Difference between revisions of "Acolyte"
m (→Class Data) |
(acolyte rework) |
||
Line 47: | Line 47: | ||
|- | |- | ||
| {{Skill List|skill=Angelus}} | | {{Skill List|skill=Angelus}} | ||
− | || Increase [[DEF#Soft DEF|soft DEF]] by {{gr| | + | || Increase [[DEF#Soft DEF|soft DEF]] by {{gr|10|50}}% and [[Max HP]] by {{gr|100|500}} for the user and all party members nearby for {{gr|30|300}} seconds. || 5 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
Line 55: | Line 55: | ||
|- | |- | ||
| {{Skill List|skill=Blessing}} | | {{Skill List|skill=Blessing}} | ||
− | || For {{gr|60|240}} seconds, increase target's [[Stats#STR|STR]], [[Stats#DEX|DEX]], and [[Stats#INT|INT]] by {{gr| | + | || For {{gr|60|240}} seconds, increase target's [[Stats#STR|STR]], [[Stats#DEX|DEX]], and [[Stats#INT|INT]] by {{gr|2|10}}. When used on [[Undead]] or [[Demon]] monsters, reduces their [[Stats#DEX|DEX]] and [[Stats#INT|INT]] by 50%. || 5 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
Line 63: | Line 63: | ||
|- | |- | ||
| {{Skill List|skill=Decrease AGI}} | | {{Skill List|skill=Decrease AGI}} | ||
− | || Attempts to lower a target's [[Stats#AGI|AGI]] by {{gr|3|12}} for {{gr|30|120}} seconds vs. monsters and {{gr|20|65}} seconds vs. players with {{gr| | + | || Attempts to lower a target's [[Stats#AGI|AGI]] by {{gr|3|12}} for {{gr|30|120}} seconds vs. monsters and {{gr|20|65}} seconds vs. players with {{gr|73|100}}% base chance of success. || 10 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List|skill=Demon Bane}} | | {{Skill List|skill=Demon Bane}} | ||
− | || Increases | + | || Increases physical damage against [[Demon]] and [[Undead]] monsters by {{gr|0.5|5}}%. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
Line 75: | Line 75: | ||
|- | |- | ||
| {{Skill List|skill=Heal}} | | {{Skill List|skill=Heal}} | ||
− | || Restore a target's [[HP]] or damage [[Undead]] targets. || | + | || Restore a target's [[HP]] or damage [[Undead]] targets. || 5 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
| {{Skill List|skill=Increase AGI}} | | {{Skill List|skill=Increase AGI}} | ||
− | || For {{gr|60|240}} seconds, increase target's [[AGI]] by +{{gr| | + | || For {{gr|60|240}} seconds, increase target's [[AGI]] by +{{gr|4|12}} and movement speed. || 5 |
+ | |style="background:#ccffff"| Supportive | ||
+ | |- | ||
+ | | {{Skill List |skill=Increase SP Recovery}} | ||
+ | || Recover {{gr|6|30}} SP + {{gr|0.4|2.0}}% of Maximum SP every 10 seconds when not moving. Also increases efficiency of [[SP]]-restoring items consumed or thrown by an [[Alchemist]] by {{gr|20|100}}%. || 10 | ||
+ | |style="background:#cccccc"| Passive | ||
+ | |- | ||
+ | | {{Skill List |skill=Kyrie Eleison}} | ||
+ | || Create a barrier around a target player, protecting them from physical attacks. || 5 | ||
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
| {{Skill List|skill=Pneuma}} | | {{Skill List|skill=Pneuma}} | ||
|| For 10 seconds, protects a 3×3 area from incoming ranged attacks. || 1 | || For 10 seconds, protects a 3×3 area from incoming ranged attacks. || 1 | ||
+ | |style="background:#ccffff"| Supportive | ||
+ | |- | ||
+ | | {{Skill List |skill=Resurrection}} | ||
+ | || Resurrects a dead player with {{gr|10|80}}% health. Requires a {{Item|id=717 Blue Gemstone}}. || 4 | ||
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
Line 92: | Line 104: | ||
| {{Skill List|skill=Signum Crucis}} | | {{Skill List|skill=Signum Crucis}} | ||
|| Decrease [[DEF#Hard DEF|hard DEF]] of [[Undead]]-element and [[Demon]] monsters' by {{gr|14|50}}% in a wide radius around the user, with {{gr|27|63}}% success chance. || 10 | || Decrease [[DEF#Hard DEF|hard DEF]] of [[Undead]]-element and [[Demon]] monsters' by {{gr|14|50}}% in a wide radius around the user, with {{gr|27|63}}% success chance. || 10 | ||
+ | |style="background:#ccffff"| Supportive | ||
+ | |- | ||
