Mage

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Mage
Mage.png
Job Base: Novice
Job Type: First
Changes At: Geffen
Number of Skills: 14
Total Skill Points: 132
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+0 +4 +0 +8 +3 +3


Overview

Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.

Jobchange Guide

Mage
Requirements
Base Level: None
Job Level: 10
Class: Novice
Item(s) (Consumed): Varies (See Table)
Rewards
Quest Reward(s): Jobchange to Mage

1. The mage job quest NPC is located in Geffen in the northwest building geffen63177.

2. Once inside, talk to the Mage Guildsman by the blackboard. She will tell you what solution you will need to create. The solution number you get determines what items you need and what you need to input into the mixing machine. You can look up the ingredients you need on the bookshelf located inside the same room.

Note: The catalyst item isn't needed, it is just a selection from the mixing machine list.
Solution # Items Catalyst Item Town Solution Mixing Code
1 2 Jellopy, 3 Fluff, 1 Milk[1] Yellow Gemstone Payon Solution[2] 8472
2 3 Jellopy, 1 Fluff, 1 Milk[1] Red Gemstone None 3735
3 6 Jellopy, 1 Fluff Blue Gemstone Payon Solution[2] 2750
4 2 Jellopy, 3 Fluff 1carat Diamond Morroc Solution[3] 5429

[1]Milk can be obtained in Prontera at the Milk Merchant pront76133 for 25z.

[2]The Payon Solution is found in the Payon Archer Village (the Archer Village is accessible through the top right portal of Payon). The NPC, named Dollshoi, is located at pay_arche118100.

[3]The Morroc Solution can be found in the Morroc Ruins map just outside the northwest corner of Morroc. The NPC, named Ponka-Hontas can be found at moc_ruins88147.

Note: The Solutions require 1 Empty Test Tube which is already provided by the NPC.

3. After obtaining all of the ingredients, place them into the mixing machine at the center of the Mage Guild. Make sure to double-check the ingredients, catalyst, and mixing code. If a mistake is made at this time, all of the items will have to be gathered again.

4. Once the Unknown Solution is made talk to the main quest NPC again. If you give her the correct solution, she will change your job to Mage.


Builds

This is the most common initial stat layout:

STR: 1

AGI: 9

VIT: 1

INT: 9

DEX: 9

LUK: 1

Stats

  • INT - One of the two most important stats for a Mage not going down the "Full Support" route (i.e. hoping to become an FS Sage with no INT). It increases magical damage and SP regeneration. A popular figure for total INT as a Mage is 105, this being one of the most efficient for achieving minimum and maximum MATK bonuses.
  • DEX - The other major stat for mage classes, it reduces cast time. Most people when leveling a Mage get a massive amount of INT to begin with and only get DEX until later. Typically, when going Wizard, you will want to add a little bit of DEX around 90 INT to make the Wizard test easier to complete (those few seconds shaved off a couple of long spells can mean the difference between a pass or fail).
  • VIT - One of the two main "defensive" stats, it increases physical defense and maximum HP. WoE-oriented players often get around 30~50~100 ([[100 typically more for Sages or Scholars) VIT for status-effect resistance, dropping a few points in INT or DEX. As a non-FS Mage, do not bother investing in VIT until becoming second class. Focus more on INT.
  • AGI - The second defensive stat, it increases flee rate and attack speed. An essential stat for battle-Sage builds, but the golden rule of getting high INT first still applies. A few Wizards in the past have favored this stat in experimenting with the skill Quagmire, though very high figures of AGI are needed (above 70), this seriously crippling cast time and WoE/PvP gameplay.
  • LUK - Every 10 points in LUK increase perfect dodge by 1 point. Some people opt for 9 LUK when making a Mage going Wizard, as perfect dodge from 9 LUK can help more often in a high spawn map than the minor flee from 9 AGI.
  • STR - Not many Mage players are keen in spending precious stat points in STR, but some might find use in increasing weight capacity and being able to carry more restorative items. Some battle-Sage builds also include STR as high as 50~70, though it's usually recommended to achieve high INT first to help leveling as a mage.

Equipment

Get any type of Staff as soon as possible. The 15% increase in MATK is noticeable even at low levels. Rods and Wands can be bought from the Geffen Weapon Dealer. A Guard would also be a good investment from the Armour Dealer for new players. Generally, aim to get as much armor as possible to increase the chance of surviving monster hits.

Although potentially expensive, a Heal Clip should be a top priority. This will help save loads of money that would have gone towards restoration items (i.e. Red Potions) and greatly increases leveling efficiency. Armor with Pupa Card (+700 HP) will help the most as a Mage, due to their low HP. INT enhancing cards and equipment (Elder Willow Card, Earrings, Mage Hat) tend to be more useful at this point than DEX equipment (Apple of Archer, Gloves, Drops Card), but it's really up to getting as much as the player can afford.

Class Data

Skills

See Wizard Skills or Sage Skills for second class skills.

Skill Description Levels Type
Cold Bolt.png Cold Bolt
Attack a single target with up to 10× MATK Water-element damage. 10 Offensive
Fire Ball.png Fire Ball
Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. 10 Offensive
Fire Bolt.png Fire Bolt
Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Fire Wall.png Fire Wall
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png Frost Diver
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive
Increase SP Recovery.png Increase SP Recovery
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive
Lightning Bolt.png Lightning Bolt
Attack a single target with up to 10× MATK Wind-element damage. 10 Offensive
Napalm Beat.png Napalm Beat
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall.png Safety Wall
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png Sight
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png Soul Strike
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive
Stone Curse.png Stone Curse
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active
Thunderstorm.png Thunderstorm
Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Energy Coat.png Energy Coat
Reduces damage from incoming physical attacks while consuming SP. 1 Supportive 35 Energy Coat Quest

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR                
AGI 18 26 40 47        
VIT                
INT 2 14 22 33 38 44 46 50
DEX 6 10 36          
LUK 30 42 49          

ASPD

Template:Expert

External Links

Mage
Skills Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Quests Mage Job Change Guide • Mage Skill Quest • Mage Training Quest
Weapons Rod
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch