Template:Expert
Dancer
|
|
Job Base: |
Archer
|
Job Type: |
2-2
|
Changes At: |
Comodo
|
Number of Skills: |
18
|
Total Skill Points: |
91
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+2 |
+7 |
+3 |
+5 |
+5 |
+8
|
Overview
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
To understand how to build a Bard or Dancer, knowledge of all their skills is needed. Dancer and Bard skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.
Dancers may only equip whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
Unbarring Octave, Dazzler, Pang Voice and Charming Wink are usable regardless of weapons.
Jobchange Guide
See Dancer Job Change Guide for detailed information.
Changing into a Dancer from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Dance Test
After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.
Skills
See Archer Skills for first-class skills.
Note: Note: There are a variety of names for Bard songs and Dancer dances. The Wiki lists the international version but in-game skill descriptions use alternative names.
Solo Skills
Skill |
Description |
Levels |
Type
|
|
Cancels active Performance Skill the caster is performing. |
1
|
Active
|
|
Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills. |
10
|
Passive
|
|
Inflicts Stun effect on monsters and party members within the caster's view by chance. |
5
|
Active
|
|
Recast the last Performance Skill that was cast at half of the SP cost. |
1
|
Active
|
|
Improves HIT of all players within the 7x7 area of effect. |
10
|
Active
|
|
Increase max SP and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. |
10
|
Active
|
|
Deplete SP of all targets within the 7x7 area of effect. |
5
|
Active
|
|
Improves CRIT rate of all players within the 7x7 area of effect. |
10
|
Active
|
|
Slings an arrow at an enemy with a whip. |
5
|
Offensive
|
|
Decrease ASPD and Movement Speed of all enemies within the 7x7 area of effect. |
10
|
Active
|
Ensemble Skills
Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoustic Rhythm Lv.3)
Skill |
Description |
Levels |
Type
|
|
Create a 9x9 area that gives Fire, Water, and status effect resistance to Party Members within range. |
5
|
Active
|
|
Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. |
5
|
Active
|
|
Create a 9x9 area where all players and non-boss monsters cannot use skills. |
1
|
Active
|
|
Reduces Soft DEF derived from VIT stat to 0 for all enemies within the 9x9 area of effect. |
1
|
Active
|
|
Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. |
5
|
Supportive
|
|
Sing a dreamy song to put enemies in a 9x9 area to sleep. |
1
|
Active
|
|
Increases the EXP earned from monsters killed in the 9x9 area of effect. |
5
|
Active
|
|
Cast a 9x9 cell area around the casters that nullifies item costs for most skills. |
1
|
Active
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Wink at a specific target, charming them for 10 seconds. |
1
|
Active |
40 |
Charming Wink Quest
|
Soul Link
See Bard and Dancer Spirits.
Skill |
Description |
Levels |
Type
|
|
(If level 10 Slow Grace is learned) Increases ASPD of all players in the 7x7 area of effect. |
10
|
Active
|
|
(If level 10 Lady Luck is learned) Reduces Cast Time and Cast Delay of skills used inside the 7x7 area of effect. |
10
|
Active
|
|
(If level 10 Focus Ballet is learned) Raises Flee Rate and Perfect Dodge of all players in the 7x7 area of effect. |
10
|
Active
|
|
(If level 10 Gypsy's Kiss is learned) Increases the max HP of all players in the area of effect. |
10
|
Active
|
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
3 |
28 |
|
|
|
|
|
|
AGI
|
2 |
10 |
11 |
24 |
30 |
35 |
48 |
|
VIT
|
17 |
33 |
43 |
|
|
|
|
|
INT
|
5 |
13 |
21 |
40 |
47 |
|
|
|
DEX
|
6 |
9 |
16 |
20 |
41 |
|
|
|
LUK
|
1 |
7 |
15 |
19 |
32 |
38 |
46 |
50
|
ASPD