Difference between revisions of "Sanctuary"
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| prereqs = ([[Acolyte]]) [[Heal]] Lv. 1 | | prereqs = ([[Acolyte]]) [[Heal]] Lv. 1 | ||
| time = 5 seconds | | time = 5 seconds | ||
+ | | delay = ASPD | ||
| target = Ground | | target = Ground | ||
− | | range = | + | | range = 9 |
| area = 5x5 | | area = 5x5 | ||
| knock = 2 | | knock = 2 | ||
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== Description == | == Description == | ||
− | Sanctuary creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves, the number of targets that can be healed per wave, and the heal amount of each wave depend on the skill level used. Each cast consumes 1 {{Item|id=717 Blue Gemstone}}. | + | '''Sanctuary''' is a 2nd class supportive skill available as [[Priest]] and [[High Priest]]. It creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves, the number of targets that can be healed per wave, and the heal amount of each wave depend on the skill level used. Each cast consumes 1 {{Item|id=717 Blue Gemstone}}. |
[[Undead]] element and [[Demon]] race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[Holy]] property. | [[Undead]] element and [[Demon]] race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[Holy]] property. |
Revision as of 17:39, 18 May 2024
Sanctuary | |
---|---|
Type: | Supportive Skill |
Levels: | 10 (selectable) |
Cast Time: | 5 seconds |
Cast Delay: | ASPD |
Target: | Ground |
Range: | 9 cells |
Knock Back: | 2 cells |
Area of Effect: | 5x5 |
Property: | Holy |
Catalyst: | 1 Blue Gemstone |
Prerequisites | |
(Acolyte) Heal Lv. 1 |
Description
Sanctuary is a 2nd class supportive skill available as Priest and High Priest. It creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves, the number of targets that can be healed per wave, and the heal amount of each wave depend on the skill level used. Each cast consumes 1 Blue Gemstone.
Undead element and Demon race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is Holy property.
Skill Level | HP healed per wave | Number of targets | Duration | SP cost |
---|---|---|---|---|
1 | 100 | 4 | 4 sec | 15 |
2 | 200 | 5 | 7 sec | 18 |
3 | 300 | 6 | 10 sec | 21 |
4 | 400 | 7 | 13 sec | 24 |
5 | 500 | 8 | 16 sec | 27 |
6 | 600 | 9 | 19 sec | 30 |
7 | 777 | 10 | 22 sec | 33 |
8 | 777 | 11 | 25 sec | 36 |
9 | 777 | 12 | 28 sec | 39 |
10 | 777 | 13 | 31 sec | 42 |
Notes
- Creating a Sanctuary over another will replace the existing one.
- Use of this skill is the only way to heal emperiums.
Priest & High Priest | |
---|---|
2nd Class Skills |
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead |
Transcendent Skills |
Assumptio • Basilica • Canto Candidus • Clementia • Mana Recharge • Meditatio |
Quests | Priest Job Change Guide • Priest Skill Quest • Rebirth Walkthrough |
Weapons | Book • Knuckle • Mace • Rod |