+ | | {{Skill List |skill=Status Recovery}} | ||
+ | || Cures the target from [[Status Effects#Frozen | Frozen]], [[Status Effects#Stone | Stone Curse]] and [[Status Effects#Stun | Stun]] status effects. || 1 | ||
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
Line 99: | Line 115: | ||
|- | |- | ||
| {{Skill List|skill=Warp Portal}} | | {{Skill List|skill=Warp Portal}} | ||
− | || Use a {{Item|id=717 Blue Gemstone}} to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. || | + | || Use a {{Item|id=717 Blue Gemstone}} to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. || 2 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|} | |} | ||
− | ==== | + | ====Automatically acquired skills==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Skill !! Description !! Levels !! Type | + | ! Skill !! Description !! Levels !! Type |
|- | |- | ||
| {{Skill List|skill=Holy Light}} | | {{Skill List|skill=Holy Light}} | ||
− | || [[Holy]]-element attack that deals | + | || [[Holy]]-element attack that deals {{gr|300|625}}% MATK damage to a single target. Cancels [[Kyrie Eleison]] on target.|| 1 |
− | |style="background:#ffcccc"| Offensive | + | |style="background:#ffcccc"| Offensive |
|} | |} | ||
+ | * Note: Holy Light is no longer a quest skill, but is automatically acquired when job-changing to Acolyte. | ||
=== Job Bonuses === | === Job Bonuses === |
Latest revision as of 14:06, 26 December 2024
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Prontera Church | ||||
Number of Skills: | 14 | ||||
Total Skill Points: | 90 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+3 | +2 | +3 | +3 | +3 | +4 |
Contents
Overview
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, Heal, Blessing, and Increase AGI skills are vital to turning the tide of the battle. Growing up in the Capital City of Prontera, they learned how their skills could protect fellow adventurers from evil.
Acolytes cannot equip bladed weapons, but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
Job Change Guide
1. Go to the Prontera Church in the northeastern corner of Prontera. Go to the room on the right-hand side and talk to Father Mareusis. He will ask you to go meet one of the following NPCs:
2a. Mother Marthilda in Morroc: With the Episode 12 patch, this is no longer an easy NPC to reach. The easiest way to get to this Ascetic is to use the Kafra teleport service to go to Morroc and head north. You will then be on Sograt Desert 07. Mother Marthilda is located in the northwestern corner of the map . To return to Prontera and use the Kafra teleport service again. 2b. Father Yosuke in East Geffen: Use the Kafra teleport service to warp to Geffen and walk 2 maps to the east to locate Father Yosuke on Prontera Field 00. It is also possible to reach him by traveling 1 map west, 1 map north, and 1 map west from Prontera. Father Yosuke is located in the center of the map . 2c. Father Rubalkabara in East Prontera: Father Rubalkabara is on Prontera Field 03 to the east of Prontera. He is located in the northeastern corner . This quest is actually one of the hardest of the three choices due to the Mandragoras on Prontera Field 02 you must pass through. 3. Return to the Priest at the Church to change into an Acolyte.
BuildsSee Priest Builds or Monk Builds for build strategies.
Stats
Class DataSkills
Note that not all of these skills are a requirement for all Acolytes, some people have different playing styles, but almost all of them are used as other Acolyte skill prerequisites, Priest skill prerequisites, or are just extremely useful. Two skills that no two Acolytes turning Priest will ever agree on are Cure and Decrease AGI. One should do their research before choosing to get or not get either, as both options have pros and cons. If the Acolyte doesn't get Cure or Decrease AGI then they'll be putting those points into Angelus.
Automatically acquired skills
Job Bonuses
|