Difference between revisions of "Sign Quest"

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(→‎Part 5: Proving Yourself: Previous instructions already mentioned the gravestone. No longer need to reference it here again.)
 
(6 intermediate revisions by the same user not shown)
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#:''Head 1 map west of Geffen and hunt {{monster|id=1007 Fabres}} for Fluff.''
 
#:''Head 1 map west of Geffen and hunt {{monster|id=1007 Fabres}} for Fluff.''
 
#{{Item List|id=7033 |item=Poison Spore |num=50 |simple=yes}}
 
#{{Item List|id=7033 |item=Poison Spore |num=50 |simple=yes}}
#:''Head 3 maps south of Payon and and hunt {{monster|id=1077 Poison Spore}}. Also keep at least 10 {{Item List|id=511 |item=Green Herbs |simple=yes}} that drop as well as they will be used later on in the quest line.''
+
#:''Head 3 maps south of Payon and hunt {{monster|id=1077 Poison Spore}}. Also keep at least 10 {{Item List|id=511 |item=Green Herbs |simple=yes}} that drop as well as they will be used later on in the quest line.''
 
#{{Item List|id=904 |item=Scorpion Tail |num=30 |simple=yes}}
 
#{{Item List|id=904 |item=Scorpion Tail |num=30 |simple=yes}}
 
#:''A great number of {{monster|id=1001 Scorpions}} can be found by going to Morroc and speaking to the Time Traveler {{navi|morocc|167|107}} to be ported to a destroyed Morroc. Head 1 map east and hunt the numerous Scorpions.''
 
#:''A great number of {{monster|id=1001 Scorpions}} can be found by going to Morroc and speaking to the Time Traveler {{navi|morocc|167|107}} to be ported to a destroyed Morroc. Head 1 map east and hunt the numerous Scorpions.''
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2. Go to Serin {{Navi|niflheim|313|70}}. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers.
 
2. Go to Serin {{Navi|niflheim|313|70}}. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers.
  
3. Now go back to the Giant Telescope in West Geffen Field {{Navi|gef_fild07 |182|241}} to teleport to Valkyrie Temple (No need to bring any ingredients). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.<br />
+
3. Now go back to the Giant Telescope in West Geffen Field {{Navi|gef_fild07 |182|241}} to teleport to Valkyrie Temple (no ingredients are needed this time). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.
  
4. You're on your own now. So you go back [[Nifflheim]] to find more clues. You find a Mad Man, Laichin {{Navi|niflheim |102|54}} and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000 Zeny and 20,000 Zeny.
+
4. You're on your own now. So you go back Niflheim to find more clues. You find a Mad Man, Laichin {{Navi|niflheim |102|54}} and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000z and 20,000z.
  
5. Listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to go out of a total of 8. Follow the sequence he mentions.
+
5. Once you've paid the fee, listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to attend out of a total of 8, and the order that Laichin specifies matters. The locations he mentions are in The Lowest Cave of Glast Heim ({{map|id=gl_dun02 gl_dun02}}). Bring a level 4 weapon and keep the weapon in your inventory (not equipped).
 +
:''If you forgot the locations you can simply talk to him again and he'll repeat it. Don't forget the order matters!''
 +
 
 +
Our goal now is to get to The Lowest Cave in Glast Heim F2. Head to Geffen and go 1 map north, 3 maps west to get to Glast Heim. Follow the table below from left to right to get to The Lowest Cave in Glast Heim F2.
 +
 
 +
{| class="wikitable" style="margin:0px; table-layout:fixed;"
 +
|+ Getting to Lowest Cave of Glast Heim F2
 +
|-
 +
!style="width:200px;"|Glast Heim
 +
!style="width:200px;"|Inside Glast Heim Chivalry F1
 +
!style="width:200px;"|Glast Heim Culvert F2
 +
!style="width:200px;"|Glast Heim Culvert F3
 +
!style="width:200px;"|Glast Heim Culvert F4
 +
!style="width:200px;"|The Lowest Cave in Glast Heim F1
 +
|-
 +
|colspan="6"|[[File:Glast-sign-quest.jpg|1300px]]
 +
|-
 +
|colspan="6" style="text-align:center;"|{{navi|gl_dun02|224|267}}
 +
|}
  
 
[[Image:Gl_02spots.jpg]]
 
[[Image:Gl_02spots.jpg]]
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|}
 
|}
  
The locations he mentions are in The Lowest Cave of Glast Heim ({{map|id=gl_dun02 gl_dun02}}). Bring a level 4 weapon and keep the weapon in your inventory (not equipped).
+
6. Once there, click on the Mysterious Environment, and it'll pop up with 4 types of messages.
  
6. Once there, click on the Mysterious Environment, and it'll pop up with three types of messages.
+
*The mysterious energy flows out. However, the environment seems to be creepier.
 +
:''Wrong sequence. Find another spot.''
 +
*With the weapon you have currently, it's impossible to break the seal.
 +
:''Wrong weapon.''
 +
*It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
 +
:''Keep clicking the Mysterious Environment.''
 +
*Perhaps you need something more powerful. (while having a pre-10.1 update level 4 weapon in your inventory NOT equipped)
 +
:''Keep clicking the Mysterious Environment.''
 +
*You sense a strange mysterious energy emanating from this area. for some reason, this power strikes you with a faint feeling of sadness.
 +
:''Wrong order.''
  
