Difference between revisions of "Increase HP Recovery"

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== Description ==
 
== Description ==
This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.  
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'''Increase HP Recovery''' is a 1st class passive skill available as [[Swordman]] and [[Super Novice]]. It restores [[HP]] every 10 seconds that the character remains on the same tile without moving away from it. The amount of HP restored is based on skill level and the character's [[Max HP]]. Additionally, it increases the effectiveness of healing items.  
  
 
{| class="wikitable"
 
{| class="wikitable"
!Level || HP / 10 seconds || Healing Items Efficiency
+
!Skill Level || HP / 10 seconds || Additional potency of HP items
 
|-  
 
|-  
|1 || 5 + (0.2% of Max HP) || 110%
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!1
 +
|5 + (0.2% of Max HP) || 10%
 
|-
 
|-
|2 || 10 + (0.4% of Max HP) || 120%
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!2
 +
|10 + (0.4% of Max HP) || 20%
 
|-
 
|-
|3 || 15 + (0.6% of Max HP) || 130%   
+
!3
 +
|15 + (0.6% of Max HP) || 30%   
 
|-
 
|-
|4 || 20 + (0.8% of Max HP) || 140%   
+
!4
 +
|20 + (0.8% of Max HP) || 40%   
 
|-
 
|-
|5 || 25 + (1.0% of Max HP) || 150%   
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!5
 +
|25 + (1.0% of Max HP) || 50%   
 
|-
 
|-
|6 || 30 + (1.2% of Max HP) || 160%   
+
!6
 +
|30 + (1.2% of Max HP) || 60%   
 
|-
 
|-
|7 || 35 + (1.4% of Max HP) || 170%   
+
!7
 +
|35 + (1.4% of Max HP) || 70%   
 
|-
 
|-
|8 || 40 + (1.6% of Max HP) || 180%  
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!8
 +
|40 + (1.6% of Max HP) || 80%  
 
|-  
 
|-  
|9 || 45 + (1.8% of Max HP) || 190%   
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!9
 +
|45 + (1.8% of Max HP) || 90%   
 
|-
 
|-
|10 || 50 + (2.0% of Max HP) || 200%   
+
!10
 +
|50 + (2.0% of Max HP) || 100%   
 
|}
 
|}
== Information ==
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 +
== Notes ==
 
*The increased healing amount from items is cumulative with the increase gained from [[VIT]].  
 
*The increased healing amount from items is cumulative with the increase gained from [[VIT]].  
 
*No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).  
 
*No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).  

Latest revision as of 01:25, 18 December 2024


Increase HP Recovery.png Increase HP Recovery
Increase HP Recovery Info.gif
Type: Passive Skill
Levels: 10
Prerequisites
None

Description

Increase HP Recovery is a 1st class passive skill available as Swordman and Super Novice. It restores HP every 10 seconds that the character remains on the same tile without moving away from it. The amount of HP restored is based on skill level and the character's Max HP. Additionally, it increases the effectiveness of healing items.

Skill Level HP / 10 seconds Additional potency of HP items
1 5 + (0.2% of Max HP) 10%
2 10 + (0.4% of Max HP) 20%
3 15 + (0.6% of Max HP) 30%
4 20 + (0.8% of Max HP) 40%
5 25 + (1.0% of Max HP) 50%
6 30 + (1.2% of Max HP) 60%
7 35 + (1.4% of Max HP) 70%
8 40 + (1.6% of Max HP) 80%
9 45 + (1.8% of Max HP) 90%
10 50 + (2.0% of Max HP) 100%

Notes

  • The increased healing amount from items is cumulative with the increase gained from VIT.
  • No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
  • HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
  • This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.
Swordman
Skills Bash • Berserk • Endure • Fatal Blow • HP Recovery While Moving • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery • Two-Handed Sword Mastery
Quests Swordman Job Change Guide • Swordman Skill Quest • Swordman Training Quest
Weapons One Handed Sword • Spear • Two Handed Sword
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword