Difference between revisions of "Old Glast Heim"
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| style="text-align:center;" | Imperial Glove [1]<br />[[File:imperialglove.png|center|link=]] | | style="text-align:center;" | Imperial Glove [1]<br />[[File:imperialglove.png|center|link=]] | ||
− | | STR +1<br />INT +1<br />+Undead Shot:<br />ASPD +3%<br />Increase the chance of autocast effects by 20%<br />+Spirit Claw:<br />ASPD +3%<br />Increase the damage of [[Triple Attack]], [[Chain Combo]], [[Combo Finish]] and [[Chain Crush Combo]] by 10%<br />Class: Accessory<br />Level Requirement: | + | | STR +1<br />INT +1<br />+Undead Shot:<br />ASPD +3%<br />Increase the chance of autocast effects by 20%<br />+Spirit Claw:<br />ASPD +3%<br />Increase the damage of [[Triple Attack]], [[Chain Combo]], [[Combo Finish]] and [[Chain Crush Combo]] by 10%<br />Class: Accessory<br />Level Requirement: 90<br />Jobs: All |
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| style="text-align:center;" | Imperial Guard [1]<br />[[File:imperialguard.png|center|link=]] | | style="text-align:center;" | Imperial Guard [1]<br />[[File:imperialguard.png|center|link=]] |
Latest revision as of 05:53, 1 December 2024
Contents
Introduction
Old Glast Heim as you might know it from renewal is no more and has been completely reworked for Project Alfheim. To access Old Glast Heim talk to the Mysterious Wanderer at Enchant Deadly Poison and Asura Strike are less effective. Additionally, Star Gladiators cannot select any maps in Old Glast Heim nor trigger Miracle on them.
. Keep in mind that you must be level 79 to enter. Old Glast Heim consists of 10 different maps, with a mix of maps designed for solo-play, and maps designed for party-play. In certain mapsTemporal Boots are also introduced with Old Glast Heim. Find the requirements for these boots all throughout the different maps in Old Glast Heim.
Abbey
Abbey is a party map and is focused on the use of single-target skills, and therefore all AoE skills do 1 damage to the monsters. Additionally, the monsters have certain restrictions placed on them, as listed below, to encourage bringing different forms of DPS. Enchant Deadly Poison's effectiveness is reduced from 100% to 80%, and casting Asura Strike will reduce current SP by -75% and lock SP recovery for a few seconds. Elemental resistance is capped at 70% for any given element, and MDEF is also capped at 70.
- Corrupted Bishop can only receive ranged physical damage.
- Royal Clergy can only receive magic damage.
- Royal Druid can only receive melee damage.
- The damage type the Little Demon slaves can receive is the 2 types of damage that the slave masters cannot receive. Ex: Little Demons from Corrupted Bishop can only receive melee and magic damage.
Monsters
Corrupted Bishop (3514) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 1,100,000 | Hit (100%): | 210 | Base EXP: | 475800 | |||
Level: | 130 | Flee (95%): | 425 | Job EXP: | 451402 | |||
Race: | Demi Human | Attack: | 5,400-5,600 | STR: | 35 | AGI: | 60 | |
Element: | Holy 1 | DEF: | 25 | INT: | 230 | DEX: | 220 | |
Size: | Medium | MDEF: | 15 | VIT: | 50 | LUK: | 30 | |
Old Purple Box (11.53%) | Oridecon (62.68%) | Box of Contaminated Magic (100%) | Contaminated Magic (100%) | Viridian Temporal Crystal (0.05%) | Ivory Temporal Crystal (0.05%) | Bishop Necklace [1] (0.15%) | Crimson Weapon Box (10%) | Corrupted Bishop Card (0.05%) |
Little Demon (3850) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 150,000 | Hit (100%): | 200 | Base EXP: | 150,000 | |||
Level: | 130 | Flee (95%): | 455 | Job EXP: | 150,000 | |||
Race: | Demon | Attack: | 600-800 | STR: | 20 | AGI: | 50 | |
Element: | Neutral 1 | DEF: | 45 | INT: | 150 | DEX: | 250 | |
Size: | Small | MDEF: | 45 | VIT: | 75 | LUK: | 20 | |
Contaminated Magic (100%) |
Royal Clergy (3528) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 900,000 | Hit (100%): | 310 | Base EXP: | 409,500 | |||
Level: | 130 | Flee (95%): | 455 | Job EXP: | 378,000 | |||
Race: | Demi Human | Attack: | 4,000-4,500 | STR: | 30 | AGI: | 160 | |
Element: | Neutral 1 | DEF: | 10 | INT: | 260 | DEX: | 250 | |
Size: | Small | MDEF: | 30 | VIT: | 50 | LUK: | 120 | |
Old Purple Box (11.53%) | Oridecon (62.68%) | Box of Contaminated Magic (100%) | Contaminated Magic (100%) | Cerulean Temporal Crystal (0.05%) | Shadow Temporal Crystal (0.05%) | Rosary Necklace (0.15%) | Crimson Weapon Box (10%) | Royal Clergy Card (0.05%) |
Royal Druid (3846) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 1,000,000 | Hit (100%): | 180 | Base EXP: | 440,001 | |||
Level: | 130 | Flee (95%): | 405 | Job EXP: | 290,001 | |||
Race: | Demon | Attack: | 5,500-5,800 | STR: | 30 | AGI: | 30 | |
Element: | Fire 2 | DEF: | 30 | INT: | 250 | DEX: | 200 | |
Size: | Large | MDEF: | 10 | VIT: | 40 | LUK: | 90 | |
Old Purple Box (11.53%) | Elunium (62.68%) | Box of Contaminated Magic (100%) | Contaminated Magic (100%) | Violet Temporal Crystal (0.05%) | Crimson Temporal Crystal (0.05%) | Holy Water Staff [2] (3%) | Crimson Weapon Box (10%) | Royal Druid Card (0.05%) |
MVP
Root of Corruption (2475) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 12,000,000 | Hit (100%): | 130 | Base EXP: | 7,500,000 | |||
Level: | 90 | Flee (95%): | 365 | Job EXP: | 4,500,000 | |||
Race: | Demon | Attack: | 18,000-24,000 | STR: | 10 | AGI: | 20 | |
Element: | Earth 3 | DEF: | 1 (30% Damage Reduction) | INT: | 250 | DEX: | 200 | |
Size: | Large | MDEF: | 1 (30% Damage Reduction) | VIT: | 25 | LUK: | 20 | |
HD Oridecon (15.36%) | HD Elunium (51%) | Old Card Album (84%) | Imperial Clergy Robe [1] (50%) | Royal Alchemy Staff [1] (10%) | Alchemy Glove [1] (5%) | Corruption Root Card (0.01%) | ||||||||
Yggdrasil Berry (50%) | Old Purple Box (25%) | Old Blue Box (25%) |
Castle 1
Castle 1 is a party map designed for melee characters. Therefore, all the monsters on the map, except for the MVP, can only receive melee damage. Additionally, party size is restricted to 7 players. Enchant Deadly Poison's effectiveness is reduced from 100% to 80%, and casting Asura Strike will reduce current SP by -75% and lock SP recovery for a few seconds. All the mobs that drop Coagulated Spells will drop an extra roll if you have a full party of 7 unique people, and they are all on screen when the mob dies.