* i. The mysterious energy flows out. However, the environment seems to be creepier.
+
7. You'll get a {{Item List|id=7306|item=Piece of Spirit|simple=yes}} once you break the seal. And when you break the fourth seal, you'll get the {{Item List|id=7307 |item=Spiritual Whispers|simple=yes}}. Go back to Niflheim and talk to Depressing Man, Gen {{navi|niflheim|146|241}}.
** Wrong sequence. Find another spot.
 
* With the weapon you have currently, it's impossible to break the seal.
 
** Wrong weapon.
 
* It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
 
** Keep clicking the Mysterious Environment.
 
* Perhaps you need something more powerful. (while having a pre-10.1 update level 4 weapon in your inventory NOT equipped)
 
** Keep clicking the Mysterious Environment.
 
  
7. You'll get a {{Item List|id=7306|item=Piece of Spirit|simple=yes}} once you break the seal. And when you break the fourth seal, you'll get the {{Item List|id=7307 |item=Spiritual Whispers|simple=yes}}. Go back to  Nifflheim and talk to Depressing Man, Gen.
+
8. Gen will identify as a servant to his master, the Queen of the Dead. His master is looking for the Spiritual Whispers, agree for him to send you to an Unknown Area where his master resides.
 
 
8. Gen will identify as a servant to his master, the Queen of the Dead. His master is looking for the Spiritual Whispers, and he'll send you to an Unknown Area where his master resides.
 
  
 
9. Head up to the Unknown Area. You'll pass a fountain, but don't click it yet. Curiosity killed the cat. Keep moving upward, and you'll find the Queen of the Dead, Lady Hell.
 
9. Head up to the Unknown Area. You'll pass a fountain, but don't click it yet. Curiosity killed the cat. Keep moving upward, and you'll find the Queen of the Dead, Lady Hell.
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11. Now, you have two choices. Either give the {{item |id=7305 Symbol of the Nine Realms}} to:
 
11. Now, you have two choices. Either give the {{item |id=7305 Symbol of the Nine Realms}} to:
  
A. Witch, Kirkena (requires defeating more monsters, but can bring friends to help)
+
A. Witch, Kirkena {{navi|nif_in|139|176}} (requires defeating more monsters, but can bring friends to help)
  
B. Pleasant-Featured Lady, Serin (requires defeating Incarnation of Dark Lord, aka 1 Dark Illusion, with NO help from friends)
+
B. Pleasant-Featured Lady, Serin {{navi|niflheim|313|70}} (requires defeating Incarnation of Dark Lord, aka 1 Dark Illusion, with NO help from friends)
  
 
== Part 6a: Kirkena the Witch ==
 
== Part 6a: Kirkena the Witch ==
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Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.
 
Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.
* In RO:T Poring server, you will just be sent straight to Serin.
 
 
* If you are helping someone with the quest, two options will appear. Pick the one that goes directly to Serin.
 
* If you are helping someone with the quest, two options will appear. Pick the one that goes directly to Serin.
  
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* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
 
* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
 
* You can spread out if you wish and defeat the monsters individually, not all at once.
 
* You can spread out if you wish and defeat the monsters individually, not all at once.
 +
* 10 minute timer to complete the challenge.
 +
* If you die, you can retry once the instance closes, so if you were 5 minutes into the fight, you'll have to wait another 5 minutes to for it to close.
  
4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
+
4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.
 
 
5. If you fail, the Nifflheim NPCs will no longer talk to you.
 
  
 
== Part 6b: Serin the Pleasant-Featured Lady ==
 
== Part 6b: Serin the Pleasant-Featured Lady ==
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1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the {{item |id=7305 Symbol of the Nine Realms}} to stop the witch. She'll send you directly to her room.
 
1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the {{item |id=7305 Symbol of the Nine Realms}} to stop the witch. She'll send you directly to her room.
  
2. In the room listen to her reasons for using the {{item |id=7305 Symbol of the Nine Realms}}. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
+
2. In the room listen to her reasons for using the {{item |id=7305 Symbol of the Nine Realms}}. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you.
 
* If you select the option to change your mind and not stop her, you will fail this quest.
 
* If you select the option to change your mind and not stop her, you will fail this quest.
 
* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
 
* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
* You can spread out and defeat the monsters individually, not all at once.
+
* 10 minute timer to complete the challenge.
 +
 
 
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.
 
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.
  
 
== Part 7: The Sign ==
 
== Part 7: The Sign ==
  
1. Talk to Kirkena, and she's happy you stopped Serin. You'll get 500,000 experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 {{item |id=7313 Witch's Medal}} in your inventory)
+
1. Talk to Kirkena {{navi|nif_in|139|176}}, and she's happy you stopped Serin. You'll get 500,000 experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 {{item |id=7313 Witch's Medal}} in your inventory)
  
 
'''2. (If you did 4a and 6a, optional, but it needs to be done immediately if you choose to do so.) Go back to Serin (in Niflheim), and she will give you 500,000 base exp if you return her ring to her (if you took the path that gave it). This must be done before talking to the Queen of the Dead. Otherwise, Serin will tell you "....." and /sob or /... "..." '''
 
'''2. (If you did 4a and 6a, optional, but it needs to be done immediately if you choose to do so.) Go back to Serin (in Niflheim), and she will give you 500,000 base exp if you return her ring to her (if you took the path that gave it). This must be done before talking to the Queen of the Dead. Otherwise, Serin will tell you "....." and /sob or /... "..." '''
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* Note: You can re-enter Kirkena's room by using the picture near the stairs portal.  
 
