Difference between revisions of "Sanctuary"

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(Created page with "{{Skill Info | class = Priest | type = Supportive | levels = 10 (selectable) | prereqs = (Acolyte) Heal Lv. 1 | time = 5 seconds | target = Ground | range = Magic | ar...")
 
 
(4 intermediate revisions by one other user not shown)
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| prereqs = ([[Acolyte]]) [[Heal]] Lv. 1
 
| prereqs = ([[Acolyte]]) [[Heal]] Lv. 1
 
| time = 5 seconds
 
| time = 5 seconds
 +
| delay = ASPD
 
| target = Ground
 
| target = Ground
| range = Magic
+
| range = 9
| area = 5 × 5
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| area = 5x5
 
| knock = 2
 
| knock = 2
 
| element = Holy
 
| element = Holy
 
| catalyst = 1 {{item | id=717 Blue Gemstone}}
 
| catalyst = 1 {{item | id=717 Blue Gemstone}}
 +
| msk = https://ratemyserver.net/mob_skill_search.php?mskid=70
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Sanctuary creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves, the number of targets that can be healed per wave, and the heal amount of each wave depend on the skill level used.
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'''Sanctuary''' is a 2nd class supportive skill available as [[Priest]] and [[High Priest]]. It creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves and the heal amount of each wave depends on the skill level used. Each cast consumes 1 {{Item|id=717 Blue Gemstone}}.
  
[[Undead]] element and [[demon]] race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[Holy]] property.
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[[Undead]] element and [[Demon]] race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[Holy]] property. The number of monsters damaged per cast depends on the level of the sanctuary.
  
{| class=wikitable
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{|class="wikitable"
 +
!Skill Level !! HP healed per wave !! Number of targets !! Duration !! SP cost
 
|-
 
|-
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
+
!1
 +
|100 || 4 || 4 sec || 15
 
|-
 
|-
| '''Duration (seconds)''' || 4 || 7 || 10 || 13 || 16 || 19 || 22 || 25 || 28 || 31 
+
!2
 +
|200 || 5 || 7 sec || 18
 
|-
 
|-
| '''Number of targets''' || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 
+
!3
 +
|300 || 6 || 10 sec || 21
 
|-
 
|-
| '''HP healed per wave''' || 100 || 200 || 300 || 400 || 500 || 600 || 777 || 777 || 777 || 777 
+
!4
 +
|400 || 7 || 13 sec || 24
 
|-
 
|-
| '''SP cost''' || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
+
!5
 +
|500 || 8 || 16 sec || 27
 +
|-
 +
!6
 +
|600 || 9 || 19 sec || 30
 +
|-
 +
!7
 +
|777 || 10 || 22 sec || 33
 +
|-
 +
!8
 +
|777 || 11 || 25 sec || 36
 +
|-
 +
!9
 +
|777 || 12 || 28 sec || 39
 +
|-
 +
!10
 +
|777 || 13 || 31 sec || 42
 
|}
 
|}
  
 
== Notes ==
 
== Notes ==
 
* Creating a Sanctuary over another will replace the existing one.
 
* Creating a Sanctuary over another will replace the existing one.
* Offensive damage can be increased by use of a {{item | id=2677 Spiritual Ring}} set.
 
 
* Use of this skill is the only way to heal [[War_of_Emperium#Mechanics | emperiums]].
 
* Use of this skill is the only way to heal [[War_of_Emperium#Mechanics | emperiums]].
  
 
{{Navbox Priest}}
 
{{Navbox Priest}}

Latest revision as of 22:58, 3 June 2024


Sanctuary.png Sanctuary
Sanctuary Info.gif
Type: Supportive Skill
Levels: 10 (selectable)
Cast Time: 5 seconds
Cast Delay: ASPD
Target: Ground
Range: 9 cells
Knock Back: 2 cells
Area of Effect: 5x5
Property: Holy
Catalyst: 1 Blue Gemstone
Mskicon.gif
Prerequisites
(Acolyte) Heal Lv. 1

Description

Sanctuary is a 2nd class supportive skill available as Priest and High Priest. It creates an area on the ground that heals players and monsters inside in 1-second intervals. The number of waves and the heal amount of each wave depends on the skill level used. Each cast consumes 1 Blue Gemstone.

Undead element and Demon race monsters inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is Holy property. The number of monsters damaged per cast depends on the level of the sanctuary.

Skill Level HP healed per wave Number of targets Duration SP cost
1 100 4 4 sec 15
2 200 5 7 sec 18
3 300 6 10 sec 21
4 400 7 13 sec 24
5 500 8 16 sec 27
6 600 9 19 sec 30
7 777 10 22 sec 33
8 777 11 25 sec 36
9 777 12 28 sec 39
10 777 13 31 sec 42

Notes

  • Creating a Sanctuary over another will replace the existing one.
  • Use of this skill is the only way to heal emperiums.
Priest & High Priest
2nd Class
Skills
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead
Transcendent
Skills
Assumptio • Basilica • Canto Candidus • Clementia • Mana Recharge • Meditatio
Quests Priest Job Change Guide • Priest Skill Quest • Rebirth Walkthrough
Weapons Book • Knuckle • Mace • Rod