Monsters
Corrupted Duke (3847) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 215,000 | Hit (100%): | 145 | Base EXP: | 192,000 | |||
Level: | 90 | Flee (95%): | 295 | Job EXP: | 175,998 | |||
Race: | Demi Human | Attack: | 1,400-1,800 | STR: | 30 | AGI: | 35 | |
Element: | Neutral 1 | DEF: | 40 | INT: | 90 | DEX: | 130 | |
Size: | Large | MDEF: | 50 | VIT: | 45 | LUK: | 60 | |
Tattered Clothes (38.59%) | Duke's Parasol (19.56%) | Arunafeltz Desert Sandwich (11.53%) | Oridecon (11.53%) | Coagulated Spell (100%) | Contaminated Magic (10%) | Violet Temporal Crystal (0.15%) | Shadow Temporal Crystal (0.05%) | Duke's Tattered Clothes (0.10%) | Corrupted Duke Card (0.05%) |
Roaming Spellbook (20684) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 200,000 | Hit (100%): | 140 | Base EXP: | 178,500 | |||
Level: | 90 | Flee (95%): | 290 | Job EXP: | 153,000 | |||
Race: | Demon | Attack: | 1,300-1,500 | STR: | 25 | AGI: | 30 | |
Element: | Fire 1 | DEF: | 35 | INT: | 100 | DEX: | 125 | |
Size: | Small | MDEF: | 57 | VIT: | 70 | LUK: | 10 | |
Bloody Page (8.73%) | Worn Out Page (78.4%) | Oridecon (11.53%) | Chewy Ricecake (6.17%) | Coagulated Spell (100%) | Contaminated Magic (10%) | Violet Temporal Crystal (0.15%) | Shadow Temporal Crystal (0.05%) | Cursed Spell Book [1] (0.15%) | Roaming Spellbook Card (0.05%) |
Undead Noble (20899) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 210,000 | Hit (100%): | 142 | Base EXP: | 201,922 | |||
Level: | 90 | Flee (95%): | 290 | Job EXP: | 170,857 | |||
Race: | Undead | Attack: | 900-1,300 | STR: | 25 | AGI: | 32 | |
Element: | Undead 1 | DEF: | 45 | INT: | 100 | DEX: | 125 | |
Size: | Medium | MDEF: | 60 | VIT: | 50 | LUK: | 70 | |
Clattering Skull (57.81%) | Skel-Bone (78.4%) | Elunium (11.53%) | Regeneration Potion (6.17%) | Coagulated Spell (100%) | Contaminated Magic (10%) | Violet Temporal Crystal (0.15%) | Shadow Temporal Crystal (0.05%) | Cursed Book of Ymir [2] (1.76%) | Undead Noble Card (0.05%) |
MVP
Polluted Spider Queen (20421) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 4,500,000 | Hit (100%): | 189 | Base EXP: | 7,500,000 | |||
Level: | 99 | Flee (95%): | 304 | Job EXP: | 6,999,999 | |||
Race: | Demon | Attack: | 4,000-6,000 | STR: | 10 | AGI: | 70 | |
Element: | Poison 3 | DEF: | 50 | INT: | 130 | DEX: | 130 | |
Size: | Large | MDEF: | 30 | VIT: | 50 | LUK: | 60 | |
Yggdrasil Berry (100%) | Cooked Nine Tail's Tails (11.64%) | HD Oridecon (9.75%) | HD Elunium (19%) | Gungnir (4%) | Poison Bayonet (G) (15%) | Polluted Spider Queen Card (0.01%) | ||||||||
Old Blue Box (70%) | Old Purple Box (21%) | Old Card Album (4.5%) |
Castle 2
Castle 2 is a party map that plays similar to Bio Labs 3. Parties typically use a Wizard class or Rogue class to freeze the mobs using Storm Gust and then Champions Asura Strike to kill monsters with Professors providing SP to sustain Asura Strike. Enchant Deadly Poison's effectiveness is reduced from 100% to 80%.
Notes:
- Stone Curse Resistance is recommended to tackle this content. Some example sources are: Imperial Clergy Robe[1] (30747) gives 50% resistance, Medusa Card provides immunity, or Stone Curse Resistance through Random Options.
- Pneuma should be spammed as monsters will use deadly ranged attacks.
Monsters
Corrupted Wanderer (20420) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 295,000 | Hit (100%): | 190 | Base EXP: | 486,750 | |||
Level: | 140 | Flee (95%): | 335 | Job EXP: | 457,248 | |||
Race: | Undead | Attack: | 5,820-6,400 | STR: | 20 | AGI: | 30 | |
Element: | Ghost 3 | DEF: | 70 | INT: | 250 | DEX: | 120 | |
Size: | Large | MDEF: | 30 | VIT: | 100 | LUK: | 350 | |
Skull (96.38%) | Broken Sword (22.62%) | Oridecon (18.46%) | Old Purple Box (9.61%) | Coagulated Spell (3%) | Contaminated Magic (100%) | Cerulean Temporal Crystal (0.05%) | Crimson Temporal Crystal (0.05%) | Wings of Asmodeus (0.15%) | Crimson Weapon Box (2%) | Corrupted Wanderer Card (0.05%) |
Cursed Raydric Archer (20578) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 276,799 | Hit (100%): | 270 | Base EXP: | 559,961 | |||
Level: | 140 | Flee (95%): | 350 | Job EXP: | 461,144 | |||
Race: | Demon | Attack: | 5,615-6,200 | STR: | 15 | AGI: | 110 | |
Element: | Shadow 4 | DEF: | 55 | INT: | 32 | DEX: | 135 | |
Size: | Medium | MDEF: | 45 | VIT: | 60 | LUK: | 35 | |
Brigan (96.38%) | Steel Arrow Quiver (14.13%) | Elunium (18.46%) | Old Purple Box (9.61%) | Coagulated Spell (3%) | Contaminated Magic (100%) | Viridian Temporal Crystal (0.05%) | Ivory Temporal Crystal (0.05%) | Royal Guard's Bow (1.75%) | Crimson Weapon Box (2%) | Cursed Raydric Archer Card (0.05%) |
Cursed Raydric (20577) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 305,431 | Hit (100%): | 190 | Base EXP: | 557,104 | |||
Level: | 140 | Flee (95%): | 325 | Job EXP: | 487,466 | |||
Race: | Demi Human | Attack: | 6,300-7,100 | STR: | 68 | AGI: | 30 | |
Element: | Poison 3 | DEF: | 60 | INT: | 215 | DEX: | 110 | |
Size: | Medium | MDEF: | 50 | VIT: | 60 | LUK: | 50 | |
Brigan (96.38%) | Destroyed Armor (22.62%) | Elunium (18.46%) | Old Purple Box (7.75%) | Coagulated Spell (3%) | Contaminated Magic (100%) | Violet Temporal Crystal (0.05%) | Shadow Temporal Crystal (0.05%) | Imperial Guard [1] (0.5%) | Crimson Weapon Box (2%) | Cursed Raydric Card (0.05%) |
