Difference between revisions of "Wizard"
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Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc. | Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc. | ||
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== Jobchange Guide == | == Jobchange Guide == | ||
+ | [[Image:Wizard.jpeg|thumb]] | ||
{{:Wizard Job Change Guide}} | {{:Wizard Job Change Guide}} | ||
Revision as of 13:12, 14 October 2022
Job Base: | Mage | ||||
Job Type: | 2-1 | ||||
Changes At: | Geffen Tower | ||||
Number of Skills: | 13 | ||||
Total Skill Points: | 101 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+1 | +8 | +1 | +12 | +6 | +2 |
Contents
Overview
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Jobchange Guide
1. Head to the Geffen tower in the middle of Geffen, and proceed to the top floor to talk to the Wizard Guildsman. 2. Mages that are between Job Levels 40 and 49 will have to collect items from one of the following sets:
3. The second test involves answering questions. Currently, there are 3 different sets.
4. To proceed, talk to Gloomy Wizard in the corner of the room who will teleport you to a waiting area. When ready, enter the chatroom to wait your turn to take the test. Only one player can be in this part of the test at the same time. 5. The next segment requires fighting through 3 rooms of monsters. Participants have 3 minutes to clear each room. If you die or run out of times, you will fail and need to retake the test. Note: If you are unable to pass this portion of the test, you can instead skip the test by making it to the water room's boss and failing five times. Once this is done, hand Gloomy Wizard a Worn Out Scroll to automatically pass.
6a. If you pass the battle test, go to step 7. 6b. If you fail the test, or give up queuing for the test, you will be required to answer 5 multiple choice questions:
7. After passing the test, talk to the Wizard Guildsman again. He will change your job to Wizard. Congratulations!
BuildsThere are a large variety of builds in terms of skills. In terms of stats, however, there is freedom for originality besides using a melee build, which is unusual. Most Wizards have 99 DEX then varying levels of INT and VIT, depending on what their character has been built for. MeleeMelee Wizards are rare and probably stem from the fact that they can use Berserk Potions and a Dagger of Counter (+90 CRIT). Additionally, Quagmire makes dodging and hitting monsters much easier. They are rare builds that are for fun more than for practical use. PvMThese Wizards can level solo or, as they more commonly are, be joined by a Priest or an entire party. Generally, the Priest will mob up monsters, Heal themselves and use Suffragium on you, reducing the cast time of a single AoE skill - such as Storm Gust or Meteor Storm. If you're leveling solo, you'll need to learn how to use Vertical Fire Wall. Many builds go for more VIT and less INT, as seen in the WoE/PvP section. PvP/WoEIn order to take part in WoE or even PvP, Wizards require VIT to avoid dying quickly and to resist Status Effects. Safety Wall, Stone Curse, Fire Bolt, and varying levels of Jupitel Thunder and Storm Gust are popular weapons for Wizards in PvP. In WoE, Storm Gust and Meteor Storm are mainly used in precasts. Leftover stat points are dumped into STR for the single purpose to raise the Weight Limit. This can also be considered upon reaching high VIT, where a Wizard might decide holding more potions is more advantageous than having higher HP or Status Effect resistance. In PvP situations, try using Storm Gust level 1 to quickly freeze and scatter multiple targets. Beware that opponents can easily resist Wizard skills with elemental armors and others (i.e. unfrozen) and MDEF. Players equipped with such can easily counter the damage from Storm Gust level 10. In these cases, try linking freezing techniques with Jupitel Thunder level 10 and Stone Curse with Fire Bolt level 10. Also, use various different elemental attacks if you suspect your opponent is switching armors to counter you. For example, if the damage of Jupitel Thunder is oddly low, the opponent may have equipped a Wind armor, so use Fire Bolt on them or an Earth attack instead. EquipmentTop Headgears: INT Gear:
DEX Gear: Mid Headgears:
Lower Headgears:
Right Hand: Whatever is chosen to wield in the right hand, it should always be a rod-type weapon, as they all provide +15% MATK. INT Rods: (If INT is greater than DEX)
DEX Rods: (If DEX is greater than INT)
More DEX is usually better, but sometimes getting more INT to attain the next MATK bonus (occurring every 5 and 7 points of INT) is more desirable. The Staff [3] and Arc Wand [2] provide the most, although mixed, stat points for non-battle ground items. The slotted Survivors Rods are desirable Wizard weapons. In the INT variant, one stat point is sacrificed for 400 HP. The DEX version is basically a Quadruple Dexterous Rod with an extra 400 HP. The non-slotted Survivors Rods are a viable alternative for lower-level Mages and Wizards, but they do not offer enough stat points for higher-level Wizards. Left Hand:
The player should have multiple shields with "racial cards" - cards that resist respective races by 30%. For example, if they were to level in High Orcs or enter a PvP area, they should equip a Cranial Shield (Thara Frog Card) to reduce damage received from Demi-Humans (i.e. High Orcs or other players) by 30%. While racial guards are vital, it may be difficult to acquire all of the necessary ones immediately. Some players choose to get a Rigid Guard (Thiefbug Egg card, +400 HP) for use in the places they do not yet have the appropriate racial guard for. Armor: Equippable Armor:
Garment:
Ranged Attacks + Neutral : Noxious Card Neutral: Raydric Water: Marse Card Wind: Dustiness Card Fire: Jack Card Earth: Hode Card Shoes:
Accessories: Some accessories that are helpful in leveling or PvP situations. Belt[1], Clip[1] (+10 SP), Nile Rose[1] (+10 HP) have no level requirement, unlike other slotted accessories.
Class DataSkillsBelow are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here.
Quest Skills
Soul LinkSee Wizard Spirit. Job Bonuses
ASPD
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