Difference between revisions of "Combo Finish"

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Revision as of 15:31, 12 February 2024


Combo Finish.png Combo Finish
Combo Finish Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
Cast Time: None
Cast Delay: 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds
Target: Enemy (via Combo)
Range: Melee
Prerequisites
(Monk) Chain Combo Lv. 3

Discription

Combo Finish (Alt: Raging Thrust) is a 2nd class offensive skill available as Monk and Champion. This is the third skill of the "combo skills" group. Performs a brutal, finishing strike at the current target. This skill can only be used immediately after Chain Combo, which can be followed up by Chain Crush Combo, Glacier Fist, or Asura Strike (only if Critical Explosion is active and 4 Spirit Spheres are available).

This Skill requires one Spirit Sphere to cast but does not cost Spirit Spheres.

Level +ATK SP Cost
1 330% 3
2 410% 4
3 490% 5
4 570% 6
5 650% 7

Notes

  • This skill was buffed from the original to make combo Monks more competitive.
  • The user can target a different monster with this skill if he/she is quick enough to target another monster as if to make a normal attack and hit the hotkey during the delay time of Chain Combo.