Dark Chimera (20839) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 1,500,000 | Hit (100%): | 210 | Base EXP: | 5367 | |||
Level: | 140 | Flee (95%): | 325 | Job EXP: | 4365 | |||
Race: | Demon | Attack: | 8000-10000 | STR: | 50 | AGI: | 50 | |
Element: | Shadow 4 | DEF: | 75 | INT: | 250 | DEX: | 140 | |
Size: | Medium | MDEF: | 75 | VIT: | 90 | LUK: | 90 | |
Muscovite (100%) | Turqoise (100%) | Biotite (100%) | Oridecon (97.3%) | Old Card Album (0.15%) | Cursed Royal Pendant (0.45%) | Dark Chimera Card (0.05%) |
MVP
King Schmidt (20385) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 9,000,000 | Hit (100%): | 210 | Base EXP: | 15,390,000 | |||
Level: | 100 | Flee (95%): | 875 | Job EXP: | 8,550,000 | |||
Race: | Demi Human | Attack: | 60,000-60,001 | STR: | 10 | AGI: | 90 | |
Element: | Neutral 4 | DEF: | 1 (40% Damage Reduction) | INT: | 190 | DEX: | 700 | |
Size: | Medium | MDEF: | 1 (40% Damage Reduction) | VIT: | 20 | LUK: | 91 | |
HD Elunium (51%) | HD Oridecon (15.36%) | King's Suit [1] (50%) | King's Manteau [1] (50%) | Box of Contaminated Magic (100%) | Steamed Tongue (11.64%) | Save the King [2] (40%) | King Schmidt Card (0.01%) | ||||||||
Yggdrasil Berry (50%) | Old Purple Box (25%) | Old Card Album (25%) |
Chivalry 1
Chivalry 1 is primarily a solo map, however it can also be tackled as a small party. Loot is individual up to a maximum of 4 players. The map has a higher mob density compared to other solo maps in Old Glast Heim as it is the map designed for characters that are good at mobbing.
Notes:
- Contaminated Raydric cast a field that applies Frozen status to the player if stepped in. Therefore, it is recommended to have Freeze immunity. Some example sources are: Marc Card or Freeze Resistance through Random Options.
- Mobs will counter with Pneuma when trapped in Ankle Snare.
Monsters
Contaminated Raydric (20367) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 60,353 | Hit (100%): | 147 | Base EXP: | 39,000 | |||
Level: | 80 | Flee (95%): | 277 | Job EXP: | 38,000 | |||
Race: | Demi Human | Attack: | 1450-1860 | STR: | 48 | AGI: | 47 | |
Element: | Poison 3 | DEF: | 30 | INT: | 160 | DEX: | 122 | |
Size: | Medium | MDEF: | 20 | VIT: | 70 | LUK: | 26 | |
Brigan (95.64%) | Oridecon (8.68%) | Kingdom Keyblade [2] (1.75%) | Coagulated Spell (60%) | Contaminated Magic (1%) | Ivory Temporal Crystal (0.1%) | Cerulean Temporal Crystal (0.04%) | Full Plate [1] (1.75%) | Contaminated Raydric Card (0.05%) |
Contaminated Raydric Archer (20368) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 58,799 | Hit (100%): | 205 | Base EXP: | 73,000 | |||
Level: | 92 | Flee (95%): | 298 | Job EXP: | 80,000 | |||
Race: | Demi Human | Attack: | 1315-1500 | STR: | 15 | AGI: | 93 | |
Element: | Poison 3 | DEF: | 28 | INT: | 5 | DEX: | 131 | |
Size: | Medium | MDEF: | 26 | VIT: | 22 | LUK: | 35 | |
Brigan (95.64%) | Cursed Water (30.43%) | Elunium (10.07%) | Arbalest [2] (1.75%) | Coagulated Spell (60%) | Contaminated Magic (1%) | Ivory Temporal Crystal (0.1%) | Cerulean Temporal Crystal (0.04%) | Royal Archer Suit [1] (1.75%) | Contaminated Raydric Archer Card (0.05%) |
Chivalry 2
Chivalry 2 is another party map focused on the use of single-target skills, and therefore all AoE skills do 1 damage to the monsters. Enchant Deadly Poison's effectiveness is reduced from 100% to 80%, and casting Asura Strike will reduce current SP by -75% and lock SP recovery for a few seconds. Elemental resistance is capped at 70% for any given element, and MDEF is also capped at 70.
Monsters
White Knight (20574) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 2,500,000 | Hit (100%): | 190 | Base EXP: | 840,000 | |||
Level: | 140 | Flee (95%): | 325 | Job EXP: | 705,000 | |||
Race: | Demi Human | Attack: | 10300-11500 | STR: | 50 | AGI: | 30 | |
Element: | Poison 3 | DEF: | 50 | INT: | 170 | DEX: | 110 | |
Size: | Large | MDEF: | 45 | VIT: | 60 | LUK: | 150 | |
Oridecon (73.79%) | Old Purple Box (2.38%) | Coagulated Spell (30%) | Box of Contaminated Magic (100%) | Box of Contaminated Magic (100%) | Shadow Temporal Crystal (0.3%) | Violet Temporal Crystal (0.3%) | Royal Guard's Spear [1] (15%) | Crimson Weapon Box (10%) | White Knight Card (0.05%) |
Khalitzburg Knight (20576) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 2,500,000 | Hit (100%): | 185 | Base EXP: | 840,000 | |||
Level: | 140 | Flee (95%): | 330 | Job EXP: | 705,000 | |||
Race: | Undead | Attack: | 9500-10300 | STR: | 50 | AGI: | 25 | |
Element: | Undead 1 | DEF: | 55 | INT: | 170 | DEX: | 115 | |
Size: | Medium | MDEF: | 45 | VIT: | 60 | LUK: | 150 | |
Elunium (73.79%) | Coagulated Spell (1%) | Box of Contaminated Magic (100%) | Box of Contaminated Magic (100%) | Viridian Temporal Crystal (0.3%) | Cerulean Temporal Crystal (0.3%) | Romantic Carnation (1.02%) | Pristine Chivalry Emblem (2.97%) | Crimson Weapon Box (10%) | Khalitzburg Knight Card (0.05%) |
Churchyard
Churchyard is a solo map, which can also be done in a small party. Loot is individual up to a maximum of 4 players.
