Difference between revisions of "Sanctuary"
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| prereqs = ([[Acolyte]]) [[Heal]] Lv. 1 | | prereqs = ([[Acolyte]]) [[Heal]] Lv. 1 | ||
| time = 5 seconds | | time = 5 seconds | ||
+ | | delay = ASPD | ||
| target = Ground | | target = Ground | ||
− | | range = | + | | range = 9 |
| area = 5x5 | | area = 5x5 | ||
| knock = 2 | | knock = 2 | ||
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== Description == | == Description == | ||
− | Sanctuary creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves | + | '''Sanctuary''' is a 2nd class supportive skill available as [[Priest]] and [[High Priest]]. It creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves and the heal amount of each wave depends on the skill level used. Each cast consumes 1 {{Item|id=717 Blue Gemstone}}. |
− | [[Undead]] element and [[Demon]] race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[Holy]] property. | + | [[Undead]] element and [[Demon]] race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[Holy]] property. The number of monsters damaged per cast depends on the level of the sanctuary. |
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 22:58, 3 June 2024
Sanctuary | |
---|---|
Type: | Supportive Skill |
Levels: | 10 (selectable) |
Cast Time: | 5 seconds |
Cast Delay: | ASPD |
Target: | Ground |
Range: | 9 cells |
Knock Back: | 2 cells |
Area of Effect: | 5x5 |
Property: | Holy |
Catalyst: | 1 Blue Gemstone |
Prerequisites | |
(Acolyte) Heal Lv. 1 |
Description
Sanctuary is a 2nd class supportive skill available as Priest and High Priest. It creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves and the heal amount of each wave depends on the skill level used. Each cast consumes 1 Blue Gemstone.
Undead element and Demon race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is Holy property. The number of monsters damaged per cast depends on the level of the sanctuary.
Skill Level | HP healed per wave | Number of targets | Duration | SP cost |
---|---|---|---|---|
1 | 100 | 4 | 4 sec | 15 |
2 | 200 | 5 | 7 sec | 18 |
3 | 300 | 6 | 10 sec | 21 |
4 | 400 | 7 | 13 sec | 24 |
5 | 500 | 8 | 16 sec | 27 |
6 | 600 | 9 | 19 sec | 30 |
7 | 777 | 10 | 22 sec | 33 |
8 | 777 | 11 | 25 sec | 36 |
9 | 777 | 12 | 28 sec | 39 |
10 | 777 | 13 | 31 sec | 42 |
Notes
- Creating a Sanctuary over another will replace the existing one.
- Use of this skill is the only way to heal emperiums.
Priest & High Priest | |
---|---|
2nd Class Skills |
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead |
Transcendent Skills |
Assumptio • Basilica • Canto Candidus • Clementia • Mana Recharge • Meditatio |
Quests | Priest Job Change Guide • Priest Skill Quest • Rebirth Walkthrough |
Weapons | Book • Knuckle • Mace • Rod |