Difference between revisions of "Gun"

From Project Alfheim Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
'''Guns''' are the only weapons used by the [[Gunslinger]] class. Guns use [[Bullets]] as ammunition. Guns are always two-handed, so you cannot wear a shield if you are using a gun.  
+
__NOTOC__
 +
'''Guns''' are the only weapons used by the [[Gunslinger]] and [[Night Watch]] classes. Guns use [[Bullets]] as ammunition. Guns are always two-handed, with a single exception, so you cannot wear a shield if you are using a gun. There are 5 different categories of Guns, which are Pistols, Rifles, Shotguns, Gatling Guns, and Grenade Launchers.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 12: Line 13:
  
 
== Pistols ==
 
== Pistols ==
Normally the defacto weapon for Gunslingers, pistols have faster attack speed at the expense of [[HIT]] and [[ATK]].
+
{| class="wikitable sortable"
{| class="wikitable"
+
!Name || Possible Slots || Wpn Level || Req. Level || Class || Attack || Weight || Additonal Notes
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
+
|-
 +
|Six Shooter ||{{item|id=13100 1}}, {{item|id=13100 2}} || 1 || 10 || [[Gunslinger]] and [[Night Watch]] || 30 || 40 || [[HIT]] -10
 +
|-
 +
|Crimson Bolt ||{{item|id=13102 1}}, {{item|id=13103 2}} || 2 || 35 || [[Gunslinger]] and [[Night Watch]] || 45 || 45 || [[HIT]] -10
 +
|-
 +
|Garrison ||{{item|id=13104 1}}, {{item|id=13105 2}} || 2 || 55 || [[Gunslinger]] and [[Night Watch]] || 70 || 50 || [[HIT]] -10
 
|-
 
|-
|Gold Lux ||0 ||3 ||20 ||50 ||HIT -10, Coin Flip by chance
+
|Gold Lux ||{{item|id=13106 0}}, [[Socket Enchant|3]] || 3 || 12 || [[Gunslinger]] and [[Night Watch]] || 40 || 50 || [[HIT]] -10<br>Autocast [[Coin Flip]] by chance when attacking.<br>The level of [[Coin Flip]] cast is equal to the level learned.
 
|-
 
|-
|Six Shooter ||1, 2 ||1 ||30 ||40 ||HIT -10
+
|Wasteland's Outlaw ||{{item|id=13107 2}} || 3 || 70 || [[Gunslinger]] and [[Night Watch]] || 68 || 58 || Gain 1 [[HIT]] per 10 base [[AGI]] and 1% [[ASPD]] per 14 base [[AGI]]
 
|-
 
|-
|Crimson Bolt ||1, 2 ||2 ||45 ||45 ||HIT -10
+
|Mythril Revolver ||[[Night Watch#Night Watch Hideout|3]] || 3 || 30 || [[Night Watch]] || 60 || 100 || Gain a 3% chance to drain 15% damage as HP when attacking.<br>5% chance to autocast [[Coin Flip]] when receiving physical damage.
 
|-
 
|-
|Wasteland's Outlaw ||2 ||3 ||68 ||58 ||AGI raises both HIT and ASPD
+
|Crimson Revolver ||[[Crimson Weapons|0]] ||3 ||50 ||[[Gunslinger]] and [[Night Watch]] ||70 ||180 ||Increase [[ATK]] by refine rate of weapon squared.<br>For each refine: Gain 6% physical damage to all enemies.
 
|-
 
|-
|Garrison ||1, 2 ||2 ||70 ||50 ||HIT -10
+
|Dark Rose ||[[Old Glast Heim#Weapons|3]] || 3 || 60 || [[Gunslinger]] and [[Night Watch]] || 90 || 180 || Increase damage of [[Rapid Shower]] by 15%.<br>Combo with Skin of Ventus:<br>Reduces damage taken from Small, Medium, and Large size monsters by 10%.
 
|}
 
|}
  
 
== Rifles ==
 
== Rifles ==
Rifles are stronger than pistols and can come with a [[HIT]] and [[CRIT]] bonus. However, they are slower and are limited in the skills they can work with.
+
{| class="wikitable sortable"
 