Monsters
Bloody Wraith (20898) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 80,000 | Hit (100%): | 175 | Base EXP: | 75,000 | |||
Level: | 95 | Flee (95%): | 265 | Job EXP: | 46,500 | |||
Race: | Undead | Attack: | 1355-1700 | STR: | 90 | AGI: | 60 | |
Element: | Poison 3 | DEF: | 30 | INT: | 110 | DEX: | 115 | |
Size: | Large | MDEF: | 30 | VIT: | 90 | LUK: | 91 | |
Wad of Fabric (100%) | Oriental Pastry (7.28%) | Oridecon (9.61%) | Coagulated Spell (100%) | Contaminated Magic (1%) | Viridian Temporal Crystal (0.15%) | Ivory Temporal Crystal (0.05%) | Bloody Muffler [1] (1.75%) | Bloody Wraith Card (0.05%) |
Standing Soul (3030) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 75,000 | Hit (100%): | 160 | Base EXP: | 72,000 | |||
Level: | 90 | Flee (95%): | 280 | Job EXP: | 40,500 | |||
Race: | Demon | Attack: | 1300-1700 | STR: | 50 | AGI: | 50 | |
Element: | Ghost 4 | DEF: | 40 | INT: | 120 | DEX: | 115 | |
Size: | Small | MDEF: | 25 | VIT: | 90 | LUK: | 40 | |
Dark Crystal Fragment (94.97%) | Elunium (9.61%) | Sesame Pastry (7.28%) | Coagulated Spell (100%) | Contaminated Magic (1%) | Cerulean Temporal Crystal (0.15%) | Crimson Temporal Crystal (0.05%) | Spectral Manteau [1] (1.75%) | Standing Soul Card (0.05%) |
Dark Priest (1198) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 70,000 | Hit (100%): | 165 | Base EXP: | 69,600 | |||
Level: | 95 | Flee (95%): | 295 | Job EXP: | 42,000 | |||
Race: | Demi Human | Attack: | 2000-2400 | STR: | 40 | AGI: | 50 | |
Element: | Neutral 1 | DEF: | 25 | INT: | 220 | DEX: | 125 | |
Size: | Medium | MDEF: | 25 | VIT: | 90 | LUK: | 10 | |
Blue Potion (4.9%) | Red Gemstone (100%) | Elunium (9.61%) | LV3 Aspersio Scroll (7.28%) | Coagulated Spell (100%) | Contaminated Magic (1%) | Violet Temporal Crystal (0.15%) | Shadow Temporal Crystal (0.05%) | Blessed Knife [2] (1.75%) | Dark Priest Card (0.05%) |
MVP
Polluted Dark Lord (20422) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 8,000,000 | Hit (100%): | 239 | Base EXP: | 15,999,999 | |||
Level: | 99 | Flee (95%): | 304 | Job EXP: | 15,000,000 | |||
Race: | Demon | Attack: | 13000-16000 | STR: | 10 | AGI: | 120 | |
Element: | Undead 4 | DEF: | 40 | INT: | 130 | DEX: | 130 | |
Size: | Large | MDEF: | 40 | VIT: | 130 | LUK: | 80 | |
Yggdrasil Berry (100%) | Immortal Stew (11.64%) | HD Oridecon (19%) | HD Elunium (27.75%) | Skull Cap [1] (2%) | Repentance [2] (20%) | Polluted Dark Lord Card (0.01%) | ||||||||
Old Blue Box (50%) | Old Purple Box (25%) | Old Card Album (12.5%) |
Prison 1
Prison 1 is a solo map, which can also be done in a small party. Loot is individual up to a maximum of 4 players. Enchant Deadly Poison's effectiveness is reduced to 80%.
Notes:
- Mutating Prisoner and Zombie Guard both cast Dark Jupitel Thunder (shadow element). It's recommended to use a Bathory Card to survive to dodge the skill.
- Mutating Prisoner casts a field that inflicts Stone Curse and also casts Thunderstorm.
- Zombie Guard casts a field that inflicts Sleep and also casts Heaven's Drive.
- Mobs will counter with Pneuma when trapped in Ankle Snare.
- Mobs will counter with Teleport when hit with Sharp Shooting or Meteor Storm.
Monsters
Zombie Guard (3452) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 72,500 | Hit (100%): | 210 | Base EXP: | 61,248 | |||
Level: | 90 | Flee (95%): | 335 | Job EXP: | 58,623 | |||
Race: | Demi Human | Attack: | 2600-3400 | STR: | 70 | AGI: | 70 | |
Element: | Shadow 2 | DEF: | 20 | INT: | 223 | DEX: | 170 | |
Size: | Medium | MDEF: | 35 | VIT: | 110 | LUK: | 30 | |
Clattering Skull (88.4%) | Tattered Clothes (5.14%) | Coagulated Spell (90%) | Contaminated Magic (1%) | Oridecon (10.07%) | Vassalage Necklace (0.05%) | Crimson Temporal Crystal (0.15%) | Ivory Temporal Crystal (0.05%) | Zombie Guard Card (0.05%) |
Mutating Prisoner (3853) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 71,000 | Hit (100%): | 205 | Base EXP: | 57,000 | |||
Level: | 95 | Flee (95%): | 340 | Job EXP: | 55,200 | |||
Race: | Demi Human | Attack: | 2400-3200 | STR: | 70 | AGI: | 70 | |
Element: | Shadow 2 | DEF: | 20 | INT: | 223 | DEX: | 170 | |
Size: | Medium | MDEF: | 35 | VIT: | 110 | LUK: | 40 | |
Clattering Skull (88.4%) | Worn-Out Prison Uniform (40.95%) | Coagulated Spell (90%) | Contaminated Magic (1%) | Elunium (10.53%) | Prisoner's Uniform [1] (1.75%) | Dark Rose [3] (1.75%) | Crimson Temporal Crystal (0.15%) | Ivory Temporal Crystal (0.05%) | Mutating Prisoner Card (0.05%) |
Warden Kades (2255) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 1,500,000 | Hit (100%): | 169 | Base EXP: | 1,200,000 | |||
Level: | 99 | Flee (95%): | 324 | Job EXP: | 1,050,000 | |||
Race: | Demon | Attack: | 4000-5600 | STR: | 80 | AGI: | 50 | |
Element: | Ghost 4 | DEF: | 80 | INT: | 150 | DEX: | 150 | |
Size: | Large | MDEF: | 80 | VIT: | 110 | LUK: | 50 | |
Key of Clock Tower (100%) | Key of Underground (100%) | Oridecon (97.3%) | Elunium (97.3%) | Old Card Album (0.15%) | Kingdom Keyblade [2] (87.5%) | Ring of Mimir [1] (0.45%) | Warden Kades Card (0.01%) |
Prison 2
Prison 2 is a solo map, which can also be done in a small party. Loot is individual up to a maximum of 4 players.
Notes:
- Mobs will counter with Pneuma if trapped in Ankle Snare.
- Mobs will counter with Teleport if knocked back.