* Note: You can re-enter Kirkena's room by using the picture near the stairs portal.  
  
3. Talk to Depressing Man, Gen, to enter the Queen of the Dead's room. When you meet her, she won't have much to say.
+
3. Talk to Depressing Man, Gen {{navi|niflheim|146|241}} to enter the Queen of the Dead's room. When you meet her, she won't have much to say.
  
 
4. Next, go to the Valkyrie Temple and talk to Sandra. She's happy you completed the quest and proved your courage to God. She'll give you {{item |id=7314 The Sign}} as proof that you are God's Chosen One. You can enter Valhalla with {{Item List|id=7314 |item=The Sign|simple=yes}}.
 
4. Next, go to the Valkyrie Temple and talk to Sandra. She's happy you completed the quest and proved your courage to God. She'll give you {{item |id=7314 The Sign}} as proof that you are God's Chosen One. You can enter Valhalla with {{Item List|id=7314 |item=The Sign|simple=yes}}.
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7. Bring {{item |id=2644  The Sign}} back to Metz {{navi|prt_in|227|45}}. After he finds out the truth about The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP.
 
7. Bring {{item |id=2644  The Sign}} back to Metz {{navi|prt_in|227|45}}. After he finds out the truth about The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP.
 
*It should be noted that the 5% [[ATK]] that {{item |id=2644  The Sign}} gives is a boost similar to a racial or elemental card, not a straight ATK boost. (aka, the ATK portion of The Sign will not affect skills like [[Soul Breaker]], [[Cart Termination]] or [[Grand Cross]])
 
  
 
8. Bring {{item |id=2644  The Sign}} and {{item |id=7178  Sobbing Starlight}} to Gen {{Navi|niflheim |146|241}}. Gen will warp you to his Master's room. Meet Lady Hell and pass the {{item |id=7178  Sobbing Starlight}} to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you {{Item List|id=7025 |item=Lucifer's Lament|simple=yes}}. (Lucifer's Lament can be stored, which means you may use it on any character, but not Guild Storage.)
 
8. Bring {{item |id=2644  The Sign}} and {{item |id=7178  Sobbing Starlight}} to Gen {{Navi|niflheim |146|241}}. Gen will warp you to his Master's room. Meet Lady Hell and pass the {{item |id=7178  Sobbing Starlight}} to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you {{Item List|id=7025 |item=Lucifer's Lament|simple=yes}}. (Lucifer's Lament can be stored, which means you may use it on any character, but not Guild Storage.)

Latest revision as of 14:59, 30 December 2023

Important note! This quest was changed on Alfheim to offer some quality of life improvements, notably it is now possible to collect all the required collects before starting the quest, and eliminating unnecessary waiting. The guide below was changed to account for that. For more details, check the March 31st Server Migration logs.

Sign Quest
Requirements
Base Level: 50
Item(s) (Consumed): 914.png 100 Fluff

7033.png 50 Poison Spore
904.png 30 Scorpion Tail
930.png 20 Rotten Bandage
1038.png 15 Little Evil Horn
1092.png 10 Empty Test Tube
610.png 2 Yggdrasil Leaf
511.png 10 Green Herb
Various Art Items
526.png 10 Royal Jelly
518.png 20 Honey
948.png 30 Bear's Footskin
520.png 1 Hinalle Leaflet
708.png 1 Ment
713.png 1 Empty Bottle
612.png 5 Mini Furnace
615.png 2 Oridecon Hammer
988.png 1 Golden or 989.png 1 Emperium Anvil
2278.png 1 Mr. Smile
1097.png 10 Worn Out Page
2203.png 1 Glasses
907.png 4 Resin
953.png 12 Stone Heart
7013.png 375 Coral Reef

Item(s) (Not Consumed): 1 Level 4 Weapon
Zeny: 100,000
Quest Corequisite(s): Umbala Language Quest
Piano Keys Quest
Mr. Smile Assistance
Rewards
Base Experience: At least 3,000,000. More depending on options selected.
Item(s): 7025.png 1 Lucifer's Lament and
2644.png 1 The Sign
Quest Reward(s): Cursed Water Fountain (turns Empty Bottle into Cursed Water)

Part 1: Crumbs of Sobbing Starlight

  • Tip: Since there are plenty of locations to visit, take advantage of the new Navigation Feature. Click on the location links to copy the coordinates and command. Press Ctrl+V with your chat box open, then press enter. The arrows will lead you to the destination.

1. Read the Announcement on a notice board in one of the cities. All the announcements are the same, so it is only necessary to read one.

2. Enter a Prontera building and talk to the Archeologist Metz prt_in 22745 about the announcement. Agree to help him and speak to him until he mentions Arian, who first tests you for your competency.

Thesign-Metz.png

3. Go inside a Morroc building and talk to the rogue Arian morocc_in 115154. Mention Metz, or your name and he'll offer the first test. He desires the following items, asking for one item at a time in sequential order:

Thesign-Arian.png
  1. 914.png 100 Fluff
    Head 1 map west of Geffen and hunt Fabres for Fluff.
  2. 7033.png 50 Poison Spore
    Head 3 maps south of Payon and hunt Poison Spore. Also keep at least 10 511.png Green Herbs that drop as well as they will be used later on in the quest line.
  3. 904.png 30 Scorpion Tail
    A great number of Scorpions can be found by going to Morroc and speaking to the Time Traveler morocc167107 to be ported to a destroyed Morroc. Head 1 map east and hunt the numerous Scorpions.
  4. 930.png 20 Rotten Bandage
    Go to Morroc, head 1 map west and enter the Pyramids, then go all the way to 'Inside Pyramid F3' moc_pryd0310092 and hunt Mummies and Verits.
  5. 1038.png 15 Little Evil Horn
    Go to Geffen and enter the tower, then go all the way to 'Geffen Dungeon F3' gef_dun02106132 and hunt Deviruchi.
  6. 7013.png 10 Coral Reef
    Go to Alberta and speak to Paul alberta195151 and pay him 200z to travel to Sunken Ship. Head to 'Sunken Ship B2 and hunt Penoma. Care should be taken as the area is highly dangerous.

4. After Arian has all the items he wanted, speak to the Young Man, Gaanan morocc_in 114162 above him. Gaanan will asks 5 questions, to which the answers are:

Thesign-Gaanan.png
  • 1. "Explore the island."
  • 2. "Find a way out."
  • 3. "Stay put."
  • 4. "Wait for the case to get solved."
  • 5. "What else? Save the world."

After answering correctly, talk to Arian to be rewarded with a 7177.png 1 Crumb of Sobbing Starlight and 18,000 Base EXP. Now journey to Payon to find Daewoon for the second test.

5. Go inside a Payon building and talk to Daewoon payon_in03 1131. Select any option until you're prompted to begin his test. You will receive different EXP based on your response here. Whether you succeed will depend on how much your answers appeal to him. The best choices are below.

Thesign-Daewoon.png
  • 1. Yes, I do.
  • 2. I hate people who do that
  • 3. I can't destroy such beauty...
  • 4. Yes, of course!
  • 5. Yes

You can take the test again if you failed. If you succeeded, Daewoon then gives you a 7177.png 1 Crumb of Sobbing Starlight and 18,000 Base EXP, bringing the total to two.

  • Note: For question 3, the option "Close my eyes and attack/smash it" is also accepted.

6. Head to Alderbaran and enter a building to find Sir Jore aldeba_in 155101. He asks for the following items after he fails his experiment.

  • Note: Usually Sir Jore can only be spoken to at specific times, but this restriction is removed on Alfhelm. You can deliver the items to him at any time.
Thesign-Sir-Jore.png
Purchasable by heading to Geffen and speaking to the Tool Dealer geffen_in171123.
Purchasable from any Major Tool Dealers.
Should already be obtained by completing step 3 of Part 1: Crumbs of Sobbing Starlight.

7. After collecting the items, Sir Jore requires information about the Stone of Sage from two famous alchemists. Talk to Piru Piru aldeba_in 156118, just north west from Sir Jore, and she'll reveal the location of the two alchemists: the south forest.

Thesign-Piru Piru.png
  • Note: This step is OPTIONAL, and only exists to give the player some more guidance. You can go straight to step 8.

8. First, find the daughter Pleur on the second floor of the Hidden Temple prt_maze02 57151 which is 1 map south of Aldebaran.

Thesign-Pleur.png
Note: Use the navigation link to easily traverse through the maze to get to Pleu.

Once near her, you'll be teleported. Head north to catch up to the father and daughter alchemists on the same map.

9. Once caught up with them prt_maze02 14183 & prt_maze02 16183, talk to Gordon and select the first option "Ask about the Stone". After that expect to be teleported to one south of Aldebaran (mjolnir_12).

Thesign-Gordon.png

10. Tell Sir Jore aldeba_in 155101 what was discovered about the Stone of Sage from Gordon. When he asks what the Stone of Sage is, enter the response 'Red Gemstone'. He'll hand over the third 7177.png 1 Crumb of Sobbing Starlight and mentions Jesqurienne.

11. Head to Geffen, then go inside a building to find a female drinker, Jesqurienne geffen_in 5974. Tell her you've heard of her, and then call her a stuck-up chick to accept her challenge.

Thesign-Jesqurienne.png

12. Talk to her boyfriend Aaron at the same table to begin the challenge. In order to win, more or equal questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random.

Thesign-Aaron.png

Examples of some questions are:

  • Which NPC is not relevant to the Blacksmith Job Quest?: Barcardi
  • Which item is not relevant to the creation of a Counteragent?: Karvodailnirol
  • Choose the monster that is a different size than the others.: Marine

  • Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.: Gloria
  • Choose the material that is not related to the creation of a Condensed White Potion.: Empty Bottle
  • Choose the item that is"necessary for a Blacksmith"to create a Gladius.: Sapphire

  • Choose the property that is unrelated to the Mage's Bolt type skills.: Earth
  • What is the Bunny Band's DEF and its added ability?: LUK +2:2
  • Choose the prefix or suffix that is incorrectly matched with its Monster Card name.: Golem - Immortal

  • Choose the correct name of the ruler of the Rune-Midgarts Kingdom.: Tristram III
  • Choose the monster that is a different type than the others.: Penomena

  • Choose the monster which does not drop the 'Yggdrasil Leaf' item.: Marduk
  • Choose the job class that cannot equip Silk Robe.: Hunter
  • Choose the level requirement for entering the PvP Room.: 31

  • What is the correct weight for 1 Empty Bottle?: 2
  • Choose the correct DEF for the Indian Filet item.: 3
  • What is the city closest to Turtle Island?: Alberta

  • Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?: 260
  • Four thousand five hundred sixty divided by four, divided by two, plus three is equal to...?: 573
  • Three thousand one hundred two added to five hundred, plus four, divided by six equals...: 601

  • Choose the building that is the closest to the Item Upgrade Place in Juno.: Weapon Shop
  • Choose the Hunter's Trap skill which does not inflict Property Damage.: Shockwave Trap

  • Which monster would receive the most damage from a Fire Property Dagger?: Hammer Goblin
  • Choose the monster on which the Mage skill, 'Stone Curse,' is ineffective: Evil Druid

  • Choose the NPC that looks different than all the others.: Izlude Meat Merchant
  • Choose the item that cannot be equipped by Novice class characters.: Wooden Mail
  • Note: If taking too long to answer, the quiz will be restarted.

After beating her, input your character's name and to receive a fourth 7177.png 1 Crumb of Sobbing Starlight.

13. Head to Comodo and talk to a Strange Guy, Dearles cmd_in02 8851. Answer the options and mention Mentz. He then asks for 30,000z.

Thesign-Dearles.png

14. Now he'll ask for artsy items. You must collect 11 or more points worth of different artsy items in order to continue.

Here are all of the known examples: (w/ point values and npc location listed next to them)

Points Artsy items
1pt
  • 734.png 1 Red Frame - Gift Merchant - Prontera prontera10587
  • 735.png 1 Chung Jah - Gift Merchant - Prontera prontera10587
  • 736.png 1 China - Gift Merchant - Prontera prontera10587
  • 7149.png 1 Yellow Plate
  • 740.png 1 Puppet - Doll Merchant - prontera248153
  • 741.png 1 Poring Doll - Doll Merchant - Prontera prontera248153
2pt
3pt
4pt
7pt

After collecting enough items to reach the minimum 11 points, return Comodo and speak to Strange Guy Dearles cmd_in02 8851 and hand them to him, and you will receive 13,000 EXP.

15. Finally, Dearles proposes a dancing test.

Thesign-Examener.png

Talk to the Examiner NPC to start the dancing test. After the test is done, talk to her again.

  • Note: The dance section was removed for Alfheim. You will still be teleported but won't have to actually perform the dance itself.

16. After the dance examiner states the test was passed, talk to Strange Guy Dearles cmd_in02 8851 for the fifth 7177.png 1 Crumb of Sobbing Starlight and 16,830 EXP.

17. Go to Alberta to find Bakerlan, the Wealthy looking Merchant alberta_in 125101.

Thesign-Bakerlan.png

18. Speak to Bakerlan until he prompts you to offer proof. Do so, then he'll send you to his butler, Refined Steward, Mahatra alberta_in 114178. Mahatra will give you a stone with your name on it, and asks you to send it to a Crusader in Juno.

Thesign-Mahatra.png

19. Go to Juno and find a crusader, Leibech yuno 330100. He gives you a Receipt in turn for the Stone. Return to Alberta and speak to Mahatra alberta_in 114178.

Thesign-Leibech.png

20. Mahatra needs you to speak to his boss, Bakerlan alberta_in 125101. Bakerlan will say you still need experience and asks you go back to Mahatra and ask for another test! Mahatra gives you a quest to help the Maid, Seylin alberta_in 154171 in the second floor corridor. Seylin will ask your help to get Vigorgra as a gift for her brother.

Thesign-Seylin.png

21. Proceed to the Alchemist Guild in Aldebaran and find an Alchemist, Melkaba alde_alche 169162, downstairs and to the right.

Thesign-Melkaba.png

He'll create Vigorgra with the following ingredients:

  • 526.png 10 Royal Jelly
    Head to Alberta and speak the to Kunlun Envoy alberta24469 to travel to Gonryun. Go north 1 map and hunt Enchanted Peach Tree. Hunt Zipper Bear as well as you'll need 20 Honey.
  • 518.png 20 Honey
    Head to Alberta and speak the to Kunlun Envoy alberta24469 to travel to Gonryun. Go north 1 map and hunt Zipper Bear. Hunt Enchanted Peach Tree as well as you'll need 10 Royal Jelly.
  • 948.png 30 Bear's Footskin
    Head to Payon and go 2 maps east. Hunt Bigfoot.
  • 520.png 1 Hinalle Leaflet
    Check if anyone is selling it cheaply with @ws 520, otherwise head to Juno and go to the airport y_airport14323. Speak to the airport staff and pay 1,200z then board the airship. Get off when it lands in Hugel. Go 1 map south, 1 map east, and hunt Grove.
  • 708.png 1 Ment
    Head to Juno and take the south exit to leave the city. Then take the north western exit on the map yuno_fild055930 to hunt Rafflesia.
  • 713.png 1 Empty Bottle
    Head 1 map south of Prontera and hunt Poring.
  • 10,000 Zeny

22. After receiving the Vigorgra, go back to Seylin alberta_in 154171. She'll need the Vigorgra and a letter send to her brother at Prontera Castle.

23. Go to Prontera Castle and find her brother, Maruin prt_castle 10758, at the entrance of the banquet hall.

24. After he gets the items, return to Seylin alberta_in154171. She rewards you with 3 Panacea.

25. Then go downstairs and talk to Mahatra. Mahatra will send you up to Bakerlan. Finally Bakerlan say you've passed the test and gives you the sixth 7177.png 1 Crumb of Sobbing Starlight.

25. Return to Metz in Prontera prt_in 22745. He will give you the 7th and last 7177.png 1 Crumb of Sobbing Starlight. He'll tell you more information about the Crumb of Sobbing Starlights.

Part 2: The Complete Sobbing Starlight

1. Continue talking to Metz. He tells you that if you can merge all the Crumb of Sobbing Starlights into the 7178.png Sobbing Starlight, he'll reveal more secrets. But there's only one Blacksmith who has the skill to forge it and no one knows his whereabouts. Metz tells you his family lives in Geffen.

  • Note: You'll need to talk to him few times to activate the second quest.

2. Go to a Geffen building and find a Lonely Looking Woman, Brenda geffen_in 15948. You'll need to key in her husband's name Engel Howard. She'll tell you they moved to Geffen because it's near her husband's work place.

Thesign-Brenda-Howard.png

3. She asks you go talk to Cute Girl, Liana geffen_in 17142. The cute little girl will ask you to send a Doodled Message to her father.

Thesign-Liana.png
  • Note: To get the drawing you must select the "..." answer after telling Liana her dad misses her.

4. Use the Kafra's teleportation service and teleport to Mjolnir Dead Pit, then find her father mjo_dun02 88295.

Engelmap.jpg

Give the Doodled Message to him and tell him your intentions. He'll ask you to find the required ingredients to forge the Sobbing Starlight.

  • 612.png 5 Mini Furnace
    Head to Geffen. Speak to Christopher geffen_in106177 and purchase them for 150z each.
  • 615.png 2 Oridecon Hammer
    Head to Geffen. Speak to Christopher geffen_in106177 and purchase them for 5,000z each.
  • 988.png 1 Golden or 989.png 1 Emperium Anvil
    The Golden Anvil can be purchased by heading to Geffen. Speak to Christopher geffen_in106177 and purchase them for 300,000z each.
  • Note: The higher quality the anvil, the higher chance it'll succeed. Emperium Anvil is the best, but your anvil will not be returned once you give it to him. You get one chance with any anvil of your choice, but if that attempt fails, you will need to return with a Golden or Emperium Anvil instead.

After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging.

Important note! Do not speak to him again after receiving the letter, or you will be stuck in an empty dialogue window and will have to wait 30 seconds for the close button to appear, or restarting your client.

5. Go back to Geffen and pass the letter to his Wife, Brenda geffen_in 15948. Before you leave make sure to talk to the Cute Girl, Liana for a reward.

6. Go back to the to the father, Engel mjo_dun02 88295, by warping to the Mjolnir Dead Pit. If he failed to forge it, recollect the ingredients and a higher quality anvil instead (Golden or Emperium Anvil only). If it succeeded, you'll get the 7178.png Sobbing Starlight. Go back Prontera and talk to Metz prt_in 22745.

Thesign-Engel.png

7. When you tell Metz the good news, he's very happy you repaired the Sobbing Starlight. Unfortunately, he can't read the ancient words inside of it, so he sends you to the Magician, Dhota in Geffen.

8. Go to the Geffen Tower and find Annoyed Man, Dhota gef_tower 11836 and the highest floor. Key in the 'Sobbing Starlight' and he'll ask you to go to Umbala to get the solution instead.

Thesign-Dhota.png

9. Go to Umbala and talk to a Native named Laotan umbala 163256 for clue. But he will only exchange the clue for a Mr. Smile.

Thesign-Laotan.png
  • Talk to Miss Smile to make Mr. Smile at Geffen/Prontera/Morroc/Alberta/Etc. Bring it to him.

10. According to the Native, you must go to the building in Umbala. When you enter, you find a Fastidious-Looking Guy, Cyon um_in 2723. When you speak to him, offer to show him something, then he'll ask you to collect 10 Worn Out Pages.

Thesign-Cyon.png

After bringing him the required items, he hands over an 7275.png 1 Record of Ancient Language. Return to Prontera for Metz prt_in 22745.

Part 3: The Ancient Document

1. Metz states Frank needs to translate the Ancient Document.

2. Go to Alberta and buy some 2203.png Glasses at the Alberta's Armor Dealer alberta_in18018.

Thesign-Frank.png

3. Find a Fastidious Old Man, Frank alberta 16583 and offer him the glasses. If no options appear to do so, keep speaking to him until it does. Once he receives the Glasses, he'll help translate the Ancient Document and gives you 7274.png 1 Translated Ancient Language (20% chance). If he doesn't offer up the item, keep speaking to him until he does.

4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field gef_fild07 178244.

Thesign-Telescope.png

Move onto one of the chairs gef_fild07 182241 there to find an entrance to the Valkyrie Temple.

