Difference between revisions of "Card Reference"

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This is a reference of [[card]]s which can be grouped according to their effects.
+
This is a reference of [[cards]] which can be grouped according to their effects.
  
 
== Autocast Cards ==
 
== Autocast Cards ==
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== Elemental Damage Reduction Cards ==
 
== Elemental Damage Reduction Cards ==
  
The following [[Garments | garment]] cards reduce received damage by 30% based on the attack's [[element]], except for those which reduce neutral element damage, which vary in their reductions.
+
The following [[Garments | garment]] cards reduce received damage based on the attack's [[element]].
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
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! Prefix or Suffix
 
! Prefix or Suffix
 
|-
 
|-
! rowspan="6" | [[Neutral]]
+
! rowspan="11" | [[Neutral]]
 
| {{item | id=4375 Orc Baby Card}} (10%)<sup>[1]</sup>
 
| {{item | id=4375 Orc Baby Card}} (10%)<sup>[1]</sup>
 
| ''Extra-High Level''
 
| ''Extra-High Level''
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| {{item | id=4334 Noxious Card}} (10%)
 
| {{item | id=4334 Noxious Card}} (10%)
 
| ''Anti-Sniping''
 
| ''Anti-Sniping''
 +
|-
 +
| [[Old Glast Heim#Cards|Frozen Gargoyle Card]] (10%)
 +
| ''Frozen Guard''
 
|-
 
|-
 
| {{item | id=4325 Harpy Card}} (15%)
 
| {{item | id=4325 Harpy Card}} (15%)
 
| ''Vicious''
 
| ''Vicious''
 
|-
 
|-
| Pot Dofle Card - Custom Change (15%)
+
| [[Byalan Dungeon 6#Cards|Pot Dofle Card]] (15%)
 
| ''Aquarius''
 
| ''Aquarius''
 +
|-
 +
| [[Old Glast Heim#Cards|Flame Ghost Card]] (15%)
 +
| ''Fire Magic''
 +
|-
 +
| [[Horror Toy Factory#Cards|Dancing Marionette Card]] (15%)
 +
| ''Madness''
 +
|-
 +
| [[Horror Toy Factory#Cards|Malicious Baby Ghost Card]] (15%)
 +
| ''Wrath''
 +
|-
 +
| [[Nightmare Clock Tower#Cards|Arc Elder Card]] (15%)
 +
| ''Sterile''
 
|-
 
|-
 
| {{item | id=4133 Raydric Card}} (20%)
 
| {{item | id=4133 Raydric Card}} (20%)
Line 90: Line 105:
 
| ''Deviant''
 
| ''Deviant''
 
|-
 
|-
! [[Fire]]
+
! rowspan="3" | [[Fire]]
| {{item | id=4109 Jakk Card}}
+
| {{item | id=4109 Jakk Card}} (30%)
 
| ''Flameguard''
 
| ''Flameguard''
 
|-
 
|-
! rowspan="2" | [[Water]]
+
| [[Old Glast Heim#Cards|Flame Ghost Card]] (10%)
| {{item | id=4095 Marse Card}}
+
| ''Fire Magic''
 +
|-
 +
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
 +
| ''Depraved''
 +
|-
 +
! rowspan="3" | [[Water]]
 +
| {{item | id=4095 Marse Card}} (30%)
 
| ''Genie's''
 
| ''Genie's''
 
|-
 
|-
| Pot Dofle Card - Custom Change (10%)
+
| [[Byalan Dungeon 6#Cards|Pot Dofle Card]] (10%)
 
| ''Aquarius''
 
| ''Aquarius''
 
|-
 
|-
! [[Wind]]
+
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
| {{item | id=4056 Dustiness Card}}
+
| ''Depraved''
 +
|-
 +
! rowspan="2" | [[Wind]]
 +
| {{item | id=4056 Dustiness Card}} (30%)
 
| ''of Warmth''
 
| ''of Warmth''
 
|-
 
|-
! [[Earth]]
+
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
| {{item | id=4081 Hode Card}}
+
| ''Depraved''
 +
|-
 +
! rowspan="2" | [[Earth]]
 +
| {{item | id=4081 Hode Card}} (30%)
 
| ''Glorious''
 
| ''Glorious''
 +
|-
 +
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
 +
| ''Depraved''
 
|-
 
|-
 
! [[Holy]]
 
! [[Holy]]
| None
+
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
| N/A
+
| ''Depraved''
 
|-
 
|-
! [[Shadow]]
+
! rowspan="3" | [[Shadow]]
| {{item | id=4116 Isis Card}}
+
| {{item | id=4116 Isis Card}} (30%)
 
| ''Divine''
 
| ''Divine''
 
|-
 
|-
! [[Undead]]
+
| [[Horror Toy Factory#Cards|Dancing Marionette Card]] (10%)
| {{item| id=4071 Orc Zombie Card}}
+
| ''Madness''
 +
|-
 +
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
 +
| ''Depraved''
 +
|-
 +
! rowspan="2" | [[Undead]]
 +
| {{item| id=4071 Orc Zombie Card}} (30%)
 
| ''Angelic''
 
| ''Angelic''
 
|-
 
|-
! [[Ghost]]
+
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
| {{item | id=4113 Marionette Card}}
+
| ''Depraved''
 +
|-
 +
! rowspan="3" | [[Ghost]]
 +
| {{item | id=4113 Marionette Card}} (30%)
 
| ''of Ghost''
 
| ''of Ghost''
 
|-
 
|-
! [[Poison]]
+
| [[Horror Toy Factory#Cards|Malicious Baby Ghost Card]] (10%)
| {{item | id=4108 Myst Card}}
+
| ''Wrath''
 +
|-
 +
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
 +
| ''Depraved''
 +
|-
 +
! rowspan="2" | [[Poison]]
 +
| {{item | id=4108 Myst Card}} (30%)
 
| ''Innoxious''
 
| ''Innoxious''
 +
|-
 +
| [[Old Glast Heim#Cards|Contaminated Raydric Archer Card]] (20%)<sup>[3]</sup>
 +
| ''Depraved''
 
|}
 
|}
  
*no card reduces damage from the [[Holy]] element.
+
*<sup>[1]</sup> Reduces [[Neutral]] damage by an additional 5% if compounded to a [[Garment | garment]], which is [[Refinement System|refined]] to +9 or higher.
*<sup>[1]</sup> Reduces [Neutral]] damage by an additional 5% if compounded to a [[Garments | garment]], which is [[Refinement System|refined]] to +9 or higher.
+
*<sup>[2]</sup> Deviling Card also increase damage from elements other than [[Neutral]] by 50%.
*<sup>[2]</sup> Deviling Cards also increase damage from elements other than neutral by 50%.
+
*<sup>[3]</sup> Contaminated Raydric Archer Card also increases damage from [[Neutral]] element by 10%.
  
 
== Racial Damage Reduction Cards ==
 
== Racial Damage Reduction Cards ==
  
The following [[Shields | shield]] cards reduce received damage by 30% based on the [[race]] of the enemy.
+
The following [[Shields | shield]] cards reduce received damage by 30% based on the [[Race]] of the enemy.
  
Generally when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is a requirement for the shield slot, these cards are the main priority.
+
Generally, when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is required for the shield slot, these cards are the main priority.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Race]]
 
! [[Race]]
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! Prefix or Suffix
 
! Prefix or Suffix
 
|-
 
|-
! [[Demi Human]]
+
! [[Demi Human|Demi-Human]]
 
| {{item | id=4058 Thara Frog Card}}
 
| {{item | id=4058 Thara Frog Card}}
 
| ''Cranial''
 
| ''Cranial''
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! [[Formless]]
 
! [[Formless]]
 
| {{item | id=4314 Penomena Card}}
 
| {{item | id=4314 Penomena Card}}
|  ''Fire-Proof''
+
|  ''Frame-Guard''
 
|-
 
|-
 
! [[Demon]]
 
! [[Demon]]
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|}
 
|}
  
*These cards reduce both physical and magical damage, even for attacks which ignore [[DEF]] and [[MDEF]].
+
*These cards reduce both physical and magical damage, even for attacks that ignore [[Stats#DEF|DEF]] and [[Stats#MDEF|MDEF]].
 
*{{item | id=4058 Thara Frog Card}} (prefix: ''cranial'') carded shield is generally the card brought to [[PvP and WoE#PvP|PvP]] or [[PvP and WoE#WoE|WoE]] environments.
 
*{{item | id=4058 Thara Frog Card}} (prefix: ''cranial'') carded shield is generally the card brought to [[PvP and WoE#PvP|PvP]] or [[PvP and WoE#WoE|WoE]] environments.
*{{item | id=4253 Alice Card}} reduces damage received from [[Boss Protocol | boss protocol]] monsters by 40%, but also increases damage received from other monsters by 40%.
+
*{{item | id=4253 Alice Card}} reduces damage received from [[Boss Protocol|Boss]] monsters by 40% but also increases damage received from other monsters by 40%.
 
*{{item | id=4231 Mi Gao Card}} reduces damage received from fort guardians by 50% during [[War of Emperium]] sieges.
 
*{{item | id=4231 Mi Gao Card}} reduces damage received from fort guardians by 50% during [[War of Emperium]] sieges.
 
*{{item | id=4059 Soldier Andre Card}} is currently unavailable.
 
*{{item | id=4059 Soldier Andre Card}} is currently unavailable.
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== Shield Size Damage Reduction Cards ==
 
== Shield Size Damage Reduction Cards ==
  
The following [[Shields | shield]] cards reduce received damage by 25% based on the [[size]] of the enemy. They are a useful substitute for [[#Racial_Damage_Reduction_Cards | racial damage reduction cards]] in areas where most or all enemies are the same size.
+
The following [[Shields | shield]] cards reduce received damage by 25% based on the [[size]] of the enemy. They are a useful substitute for [[#Racial_Damage_Reduction_Cards | racial damage reduction cards]] in areas where most or all enemies are the same sizes.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Size]]
 
! [[Size]]
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|}
 
|}
  
*These cards reduce both physical and magical damage, even for attacks which ignore [[DEF]] and [[MDEF]].
+
*These cards reduce both physical and magical damage, even for attacks that ignore [[Stats#DEF|DEF]] and [[Stats#MDEF|MDEF]].
*Each of these cards also add 1 [[DEF]].
+
*Each of these cards adds 1 [[Stats#DEF|DEF]].
 