Monsters
Gigantes (3191) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 78,000 | Hit (100%): | 145 | Base EXP: | 61,599 | |||
Level: | 95 | Flee (95%): | 295 | Job EXP: | 57,201 | |||
Race: | Brute | Attack: | 1800-2400 | STR: | 40 | AGI: | 30 | |
Element: | Neutral 2 | DEF: | 25 | INT: | 120 | DEX: | 125 | |
Size: | Large | MDEF: | 50 | VIT: | 70 | LUK: | 21 | |
Old Blue Box (22.62%) | Elunium (9.61%) | Big Defense Potion (7.28%) | Coagulated Spell (100%) | Coagulated Spell (25%) | Contaminated Magic (1%) | Shadow Temporal Crystal (0.15%) | Viridian Temporal Crystal (0.05%) | Gigantes Armor [1] (1.75%) | Gigantes Card (0.05%) |
Gigantes (3194) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 78,000 | Hit (100%): | 150 | Base EXP: | 61,599 | |||
Level: | 95 | Flee (95%): | 295 | Job EXP: | 57,201 | |||
Race: | Brute | Attack: | 1600-2200 | STR: | 40 | AGI: | 35 | |
Element: | Neutral 2 | DEF: | 30 | INT: | 100 | DEX: | 125 | |
Size: | Large | MDEF: | 40 | VIT: | 90 | LUK: | 25 | |
Old Blue Box (22.62%) | Oridecon (9.61%) | Big Defense Potion (7.28%) | Coagulated Spell (100%) | Coagulated Spell (25%) | Contaminated Magic (1%) | Shadow Temporal Crystal (0.15%) | Viridian Temporal Crystal (0.05%) | Gigantes Pauldron [1] (1.75%) | Gigantes Card (0.05%) |
Zealotus (3849) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 745,000 | Hit (100%): | 175 | Base EXP: | 819,501 | |||
Level: | 105 | Flee (95%): | 330 | Job EXP: | 968,499 | |||
Race: | Demon | Attack: | 2600-3500 | STR: | 85 | AGI: | 50 | |
Element: | Shadow 4 | DEF: | 20 | INT: | 43 | DEX: | 150 | |
Size: | Medium | MDEF: | 20 | VIT: | 71 | LUK: | 105 | |
Rose Quartz (100%) | Earring (0.45%) | Improved Tights [1] (7.31%) | Forbidden Red Candle (1.05%) | Flare Whip (R) [1] (11.53%) |Jackson Rhoads [1] (11.53%) | Zealotus Card (0.05%) |
Sewers
Sewers is a solo map, which can also be done in a small party. Loot is individual up to a maximum of 4 players. Enchant Deadly Poison's effectiveness is reduced to 70%.
Notes:
- Contaminated Sting cast Reflect Shield, are very fast, and hit very hard, so ranged classes are recommended.
- Contaminated Sting casts Soul Destroyer.
Monsters
Contaminated Sting (20370) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 53,532 | Hit (100%): | 146 | Base EXP: | 56,277 | |||
Level: | 81 | Flee (95%): | 276 | Job EXP: | 46,899 | |||
Race: | Formless | Attack: | 1150-1362 | STR: | 57 | AGI: | 45 | |
Element: | Poison 3 | DEF: | 30 | INT: | 85 | DEX: | 120 | |
Size: | Medium | MDEF: | 30 | VIT: | 85 | LUK: | 85 | |
Oridecon (13.68%) | Trap (100%) | Yggdrasil Berry (3.94%) | Coagulated Spell (100%) | Coagulated Spell (100%) | Contaminated Magic (1%) | Viridian Temporal Crystal (0.15%) | Cerulean Temporal Crystal (0.05%) | Imperial Glove [1] (0.05%) | Contaminated Sting Card (0.05%) |
Frozen Gargoyle (20369) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 61,250 | Hit (100%): | 191 | Base EXP: | 79,500 | |||
Level: | 88 | Flee (95%): | 264 | Job EXP: | 92,751 | |||
Race: | Demon | Attack: | 1260-1535 | STR: | 15 | AGI: | 83 | |
Element: | Water 3 | DEF: | 30 | INT: | 20 | DEX: | 101 | |
Size: | Small | MDEF: | 35 | VIT: | 20 | LUK: | 40 | |
Little Evil Wing (95.64%) | Elunium (10.98%) | Water Elemental Converter (8.22%) | Gakkung [2] (1.75%) | Coagulated Spell (100%) | Contaminated Magic (1%) | Viridian Temporal Crystal (0.15%) | Cerulean Temporal Crystal (0.05%) | Glacier Guard [1] (0.05%) | Frozen Gargoyle Card (0.05%) |
Step
Step is a solo map, which can also be done in a small party. Loot is individual up to a maximum of 4 players. Enchant Deadly Poison's effectiveness is reduced to 80%.
Monsters
Ice Ghost (20379) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 79,636 | Hit (100%): | 125 | Base EXP: | 67,692 | |||
Level: | 95 | Flee (95%): | 221 | Job EXP: | 59,727 | |||
Race: | Demon | Attack: | 1507-1909 | STR: | 66 | AGI: | 10 | |
Element: | Water 3 | DEF: | 74 | INT: | 130 | DEX: | 51 | |
Size: | Medium | MDEF: | 30 | VIT: | 44 | LUK: | 44 | |
Crystal Blue (4.9%) | Skull (22.62%) | Mystic Frozen (2.48%) | Coagulated Spell (100%) | Coagulated Spell (25%) | Contaminated Magic (1%) | Cerulean Temporal Crystal (0.15%) | Violet Temporal Crystal (0.05%) | Glacial Robe [1] (1.75%) | Ice Ghost Card (0.05%) |
Flame Ghost (20380) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 79,636 | Hit (100%): | 125 | Base EXP: | 67,692 | |||
Level: | 95 | Flee (95%): | 221 | Job EXP: | 59,727 | |||
Race: | Demon | Attack: | 1507-1909 | STR: | 66 | AGI: | 10 | |
Element: | Fire 3 | DEF: | 74 | INT: | 130 | DEX: | 51 | |
Size: | Medium | MDEF: | 20 | VIT: | 44 | LUK: | 44 | |
Red Blood (4.9%) | Skull (22.62%) | Flame Heart (2.48%) | Coagulated Spell (100%) | Coagulated Spell (25%) | Contaminated Magic (1%) | Cerulean Temporal Crystal (0.15%) | Violet Temporal Crystal (0.05%) | Flame Rune Manteau [1] (1.75%) | Flame Ghost Card (0.05%) |
Himmelmez Fight
Himmelmez has been introduced in Old Glast Heim as an MVP! The fight is completely custom and consists of 4 different phases. In the first 3 phases, she summons different versions of Amdarais that have to be taken down. These do not give any drops or experience. Lastly, she will face you herself, and if you take her down, you will be rewarded with experience and drops. To access the MVP fight a quest is required. The different versions of Amdarais have different restrictions placed on them to encourage bringing different forms of DPS.
- Amdarais can only receive ranged physical damage.
- Enraged Amdarais can only receive single-target magic damage.
- Phantom Amdarais can only receive melee damage.
- Every 1 Def grants Himmelmez and Amdarais 1% Damage Reduction, which can not be ignored or pierced (Spiral Pierce, Combat Knife, STR Temporals) but can be reduced (Fling, Eske..).
MVP
Amdarais (3150) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 7,000,000 | Hit (100%): | 135 | Base EXP: | 0 | |||
Level: | 99 | Flee (95%): | 974 | Job EXP: | 0 | |||
Race: | Demon | Attack: | 60,000-60,001 | STR: | 135 | AGI: | 16 | |
Element: | Water 3 | DEF: | 12 (Special) | INT: | 200 | DEX: | 800 | |
Size: | Large | MDEF: | 40 (Special) | VIT: | 70 | LUK: | 90 |
Enraged Amdarais (2476) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 5,000,000 | Hit (100%): | 169 | Base EXP: | 0 | |||
Level: | 110 | Flee (95%): | 985 | Job EXP: | 0 | |||
Race: | Undead | Attack: | 20,000-23,000 | STR: | 120 | AGI: | 39 | |
Element: | Undead 4 | DEF: | 40 | INT: | 250 | DEX: | 800 | |
Size: | Large | MDEF: | 20 | VIT: | 90 | LUK: | 20 |
Phantom Amdarais (20573) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 5,000,000 | Hit (100%): | 160 | Base EXP: | 0 | |||
Level: | 110 | Flee (95%): | 405 | Job EXP: | 0 | |||
Race: | Demon | Attack: | 27,000-36,000 | STR: | 1 | AGI: | 30 | |
Element: | Ghost 3 | DEF: | 30 (Special) | INT: | 300 | DEX: | 220 | |
Size: | Large | MDEF: | 40 (Special) | VIT: | 15 | LUK: | 300 |
Himmelmez (20572) | ||||||||
---|---|---|---|---|---|---|---|---|
HP: | 20,000,000 | Hit (100%): | 220 | Base EXP: | 60,000,000 | |||
Level: | 110 | Flee (95%): | 405 | Job EXP: | 48,000,000 | |||
Race: | Demi Human | Attack: | 28,000-32,000 | STR: | 1 | AGI: | 90 | |
Element: | Holy 2 | DEF: | 50 (Special) | INT: | 400 | DEX: | 220 | |
Size: | Medium | MDEF: | 50 (Special) | VIT: | 25 | LUK: | 980 | |
HD Elunium (96%) | HD Oridecon (84%) | Purified Temporal Crystal (100%) | Purified Temporal Crystal (100%) | Purified Temporal Crystal (100%) | Aegis of the Immortal [1] (0.3%) | Death's Dance [2] (30%) | Spell Circuit (5%) | Save the Queen [3] (30%) | Himmelmez Card (0.01%) |
Custom Drops
Cards
Bloody Wraith Card Max HP +5% Compound on: Garment | |
Contaminated Raydric Card Increases physical damage on Poison element monsters by 5%. Compound on: Accessory | |
Contaminated Raydric Archer Card Increases resistance against all elemental attacks except Neutral by 20%. Reduces resistance against Neutral element by 10%. Compound on: Garment | |
Contaminated Sting Card AGI +3 Compound on: Accessory | |
Corrupted Bishop Card INT +1 Max HP +10% Compound on: Footgear | |
Corrupted Duke Card When compounded into a Level 3 or 4 weapon: Increases magic damage against Neutral element monsters by 8%. When compounded into a Level 1 or 2 weapon: Increases magic damage against Neutral element monsters by 3%. Compound on: Weapon | |
Corrupted Wanderer Card Increases physical damage inflicted on Medium and Large size monsters by 5%. +Sigrun's Wings: Adds 2% chance of gaining 1% of the damage inflicted on target as SP with each attack. Compound on: Weapon | |
Cursed Raydric Card MATK +15 +Khalitzburg Knight Card: Increase magic damage to Medium and Large size monsters by 4%. Compound on: Weapon | |
Cursed Raydric Archer Card DEX +1 Max HP +10% Compound on: Footgear | |
Dark Chimera Card Max HP +6% Perfect Dodge +4 Compound on: Footgear | |
Dark Priest Card AGI +1 [Rogue Class] Increase Autocast effects chance by 20%. Compound on: Footgear | |
Flame Ghost Card Increases resistance against Neutral elemental attacks by 15%. Increases resistance against Fire elemental attacks by 10%. Compound on: Garment | |
Frozen Gargoyle Card Increases resistance against Neutral elemental attacks by 10%. Increases damage of Melody Strike and Slinging Arrow by 10%. Compound on: Garment | |
Gigantes Card ATK +20 When compounded into a Level 4 weapon: DEF Pierce +3% When compounded into a Level 3 weapon: DEF Pierce +2% When compounded into a Level 1 or 2 weapon: DEF Pierce +1% When compounded into an Axe type weapon: DEF Pierce values given are doubled. Compound on: Weapon | |
Ice Ghost Card ATK +5 Increases physical damage inflicted on Fire element monsters by 10%. Compound on: Garment | |
Khalitzburg Knight Card Reduces damage taken from Medium and Large size monsters by 18%. Increases damage taken from Small size monsters by 15%. Compound on: Shield | |
Mutating Prisoner Card Reduces cast time of Earth Spike skill by 25%. Increases Earth Spike skill damage by 25%. Compound on: Accessory | |
Roaming Spellbook Card When compounded into a Level 3 or 4 weapon: Increases magic damage against Earth element monsters by 8%. When compounded into a Level 1 or 2 weapon: Increases magic damage against Earth element monsters by 3%. Compound on: Weapon | |
Royal Clergy Card INT +1 DEX +1 [Ninja Class]: Increase Water and Wind elemental magic damage by 7% Compound on: Accessory | |
Royal Druid Card INT +1 If the Headgear is upgraded to +9 or higher: MDEF Pierce +5% Compound on: Headgear | |
Standing Soul Card Reduce damage from Shadow element monsters by 25% Compound on: Shield | |
Undead Noble Card DEX +1 After Cast Delay -5%. Compound on: Headgear | |
Warden Kades Card MATK +25 When compounded into a Level 3 or 4 weapon: Increase Neutral, Holy, and Shadow property magic damage by 6%. Compound on: Weapon | |
White Knight Card ATK +10 Increases physical damage inflicted on Medium and Large size monsters by 13% +Khalitzburg Knight Card: Adds 5% physical damage to Medium and Large size monsters. Compound on: Weapon | |
