1. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Enter the room to the left and talk to Tzerero.
2. He will ask you to bring the following items:
3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:
- Job Level 10
- Base Level 45
3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero.
Super Novice Secrets
Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
- Doridori
- Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
- Guardian Angel
- A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
- Never give up!
- According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level.
- Undying Love
- A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
- The Power of love
- A super novice wife will heal her husband for 2x the normal amount.
- Really Super
- If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
- Super Novice Cart
- Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
- Fury
- A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
- Dear angel, can you hear my voice?
- I am (your name) SuperNovice~
- Help me out~ Please~ T_T
- &
OR
- Guardian Angel, can you hear my voice? ^^;
- My name is (your name), and I'm a Super Novice~
- Please help me~ T.T
- &
- & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
Super Novice: Life After 99
Upon reaching level 99, a super novice has a few new tricks up its sleeves.
- At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
- To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
- In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing.
- Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.
Skills
Swordman subclass
Skill |
Description |
Levels |
Type
|
|
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. |
10
|
Offensive
|
|
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. |
10
|
Active
|
|
Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. |
10
|
Passive
|
|
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. |
10
|
Offensive
|
|
Increase a target's attack by up to 32% and decrease its defense by up to 55%. |
10
|
Active
|
|
Increases damage done with One-Handed Swords. |
10
|
Passive
|
Acolyte subclass
Skill |
Description |
Levels |
Type
|
|
Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. |
10
|
Supportive
|
|
Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. |
1
|
Active
|
|
For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. |
10
|
Supportive
|
|
Cures a target from Silence, Blind and Chaos statuses. |
1
|
Supportive
|
|
Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds) |
10
|
Active
|
|
Increases attack against against Demons and Undead monsters by 3~30. |
10
|
Passive
|
|
Increases VIT defense against Demons and Undead monsters by 3~30. |
10
|
Passive
|
|
Restore a target's HP, or damage Undead targets. (Base factor 12~84) |
10
|
Supportive
|
|
For 60~240 seconds, increase target's AGI by 3~12. |
10
|
Supportive
|
|
Protects a 3×3 area from incoming ranged attacks. |
1
|
Supportive
|
|
Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. |
1
|
Offensive
|
|
Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. |
10
|
Supportive
|
|
Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. |
2
|
Supportive
|
|
Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) |
4
|
Supportive
|
Thief subclass
Skill |
Description |
Levels |
Type
|
|
Cures yourself or a target from being poisoned. |
1
|
Supportive
|
|
Adds a high chance to deal double damage when attacking with a dagger. |
10
|
Passive
|
|
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. |
10
|
Offensive
|
|
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. |
10
|
Active
|
|
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. |
10
|
Passive
|
|
Steal items from monsters. Affected monster may still drop the stolen item normally. |
10
|
Active
|
Archer subclass
Skill |
Description |
Levels |
Type
|
|
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. |
10
|
Supportive
|
|
Increases DEX by up to 10. |
10
|
Passive
|
|
Increases range and HIT when using bows. |
10
|
Passive
|
Merchant subclass
Skill |
Description |
Levels |
Type
|
|
Buy items from NPC's with an up to 24% discount. |
10
|
Passive
|
|
Increase your character's maximum Weight Limit by up to 2000 points. |
10
|
Passive
|
|
Identify items without a magnifier. |
1
|
Active
|
|
Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. |
10
|
Offensive
|
|
Get up to 24% more Zeny from selling items to NPC's. |
10
|
Passive
|
|
Carry an additional 8000 weight units and/or 100 items in a separate inventory. |
10
|
Passive
|
|
Open a shop with up to 12 item stacks for other players to buy. |
10
|
Active
|
Mage subclass
Skill |
Description |
Levels |
Type
|
|
Attack a single target with up to 10× MATK Water-element damage. |
10
|
Offensive
|
|
Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. |
10
|
Offensive
|
|
Attack a single target with up to 10× MATK Fire-element damage. |
10
|
Offensive
|
|
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. |
10
|
Offensive
|
|
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. |
10
|
Offensive
|
|
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist |
10
|
Passive
|
|
Attack a single target with up to 10× MATK Wind-element damage. |
10
|
Offensive
|
|
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. |
10
|
Offensive
|
|
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. |
10
|
Supportive
|
|
Reveal hidden enemies in a 7×7 area around the user. |
1
|
Active
|
|
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. |
10
|
Offensive
|
|
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. |
10
|
Active
|
|
Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. |
10
|
Offensive
|
For reference, that's all non-quest first job skills except:
Soul Link
See Super Novice Spirit.
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5
|
STR
|
1 |
13 |
25 |
37 |
49
|
AGI
|
3 |
15 |
27 |
39 |
52
|
VIT
|
5 |
17 |
29 |
41 |
56
|
INT
|
7 |
19 |
31 |
43 |
60
|
DEX
|
9 |
21 |
33 |
45 |
64
|
LUK
|
11 |
23 |
35 |
47 |
68
|
|