Difference between revisions of "Mug"
Jump to navigation
Jump to search
(→Effect) |
|||
Line 51: | Line 51: | ||
===Formula=== | ===Formula=== | ||
Base success chance: | Base success chance: | ||
− | <pre>((skill_lvl*10) + ((your_lvl - target_lvl)*2) + (your_dex/2) + (your_luk/2))/ | + | <pre>((skill_lvl*10) + ((your_lvl - target_lvl)*2) + (your_dex/2) + (your_luk/2))/10 %</pre> |
Base zeny amount: | Base zeny amount: |
Revision as of 20:53, 16 December 2022
Mug | |
---|---|
Type: | Active Skill |
Levels: | 10, fixed |
SP Cost: | 15 |
Target: | Monster |
Range: | 1 cells |
Prerequisites | |
(Rogue) Gank Lv. 4 |
Mug (Alt: Steal Coin) is a 2nd class active skill available as Rogue and Stalker.
Effect
Attempts to snatch a set amount of Zeny from a targeted monster. This skill can only be successfully used once for each monster. A successful cast will draw the targeted monster's aggression.
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Base Success Rate | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
DEX or LUK | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
---|---|---|---|---|---|---|---|---|---|---|
Base Success Rate | .5% | 1% | 1.5% | 2% | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% |
Level Gap | -5 | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
---|---|---|---|---|---|---|---|---|---|---|
Base Success Rate | -1% | 0% | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% |
- Success Rate is affected by the user's DEX, LUK, and the level difference between the user and the target.
Notes
- It is possible to use both this skill and Steal on a same monster and receive zeny and a stolen item.
- Cannot be used on players and Boss monsters.
- Every 2 points in DEX or LUK add a .1% chance of success.
- Every base level you are above your target mob adds a .2% chance of success.
- Every base level you are below your target mob subtracts a .2% chance of success.
- Every mob base level adds 8z to the base amount of zeny stolen.
- Example: A level 50 mob has a base zeny amount of 400z.
- Every mob base level adds 2z to the potential max amount of bonus zeny stolen.
- Example: A level 50 mob has a bonus random zeny range between 0 and 100.
Formula
Base success chance:
((skill_lvl*10) + ((your_lvl - target_lvl)*2) + (your_dex/2) + (your_luk/2))/10 %
Base zeny amount:
target_lvl*8
Bonus zeny amount:
rand(target_lvl*2 + 1)
- Note: rand() starts at 0 instead of 1. This is why the bonus zeny formula adds 1 to the calculated value before the formula is called.
- Example: rand(101) will produce values between 0 and 100.
Rogue & Stalker | |
---|---|
2nd Class Skills |
Back Stab • Close Confine • Strip Armor • Strip Helm • Strip Shield • Strip Weapon • Double Strafing • Snatcher • Compulsion Discount • Intimidate • Steal Coin • Flag Graffiti • Remove Trap • Cleaner • Graffiti • Raid • Gangster's Paradise • Plagiarism • Tunnel Drive • Sword Mastery • Vulture's Eye • Utility Plagiarism |
Transcendent Skills |
Counter Instinct • Full Divestment • Preserve • Stealth |
Quests | Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough |
Weapons | Bow • Dagger • One Handed Sword |