Zombie Guard Card When compounded into a Level 3 or 4 weapon: Increases magic damage against Undead element monsters by 8%. When compounded into a Level 1 or 2 weapon: Increases magic damage against Undead element monsters by 3%. Compound on: Weapon | |
Himmelmez Card Increases physical damage to Undead & Ghost element, and Demi-Human & Undead race by 40%. Compound on: Armor | |
King Schmidt Card ATK +25 Adds 7.5% chance of auto casting level 5 Sonic blow on an enemy when doing physical attack. Compound on: Footgear | |
Polluted Dark lord Card STR +2 Ignores 30% defense of Boss type monsters Compound on: Headgear | |
Polluted Spider Queen Card ASPD +5% Increases Auto Cast Rate by 100% Compound on: Footgear | |
Corruption Root Card ATK +20 Adds a 3% chance of casting Wide Curse, Wide Sleep and Wide Stone when dealing melee physical damage. Compound on: Armor |
Gears
Aegis of the Immortal [1] |
Wearing this item prevents death and gains the Immortal buff. This buff is lost upon reaching fatal damage. Upon taking fatal damage, lose the Immortal buff and enter Stasis for 3 seconds. While in Stasis, recover back to full HP over 3 seconds. After Stasis ends, the Immortal buff goes on cooldown for 30 minutes. Immortal cooldown does not tick down while dead, logged out or if this item is not equipped. Unequipping this shield puts Immortal on full cooldown. Class: Shield DEF: 2 Level Requirement: 80 Jobs: All |
Alchemy Glove [1] |
INT +1 DEX +1 Reduces the chance of autocast effects by 10% Increases magic damage dealt using Fire, Water, Wind, Earth, Ghost, Holy and Shadow property by 5%. Increases damage taken from Fire, Water, Wind, Earth, Ghost, Holy and Shadow property by 5%. Reduces the damage of Meteor Storm by 10%. +Royal Alchemy Staff: Each refine increases the damage dealt by Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2% Class: Accessory (Right) Level Requirement: 80 Jobs: All |
Bishop Necklace [1] |
Critical Damage +1% Critical Chance +3 +Dagger of Counter: ASPD +5% ATK +10 If Base STR is 90 or greater: MATK +50 Class: Accessory Level Requirement: 90 Jobs: All |
Bloody Muffler [1] |
MATK +1% Increases the damage of Holy Light by 15%. Class: Garment DEF: 2 Level Requirement: 1 Jobs: Acolyte Classes |
Cursed Royal Pendant [1] |
STR +2 DEF Pierce +1% Class: Accessory Level Requirement: 90 Jobs: All |
Cursed Spell Book [1] |
Has a 5% chance to absorb 12% physical damage inflicted into HP. Drains 20 HP every 5 seconds while equipped. Class: Headgear DEF: 2 Position: Upper Level Requirement: 40 Jobs: All |
Flame Rune Manteau [1] |
Increases magic damage vs Water property enemies by 5%. Reduces magic damage vs Fire property enemies by 5% +Glacial Robe: Increases magic damage vs Neutral property enemies by 12%. Reduces magic damage vs Players by 12%. Class: Garment DEF: 2 Level Requirement: 40 Jobs: Wizard, Sage, Ninja, Soul Linker and Priest |
Gigantes Armor [1] |
STR +1 +Gigantes Pauldron: Reduces damage taken from Medium and Large size monsters by 5%. Increases damage taken from Players by 5%. Class: Armor DEF: 7 Level Requirement: 30 Jobs: All |
Gigantes Pauldron [1] |
ATK +5 +Gigantes Armor: Reduces damage taken from Medium and Large size monsters by 5%. Increases damage taken from Players by 5%. Class: Garment DEF: 4 Level Requirement: 30 Jobs: All |
Glacial Robe [1] |
Increases magic damage vs Fire property enemies by 5%. Reduces magic damage vs Water property enemies by 5% +Flame Rune Manteau: Increases magic damage vs Neutral property enemies by 12%. Reduces magic damage vs Players by 12%. Class: Armor DEF: 2 Level Requirement: 40 Jobs: Wizard, Sage, Ninja, Soul Linker and Priest |
Glacier Guard [1] |
INT +1 AGI +1 +Cursed Jackknife: ASPD +5% Increases the damage of Falcon Assault by 15%. Class: Shield DEF: 2 Level Requirement: 60 Jobs: All |
Imperial Clergy Robe [1] |
Max HP +400 Increases resistance against Stone Curse and Curse statuses by 50%. Adds a 2% chance to inflict Curse status on an enemy when hit. Class: Armor DEF: 6 Jobs: All |
Imperial Glove [1] |
STR +1 INT +1 +Undead Shot: ASPD +3% Increase the chance of autocast effects by 20% +Spirit Claw: ASPD +3% Increase the damage of Triple Attack, Chain Combo, Combo Finish and Chain Crush Combo by 10% Class: Accessory Level Requirement: 90 Jobs: All |
Imperial Guard [1] |
For every refine: Max HP +30 Super Novice: Max SP +150 Class: Shield DEF: 3 Level Requirement: 60 Jobs: All |
King's Manteau [1] |
DEX +1 STR +1 +King's Suit DEF Pierce +10% Mage Classes, Soul Linker and Priest: DEX -1 Class: Garment DEF: 2 Level Requirement: 80 Jobs: All |
King's Suit [1] |
DEX +1 STR +1 +King's Manteau DEF Pierce +10% Class: Armor DEF: 4 Level Requirement: 80 Jobs: All |
Prisoner's Uniform [1] |
STR +1 Taekwon Kid: Increases the damage of Whirlwind Kick, Axe Kick, Round Kick, Counter Kick and Flying Kick by 15%. +Bloody Shackle Ball, Shackles: STR +1 ATK +10 Class: Armor DEF: 4 Jobs: All |
Ring of Mimir [1] |
INT +2 MDEF Pierce +1% Class: Accessory Level Requirement: 90 Jobs: All |
Rosary Necklace |
INT +1 Heal power +3% Class: Headgear Position: Lower Level Requirement: 10 Jobs: All |
Royal Archer Suit [1] |
Long Range Damage +3% SP Consumption -10% Class: Armor DEF: 1 Level Requirement: 40 Jobs: Hunter, Bard, Dancer and Gunslinger |
Spectral Manteau [1] |
MATK +1% For every refine: Increases the damage of Soul Strike and Dark Soul Strike by 5%. Class: Garment DEF: 2 Level Requirement: 1 Jobs: All |
Spell Circuit [1] |
ASPD +4% MATK +2% AGI +1 If refined to +9 or higher: ASPD +2% MATK +2% Class: Headgear Position: Upper DEF: 1 Level Requirement: 60 Jobs: All |
Vassalage Necklace |
LUK +2 +Bloody Bow: ASPD +1% LUK +4 +Crescent Scythe: ASPD +1% Critical Damage +5% Class: Headgear Position: Lower DEF: 0 Level Requirement: 1 Jobs: All |
Wings of Asmodeus |
