Difference between revisions of "Close Confine"
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(Created page with "{{Skill Info | class = Rogue | class2 = | class3 = | type = Active | levels = 1 | prereqs = | quest = Rogue Skill Quest | spcost = 25 | hpcost = | time = None | delay = 1 seco...") |
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| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
− | | delay = | + | | delay = ASPD |
− | | duration = | + | | duration = 10 seconds |
| target = Enemy | | target = Enemy | ||
− | | range = | + | | range = 1 |
| area = | | area = | ||
| knock = | | knock = | ||
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| cf_value = | | cf_value = | ||
| s_icon = CloseConfine | | s_icon = CloseConfine | ||
+ | |msk = https://ratemyserver.net/mob_skill_search.php?mskid=1005 | ||
}} | }} | ||
== Description == | == Description == | ||
− | + | '''Close Confine''' is a 2nd class quest active skill available as [[Rogue]] and [[Stalker]]. It holds a foe interlocked with the caster without either side being able to move but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, the player gains 10 [[FLEE]]. | |
== Note == | == Note == | ||
− | If the Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or [[Hiding|hides]] and quickly unhides, the Close Confine status will be canceled. | + | * If the Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or [[Hiding|hides]] and quickly unhides, the Close Confine status will be canceled. |
{{Navbox Rogue}} | {{Navbox Rogue}} |
Latest revision as of 09:05, 14 July 2024
Close Confine | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 25 |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | 10 seconds |
Target: | Enemy |
Range: | 1 cells |
Status Icon: | |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Description
Close Confine is a 2nd class quest active skill available as Rogue and Stalker. It holds a foe interlocked with the caster without either side being able to move but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, the player gains 10 FLEE.
Note
- If the Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or hides and quickly unhides, the Close Confine status will be canceled.
Rogue & Stalker | |
---|---|
2nd Class Skills |
Back Stab • Close Confine • Strip Armor • Strip Helm • Strip Shield • Strip Weapon • Double Strafing • Snatcher • Compulsion Discount • Intimidate • Steal Coin • Flag Graffiti • Remove Trap • Cleaner • Graffiti • Raid • Gangster's Paradise • Plagiarism • Tunnel Drive • Sword Mastery • Vulture's Eye • Utility Plagiarism |
Transcendent Skills |
Counter Instinct • Full Divestment • Preserve • Stealth |
Quests | Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough |
Weapons | Bow • Dagger • One Handed Sword |