+
!Name ||Possible Slots ||Wpn Level ||Req. Level ||Class ||Attack ||Weight ||Additonal Notes
{| class="wikitable"
+
|-
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
+
|Branch ||{{item|id=13150 3}} ||1 ||1 ||[[Gunslinger]] and [[Night Watch]] ||50 ||50 ||N/A
 +
|-
 +
|Cyclone ||{{item|id=13151 1}}, {{item|id=13152 2}} ||2 ||24 ||[[Gunslinger]] and [[Night Watch]] ||120 ||70 ||[[HIT]] +10<br>[[CRIT]] +10
 
|-
 
|-
|Branch ||3 ||1 ||50 ||50 ||N/A
+
|Dusk ||{{item|id=13153 1}} ||2 ||56 ||[[Gunslinger]] and [[Night Watch]] ||150 ||75 ||[[HIT]] +10<br>[[CRIT]] +10
 
|-
 
|-
|Cyclone ||1, 2 ||2 ||120 ||70 ||HIT +10, CRIT +10
+
|Crimson Rifle ||[[Crimson Weapons|0]] ||3 ||50 ||[[Gunslinger]] and [[Night Watch]] ||70 ||150 ||Increase [[ATK]] by refine rate of weapon squared.<br>For each refine: Gain 6% physical damage to all enemies.
 
|-
 
|-
|Lever Action Rifle ||2 ||3 ||138 ||77 ||HIT +20, CRIT +50, ASPD -5%
+
|Lever Action Rifle ||{{item|id=13170 1}} ||3 ||70 ||[[Gunslinger]] and [[Night Watch]] ||138 ||77 ||[[HIT]] +20<br>[[CRIT]] +50<br>[[ASPD]] -5%
 
|-
 
|-
|Dusk ||1 ||2 ||150 ||75 ||HIT +10, CRIT +10
+
|Long Barrel ||{{item|id=13163 0}}, {{item|id=13164 1}} ||3 ||70 ||[[Gunslinger]] and [[Night Watch]] ||150 ||100 ||[[CRIT]] +20<br>[[ASPD]] -3%<br>Chance to autocast Level 5 Tracking when attacking.
 
|-
 
|-
|Long Barrel ||0, 1 ||3 ||150 ||100 ||CRIT +20, ASPD -3%, LvL 5 Tracking by chance
+
|Winchester Rifle ||[[Night Watch#Night Watch Hideout|2]] ||3 ||30 ||[[Night Watch]] ||150 ||200 ||[[CRIT]] +20<br>Increase physical damage vs [[Ghost]] property enemies by 10%
 
|-
 
|-
|Jungle Carbine ||0,1 ||3 ||170 ||70 ||CRIT +4, HIT +10, ASPD +10%, Gives Hit -1 for each point of base Dex
+
|Jungle Carbine ||{{item|id=13165 0}}, {{item|id=13166 1}} ||3 ||70 ||[[Gunslinger]] and [[Night Watch]] ||170 ||70 ||[[CRIT]] +4<br>[[HIT]] +10<br>[[ASPD]] +10%<br>Reduce [[Hit]] by 1 for every 3 points of base [[DEX]]
 
|}
 
|}
  
 
== Shotguns ==
 
== Shotguns ==
Shotguns are powerful, pump-action weapons that provide splash damage on normal attacks but at the cost of a very slow attack speed.
+
Shotguns have splash damage on their normal attacks.
{| class="wikitable"
+
{| class="wikitable sortable"
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
+
!Name ||Possible Slots ||Wpn Level ||Req. Level ||Class ||Attack ||Weight ||Additonal Notes
 +
|-
 +
|Rolling Stone ||{{item|id=13154 1}} ||1 ||14 ||[[Gunslinger]] and [[Night Watch]] ||135 ||90 ||N/A
 +
|-
 +
|Black Rose ||{{item|id=13155 1}} ||2 ||35 ||[[Gunslinger]] and [[Night Watch]] ||180 ||90 ||N/A
 
|-
 
|-
|Thunder P ||1,2 ||3 ||80 ||70 ||Splash Damage, HIT -5, ASPD +20%
+
|Gatekeeper ||{{item|id=13156 0}} ||2 ||55 ||[[Gunslinger]] and [[Night Watch]] ||210 ||100 ||Chance to autocast Level 6 [[Spread Shot]] when attacking.
 
|-
 
|-
|Rolling Stone ||1 ||1 ||135 ||90 ||Splash Damage
+
|Thunder P ||{{item|id=13168 1}}, {{item|id=13169 2}} ||3 ||70 ||[[Gunslinger]] and [[Night Watch]] ||80 ||70 ||[[HIT]] -5<br>[[ASPD]] +20%
 
|-
 
|-
|Black Rose ||1 ||2 ||180 ||90 ||Splash Damage
+
|Crimson Shotgun ||[[Crimson Weapons|0]] ||3 ||50 ||[[Gunslinger]] and [[Night Watch]] ||150 ||180 ||Increase [[ATK]] by refine rate of weapon squared.<br>For each refine: Gain 6% physical damage to all enemies.
 
|-
 
|-
|Gatekeeper DD ||0 ||4 ||200 ||130 ||Splash Damage, DEX +1, LvL 6 Spread Shot by chance, Refine level increases DEF
+
|Demon Slayer ||[[Niflheim Dungeon#Weapons|1]] ||4 ||70 ||[[Gunslinger]] and [[Night Watch]] ||190 ||200 ||Increase physical damage vs [[Demon]] race enemies by 10%.<br>After-cast delay -10%<br>If refined to +7 or higher: After-cast delay -5%.
 
|-
 
|-
|Gatekeeper ||0 ||2 ||210 ||100 ||Splash Damage, LvL 6 Spread Shot by chance
+
|Gatekeeper-DD ||{{item|id=13167 0}} ||4 ||70 ||[[Gunslinger]] and [[Night Watch]] ||200 ||130 ||[[DEX]] +1<br>Chance to autocast Level 6 [[Spread Shot]] when attacking.<br>For every refine: [[DEF]] +1
 
|}
 
|}
  
 
== Gatling Guns ==
 
== Gatling Guns ==
In theory, these electro-mechanical weapons are nearly the same in comparison to pistols. But with the right combination of skills, AGI, and DEX, the elusive attack speed of 190 and a much higher attack can be reached.
+
{| class="wikitable sortable"
{| class="wikitable"
+
!Name ||Possible Slots ||Wpn Level ||Req. Level ||Class ||Attack ||Weight ||Additonal Notes
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
+
|-
 +
|Drifter ||{{item|id=13157 1}} ||2 ||55 ||[[Gunslinger]] and [[Night Watch]] ||50 ||230 ||N/A
 +
|-
 +
|Crimson Gatling Gun ||[[Crimson Weapons|0]] ||3 ||50 ||[[Gunslinger]] and [[Night Watch]] ||40 ||250 ||Increase [[ATK]] by refine rate of weapon squared.<br>For each refine: Gain 5% physical damage to all enemies.
 
|-
 
|-
|Drifter ||1 ||2 ||50 ||230 ||N/A
+
|Butcher ||{{item|id=13158 0}}, {{item|id=13159 2}} ||3 ||68 ||[[Gunslinger]] and [[Night Watch]] ||75 ||250 ||[[CRIT]] +10 vs. Brute race enemies
 
|-
 
|-
|Butcher ||0, 1 ||3 ||75 ||250 ||CRIT +10 vs. Brute
+
|Tempest ||[[Night Watch#Night Watch Hideout|2]] ||3 ||10 ||[[Night Watch]] ||100 ||250 ||[[CRIT]] +25<br>[[ASPD]] +3%
 
|}
 
|}
  
 
== Grenade Launchers ==
 
== Grenade Launchers ==
These monsters pack some of the highest base attacks in the game and allow the use of elemental bullets called "spheres". They have the same slow attack speed as shotguns and have only one specialized skill available to them, but they can break armor at close range.
+
{| class="wikitable sortable"
{| class="wikitable"
+
!Name ||Possible Slots ||Wpn Level ||Req. Level ||Class ||Attack ||Weight ||Additonal Notes
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
+
|-
 +
|Destroyer ||{{item|id=13160 0}}, {{item|id=13161 1}} ||2 ||52 ||[[Gunslinger]] and [[Night Watch]] ||220 ||120 ||Chance to break armor when attacking.
 +
|-
 +
|Inferno ||{{item|id=13162 1}} ||2 ||65 ||[[Gunslinger]] and [[Night Watch]] ||280 ||125 ||Chance to break armor when attacking.
 +
|-
 +
|Cyanide Launcher ||[[Night Watch#Night Watch Hideout|1]] ||3 ||30 ||[[Night Watch]] ||150 ||200 ||Adds a 5% chance of inflicting [[Stun]], [[Curse]], [[Silence]], and [[Poison]] status<br>randomly when hitting enemies with long ranged attacks.
 