*{{item | id=4413 Hodremlin Card}} reduces all damage by 15% as a size-based reduction.
 
*{{item | id=4413 Hodremlin Card}} reduces all damage by 15% as a size-based reduction.
 +
* Scout Basilisk Card reduces small by x, medium by x, large by X
 +
* Combat Basilik Card
 +
* Charge Basilisk Card
  
 
== EXP Increase Cards by Race ==
 
== EXP Increase Cards by Race ==
  
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. The tradeoff, however, is that the user will also take more 20% damage from monsters of that race. All of these cards are used in [[Footgear]], and as such are often called '''EXP Shoes'''.
+
The following cards grant the user 10% more [[EXP]]. However, the tradeoff is that the user will also take 20% more damage from monsters of that race. All of these cards are used in [[Footgear]] and are often called '''EXP Shoes'''.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Race]]
 
! [[Race]]
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|}
 
|}
  
*The {{item | id=4239 Iron Fist Card}} is very scarce as the monster has no normal spawns (however it can be summoned from Dead Branches or Polymorphs via Hylozoist Card or the weapon Azoth).  The card is also available from Old Card Albums.
+
*The {{item | id=4239 Iron Fist Card}} is very scarce as the monster has no normal spawns (however, it can be summoned from Dead Branches or Polymorphs via Hylozoist Card or the [[Dagger|dagger]] Azoth).  The card is also available from Old Card Albums.
  
 
== Garment Elemental Damage Increase Cards ==
 
== Garment Elemental Damage Increase Cards ==
  
These cards will provide +5 [[ATK]], increases [[Critical]] rate by 15 to a specific race, provides 10% increased damage to a certain [[Element]] and are placed in [[Garment]]s.
+
These cards will provide +5 [[Stats#ATK|ATK]], increase [[Stats#Critical|CRIT]] rate by 15 to a specific race, provides 10% increased damage to a certain [[Element]], and are placed in [[Garment|Garments]].
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Element]]
 
! [[Element]]
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== Critical Weapon Cards by Race ==
 
== Critical Weapon Cards by Race ==
  
The following cards will add 10% more damage to your [[critical]] attacks, and also add 7 critical rate against a certain [[race]], placed in [[Weapons | weapon]] slots. These cards are useful for characters oriented to critical attacks.
+
The following cards will add 10% more damage to your [[Stats#Critical|critical]] attacks and 7 [[Stats#Critical|critical rate]] against a certain [[race]], placed in [[Weapons | weapon]] slots. These cards are useful for characters oriented to critical attacks.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Race]]
 
! [[Race]]
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The following [[Weapons | weapon]] cards increase inflicted physical damage by 20% based on the [[race]] of the enemy.
 
The following [[Weapons | weapon]] cards increase inflicted physical damage by 20% based on the [[race]] of the enemy.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Race]]
 
! [[Race]]
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|-
 
|-
 
! [[Undead]]
 
! [[Undead]]
| {{item | id=4130 Scorpion King Card}} (N/A)<sup>[1]</sup>
+
| Brutal Murderer
 
| ''Divine''
 
| ''Divine''
 
|-
 
|-
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*Due to no card being available against the [[angel]] race, it is required to use an appropriate card or items against the element; generally, angels are [[holy]]. Size cards also work.
 
*Due to no card being available against the [[angel]] race, it is required to use an appropriate card or items against the element; generally, angels are [[holy]]. Size cards also work.
*Aditionally, {{item | id=4140 Abysmal Knight Card}} (prefix: ''liberation'') adds 25% damage with physical attacks towards [[Boss Protocol | boss protocol]] monsters.
+
*Aditionally, {{item | id=4140 Abysmal Knight Card}} (prefix: ''liberation'') adds 25% damage with physical attacks towards [[Boss Protocol | boss]] monsters.
*<sup>1</sup>Scorpion King Card is currently unobtainable.
 
  
 
== Weapon Cards by Element ==
 
== Weapon Cards by Element ==
  
These cards add 20% damage of physical attacks against the [[element]] it targets. Generally the cards that work against the four basic elements ([[fire]], [[water]], [[wind]], [[earth]]) are less powerful than simply changing the element of the weapon (using [[blacksmith]]-forged weapons, for example), but can be stacked with elemental converters or a [[sage]]'s endows. Players are generally of [[neutral]] element, unless their armor changes it.
+
These cards add 20% damage to physical attacks against the [[element]] it targets. The cards that work against the four basic elements ([[fire]], [[water]], [[wind]], [[earth]]) are less powerful than simply changing the element of the weapon (using [[blacksmith]]-forged weapons, for example), but can be stacked with elemental converters or a [[Sage|Sage's]] endows. Players are generally [[neutral]] unless their armor changes it.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Element]]
 
! [[Element]]
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|-
 
|-
 
! [[Ghost]]
 
! [[Ghost]]
| {{item | id=4202 Mao Guai Card}} <sup>[1]</sup>
+
| {{item | id=4202 Mao Guai Card}}
 
| ''of Exorcism''
 
| ''of Exorcism''
 +
|-
 +
! [[Undead]]
 +
| Grote Card
 +
| Something Something
 
|}
 
|}
 
*There is no card against the [[undead]] element, so it is needed to target the race instead (usually also [[undead]] race) or the size.
 
