Sage
|
|
Job Base: |
Mage
|
Job Type: |
2-2
|
Changes At: |
Juno
|
Number of Skills: |
20
|
Total Skill Points: |
116
|
Total Quest Skills: |
2
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+5 |
+3 |
+9 |
+5 |
+3
|
Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a Soul Linker (see Sage Spirit for more info).
Job Change Guide
See Sage Job Change Guide for detailed information.
Changing into a Sage from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Juno.
Skills
See Mage Skills for first class skills.
Skill |
Description |
Levels |
Type
|
|
Cancel the casting of your skill and regain some of the SP. |
5
|
Active
|
|
Use a Blue Gemstone to create a 7x7 area of water on the ground. |
5
|
Active
|
|
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. |
5
|
Active
|
|
Increases INT up to 3, and increases ATK and MATK versus Dragon-race enemies. |
5
|
Passive
|
|
Attack a target for up to 500% Earth-element damage. |
5
|
Offensive
|
|
Use a Scarlet Point to endow a party member's weapon with the Fire-element. |
5
|
Supportive
|
|
Use a Lime Green Point to endow a party member's weapon with the Earth-element. |
5
|
Supportive
|
|
Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. |
5
|
Supportive
|
|
Use a Indigo Point to endow a party member's weapon with the Water-element. |
5
|
Supportive
|
|
Allows you to walk and attack while casting spells. |
10
|
Passive
|
|
Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. |
5
|
Offensive
|
|
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. |
10
|
Active
|
|
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. |
10
|
Active
|
|
Absorb a single-target skill that is targeting you, negating its damage and giving you SP. |
5
|
Active
|
|
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. |
5
|
Active
|
|
Reveal basic information about the target monster. |
1
|
Active
|
|
Cancel the skill that the target is currently casting and absorb it as SP. |
5
|
Active
|
|
Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. |
5
|
Passive
|
|
Use a Blue Gemstone to create a 7x7 area of fire on the ground. |
5
|
Active
|
|
Use a Blue Gemstone to create a 7x7 area of wind on the ground. |
5
|
Active
|
Quest Skills
Soul Link
See Sage Spirit.
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
42 |
44 |
46 |
47 |
48 |
|
|
|
|
AGI
|
3 |
6 |
13 |
22 |
33 |
|
|
|
|
VIT
|
4 |
11 |
18 |
|
|
|
|
|
|
INT
|
1 |
8 |
15 |
24 |
30 |
37 |
38 |
45 |
50
|
DEX
|
20 |
25 |
27 |
32 |
39 |
|
|
|
|
LUK
|
17 |
35 |
40 |
|
|
|
|
|
|
ASPD