Difference between revisions of "Fire Wall"

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(Created page with "{{Skill Info | class = Mage | class2 = Super Novice | class3 = | type = Offensive | levels = 10 Non-Selectable | prereqs = (Mage & Super Novice) Fire Bolt Lv. 4, [...")
 
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| class3 =
 
| class3 =
 
| type = Offensive
 
| type = Offensive
| levels = 10 Non-Selectable
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| levels = 10 (Fixed)
 
| prereqs = ([[Mage]] & [[Super Novice]]) [[Fire Bolt]] Lv. 4, [[Fire Ball]] Lv. 5, [[Sight]] Lv. 1,
 
| prereqs = ([[Mage]] & [[Super Novice]]) [[Fire Bolt]] Lv. 4, [[Fire Ball]] Lv. 5, [[Sight]] Lv. 1,
 
| quest =
 
| quest =
 
| spcost = 40
 
| spcost = 40
 
| hpcost =
 
| hpcost =
| time = 2.15 - 0.15 seconds per level
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| time = (2.15 - 0.15 x Skill Level) seconds
| delay = Negligible
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| delay = ASPD
| duration = 4 seconds + 1.0 second per level; 2 hits + 1 per level
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| duration = Time: (4 + 1.0 x Skill Level) seconds<br>Hits: (4 + Skill Level) hits
 
| target = Ground
 
| target = Ground
| range = Magic
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| range = 9
 
| area = 1x3
 
| area = 1x3
| knock = Yes
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| knock = 1
 
| element = Fire
 
| element = Fire
 
| status =  
 
| status =  
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}}
 
}}
 
== Description ==
 
== Description ==
 +
'''Fire Wall''' is a first class offensive skill available as [[Mage]] and [[Super Novice]]. It creates a Fire Wall on the ground that will block monsters from approaching the caster. Each hit from a [[Fire Wall]] has a 50% [[MATK]] ratio. All monsters except for knockback immune, [[Undead]] element, or [[Fire]] element monsters are knocked back when they attempt to walk across the Fire Wall. Each [[Fire Wall]] consist of 3 cells, and each cell has its own duration and number of hits it can take. Skill level affects the duration and number of hits a [[Fire Wall]] can take. The caster can have a maximum of 3 Fire Walls exist at a time. If 3 Fire Walls are placed, the skill cannot be cast.
  
Create a Fire Wall on the ground that will block monsters from approaching the caster. All monsters except [[Undead]] take 50% damage of the Magic attack strength of the caster and are knocked back when they attempt to walk across the Fire Wall. Skill level affects the Fire Wall`s strength. This fire property skill can be cast to create a maximum of concurrently existing Fire Walls. Consumes 40 SP regardless of skill level.
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{|class=wikitable
 +
!Skill Level !! Duration !! Number of Hits !! Cast Time
 +
|-
 +
!1
 +
|5 sec || 5 || 2.0 sec
 +
|-
 +
!2
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|6 sec || 6 || 1.85 sec
 +
|-
 +
!3
 +
|7 sec || 7 || 1.7 sec
 +
|-
 +
!4
 +
|8 sec || 8 || 1.55 sec
 +
|-
 +
!5
 +
|9 sec || 9 || 1.4 sec
 +
|-
 +
!6
 +
|10 sec || 10 || 1.25 sec
 +
|-
 +
!7
 +
|11 sec || 11 || 1.1 sec
 +
|-
 +
!8
 +
|12 sec || 12 || 0.95 sec
 +
|-
 +
!9
 +
|13 sec || 13 || 0.8 sec
 +
|-
 +
!10
 +
|14 sec || 14 || 0.65 sec
 +
|}
  