*<sup>[1]</sup> There is a card against the [[ghost]] element; but usually an elemental weapon is required. In order to use it, the weapon must first be endowed with an element. This can by done by a [[sage]], [[scholar]] or [[TaeKwon Kid | taekwon kid]]'s Endow skills or elemental converters, the {{item | id=12020 Cursed Water}} item, or by a [[priest]]'s [[Aspersio]].
 
*For [[neutral]], use racial or size cards as well.
 
  
 
== Weapon Cards by Size ==
 
== Weapon Cards by Size ==
  
The following [[Weapons | weapon]] cards increase inflicted physical damage by 15% based on the enemy's size.
+
The following [[Weapons | weapon]] cards increase physical damage by 15% based on the enemy's size.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Size]]
 
! [[Size]]
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! Prefix
 
! Prefix
 
|-
 
|-
! [[Small]]
+
! [[Size|Small]]
 
| {{item | id=4082 Desert Wolf Card}}
 
| {{item | id=4082 Desert Wolf Card}}
 
| ''Gigantic''
 
| ''Gigantic''
 
|-
 
|-
! [[Medium]]
+
! [[Size|Medium]]
 
| {{item | id=4092 Skeleton Worker Card}}
 
| {{item | id=4092 Skeleton Worker Card}}
 
| ''Boned''
 
| ''Boned''
 
|-
 
|-
! [[Large]]
+
! [[Size|Large]]
 
| {{item | id=4126 Minorous Card}}
 
| {{item | id=4126 Minorous Card}}
 
| ''Titan''
 
| ''Titan''
 
|}
 
|}
  
*Each of these cards also add 5 [[ATK]].
+
*Each of these cards also adds 5 [[Stats#ATK|ATK]].
*Players are all [[medium]] unless they have been adopted, in which case they are [[small]].
+
*Players are [[Size|medium]] unless they have been adopted, in which case they are [[Size|small]].
*Since players are mostly of [[neutral]] element, for maximum damage, a mix of {{item | id=4092 Skeleton Worker Cards}} and {{item | id=4035 Hydra Cards}} is the best combination.
+
*Since players are mostly [[neutral]] element, for maximum damage, a mix of {{item | id=4092 Skeleton Worker Cards}} and {{item | id=4035 Hydra Cards}} is the best combination.
  
 
== Weapon Cards by Status Effect ==
 
== Weapon Cards by Status Effect ==
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Status Effects | Status]]
 
! [[Status Effects | Status]]
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! Prefix
 
! Prefix
 
|-
 
|-
! rowspan=2 | [[Status_Effects#Poison | Poison]]
+
! rowspan=2 | [[Status_Effects#Poison|Poison]]
 
|| {{item | id=4096 Zenorc Card}} (4%)
 
|| {{item | id=4096 Zenorc Card}} (4%)
 
|| ''Venomer's''
 
|| ''Venomer's''
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|| ''Untouchable''
 
|| ''Untouchable''
 
|-
 
|-
! rowspan=2 | [[Stun]]
+
! rowspan=2 | [[Status_Effects#Stun|Stun]]
 
|| {{item | id=4025 Skeleton Card}} (2%)
 
|| {{item | id=4025 Skeleton Card}} (2%)
 
|| ''Keen''
 
|| ''Keen''
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|| ''Stun''
 
|| ''Stun''
 
|-
 
|-
! [[Silence]]
+
! [[Status_Effects#Silence|Silence]]
 
| {{item | id=4057 Metaller Card}}
 
| {{item | id=4057 Metaller Card}}
 
| ''Silence''
 
| ''Silence''
 
|-
 
|-
! [[Blind]]
+
! [[Status_Effects#Blind|Blind]]
 
| {{item | id=4020 Familiar Card}}
 
| {{item | id=4020 Familiar Card}}
 
| ''Blink''
 
| ''Blink''
 
|-
 
|-
! [[Sleep]]
+
! [[Status_Effects##Sleep|Sleep]]
 
| {{item | id=4024 Plankton Card}}
 
| {{item | id=4024 Plankton Card}}
 
| ''Drowsy''
 
| ''Drowsy''
 
|-
 
|-
! [[Frozen | Freeze]]
+
! [[Status_Effects#Frozen|Freeze]]
 
| {{item | id=4055 Marina Card}}
 
| {{item | id=4055 Marina Card}}
 
| ''Ice''
 
| ''Ice''
 
|-
 
|-
! [[Curse]]
+
! [[Status_Effects#Curse|Curse]]
 
| {{item | id=4076 Magnolia Card}}
 
| {{item | id=4076 Magnolia Card}}
 
| ''Cursing''
 
| ''Cursing''
 
|-
 
|-
! [[Bleeding]]
+
! [[Status_Effects#Bleeding|Bleeding]]
 
| {{item | id=4390 Breeze Card}}
 
| {{item | id=4390 Breeze Card}}
 
| ''Bleeding''
 
| ''Bleeding''
 
|-
 
|-
! [[Chaos]]
+
! [[Status_Effects#Chaos|Chaos]]
 
| {{item | id=4104 Requiem Card}}
 
| {{item | id=4104 Requiem Card}}
 
| ''Chaos''
 
| ''Chaos''
 
|}
 
|}
  
*Unless otherwise stated, all of these cards have a 5% base chance of inflicting their respective status effect.
+
*Unless otherwise stated, these cards have a 5% base chance of inflicting their respective status effect.
*Several cards also add 5 or 10 [[ATK]].
+
*Several cards also add 5 or 10 [[Stats#ATK|ATK]].
  
