| Sage | 
|   | 
| Job Base: | Mage | 
| Job Type: | 2-2 | 
| Changes At: | Juno | 
| Number of Skills: | 20 | 
| Total Skill Points: | 116 | 
| Total Quest Skills: | 2 | 
| Job Bonuses | 
| STR | AGI | VIT | INT | DEX | LUK | 
| +5 | +5 | +3 | +9 | +5 | +3 | 
Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a Soul Linker (see Sage Spirit for more info).
Job Change Guide
See Sage Job Change Guide for detailed information.
Changing into a Sage from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Juno.
Skills
See Mage Skills for first class skills.
| Skill | Description | Levels | Type | 
|  | Cancel the casting of your skill and regain some of the SP. | 5 | Active | 
|  | Use a Blue Gemstone to create a 7x7 area of water on the ground. | 5 | Active | 
|  | Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. | 5 | Active | 
|  | Increases INT up to 3, and increases ATK and MATK versus Dragon-race enemies. | 5 | Passive | 
|  | Attack a target for up to 500% Earth-element damage. | 5 | Offensive | 
|  | Use a Scarlet Point to endow a party member's weapon with the Fire-element. | 5 | Supportive | 
|  | Use a Lime Green Point to endow a party member's weapon with the Earth-element. | 5 | Supportive | 
|  | Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. | 5 | Supportive | 
|  | Use a Indigo Point to endow a party member's weapon with the Water-element. | 5 | Supportive | 
|  | Allows you to walk and attack while casting spells. | 10 | Passive | 
|  | Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. | 5 | Offensive | 
|  | Allows the Sage to choose a skill from a short list and auto-cast that skill when physically attacking. | 10 | Active | 
|  | Use 2 Yellow Gemstones to invoke a random non-Transcendent skill or one of a few Hocus Pocus-specific effects. | 10 | Active | 
|  | Absorb a single-target skill targeting you, negating its damage, and giving you SP. | 5 | Active | 
|  | Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. | 5 | Active | 
|  | Reveal basic information about the target monster. | 1 | Active | 
|  | Cancel the skill that the target is currently casting and absorb it as SP. | 5 | Active | 
|  | Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. | 5 | Passive | 
|  | Use a Blue Gemstone to create a 7x7 area of fire on the ground. | 5 | Active | 
|  | Use a Blue Gemstone to create a 7x7 area of wind on the ground. | 5 | Active | 
Quest Skills
Soul Link
See Sage Spirit.
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | 
| STR | 42 | 44 | 46 | 47 | 48 |  |  |  |  | 
| AGI | 3 | 6 | 13 | 22 | 33 |  |  |  |  | 
| VIT | 4 | 11 | 18 |  |  |  |  |  |  | 
| INT | 1 | 8 | 15 | 24 | 30 | 37 | 38 | 45 | 50 | 
| DEX | 20 | 25 | 27 | 32 | 39 |  |  |  |  | 
| LUK | 17 | 35 | 40 |  |  |  |  |  |  | 
ASPD