Fire Pillar

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Fire Pillar.png Fire Pillar
Fire Pillar Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 75
Cast Time: (3.3 - Skill Level x 0.3) seconds
Cast Delay: 1 second
Duration: 30 seconds
Target: Ground
Range: 9 cells
Area of Effect: (1~5) 3x3; (6~10) 5x5
Property: Fire
Catalyst: 1 Blue Gemstone (Level 6+ only)
Prerequisites
(Mage) Fire Wall Lv. 1

Description

Fire Pillar is a 2nd class offensive skill available as Wizard and High Wizard. It targets a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. If nothing collides with the Fire Pillar, it will cancel after the skill's duration. The main use of this skill is that it ignores MDEF. One Wizard can summon a maximum of 5 Fire Pillars at a time. Fire Pillar stun-locks the enemies hit for a duration determined by the skill level.

Skill Level Number of Hits Stun-Lock duration Cast Time AoE
1 3 0.6 sec 3.0 sec 3x3
2 4 0.8 sec 2.7 sec
3 5 1.0 sec 2.4 sec
4 6 1.2 sec 2.1 sec
5 7 1.4 sec 1.8 sec
6 8 1.6 sec 1.5 sec 5x5
7 9 1.8 sec 1.2 sec
8 10 2.0 sec 0.9 sec
9 11 2.2 sec 0.6 sec
10 12 2.4 sec 0.3 sec

Formula

Damage per hit = FLOOR(MATK / 5) + 50

Notes

  • Cannot be cast on the ground where something is on it (any occupied cell).
    • i.e Cannot cast Fire Pillar on top of people, obstacles (Ice Wall/Magnetic Earth), or monsters.
  • If an opponent is knocked back into multiple Fire Pillars, they will only get hit by the pillar that they land on.
Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod