Priest
|
|
Job Base: |
Acolyte
|
Job Type: |
2-1
|
Changes At: |
Prontera Church
|
Number of Skills: |
34
|
Total Skill Points: |
198
|
Total Quest Skills: |
2
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+4 |
+5 |
+5 |
+4 |
+7
|
Overview
Jobchange Guide
See Priest Job Change Guide for detailed information.
Changing into a Priest from an Acolyte requires the player to complete several tasks:
- Exorcism and Temptation Tests
- Purity Test
- Pilgrimages
After completing these tests, the player will be transformed into a Priest. This mostly takes place inside the Prontera Church.
Class Data
Skills
See Acolyte Skills for first class Skills.
Skill |
Description |
Levels |
Type
|
|
Temporarily enchant a target's weapon with the Holy property for 60~180 seconds. Requires a Holy Water. |
5
|
Supportive
|
|
Temporarily enchant a target's armor with the Holy property for 40~200 seconds. |
5
|
Supportive
|
|
Temporarily increase the luck of all nearby party members by 30 for 10~30 seconds. |
5
|
Supportive
|
|
Temporarily increase a target's attack power by 5~25 for 60 seconds. |
5
|
Supportive
|
|
Recover 3~30 SP + 0.2~2.0% of Maximum SP every 10 seconds when not moving. Also increases efficiency of SP-restoring items consumed or thrown by an Alchemist by 10~100%. |
10
|
Passive
|
|
Create a barrier around a target player, protecting them from physical attacks. (120 seconds, up to 12~30% of maximum HP or 5~10 hits) |
10
|
Supportive
|
|
Doubles the damage of the next attack against the target. |
1
|
Supportive
|
|
Silences the target for 30~60 seconds. |
10
|
Supportive
|
|
Increases damage done with Maces by 3~30. |
10
|
Passive
|
|
Doubles the HP and SP regeneration rate of all nearby party members for 30~90 seconds. |
5
|
Supportive
|
|
Summons a holy cross on the ground that lasts 5~14 seconds, damaging all Demon and Undead element monsters 1~10 MATK×1 hits at 3-second intervals. Requires a Blue Gemstone. |
10
|
Offensive
|
|
Resurrects a dead player with 10~80% health. Requires a Blue Gemstone. |
4
|
Supportive
|
|
Create a pillar on a cell that protects whoever stands in it from 2~11 melee attacks for up to 5~50 seconds. Requires a Blue Gemstone. |
10
|
Supportive
|
|
Enchants the ground with restorative powers for 4~31 seconds, healing up to 4~13 players which stand in it by 100~777 health. Requires a Blue Gemstone. |
10
|
Supportive
|
|
Halts the HP draining effects of Poison for 10~40 seconds. |
4
|
Supportive
|
|
Cures the target from Frozen, Stoned and Stun status effects. |
1
|
Supportive
|
|
Reduces the cast time of the next spell the target player attempts to cast by 15~45%. Cannot self-target. |
3
|
Supportive
|
|
Damanges Undead element monsters by (base level + INT + 10~100), with a 2~20% + (base level + INT + LUK) * 0.1% chance to instantly kill them. |
10
|
Offensive
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Resurrects all nearby party members with half HP. |
1
|
Supportive |
40 |
Redemptio Quest
|
Soul Link
See the Priest Spirit page.
Job Bonuses
The levels at which a Priest receives a certain bonus.
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7
|
STR
|
4 |
11 |
17 |
27 |
35 |
|
|
AGI
|
6 |
29 |
37 |
48 |
|
|
|
VIT
|
7 |
14 |
34 |
36 |
45 |
|
|
INT
|
8 |
9 |
22 |
42 |
43 |
|
|
DEX
|
16 |
20 |
25 |
32 |
|
|
|
LUK
|
1 |
3 |
10 |
21 |
31 |
39 |
50
|
ASPD
Weapon |
Base ASPD |
Base Delay
|
Unarmed |
160 |
400
|
Book |
140 |
600
|
Mace |
140 |
600
|
Rod |
140 |
600
|
Knuckle |
0 |
2000
|