 
== Armor Cards by Status Effect ==
 
== Armor Cards by Status Effect ==
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Status Effects| Status Effect]]
 
! [[Status Effects| Status Effect]]
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! Effect Addition
 
! Effect Addition
 
|-
 
|-
  |rowspan=2| [[Bleeding]]
+
  |rowspan=2| [[Status_Effects#Bleeding|Bleeding]]
 
|| {{item | id=4301 Killer Mantis Card}}  
 
|| {{item | id=4301 Killer Mantis Card}}  
 
|| -
 
|| -
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|| Autocast on both wearer and attacker when receiving damage
 
|| Autocast on both wearer and attacker when receiving damage
 
|-
 
|-
  |rowspan=2| [[Blind]]
+
  |rowspan=2| [[Status_Effects#Blind|Blind]]
 
|| {{item | id=4162 Grizzly Card}}  
 
|| {{item | id=4162 Grizzly Card}}  
 
|| Chance increases if {{item | id=4074 Bigfoot Card}} is also equipped
 
|| Chance increases if {{item | id=4074 Bigfoot Card}} is also equipped
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|| -
 
|| -
 
|-
 
|-
  |rowspan=3| [[Chaos]]  
+
  |rowspan=3| [[Status_Effects#Chaos|Chaos]]  
 
|| {{item | id=4298 Creamy Fear Card}}  
 
|| {{item | id=4298 Creamy Fear Card}}  
 
|| -
 
|| -
 
|-
 
|-
 
  | {{item | id=4286 Karakasa Card}}  
 
  | {{item | id=4286 Karakasa Card}}  
|| Chance increases if wearer has 77 or higher base [[STR]]
+
|| Chance increases if the wearer has 77 or higher base [[Stats#STR|STR]]
 
|-
 
|-
 
  | {{item|id=4383 Red Novus Card}}  
 
  | {{item|id=4383 Red Novus Card}}  
 
|| Autocast on both wearer and attacker when receiving damage
 
|| Autocast on both wearer and attacker when receiving damage
 
|-
 
|-
  |rowspan=2| [[Curse]]
+
  |rowspan=2| [[Status_Effects#Curse|Curse]]
 
|| {{item|id=4166 Nightmare Terror Card}}
 
|| {{item|id=4166 Nightmare Terror Card}}
 
|| Chance increases if Nightmare Card is also equipped
 
|| Chance increases if Nightmare Card is also equipped
Line 568: Line 618:
 
|| -
 
|| -
 
|-
 
|-
  |rowspan=2| [[Frozen]]
+
  |rowspan=2| [[Status_Effects#Frozen|Frozen]]
 
||{{item|id=4324 Hatii Card}}
 
||{{item|id=4324 Hatii Card}}
 
|| Chance increases if {{item|id=4323 Baby Hatii Card}} is also equipped
 
|| Chance increases if {{item|id=4323 Baby Hatii Card}} is also equipped
Line 575: Line 625:
 
|| -
 
|| -
 
|-
 
|-
  |rowspan=3| [[Poison]]  
+
  |rowspan=3| [[Status_Effects#Poison|Poison]]  
 
|| {{item|id=4300 Chimera Card}}  
 
|| {{item|id=4300 Chimera Card}}  
 
|| Chance increases if wearer is [[Assassin]] class
 
|| Chance increases if wearer is [[Assassin]] class
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|| Autocast on both wearer and attacker when receiving damage
 
|| Autocast on both wearer and attacker when receiving damage
 
|-
 
|-
  |rowspan=2| [[Silence]]
+
  |rowspan=2| [[Status_Effects#Silence|Silence]]
 
|| {{item|id=4213 Brilight Card}}
 
|| {{item|id=4213 Brilight Card}}
 
|| -
 
|| -
 
|-
 
|-
 
  | {{item|id=4181 Disguise Card}}
 
  | {{item|id=4181 Disguise Card}}
|| Chance increases if wearer has 77 or higher base [[VIT]]
+
|| Chance increases if the wearer has 77 or higher base [[Stats#VIT|VIT]]
 
|-
 
|-
  |rowspan=2| [[Sleep]]
+
  |rowspan=2| [[Status_Effects#Sleep|Sleep]]
 
|| {{item|id=4173 Demon Pungus Card}}
 
|| {{item|id=4173 Demon Pungus Card}}
 
|| -
 
|| -
Line 599: Line 649:
 
|| Chance increases if Skeleton Card is also equipped
 
|| Chance increases if Skeleton Card is also equipped
 
|-
 
|-
  |rowspan=2| [[Stone|Stone Curse]]
+
  |rowspan=2| [[Status_Effects#Stone|Stone Curse]]
 
|| {{item|id=4170 Dark Frame Card}}
 
|| {{item|id=4170 Dark Frame Card}}
 
|| -
 
|| -
 
|-
 
|-
 
  | {{item|id=4315 Pest Card}}
 
  | {{item|id=4315 Pest Card}}
|| Chance increases if wearer has 77 or higher base [[INT]]
+
|| Chance increases if the wearer has 77 or higher base [[Stats#INT|INT]]
 
|-
 
|-
  |rowspan=2| [[Stun]]
+
  |rowspan=2| [[Status_Effects#Stun#Stun]]
 
|| {{item|id=4201 Majorous Card}}
 
|| {{item|id=4201 Majorous Card}}
 
|| -
 
|| -
 
|-
 
|-
 
  | {{item|id=4194 Rybio Card}}
 
  | {{item|id=4194 Rybio Card}}
|| Chance increases if wearer has 77 or higher base [[DEX]]
+
|| Chance increases if the wearer has 77 or higher base [[Stats#DEX|DEX]]
 
|}
 
|}
  
Line 626: Line 676:
 
These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type. Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.
 