|-
 
|-
|Destroyer ||0, 1 ||2 ||220 ||120 ||Chance to break armor at close range
+
|Crimson Grenade Launcher ||[[Crimson Weapons|0]] ||3 ||50 ||[[Gunslinger]] and [[Night Watch]] ||180 ||180 ||Increase [[ATK]] by refine rate of weapon squared.<br>For each refine: Gain 5% physical damage to all enemies.
 
|-
 
|-
|Inferno ||1 ||2 ||280 ||125 ||Chance to break armor at close range
+
|Southern Cross ||[[Horror Toy Factory#Weapons|2]] ||3 ||10 ||[[Gunslinger]] and [[Night Watch]] ||220 ||200 ||Increase damage of [[Basic Grenade]] by 5%.<br>Increase damage of [[Hasty Fire in the Hole]] by 5%.
 
|}
 
|}
  
 
{{Navbox Weapon}}
 
{{Navbox Weapon}}
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}
 +
{{Navbox Night Watch}}
  
 
[[Category: Gunslinger]]
 
[[Category: Gunslinger]]
 +
[[Category: Night Watch]]

Latest revision as of 23:05, 20 September 2024

Guns are the only weapons used by the Gunslinger and Night Watch classes. Guns use Bullets as ammunition. Guns are always two-handed, with a single exception, so you cannot wear a shield if you are using a gun. There are 5 different categories of Guns, which are Pistols, Rifles, Shotguns, Gatling Guns, and Grenade Launchers.

Size Damage
Small 100%
Medium 100%
Large 100%

Pistols

Name Possible Slots Wpn Level Req. Level Class Attack Weight Additonal Notes
Six Shooter 1, 2 1 10 Gunslinger and Night Watch 30 40 HIT -10
Crimson Bolt 1, 2 2 35 Gunslinger and Night Watch 45 45 HIT -10
Garrison 1, 2 2 55 Gunslinger and Night Watch 70 50 HIT -10
Gold Lux 0, 3 3 12 Gunslinger and Night Watch 40 50 HIT -10
Autocast Coin Flip by chance when attacking.
The level of Coin Flip cast is equal to the level learned.
Wasteland's Outlaw 2 3 70 Gunslinger and Night Watch 68 58 Gain 1 HIT per 10 base AGI and 1% ASPD per 14 base AGI
Mythril Revolver 3 3 30 Night Watch 60 100 Gain a 3% chance to drain 15% damage as HP when attacking.
5% chance to autocast Coin Flip when receiving physical damage.
Crimson Revolver 0 3 50 Gunslinger and Night Watch 70 180 Increase ATK by refine rate of weapon squared.
For each refine: Gain 6% physical damage to all enemies.
Dark Rose 3 3 60 Gunslinger and Night Watch 90 180 Increase damage of Rapid Shower by 15%.
Combo with Skin of Ventus:
Reduces damage taken from Small, Medium, and Large size monsters by 10%.

Rifles

Name Possible Slots Wpn Level Req. Level Class Attack Weight Additonal Notes
Branch 3 1 1 Gunslinger and Night Watch 50 50 N/A
Cyclone 1, 2 2 24 Gunslinger and Night Watch 120 70 HIT +10
CRIT +10
Dusk 1 2 56 Gunslinger and Night Watch 150 75 HIT +10
CRIT +10
Crimson Rifle 0 3 50 Gunslinger and Night Watch 70 150 Increase ATK by refine rate of weapon squared.
For each refine: Gain 6% physical damage to all enemies.
Lever Action Rifle 1 3 70 Gunslinger and Night Watch 138 77 HIT +20
CRIT +50
ASPD -5%
Long Barrel 0, 1 3 70 Gunslinger and Night Watch 150 100 CRIT +20
ASPD -3%
Chance to autocast Level 5 Tracking when attacking.
Winchester Rifle 2 3 30 Night Watch 150 200 CRIT +20
Increase physical damage vs Ghost property enemies by 10%
Jungle Carbine 0, 1 3 70 Gunslinger and Night Watch 170 70 CRIT +4
HIT +10
ASPD +10%
Reduce Hit by 1 for every 3 points of base DEX

Shotguns

Shotguns have splash damage on their normal attacks.

Name Possible Slots Wpn Level Req. Level Class Attack Weight Additonal Notes
Rolling Stone 1 1 14 Gunslinger and Night Watch 135 90 N/A
Black Rose 1 2 35 Gunslinger and Night Watch 180 90 N/A
Gatekeeper 0 2 55 Gunslinger and Night Watch 210 100 Chance to autocast Level 6 Spread Shot when attacking.
Thunder P 1, 2 3 70 Gunslinger and Night Watch 80 70 HIT -5
ASPD +20%
Crimson Shotgun 0 3 50 Gunslinger and Night Watch 150 180 Increase ATK by refine rate of weapon squared.
For each refine: Gain 6% physical damage to all enemies.
Demon Slayer 1 4 70 Gunslinger and Night Watch 190 200 Increase physical damage vs Demon race enemies by 10%.
After-cast delay -10%
If refined to +7 or higher: After-cast delay -5%.
Gatekeeper-DD 0 4 70 Gunslinger and Night Watch 200 130 DEX +1
Chance to autocast Level 6 Spread Shot when attacking.
For every refine: DEF +1

Gatling Guns

Name Possible Slots Wpn Level Req. Level Class Attack Weight Additonal Notes
Drifter 1 2 55 Gunslinger and Night Watch 50 230 N/A
Crimson Gatling Gun 0 3 50 Gunslinger and Night Watch 40 250 Increase ATK by refine rate of weapon squared.
For each refine: Gain 5% physical damage to all enemies.
Butcher 0, 2 3 68 Gunslinger and Night Watch 75 250 CRIT +10 vs. Brute race enemies
Tempest 2 3 10 Night Watch 100 250 CRIT +25
ASPD +3%

Grenade Launchers

Name Possible Slots Wpn Level Req. Level Class Attack Weight Additonal Notes
Destroyer 0, 1 2 52 Gunslinger and Night Watch 220 120 Chance to break armor when attacking.
Inferno 1 2 65 Gunslinger and Night Watch 280 125 Chance to break armor when attacking.
Cyanide Launcher 1 3 30 Night Watch 150 200 Adds a 5% chance of inflicting Stun, Curse, Silence, and Poison status
randomly when hitting enemies with long ranged attacks.
Crimson Grenade Launcher 0 3 50 Gunslinger and Night Watch 180 180 Increase ATK by refine rate of weapon squared.
For each refine: Gain 5% physical damage to all enemies.
Southern Cross 2 3 10 Gunslinger and Night Watch 220 200 Increase damage of Basic Grenade by 5%.
Increase damage of Hasty Fire in the Hole by 5%.
Weapons in Ragnarok Online
Weaponry Axes • Books • Bows • Daggers • Guns • Huuma Shuriken • Instruments • Katars • Knuckles • Maces • One Handed Swords • Rods • Spears • Two-Handed Swords • Whips
Ammunition Arrows • Bullets • Kunai • Shurikens
Gunslinger
Skills Bull's Eye • Chain Action • Coin Fling • Coin Flip • Cracker • Desperado • Disarm • Dust • Full Buster • Gatling Fever • Gunslinger's Panic • Increase Accuracy • Last Stand • Magical Bullet • Piercing Shot • Rapid Fire • Single Action • Snake Eyes • Spread Shot • Tracking • Trigger Happy Shot • Triple Action
Quests Gunslinger Job Change Guide • Gunslinger Weapon Quests
Weapons Bullets • Guns
Night Watch
Skills Fallen Angel • Gatling Berserk • Hasty Fire in the Hole • Intensive Aim • Mass Spiral • Mission Bombard • Platinum Altar • Rich's Coin • Slug Shot • Weapon Swap
Quests Night Watch Skill Quest
Weapons Bullets • Guns