Difference between revisions of "Close Confine"

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| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
| delay = 1 second
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| delay = ASPD
| duration = 15 seconds
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| duration = 10 seconds
 
| target = Enemy
 
| target = Enemy
| range = Melee
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| range = 1
 
| area =
 
| area =
 
| knock =
 
| knock =
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== Description ==
 
== Description ==
Holds a foe interlocked with the caster without either side being able to move but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, the player gains +10 [[Stats#FleeFlee]].  
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'''Close Confine''' is a 2nd class quest active skill available as [[Rogue]] and [[Stalker]]. It holds a foe interlocked with the caster without either side being able to move but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, the player gains 10 [[FLEE]].  
  
 
== Note ==
 
== Note ==
If the Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or [[Hiding|hides]] and quickly unhides, the Close Confine status will be canceled.
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* If the Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or [[Hiding|hides]] and quickly unhides, the Close Confine status will be canceled.
  
 
{{Navbox Rogue}}
 
{{Navbox Rogue}}

Latest revision as of 09:05, 14 July 2024


Close Confine.png Close Confine
Close Confine Info.gif
Type: Active Skill
Levels: 1
SP Cost: 25
Cast Time: None
Cast Delay: ASPD
Duration: 10 seconds
Target: Enemy
Range: 1 cells
Status Icon: I CloseConfine.png
Mskicon.gif
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Close Confine is a 2nd class quest active skill available as Rogue and Stalker. It holds a foe interlocked with the caster without either side being able to move but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, the player gains 10 FLEE.

Note

  • If the Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or hides and quickly unhides, the Close Confine status will be canceled.
Rogue & Stalker
2nd Class
Skills
Back Stab • Close Confine • Strip Armor • Strip Helm • Strip Shield • Strip Weapon • Double Strafing • Snatcher • Compulsion Discount • Intimidate • Steal Coin • Flag Graffiti • Remove Trap • Cleaner • Graffiti • Raid • Gangster's Paradise • Plagiarism • Tunnel Drive • Sword Mastery • Vulture's Eye • Utility Plagiarism
Transcendent
Skills
Counter Instinct • Full Divestment • Preserve • Stealth
Quests Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough
Weapons Bow • Dagger • One Handed Sword