5. Keep going up to find Valkyrie, Sandra himinn4986. After speaking to her, she kicks you out to Geffen.

6. Talk to the Metz prt_in 22745 again in Prontera, and he'll refer you to Niflheim.

7. When arriving at Nifflheim find a Pleasant-Featured Lady, Serin niflheim 31370. She requires help: answer "Sure, go ahead" followed by "Sure, let's do it". The next answer determines how you wish to continue the quest.

Thesign-Serin.png

A. Sure, why not? (Longer quest but receive 2642.png Serin's Gold Ring as a reward along with some experience)

B. Why should I help them. (Shorter quest)

Note: Most NPCs here are dead, so in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head.

Part 4a: "Sure, why not?"

1. Once "I understand." is selected, track down a kid, Alakina Anne niflheim 169162. She'll cry about wanting to go back home. After talking to her again "About the curse", she'll spew hints.

Thesign-Anne.png
  • Walk near her and let her speak to you first then start clicking her head.

2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce niflheim 350258. He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.

Thesign-Cursed-Spirit.png
  • 4th option is tricky, as it's in white.

3. When the curse is successfully broken, the 7304.png Witch's Spell Scroll will be received.

4. Go near Anne and she'll ask for help to go back. Choose "What can I do?" and then go find the Witch at the Witch Tower.

5. The Witch is in the highest building niflheim 254191 in Nifflheim. Follow the carpet in the Piano room and to enter the Witch's Room. DO NOT CLICK ON, but go stand next to the Witch, Kirkena nif_in 188168 (if you click on her you will be teleported back to Umbala) so she begins talking. (If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds. The Next button will change to Close and you may try again.) Give her the Witch's Spell Book and choose "There's a lost child here I want to help."

Thesign-Kirkenna.png

She'll hand over a 7309.png Crow Wing. The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point.

6. Go near Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back.

7. Go back to Kirkena for an explanation. She'll say the Wing Of Crow only can be used by living people, which means Anne is dead.

8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina, she still thanks you. And as she promised, she'll give you her important item, 2642.png Serin's Gold Ring as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.

  • Don't equip 2642.png Serin's Gold Ring during the quest, or it'll be confiscated by certain NPCs!

9. Go inside a Nifflheim building niflheim 187241 and you'll find Crayu nif_in 10581. Go near Crayu. After answering a few questions he asks you to find Gen.

Crayu.png

10. You find a Depressing Man, Gen niflheim 146241 just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.

Thesign-Depressing-Man.png

Part 4b: "Why Should I Help Them?"

1. Once you choose "Why should I help them?,", talk to Serin again, then find a Depressing Man, Gen niflheim 146241 just West of the building you entered. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.

2. Go to the highest building in Nifflheim to speak to the witch by walking to the left side of the piano nif_in112182. There will be a pop-up and you should be warped to a small room with the Witch in the center. If the warp doesn't happen, run by the left side of the piano again until it does. Go near the Witch but do not speak to her! If you do, she'll teleport you to Umbala. Walk up to her and she'll initiate a conversation with you first. She'll ask you to find her Witch's Spell Book.


3. Go near the Cursed Spirit, Ash Bruce niflheim 350258. He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option).

  • 4 is tricky, as it's in white.

4. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor nif_in 139176, return the Witch's Spell Book to Kirkena. It is safe to speak to her normally.

Part 5: Proving Yourself

1. Speak to the Witch, Kirkena and she'll tell you about the dangers of the quest. She also tell you to prove yourself is by bringing her the 7305.png Symbol of the Nine Realms and asks you to keep it as a secret.

2. Go to Serin niflheim31370. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers.

3. Now go back to the Giant Telescope in West Geffen Field gef_fild07 182241 to teleport to Valkyrie Temple (no ingredients are needed this time). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.

4. You're on your own now. So you go back Niflheim to find more clues. You find a Mad Man, Laichin niflheim 10254 and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000z and 20,000z.

5. Once you've paid the fee, listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to attend out of a total of 8, and the order that Laichin specifies matters. The locations he mentions are in The Lowest Cave of Glast Heim (gl_dun02). Bring a level 4 weapon and keep the weapon in your inventory (not equipped).

If you forgot the locations you can simply talk to him again and he'll repeat it. Don't forget the order matters!

Our goal now is to get to The Lowest Cave in Glast Heim F2. Head to Geffen and go 1 map north, 3 maps west to get to Glast Heim. Follow the table below from left to right to get to The Lowest Cave in Glast Heim F2.

Getting to Lowest Cave of Glast Heim F2
Glast Heim Inside Glast Heim Chivalry F1 Glast Heim Culvert F2 Glast Heim Culvert F3 Glast Heim Culvert F4 The Lowest Cave in Glast Heim F1
Glast-sign-quest.jpg
gl_dun02224267

Gl 02spots.jpg

Number Description Cordinates
1 big 10 o'clock gl_dun0243251
2 small 11 o'clock gl_dun02123230
3 big 1 o'clock gl_dun02263267
4 very small 11 o'clock gl_dun02118183
5 big 4 o'clock gl_dun0227397
6 small 6 o'clock gl_dun0213872
7 big 7 o'clock gl_dun021927
8 big 5 o'clock gl_dun0226833

6. Once there, click on the Mysterious Environment, and it'll pop up with 4 types of messages.

  • The mysterious energy flows out. However, the environment seems to be creepier.
Wrong sequence. Find another spot.
  • With the weapon you have currently, it's impossible to break the seal.
Wrong weapon.
  • It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
Keep clicking the Mysterious Environment.
  • Perhaps you need something more powerful. (while having a pre-10.1 update level 4 weapon in your inventory NOT equipped)
Keep clicking the Mysterious Environment.
  • You sense a strange mysterious energy emanating from this area. for some reason, this power strikes you with a faint feeling of sadness.
Wrong order.

7. You'll get a 7306.png Piece of Spirit once you break the seal. And when you break the fourth seal, you'll get the 7307.png Spiritual Whispers. Go back to Niflheim and talk to Depressing Man, Gen niflheim146241.

8. Gen will identify as a servant to his master, the Queen of the Dead. His master is looking for the Spiritual Whispers, agree for him to send you to an Unknown Area where his master resides.

9. Head up to the Unknown Area. You'll pass a fountain, but don't click it yet. Curiosity killed the cat. Keep moving upward, and you'll find the Queen of the Dead, Lady Hell.

10. Talk to her, and she'll give you Symbol of the Nine Realms in exchange for the Whisper of Soul.

  • You can click the fountain now. If you bring 1 Empty Bottle, you'll exchange for a 12020.png Cursed Water each time you click the fountain.

11. Now, you have two choices. Either give the Symbol of the Nine Realms to:

A. Witch, Kirkena nif_in139176 (requires defeating more monsters, but can bring friends to help)

B. Pleasant-Featured Lady, Serin niflheim31370 (requires defeating Incarnation of Dark Lord, aka 1 Dark Illusion, with NO help from friends)

Part 6a: Kirkena the Witch

1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor.

She'll ask for the Symbol of the Nine Realms and explain the reasons she needs it. If you got Serin's Gold Ring earlier, she'll take it but will return it later and you can store the ring in kafra now (before that you couldn't store it). After that she'll give you 1 7308.png Witch's Tonic and 5 7313.png Witch's Medal.

  • With 5 Witch's Medal, you can bring 4 more partners in your party to assist you in defeating the quest monsters later on. You need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them.

Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.

  • If you are helping someone with the quest, two options will appear. Pick the one that goes directly to Serin.

2. You'll find Serin at the Unknown Area. Talk to her and chose "Stop her."

  • If you select the option to change your mind and not stop her, you will fail this quest.

3. Serin will summon monsters to attack you. Try not to stand near her when you talk to her.

You'll need to defeat these monsters:

  • Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
  • You can spread out if you wish and defeat the monsters individually, not all at once.
  • 10 minute timer to complete the challenge.
  • If you die, you can retry once the instance closes, so if you were 5 minutes into the fight, you'll have to wait another 5 minutes to for it to close.

4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.

Part 6b: Serin the Pleasant-Featured Lady

1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the Symbol of the Nine Realms to stop the witch. She'll send you directly to her room.

2. In the room listen to her reasons for using the Symbol of the Nine Realms. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you.

  • If you select the option to change your mind and not stop her, you will fail this quest.
  • Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
  • 10 minute timer to complete the challenge.

3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.

Part 7: The Sign

1. Talk to Kirkena nif_in139176, and she's happy you stopped Serin. You'll get 500,000 experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 Witch's Medal in your inventory)

2. (If you did 4a and 6a, optional, but it needs to be done immediately if you choose to do so.) Go back to Serin (in Niflheim), and she will give you 500,000 base exp if you return her ring to her (if you took the path that gave it). This must be done before talking to the Queen of the Dead. Otherwise, Serin will tell you "....." and /sob or /... "..."

  • You can still not return her ring if you help someone during the quest using Witch's Medal.
  • Note: You can re-enter Kirkena's room by using the picture near the stairs portal.

3. Talk to Depressing Man, Gen niflheim146241 to enter the Queen of the Dead's room. When you meet her, she won't have much to say.

4. Next, go to the Valkyrie Temple and talk to Sandra. She's happy you completed the quest and proved your courage to God. She'll give you The Sign as proof that you are God's Chosen One. You can enter Valhalla with 7314.png The Sign.

5. Go back to Prontera and pass The Sign to Metz prt_in22745. He's pretty excited when you pass The Sign to him, and he is glad you completed the quest. He'll start to study The Sign.

6. Talk to Metz again. After taking The Sign, Metz asks you to bring it to Engel Howard mjo_dun02 88295 to fix it. Talk to Engel again to get The Sign.

7. Bring The Sign back to Metz prt_in22745. After he finds out the truth about The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP.

8. Bring The Sign and Sobbing Starlight to Gen niflheim 146241. Gen will warp you to his Master's room. Meet Lady Hell and pass the Sobbing Starlight to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you 7025.png Lucifer's Lament. (Lucifer's Lament can be stored, which means you may use it on any character, but not Guild Storage.)

9. Go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone, regardless of class or level (even if they have not completed the quest), may enter it. Be warned, however, that this map has strong monsters.

Failing the Quest

It is not possible to fail this quest due to the changes made for the Alfheim server. Make sure that you've done the required quest steps and that you haven't missed any.