These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type. Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Card
 
! Card
Line 635: Line 685:
 
|-
 
|-
 
! {{item | id=4242 Apocalypse}}
 
! {{item | id=4242 Apocalypse}}
| +2 [[VIT]]
+
| +2 [[Stats#VIT|VIT]]
 
| +800 Max [[HP]]
 
| +800 Max [[HP]]
 
| ''Prime''
 
| ''Prime''
Line 641: Line 691:
 
|-
 
|-
 
! {{item | id=4288 Carat}}
 
! {{item | id=4288 Carat}}
| +2 [[INT]]
+
| +2 [[Stats#INT|INT]]
 
| +150 Max [[SP]]
 
| +150 Max [[SP]]
 
| ''Maestro''
 
| ''Maestro''
Line 647: Line 697:
 
|-
 
|-
 
! {{item | id=4160 Firelock Soldier}}
 
! {{item | id=4160 Firelock Soldier}}
| +2 [[STR]]
+
| +2 [[Stats#STR|STR]]
 
| +10% Max [[HP]] and Max [[SP]]
 
| +10% Max [[HP]] and Max [[SP]]
 
| ''Superior''
 
| ''Superior''
Line 659: Line 709:
 
|-
 
|-
 
! {{item | id=4159 Nine Tail}}
 
! {{item | id=4159 Nine Tail}}
| +2 [[AGI]]
+
| +2 [[Stats#AGI|AGI]]
 
| +20 [[Flee]]
 
| +20 [[Flee]]
 
| ''De Luxe''
 
| ''De Luxe''
Line 665: Line 715:
 
|-
 
|-
 
! {{item | id=4375 Orc Baby}}
 
! {{item | id=4375 Orc Baby}}
| +10 [[Flee]]<br/>10% [[Neutral]] tolerance
+
| +10 [[Stats#Flee|Flee]]<br/>10% [[Neutral]] tolerance
| Additional +5 [[Flee]]<br/>Additional 5% [[Neutral]] tolerance
+
| Additional +5 [[Stats#Flee|Flee]]<br/>Additional 5% [[Neutral]] tolerance
 
| ''Extra High Level''
 
| ''Extra High Level''
 
| [[Garments]]
 
| [[Garments]]
 
|-
 
|-
 
! {{item | id=4226 Sting}}
 
! {{item | id=4226 Sting}}
| +2 [[DEF]]
+
| +2 [[Stats#DEF|DEF]]
| +5 [[MDEF]]
+
| +5 [[Stats#MDEF|MDEF]]
 
| ''Supreme''
 
| ''Supreme''
 
| [[Shield]]
 
| [[Shield]]
Line 679: Line 729:
 
== "Low Upgrade Level" Cards ==
 
== "Low Upgrade Level" Cards ==
  
These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level of below 5.
+
These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level below 5.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Card
 
! Card
 
! Stat Increased
 
! Stat Increased
! Boost at less than +5 Equipment
+
! Boost less than +5 Equipment
 
! Equipment Type
 
! Equipment Type
 
|-
 
|-
Line 699: Line 749:
 
|-
 
|-
 
! {{item | id=4351 Kavach Icarus }}
 
! {{item | id=4351 Kavach Icarus }}
| +10 [[Flee]]
+
| +10 [[Stats#Flee|Flee]]
| Additional +10 [[Flee]],<br>+1 [[Perfect Dodge]]
+
| Additional +10 [[Stats#Flee|Flee]],<br>+1 [[Stats#Perfect Dodge|Perfect Dodge]]
 
| [[Garment]]
 
| [[Garment]]
 
|}
 
|}
Line 706: Line 756:
 
== Elemental Armor Cards ==
 
== Elemental Armor Cards ==
  
The following cards will endow your armor with a certain element; and thus your character as well. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks. Note that only the character's property changes; attacks do not gain an element. They all go into [[Armor]].
+
The following cards will endow your armor with a certain element and thus your character. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks. Only the character's property changes; attacks do not gain an element. They all go into [[Armor]].
  
Note that the elements are all of level 1, for example Angeling card will give the Holy 1 element.
+
Note that the elements are all level 1.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! [[Element]] (level 1)
 
! [[Element]] (level 1)
Line 757: Line 807:
 
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every '''18''' points in another. All of these cards go into [[Armor]].
 
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every '''18''' points in another. All of these cards go into [[Armor]].
  
Note that the compared stat only calculates the base points; bonuses from job levels, buffs or other equipment does not apply.
+
Note that the compared stat only calculates the base points; bonuses from job levels, buffs, or other equipment does not apply.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Card
 
! Card
! Increased Stat<br>(+1 for each 18 base points in Compared Stat)
+
! Increased Stat
 
! Compared Stat
 
! Compared Stat
 
! Suffix
 
! Suffix
 
|-
 
|-
 
! {{item | id=4369 Venatu Card}}
 
! {{item | id=4369 Venatu Card}}
| [[LUK]]
+
| [[Stats#LUK|LUK]]
| [[AGI]]
+
| [[Stats#AGI|AGI]]
 
| ''of Luck Switching''
 
| ''of Luck Switching''
 
|-
 
|-
 
! {{item | id=4346 Egnigem Cenia Card}} (non-MVP)
 
! {{item | id=4346 Egnigem Cenia Card}} (non-MVP)
| [[STR]]
+
| [[Stats#STR|STR]]
| [[INT]]
+
| [[Stats#INT|INT]]
 
| ''of Power Switching''
 
| ''of Power Switching''
 
|-
 
|-
 
! {{item | id=4387 Ancient Mimic Card}}
 
! {{item | id=4387 Ancient Mimic Card}}
| [[AGI]]
+
| [[Stats#AGI|AGI]]
| [[LUK]]
+
| [[Stats#LUK|LUK]]
 
| ''of Agility Switching''
 
| ''of Agility Switching''
 
|-
 
|-
 
! {{item | id=4392 Dame of Sentinel Card}}
 
! {{item | id=4392 Dame of Sentinel Card}}
| [[DEX]]
+
| [[Stats#DEX|DEX]]
| [[VIT]]
+
| [[Stats#VIT|VIT]]
 
| ''of Dexterity Switching''
 
| ''of Dexterity Switching''
 
|-
 
|-
 
! {{item | id=4393 Mistress of Shelter Card}}
 
! {{item | id=4393 Mistress of Shelter Card}}
| [[INT]]
+
| [[Stats#INT|INT]]
| [[STR]]
+
| [[Stats#STR|STR]]
 
| ''of Intelligence Switching''
 
| ''of Intelligence Switching''
 
|-
 
|-
 
! {{item | id=4338 Obsidian Card}}
 
! {{item | id=4338 Obsidian Card}}
| [[VIT]]
+
| [[Stats#VIT|VIT]]
| [[DEX]]
+
| [[Stats#DEX|DEX]]
 
| ''of Vital Switching''
 
| ''of Vital Switching''
 
|}
 
|}
Line 799: Line 849:
 
== Food-Dropping Cards ==
 
== Food-Dropping Cards ==
  
The following [[Accessories | accessory]] cards cause level 3 [[Cooking | food]] items to drop at a 0.5% chance when monsters of certain [[race]]s are killed with physical attacks.
+
The following [[Accessories | accessory]] cards cause level 3 [[Cooking | food]] items to drop at a 0.5% chance when monsters of certain [[Race|races]] are killed with physical attacks.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Food
 
! Food
Line 808: Line 858:
 
! Prefix or Suffix
 
! Prefix or Suffix
 
|-
 
|-
! {{item | id=12058 Tentacle Cheese Gratin}} ([[AGI]])
+
! {{item | id=12058 Tentacle Cheese Gratin}} ([[Stats#AGI|AGI]])
 
| {{item | id=4344 Anopheles Card}}
 
| {{item | id=4344 Anopheles Card}}
 
| [[Insect]]
 
| [[Insect]]
 
| ''of Value''
 
| ''of Value''
 
|-
 
|-
! {{item | id=12068 Fried Sweet Potato}} ([[LUK]])
+
! {{item | id=12068 Fried Sweet Potato}} ([[Stats#LUK|LUK]])
 
| {{item | id=4391 Baroness of Retribution Card}}
 
| {{item | id=4391 Baroness of Retribution Card}}
 
| [[Angel]]
 
| [[Angel]]
 
| ''Snack''
 
| ''Snack''
 
|-
 
|-
! {{item | id=12043 Bomber Steak}} ([[STR]])
+
! {{item | id=12043 Bomber Steak}} ([[Stats#STR|STR]])
 
| {{item | id=4355 Gremlin Card}}
 
| {{item | id=4355 Gremlin Card}}
 
| [[Brute]]
 
| [[Brute]]
 
| ''Health''
 
| ''Health''
 
|-
 
|-
! {{item | id=12048 Honey Herbal Tea}} ([[INT]])
+
! {{item | id=12048 Honey Herbal Tea}} ([[Stats#INT|INT]])
 
| {{item | id=4385 Dragon Egg Card}}
 
| {{item | id=4385 Dragon Egg Card}}
 
| [[Dragon]]
 
| [[Dragon]]
 
| ''Drink''
 
| ''Drink''
 
|-
 
|-
! {{item | id=12063 Fruit Mix}} ([[DEX]])
+
! {{item | id=12063 Fruit Mix}} ([[Stats#DEX|DEX]])
 
| {{item | id=4377 Grove Card}}
 
| {{item | id=4377 Grove Card}}
 
| [[Formless]]
 
| [[Formless]]
 
| ''Sweet''
 
| ''Sweet''
 
|-
 
|-
! {{item | id=12053 Clam Soup}} ([[VIT]])
+
! {{item | id=12053 Clam Soup}} ([[Stats#VIT|VIT]])
 
| {{item | id=4347 Armeyer Dinze Card}}
 
| {{item | id=4347 Armeyer Dinze Card}}
 
| [[Fish]]
 
| [[Fish]]
Line 843: Line 893:
 
The following [[Accessories | accessory]] cards cause various ‘box’ items to drop at a low chance when monsters of certain [[race]]s are killed.
 
