Difference between revisions of "Monk Job Change Guide"
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Run around this map without falling into the pits for many laps (about 10) to complete the Marathon test. The map is shaped like a ring, with occasional holes players can fall into. This test is easier to complete by lowering the camera angle very low (Ctrl+Shift+mouse wheel up), allowing pits far ahead to be seen easily. | Run around this map without falling into the pits for many laps (about 10) to complete the Marathon test. The map is shaped like a ring, with occasional holes players can fall into. This test is easier to complete by lowering the camera angle very low (Ctrl+Shift+mouse wheel up), allowing pits far ahead to be seen easily. | ||
+ | *Note: The navigation feature should work on this map. Click the coordinates below to copy and paste them into the chat. This will show you the path. | ||
+ | The location of the spawned warps are: | ||
+ | **{{navi|monk_test|166|278}} | ||
+ | **{{navi|monk_test|166|178}} | ||
+ | **{{navi|monk_test|270|278}} | ||
Note that disconnecting will send you back to your save point. After completing the test, you will automatically be warped out. It takes approximately 30 minutes with [[Increase Agility]] to complete. | Note that disconnecting will send you back to your save point. After completing the test, you will automatically be warped out. It takes approximately 30 minutes with [[Increase Agility]] to complete. | ||
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It is possible to check if a certain cell is passable by pointing the cursor at it. Walkable cells will have the usual green walk marker; if there is none, that cell is blocked. Generally, go straight from the door to the exit. If there is a choice of routes, take the one closer to the center line. Patience is required. Disconnecting in this test will send a player back to their save point. | It is possible to check if a certain cell is passable by pointing the cursor at it. Walkable cells will have the usual green walk marker; if there is none, that cell is blocked. Generally, go straight from the door to the exit. If there is a choice of routes, take the one closer to the center line. Patience is required. Disconnecting in this test will send a player back to their save point. | ||
− | 9. Once out of the maze, talk to Tomoon again and drink the Green Potion he hands over. Then return to Moohae. After a lengthy speech, Moohae changes you into a [[Monk]]. If you change at Job Level 50, he'll give you a {{item|id=1801 Waghnak <nowiki>[3]</nowiki>}} or a {{item|id=1804 Knuckle Duster <nowiki>[3]</nowiki>}} as a reward. | + | * It's possible to use the navigation system to show a way through the maze. /navi prt_monk 196/168 will get you to the exit. |
+ | |||
+ | 9. Once out of the maze, talk to Tomoon again and drink the Green Potion he hands over. Then return to Moohae and answer his questions. | ||
+ | <br>Answer:<br> | ||
+ | 1. Yes<br> | ||
+ | 2. No<br> | ||
+ | 3. Yes<br> | ||
+ | 4. Yes<br> | ||
+ | 5. No<br> | ||
+ | 6. No<br> | ||
+ | 7. Yes<br> | ||
+ | 8. Oath<br> | ||
+ | |||
+ | After a lengthy speech, Moohae changes you into a [[Monk]]. If you change at Job Level 50, he'll give you a {{item|id=1801 Waghnak <nowiki>[3]</nowiki>}} or a {{item|id=1804 Knuckle Duster <nowiki>[3]</nowiki>}} as a reward. | ||
{{Navbox Monk}} | {{Navbox Monk}} |
Revision as of 14:22, 16 February 2023
1. Visit the Monk Abbey (prt_monk), located one map East, one map North and two maps East of Prontera. 2. Talk to Guarding Monk (58,247) then to Sensei Moohae (245,104). If you meet the qualifications, he will give you the first test, item collecting. 3. Sensei Moohae will assign you one of the following quests:
4. Once the items have been collected, return to Sensei Moohae. You will be directed to Elder Touha, located at (prt_monk 251, 255), in the top right area, for the memory test. 5. Elder Touha will have you remember one of the following:
She will read the entire passage out before allowing you to recite it. There is no penalty for failing; you can simply retry the test. Once complete, you will be sent to Boohae, located at (prt_monk 57, 179), on the bottom left side of the map. 6. Boohae will give you the option of two tests: Marathon and Mushroom collecting (This test is recommended over the Marathon because it is less risky.). Later, the player may return to Boohae to change the test if needed.
7a. If you choose "Marathon:" Talk to the doorkeeper in front of the Abby at (prt_monk 192,170). After, enter the building and find Bashu. Tell him "Marathon". He will then send you to another area. Run around this map without falling into the pits for many laps (about 10) to complete the Marathon test. The map is shaped like a ring, with occasional holes players can fall into. This test is easier to complete by lowering the camera angle very low (Ctrl+Shift+mouse wheel up), allowing pits far ahead to be seen easily.
The location of the spawned warps are: Note that disconnecting will send you back to your save point. After completing the test, you will automatically be warped out. It takes approximately 30 minutes with Increase Agility to complete. Skip to Step 8. 7b. Talk to Bashu in the bottom left building. The building door is at (prt_monk 192, 170). Choose "Collect Mushrooms": you will be sent to another map where you must hunt two types of mushrooms (Gooey & Orange). The NPC won't tell you if they have enough mushrooms until they have 30 of either type of mushroom. The mushrooms from the Thief test can also be used. While it is possible to have a prospective Thief gather the mushrooms, having an Acolyte with high agility and buffs should be easier to complete this test faster. It is best to do this bare-handed for maximum ASPD (since the damage is 1 even with a weapon). The NPC to exit is located at (prt_monk 224, 180) 8. Now locate Tomoon, found within the Abbey (prt_monk 192, 170) inside what appears to be a glowing cross. He sends you to an invisible maze. Be warned that monsters, such as Zombies and Mummies, will spawn during this test. They should not be challenging, but remember there is not a lot of space to maneuver. It is possible to check if a certain cell is passable by pointing the cursor at it. Walkable cells will have the usual green walk marker; if there is none, that cell is blocked. Generally, go straight from the door to the exit. If there is a choice of routes, take the one closer to the center line. Patience is required. Disconnecting in this test will send a player back to their save point.
9. Once out of the maze, talk to Tomoon again and drink the Green Potion he hands over. Then return to Moohae and answer his questions.
After a lengthy speech, Moohae changes you into a Monk. If you change at Job Level 50, he'll give you a Waghnak or a Knuckle Duster as a reward.
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