Difference between revisions of "Increase HP Recovery"
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== Description == | == Description == | ||
− | + | '''Increase HP Recovery''' is a 1st class passive skill available as [[Swordman]] and [[Super Novice]]. It restores [[HP]] every 10 seconds that the character remains on the same tile without moving away from it. The amount of HP restored is based on skill level and the character's [[Max HP]]. Additionally, it increases the effectiveness of healing items. | |
{| class="wikitable" | {| class="wikitable" | ||
− | !Level || HP / 10 seconds || | + | !Skill Level || HP / 10 seconds || Additional potency of HP items |
|- | |- | ||
− | + | !1 | |
+ | |5 + (0.2% of Max HP) || 10% | ||
|- | |- | ||
− | + | !2 | |
+ | |10 + (0.4% of Max HP) || 20% | ||
|- | |- | ||
− | + | !3 | |
+ | |15 + (0.6% of Max HP) || 30% | ||
|- | |- | ||
− | + | !4 | |
+ | |20 + (0.8% of Max HP) || 40% | ||
|- | |- | ||
− | + | !5 | |
+ | |25 + (1.0% of Max HP) || 50% | ||
|- | |- | ||
− | + | !6 | |
+ | |30 + (1.2% of Max HP) || 60% | ||
|- | |- | ||
− | + | !7 | |
+ | |35 + (1.4% of Max HP) || 70% | ||
|- | |- | ||
− | + | !8 | |
+ | |40 + (1.6% of Max HP) || 80% | ||
|- | |- | ||
− | + | !9 | |
+ | |45 + (1.8% of Max HP) || 90% | ||
|- | |- | ||
− | + | !10 | |
+ | |50 + (2.0% of Max HP) || 100% | ||
|} | |} | ||
− | == | + | |
+ | == Notes == | ||
*The increased healing amount from items is cumulative with the increase gained from [[VIT]]. | *The increased healing amount from items is cumulative with the increase gained from [[VIT]]. | ||
*No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight). | *No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight). |
Latest revision as of 01:25, 18 December 2024
Increase HP Recovery | |
---|---|
Type: | Passive Skill |
Levels: | 10 |
Prerequisites | |
None |
Description
Increase HP Recovery is a 1st class passive skill available as Swordman and Super Novice. It restores HP every 10 seconds that the character remains on the same tile without moving away from it. The amount of HP restored is based on skill level and the character's Max HP. Additionally, it increases the effectiveness of healing items.
Skill Level | HP / 10 seconds | Additional potency of HP items |
---|---|---|
1 | 5 + (0.2% of Max HP) | 10% |
2 | 10 + (0.4% of Max HP) | 20% |
3 | 15 + (0.6% of Max HP) | 30% |
4 | 20 + (0.8% of Max HP) | 40% |
5 | 25 + (1.0% of Max HP) | 50% |
6 | 30 + (1.2% of Max HP) | 60% |
7 | 35 + (1.4% of Max HP) | 70% |
8 | 40 + (1.6% of Max HP) | 80% |
9 | 45 + (1.8% of Max HP) | 90% |
10 | 50 + (2.0% of Max HP) | 100% |
Notes
- The increased healing amount from items is cumulative with the increase gained from VIT.
- No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
- HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
- This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.