Heaven's Drive
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Heaven's Drive | |
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Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (24 + Skill Level x 2) |
Cast Time: | (Skill Level) seconds |
Cast Delay: | 0.7 seconds |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 5x5 |
Property: | Earth |
Prerequisites | |
(Wizard) Earth Spike Lv. 3; (Sage) Earth Spike Lv. 1 |
Description
Heaven's Drive is a 2nd class offensive skill available as Wizard, High Wizard, Sage, and Scholar. It summons numerous Earth Spikes from the ground in a 5x5 cell area that will damage enemies. Number of hits is affected by the skill level.
Skill Level | Number of Hits | Cast Time | SP cost |
---|---|---|---|
1 | 1 | 1 sec | 28 |
2 | 2 | 2 sec | 32 |
3 | 3 | 3 sec | 36 |
4 | 4 | 4 sec | 40 |
5 | 5 | 5 sec | 44 |
Information
- Like Earth Spike, this spell can hit enemies or players in Hide status. However, since the enemy does not need to be targeted to cast this skill, Heaven's Drive is often easier to use than Earth Spike.
Sage & Scholar | |
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2nd Class Skills |
Cast Cancel • Create Elemental Converter • Deluge • Dispell • Dragonology • Earth Spike • Elemental Change • Endow Blaze • Endow Tornado • Endow Tsunami • Endow Quake • Free Cast • Heaven's Drive • Hindsight • Hocus-pocus • Magic Rod • Magnetic Earth • Sense • Spell Breaker • Study • Volcano • Whirlwind |
Transcendent Skills |
Blinding Mist • Double Bolt • Fiber Lock • Foresight • Indulge • Mind Breaker • Soul Exhale • Soul Siphon |
Quests | Sage Job Change Guide • Sage Skill Quest • Rebirth Walkthrough |
Weapons | Book • Rod |
Wizard & High Wizard | |
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2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |