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| | {{Skill List|skill=Full Adrenaline Rush}} | | | {{Skill List|skill=Full Adrenaline Rush}} |
− | || Increases [[ASPD]] of all party members using melee weapons. || 5 | + | || Increases [[ASPD]] of all party members using melee weapons and [[CRIT]] of all party members using long-range weapons. || 5 |
| |style="background:#ccffff"| Supportive | | |style="background:#ccffff"| Supportive |
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Revision as of 19:22, 2 August 2024
Blacksmith
|
|
Job Base: |
Merchant
|
Job Type: |
2-1
|
Changes At: |
Einbroch
|
Number of Skills: |
21
|
Total Skill Points: |
84
|
Total Quest Skills: |
2
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+6 |
+2 |
+6 |
+2 |
+12 |
+2
|
Overview
Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based on raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Jobchange Guide
See Blacksmith Job Change Guide for detailed information.
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.
Class Data
Skills
See Merchant Skills for first class skills.
Skill |
Description |
Levels |
Type
|
|
Increases ASPD of all party members using melee weapons and CRIT of all party members using long-range weapons. |
5
|
Supportive
|
|
Chance of stunning all enemies within a 5x5 area. |
5
|
Active
|
|
Increases STR, ATK, and the duration of several Blacksmith skills by 10%. |
1
|
Passive
|
|
Uses maximum weapon damage for skill duration. |
5
|
Active
|
|
Increases ATK ratios of physical skills and auto-attack of party members on screen. |
5
|
Supportive
|
|
Increases resistance to the Fire and Neutral properties. |
5
|
Passive
|
|
Removes size penalties associated with weapons. |
5
|
Active
|
|
Increases HIT, ATK of the chance of Forging a weapon. |
10
|
Passive
|
Forging Skills
Skill |
Description |
Levels |
Type
|
|
Enables the creation of Elemental Stones. |
5
|
Passive
|
|
Enables the creation of Iron from Iron Ore. |
5
|
Passive
|
|
Adds 0.1% chance of finding certain ores when killing monsters. |
1
|
Passive
|
|
Increases the chance of crafting Level 3 Weapons. |
5
|
Passive
|
|
Enables the creation of various Axes. |
3
|
Passive
|
|
Enables the creation of various Daggers. |
3
|
Passive
|
|
Enables the creation of various Knuckles. |
3
|
Passive
|
|
Enables the creation of various Maces. |
3
|
Passive
|
|
Enables the creation of various Spears. |
3
|
Passive
|
|
Enables the creation of various One Handed Swords. |
3
|
Passive
|
|
Enables the creation of various Two-Handed Swords. |
3
|
Passive
|
|
Enables the creation of Steel from Iron and Coal. |
5
|
Passive
|
|
Returns damaged equipment to a usable state. |
1
|
Active
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Automatically pick up items in a 5x5 area around caster. |
1
|
Active |
N/A |
Greed Quest
|
Job Bonuses
The Levels in which you receive a certain bonus.
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR
|
3 |
8 |
16 |
23 |
31 |
44 |
|
|
|
|
|
|
AGI
|
29 |
38 |
|
|
|
|
|
|
|
|
|
|
VIT
|
7 |
13 |
20 |
32 |
37 |
49 |
|
|
|
|
|
|
INT
|
21 |
34 |
|
|
|
|
|
|
|
|
|
|
DEX
|
1 |
4 |
5 |
9 |
12 |
19 |
26 |
28 |
36 |
39 |
40 |
47
|
LUK
|
11 |
46 |
|
|
|
|
|
|
|
|
|
|
External Links