== Tips ==
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== Notes ==
 
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*Fire Wall hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through Fire Walls without being hit.  
*Each hit from a Firewall carries an [[MATK]] modifier of 50%.
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*If the mage casting the Fire Wall is incapacitated ([[Stun|Stunned]], [[Frozen]], [[Stone|Stone Cursed]]), the Fire Wall will not process attacks.
*Firewall hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through Firewalls without being hit. Also, if the mage casting the Firewall is incapacitated ([[Stun]]ned, [[Frozen]], [[Stone Curse]]d), the Firewall will not process attacks.
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*Players of the [[Undead]] property are neither blocked nor pushed back by Fire Wall. They may pass through any Fire Wall cell before it has delivered all its hits.
*Characters of the [[Undead]] property are neither blocked nor pushed back by Firewall. They may pass through any Firewall cell before it has delivered all its hits. [[Quagmire]] may be used to slow down fast-moving [[Undead]] property enemies so that more hits are inflicted.
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*Boss-flagged monsters, [[Undead]] element, and [[Fire]] element monsters are not pushed back by Fire Wall. However, they must use all hits in a Fire Wall cell before they can proceed.
*Boss-flagged monsters, including MVP's and Owl Barons/Dukes, are not pushed back by firewall. However, they must use all hits in a Firewall cell before they can proceed.
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*Fire Walls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point.
*Firewalls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point.
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*Fire Walls with the caster's position as the cast point are aligned north-south on the map.
*Firewalls with the caster's position as the cast point are aligned north-south on the map.
 
 
*Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
 
*Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
*See [[Mystical Amplification]] for special notes on Firewall usage with that skill.
 
  
 
{{Navbox Mage}}
 
{{Navbox Mage}}
 
{{Navbox SuperNovice}}
 
{{Navbox SuperNovice}}

Revision as of 11:23, 19 May 2024


Fire Wall.png Fire Wall
Fire Wall Info.gif
Type: Offensive Skill
Levels: 10 (Fixed)
SP Cost: 40
Cast Time: (2.15 - 0.15 x Skill Level) seconds
Cast Delay: ASPD
Duration: Time: (4 + 1.0 x Skill Level) seconds
Hits: (4 + Skill Level) hits
Target: Ground
Range: 9 cells
Knock Back: 1 cells
Area of Effect: 1x3
Property: Fire
Prerequisites
(Mage & Super Novice) Fire Bolt Lv. 4, Fire Ball Lv. 5, Sight Lv. 1,

Description

Fire Wall is a first class offensive skill available as Mage and Super Novice. It creates a Fire Wall on the ground that will block monsters from approaching the caster. Each hit from a Fire Wall has a 50% MATK ratio. All monsters except for knockback immune, Undead element, or Fire element monsters are knocked back when they attempt to walk across the Fire Wall. Each Fire Wall consist of 3 cells, and each cell has its own duration and number of hits it can take. Skill level affects the duration and number of hits a Fire Wall can take. The caster can have a maximum of 3 Fire Walls exist at a time. If 3 Fire Walls are placed, the skill cannot be cast.

Skill Level Duration Number of Hits Cast Time
1 5 sec 5 2.0 sec
2 6 sec 6 1.85 sec
3 7 sec 7 1.7 sec
4 8 sec 8 1.55 sec
5 9 sec 9 1.4 sec
6 10 sec 10 1.25 sec
7 11 sec 11 1.1 sec
8 12 sec 12 0.95 sec
9 13 sec 13 0.8 sec
10 14 sec 14 0.65 sec

Notes

  • Fire Wall hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through Fire Walls without being hit.
  • If the mage casting the Fire Wall is incapacitated (Stunned, Frozen, Stone Cursed), the Fire Wall will not process attacks.
  • Players of the Undead property are neither blocked nor pushed back by Fire Wall. They may pass through any Fire Wall cell before it has delivered all its hits.
  • Boss-flagged monsters, Undead element, and Fire element monsters are not pushed back by Fire Wall. However, they must use all hits in a Fire Wall cell before they can proceed.
  • Fire Walls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point.
  • Fire Walls with the caster's position as the cast point are aligned north-south on the map.
  • Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
Mage
Skills Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Quests Mage Job Change Guide • Mage Skill Quest • Mage Training Quest
Weapons Rod
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword