Difference between revisions of "Acolyte"
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|jobBase=Novice | |jobBase=Novice | ||
|jobType=First | |jobType=First | ||
− | | jobLevel = 50 | + | |jobLevel = 50 |
|Race=[[Human]] | |Race=[[Human]] | ||
|changesAt=[[Prontera]] Church | |changesAt=[[Prontera]] Church | ||
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== Overview == | == Overview == | ||
− | [[ | + | Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, [[Heal]], [[Blessing]], and [[Increase AGI]] skills are vital to turning the tide of the battle. Growing up in the Capital City of [[Prontera]], they learned how their skills could protect fellow adventurers from evil. |
− | Acolytes | + | Acolytes cannot equip bladed weapons, but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor. |
− | + | ==Job Change Guide== | |
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− | == | ||
{{:Acolyte Job Change Guide}} | {{:Acolyte Job Change Guide}} | ||
==Builds== | ==Builds== | ||
− | + | ''See [[Priest#Builds|Priest Builds]] or [[Monk#Builds|Monk Builds]] for build strategies.'' | |
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− | + | * Learn [[Battle Mode]] before turning Priest. The Acolyte skills probably won't fill up more than one hotkey bar, but just getting used to [[Battle Mode|battle mode's]] quirks will make the transition to [[Priest]] much easier. Mastering [[Pneuma]] will save your party's [[EXP]]. | |
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− | + | ===Stats=== | |
− | + | *[[Stats#STR|STR]]: Increases [[Weight Limit]] and [[Stats#ATK|ATK]] (Note: Weight limit is increased only by base STR, bonus points from job level and others don't increase it at all). | |
− | + | *[[Stats#AGI|AGI]]: Increases [[Stats#ASPD|ASPD]] and [[Stats#Flee|Flee]]. | |
− | # | + | *[[Stats#VIT|VIT]]: Increases [[HP|maximum HP]], regeneration, resistance against several [[Status Effects]], Soft [[Stats#DEF|DEF]], Soft [[Stats#MDEF|MDEF]] and the efficiency of healing items. |
− | + | *[[Stats#INT|INT]]: Increases [[SP|maximum SP]], regeneration, resistance against several [[Status Effects]], Soft [[Stats#MDEF|MDEF]] and the efficiency of SP recovery items. | |
− | + | *[[Stats#DEX|DEX]]: Increases [[Stats#HIT|HIT]], [[Stats#ASPD|ASPD]], and [[Stats#ATK|ATK]]. | |
− | + | *[[Stats#LUK|LUK]]: Increases [[Stats#Critical|critical]], [[Stats#ATK|ATK]], [[Stats#Perfect Dodge|Perfect Dodge]] and resistance against several [[Status Effects]]. | |
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== Class Data == | == Class Data == | ||
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=== Skills === | === Skills === | ||
:''See [[Priest#Skills|Priest Skills]] or [[Monk#Skills|Monk Skills]] for second class skills.'' | :''See [[Priest#Skills|Priest Skills]] or [[Monk#Skills|Monk Skills]] for second class skills.'' | ||
− | :''See [[Skills#Skill_Reset|Skill Reset]] for information about | + | :''See [[Skills#Skill_Reset|Skill Reset]] for information about skill resets.'' |
+ | Note that not all of these skills are a requirement for all Acolytes, some people have different playing styles, but almost all of them are used as other Acolyte skill prerequisites, [[Priest]] skill prerequisites, or are just extremely useful. | ||
+ | |||
+ | Two skills that no two Acolytes turning [[Priest]] will ever agree on are [[Cure]] and [[Decrease AGI]]. One should do their research before choosing to get or not get either, as both options have pros and cons. If the Acolyte doesn't get [[Cure]] or [[Decrease AGI]] then they'll be putting those points into [[Angelus]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{Skill List|skill=Angelus}} | | {{Skill List|skill=Angelus}} | ||
− | || Increase Soft DEF by {{gr|5|50}}% | + | || Increase [[DEF#Soft DEF|soft DEF]] by {{gr|5|50}}% for the user and all party members nearby for {{gr|30|300}} seconds. || 10 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Blessing}} | | {{Skill List|skill=Blessing}} | ||
− | || For {{gr|60|240}} seconds, target | + | || For {{gr|60|240}} seconds, increase target's [[Stats#STR|STR]], [[Stats#DEX|DEX]], and [[Stats#INT|INT]] by {{gr|1|10}}. When used on [[Undead]] or [[Demon]] monsters, reduces their [[Stats#DEX|DEX]] and [[Stats#INT|INT]] by 50%. || 10 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Cure}} | | {{Skill List|skill=Cure}} | ||
− | || Cures a target from Silence, Blind and Chaos statuses. || 1 | + | || Cures a target from [[Status Effects#Silence|Silence]], [[Status Effects#Blind|Blind]], and [[Status Effects#Chaos|Chaos]] statuses. || 1 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Decrease AGI}} | | {{Skill List|skill=Decrease AGI}} | ||
− | || Attempts to lower a target's [[AGI]] by {{gr|3|12}} | + | || Attempts to lower a target's [[Stats#AGI|AGI]] by {{gr|3|12}} for {{gr|30|120}} seconds vs. monsters and {{gr|20|65}} seconds vs. players with {{gr|42|60}}% base chance of success. || 10 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
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| {{Skill List|skill=Demon Bane}} | | {{Skill List|skill=Demon Bane}} | ||
− | || Increases attack | + | || Increases [[ATK#Mastery ATK|mastery attack]] against [[Demon]] and [[Undead]] monsters. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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| {{Skill List|skill=Divine Protection}} | | {{Skill List|skill=Divine Protection}} | ||
− | || Increases | + | || Increases [[DEF#Soft DEF|soft DEF]] against [[Demon]] and [[Undead]] monsters. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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| {{Skill List|skill=Heal}} | | {{Skill List|skill=Heal}} | ||
− | || Restore a target's [[HP]] | + | || Restore a target's [[HP]] or damage [[Undead]] targets. || 10 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Increase AGI}} | | {{Skill List|skill=Increase AGI}} | ||
− | || For {{gr|60|240}} seconds, increase target's | + | || For {{gr|60|240}} seconds, increase target's [[AGI]] by +{{gr|3|12}} and movement speed. || 10 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Pneuma}} | | {{Skill List|skill=Pneuma}} | ||
− | || | + | || For 10 seconds, protects a 3×3 area from incoming ranged attacks. || 1 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Ruwach}} | | {{Skill List|skill=Ruwach}} | ||
− | || Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. || 1 | + | || Reveal hidden enemies in a 5×5 area around the user and deal 145% [[MATK]] [[Holy]] property [[MATK|magic damage]] damage to them. || 1 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List|skill=Signum Crucis}} | | {{Skill List|skill=Signum Crucis}} | ||
− | || Decrease [[Undead]]-element and [[Demon]] monsters' | + | || Decrease [[DEF#Hard DEF|hard DEF]] of [[Undead]]-element and [[Demon]] monsters' by {{gr|14|50}}% in a wide radius around the user, with {{gr|27|63}}% success chance. || 10 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Warp Portal}} | | {{Skill List|skill=Warp Portal}} | ||
− | || Use a {{Item|id=717 Blue Gemstone}} to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. | + | || Use a {{Item|id=717 Blue Gemstone}} to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. || 4 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|} | |} | ||
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=== Job Bonuses === | === Job Bonuses === | ||
− | {| class=" | + | {| class="wikitable" |
! Stat\Amount !! +1 !! +2 !! +3 !! +4 | ! Stat\Amount !! +1 !! +2 !! +3 !! +4 | ||
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| 2 || 18 || 38 || 50 | | 2 || 18 || 38 || 50 | ||
|} | |} | ||
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{{Navbox Acolyte}} | {{Navbox Acolyte}} | ||
{{Navbox Classes}} | {{Navbox Classes}} |
Latest revision as of 19:13, 13 July 2024
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Prontera Church | ||||
Number of Skills: | 14 | ||||
Total Skill Points: | 90 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+3 | +2 | +3 | +3 | +3 | +4 |
Contents
Overview
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, Heal, Blessing, and Increase AGI skills are vital to turning the tide of the battle. Growing up in the Capital City of Prontera, they learned how their skills could protect fellow adventurers from evil.
Acolytes cannot equip bladed weapons, but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
Job Change Guide
1. Go to the Prontera Church in the northeastern corner of Prontera. Go to the room on the right-hand side and talk to Father Mareusis. He will ask you to go meet one of the following NPCs:
2a. Mother Marthilda in Morroc: With the Episode 12 patch, this is no longer an easy NPC to reach. The easiest way to get to this Ascetic is to use the Kafra teleport service to go to Morroc and head north. You will then be on Sograt Desert 07. Mother Marthilda is located in the northwestern corner of the map . To return to Prontera and use the Kafra teleport service again. 2b. Father Yosuke in East Geffen: Use the Kafra teleport service to warp to Geffen and walk 2 maps to the east to locate Father Yosuke on Prontera Field 00. It is also possible to reach him by traveling 1 map west, 1 map north, and 1 map west from Prontera. Father Yosuke is located in the center of the map . 2c. Father Rubalkabara in East Prontera: Father Rubalkabara is on Prontera Field 03 to the east of Prontera. He is located in the northeastern corner . This quest is actually one of the hardest of the three choices due to the Mandragoras on Prontera Field 02 you must pass through. 3. Return to the Priest at the Church to change into an Acolyte.
BuildsSee Priest Builds or Monk Builds for build strategies.
Stats
Class DataSkills
Note that not all of these skills are a requirement for all Acolytes, some people have different playing styles, but almost all of them are used as other Acolyte skill prerequisites, Priest skill prerequisites, or are just extremely useful. Two skills that no two Acolytes turning Priest will ever agree on are Cure and Decrease AGI. One should do their research before choosing to get or not get either, as both options have pros and cons. If the Acolyte doesn't get Cure or Decrease AGI then they'll be putting those points into Angelus.
Quest Skills
Job Bonuses
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