Difference between revisions of "Mug"

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Attempts to snatch a set amount of [[Zeny]] from a targeted monster. This skill can only be successfully used once for each monster. A successful cast will draw the targeted monster's aggression.
 
Attempts to snatch a set amount of [[Zeny]] from a targeted monster. This skill can only be successfully used once for each monster. A successful cast will draw the targeted monster's aggression.
  
{|class=wikitable style="text-align: center;
+
{| class=wikitable style="text-align: center;
!Level!!Base Success Rate
+
!Skill Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
 
|-
 
|-
!1
+
|Base Success Rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% 
|1%
+
|}
 +
 
 +
{| class=wikitable style="text-align: center;
 +
!DEX or LUK || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 
 
|-
 
|-
!2
+
|Base Success Rate || .5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5%
|2%
+
|}
|-
+
 
!3
+
{| class=wikitable style="text-align: center;
|3%
+
!Level Gap || -5 || 0 || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 
|-
 
!4
 
|4%
 
|-
 
!5
 
|5%
 
|-
 
!6
 
|6%
 
|-
 
!7
 
|7%
 
|-
 
!8
 
|8%
 
 
|-
 
|-
!9
+
|Base Success Rate || -1% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8%
|9%
 
|-
 
!10
 
|10%
 
 
|}
 
|}
 +
 
:''Success Rate'' is affected by the user's [[Stats#DEX|DEX]], [[Stats#LUK|LUK]], and the level difference between the user and the target.
 
:''Success Rate'' is affected by the user's [[Stats#DEX|DEX]], [[Stats#LUK|LUK]], and the level difference between the user and the target.
  
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*Every 2 points in [[Stats#DEX|DEX]] or [[Stats#LUK|LUK]] add a .1% chance of success.
 
*Every 2 points in [[Stats#DEX|DEX]] or [[Stats#LUK|LUK]] add a .1% chance of success.
 
*Every base level you are above your target mob adds a .2% chance of success.
 
*Every base level you are above your target mob adds a .2% chance of success.
 +
*Every base level you are below your target mob subtracts a .2% chance of success.
 
*Every mob base level adds 8z to the base amount of zeny  stolen.
 
*Every mob base level adds 8z to the base amount of zeny  stolen.
 
**Example: A level 50 mob has a base zeny  amount of 400z.
 
**Example: A level 50 mob has a base zeny  amount of 400z.
Line 65: Line 51:
 
===Formula===
 
===Formula===
 
Base success chance:
 
Base success chance:
<pre>(skill_lvl*10) + (your_lvl - target_lvl)*2) + (your_dex/2) + (your_luk/2))/1000</pre>
+
<pre>((skill_lvl*10) + ((your_lvl - target_lvl)*2) + (your_dex/2) + (your_luk/2))/1000 %</pre>
  
 
Base zeny amount:
 
Base zeny amount:

Revision as of 05:32, 16 December 2022


Steal Coin.png Mug
Steal Coin Info.gif
Type: Active Skill
Levels: 10, fixed
SP Cost: 15
Target: Monster
Range: 1 cells
Prerequisites
(Rogue) Gank Lv. 4

Mug (Alt: Steal Coin) is a 2nd class active skill available as Rogue and Stalker.

Effect

Attempts to snatch a set amount of Zeny from a targeted monster. This skill can only be successfully used once for each monster. A successful cast will draw the targeted monster's aggression.

Skill Level 1 2 3 4 5 6 7 8 9 10
Base Success Rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
DEX or LUK 10 20 30 40 50 60 70 80 90 100
Base Success Rate .5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5%
Level Gap -5 0 5 10 15 20 25 30 35 40
Base Success Rate -1% 0% 1% 2% 3% 4% 5% 6% 7% 8%
Success Rate is affected by the user's DEX, LUK, and the level difference between the user and the target.

Notes

  • It is possible to use both this skill and Steal on a same monster and receive zeny and a stolen item.
  • Cannot be used on players and Boss monsters.
  • Every 2 points in DEX or LUK add a .1% chance of success.
  • Every base level you are above your target mob adds a .2% chance of success.
  • Every base level you are below your target mob subtracts a .2% chance of success.
  • Every mob base level adds 8z to the base amount of zeny stolen.
    • Example: A level 50 mob has a base zeny amount of 400z.
  • Every mob base level adds 2z to the potential max amount of bonus zeny stolen.
    • Example: A level 50 mob has a bonus random zeny range between 0 and 100.


Formula

Base success chance:

((skill_lvl*10) + ((your_lvl - target_lvl)*2) + (your_dex/2) + (your_luk/2))/1000 %

Base zeny amount:

target_lvl*8

Bonus zeny amount:

rand(target_lvl*2 + 1)
  • Note: rand() starts at 0 instead of 1. This is why the bonus zeny formula adds 1 to the calculated value before the formula is called.
    • Example: rand(101) will produce values between 0 and 100.


Rogue & Stalker
2nd Class
Skills
Back Stab • Close Confine • Strip Armor • Strip Helm • Strip Shield • Strip Weapon • Double Strafing • Snatcher • Compulsion Discount • Intimidate • Steal Coin • Flag Graffiti • Remove Trap • Cleaner • Graffiti • Raid • Gangster's Paradise • Plagiarism • Tunnel Drive • Sword Mastery • Vulture's Eye • Utility Plagiarism
Transcendent
Skills
Counter Instinct • Full Divestment • Preserve • Stealth
Quests Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough
Weapons Bow • Dagger • One Handed Sword