STR +1 Max SP +50 Class: Headgear Position: Midle DEF: 0 Level Requirement: 90 Jobs: All |
Weapons
Blessed Knife [2] |
Class: Dagger Element: Holy ATK: 120 Weapon Level: 4 Level Requirement: 50 Jobs: Swordman, Mage, Archer, Merchant, Thief classes, Soul Linker and Ninja |
Cursed Book of Ymir [2] |
Gain a 3% chance to drain 15% damage as HP when attacking. If refined to +9 or higher: Adds 2% chance of gaining 1% of the damage inflicted on target as SP with each attack. Class: Book ATK: 180 Weapon Level: 4 Level Requirement: 70 Jobs: Star Gladiator |
Dark Rose [3] |
Increase the damage of Rapid Shower by 15%. +Skin of Ventus: Reduces damage taken from Small, Medium, and Large size monsters by 10%. Class: Pistol ATK: 90 Weapon Level: 3 Level Requirement: 60 Jobs: Gunslinger |
Death's Dance [2] |
ASPD +3% Reduces damage taken from Small, Medium and Large size monsters by 15%. Extends the range of Sonic Blow by 1 cell. If refined to +9 or higher: ASPD +2% ATK +10 Class: Katar ATK: 140 Weapon Level: 4 Level Requirement: 80 Jobs: Assassin Cross |
Flare Whip (R) [1] |
Indestructible VIT +3 HIT +30 Enables use of Level 5 Death Valley. Adds a 6% chance to auto cast Level 3 Windmill Rush when attacking an enemy. This increases ATK of all party members on screen by (18 + Caster's Job Level / 5) for 60 seconds. Class: Whip ATK: 150 Weapon Level: 4 Level Requirement: 50 Jobs: Dancer |
Jackson Rhoads [1] |
Indestructible VIT +3 HIT +30 Enables use of Level 5 Death Valley. Adds a 6% chance to auto cast Level 3 Moonlight Serenade when attacking an enemy. This increases MATK of all party members on screen by (18 + Caster's Job Level / 5) for 60 seconds. Class: Instrument ATK: 150 Weapon Level: 4 Level Requirement: 50 Jobs: Bard |
Holy Water Staff [2] |
INT +3 MATK +15% Enables use of Level 4 Watery Evasion. Unequipping this weapon reduces SP by 100%. Class: One-Handed Staff ATK: 60 Weapon Level: 4 Level Requirement: 50 Jobs: Wizard |
Kingdom Keyblade [2] |
Max HP +300 Critical Chance +25 Enables Level 1 Double Attack. If character has learned Double Attack, that skill's level affects this effect. If refined to +9 or higher: Critical Damage +10% Class: One-Handed Sword Element: Holy ATK: 170 Weapon Level: 4 Level Requirement: 80 Jobs: Super Novice |
Poison Bayonet (G) [2] |
MATK +15% STR +2 INT +2 Increases the damage of plagiarized skills except Meteor Storm by 15% Class: Dagger ATK: 150 Weapon Level: 4 Level Requirement: 50 Jobs: Rogue, Stalker |
Poison Bayonet (P) [2] |
MATK +15% STR +2 INT +2 Increases the damage of plagiarized skills except Meteor Storm by 15% Class: Dagger ATK: 150 Weapon Level: 4 Level Requirement: 50 Jobs: Rogue, Stalker |
Repentance [2] |
Critical Chance +30 If Base LUK is 40 or greater: Critical Damage +10% For every refine: ASPD +1% +Odin's Blessing: Has a 1.5% chance to auto cast Level 1 Adrenaline Rush when physically attacking. Class: Mace ATK: 120 Weapon Level: 4 Level Requirement: 40 Jobs: Priest |
Royal Alchemy Staff [1] |
DEX +2 INT +4 MATK +20% +Alchemy Glove: Each refine increases the damage dealt by Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2% Class: One-Handed Staff ATK: 150 Weapon Level: 4 Level Requirement: 80 Jobs: Professor |
Royal Guard's Bow [0] |
Perfect Dodge +10 Increases Land Mine, Blast Mine, Claymore Trap and Freezing Trap damage by 20% Enables use of Level 1 Aimed Bolt. If Base INT is 90 or higher: Long Range Damage +20%. Class: Bow ATK: 140 Weapon Level: 4 Level Requirement: 50 Jobs: Sniper |
Royal Guard's Spear [1] |
Ignore 35% of all enemy's defense. Reduces SP Cost of Holy Cross by 10. Increases Holy Cross damage by 20%. Class: Two-Handed Spear ATK: 160 Weapon Level: 4 Level Requirement: 50 Jobs: Paladin |
Save the King [2] |
Indestructible Lord Knight: Reduces the cast time of Bowling Bash by 10% for every refine. Paladin: Increases the range of Shield Chain by 4 cells. Increases the damage of Shield Chain by 1% per refine. Assassin Cross: ASPD +7% ATK +60 Reduces physical damage by 30%. This reduction does not affect Soul Breaker or Meteor Assault. +Evil Jester Hat: After Cast Delay -5% Stalker: VIT +3 DEX +3 Perfect Dodge +10 Dealing melee physical damage has a chance to remove the enemy of all Chemical Protection buffs. Increases the damage of Raid by 50%. Biochemist: Long Range Physical Damage +10%. Increases heal power by 10%. Adds 3.5% chance to auto cast Stun, Curse, Silence, Sleep, Freeze, Chaos, Blind, or Stone Curse randomly when physically attacking the enemy. Whitesmith: Increases the damage of Cart Revolution by 25%. DEF +5 MDEF +5 Increases incoming healing from spells and consumables by 20%. Class: One-Handed Sword ATK: 170 Weapon Level: 4 Level Requirement: 60 Jobs: Transcendent Swordman, Thief, and Merchant Classes |
Save the Queen [3] |
MATK +30% DEX +2 INT +8 Reduces damage taken from Small, Medium, and Large size monsters by 15%. If refined to +9 or higher: MATK +10% [Priest Class]: MATK -5% Class: Two-Handed Staff ATK: 200 Weapon Level: 4 Level Requirement: 80 Jobs: High Wizard and High Priest |
Craftable Gear
A few of the gears introduced in Old Glast Heim are acquired through crafting. These items can be found here.
Duke's Silk Hat [1] |
DEX +1 AGI +1 INT +1 After Cast Delay -5% If refined to +9 or higher: MATK +2% Class: Headgear DEF: 3 Position: Upper Level Requirement: 50 Jobs: All |
1 x Magician Hat 300 x Soft Silk 3 x Cobaltblue Dyestuffs 1 x Duke's Tattered Clothes |
|
Khalitzburg Knight Helm [1] |
DEX +1 AGI +1 STR +1 After Cast Delay -5% If refined to +9 or higher: ATK +2% Class: Headgear Position: Upper DEF: 3 Level Requirement: 50 Jobs: All |
3 x Helm [1] 1 x Blade Lost in Darkness 300 x Solid Iron Piece 1 x Pristine Chivalry Emblem |