The following [[Accessories | accessory]] cards cause various ‘box’ items to drop at a low chance when monsters of certain [[race]]s are killed.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Box
 
! Box
Line 903: Line 953:
 
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.
 
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.
  
Note that a similar card for [[DEX]] is not available.
+
Note that a similar card for [[Stats#DEX|DEX]] is unavailable.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Stat (+1 for each upgrade)
 
! Stat (+1 for each upgrade)
Line 913: Line 963:
 
! Equipment Type
 
! Equipment Type
 
|-
 
|-
! [[STR]]
+
! [[Stats#STR|STR]]
 
| {{item | id=4358 Seyren Windsor Card}}
 
| {{item | id=4358 Seyren Windsor Card}}
 
| -6 STR
 
| -6 STR
Line 919: Line 969:
 
| [[Headgear]]
 
| [[Headgear]]
 
|-
 
|-
! [[VIT]]
+
! [[Stats#VIT|VIT]]
 
| {{item | id=4370 Dimik Card}}
 
| {{item | id=4370 Dimik Card}}
 
| -5 VIT
 
| -5 VIT
Line 925: Line 975:
 
| [[Armor]]
 
| [[Armor]]
 
|-
 
|-
! [[INT]]
+
! [[Stats#INT|INT]]
 
| {{item | id=4397 Despero of Thanatos Card}}
 
| {{item | id=4397 Despero of Thanatos Card}}
 
| -6 INT
 
| -6 INT
Line 931: Line 981:
 
| [[Shield]]
 
| [[Shield]]
 
|-
 
|-
! [[LUK]]
+
! [[Stats#LUK|LUK]]
 
| {{item | id=4373 Green Maiden Card}}
 
| {{item | id=4373 Green Maiden Card}}
 
| -6 LUK
 
| -6 LUK
Line 937: Line 987:
 
| [[Garment]]
 
| [[Garment]]
 
|-
 
|-
! [[AGI]]
+
! [[Stats#AGI|AGI]]
 
| {{item | id=4396 Odium of Thanatos Card}}
 
| {{item | id=4396 Odium of Thanatos Card}}
 
| -5 AGI
 
| -5 AGI
Line 945: Line 995:
  
 
== Magic Skill Buff Cards ==
 
== Magic Skill Buff Cards ==
The following cards work as buffs for various [[Magician]], [[Wizard]], and [[High Wizard]] skills. These cards are all for weapons, and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 [[SP]] will be consumed.
+
The following cards work as buffs for various [[Mage]], [[Wizard]], and [[High Wizard]] skills. These cards are all for weapons and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 [[SP]] will be consumed.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Card
 
! Card
Line 983: Line 1,033:
 
The following cards increase [[MDEF]] and some also increase [[DEF]]. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix ''of magic resist''.
 
The following cards increase [[MDEF]] and some also increase [[DEF]]. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix ''of magic resist''.
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Card
 
! Card
Line 991: Line 1,041:
 
|-
 
|-
 
! {{item | id=4278 Gibbet Card}}
 
! {{item | id=4278 Gibbet Card}}
| +5 [[MDEF]]
+
| +5 [[Stats#MDEF|MDEF]]
 
| ''of Magical Immunity''
 
| ''of Magical Immunity''
 
| [[Headgear]]
 
| [[Headgear]]
 
|-
 
|-
 
! {{item | id=4150 Goat Card}}
 
! {{item | id=4150 Goat Card}}
| +5 [[MDEF]], +2 [[DEF]]
+
| +5 [[Stats#MDEF|MDEF]], +2 [[Stats#DEF|DEF]]
 
| ''Spell-Proof''
 
| ''Spell-Proof''
 
| [[Armor]]
 
| [[Armor]]
 
|-
 
|-
 
! {{item | id=4240 Arclouze Card}}
 
! {{item | id=4240 Arclouze Card}}
| +3 [[MDEF]], +2 [[DEF]]
+
| +3 [[Stats#MDEF|MDEF]], +2 [[Stats#DEF|DEF]]
 
| ''Magic-Proof''
 
| ''Magic-Proof''
 
| [[Shield]]
 
| [[Shield]]
 
|-
 
|-
 
! {{item | id=4287 Kapha Card}}
 
! {{item | id=4287 Kapha Card}}
| +8 [[MDEF]]
+
| +8 [[Stats#MDEF|MDEF]]
 
| ''Magically Shielded''
 
| ''Magically Shielded''
 
| [[Garment]]
 
| [[Garment]]
 
|-
 
|-
 
! {{item | id=4200 Megalith Card}}
 
! {{item | id=4200 Megalith Card}}
| +7 [[MDEF]]
+
| +7 [[Stats#MDEF|MDEF]]
 
| ''of Mystical Resistance''
 
| ''of Mystical Resistance''
 
| [[Footgear]]
 
| [[Footgear]]
Line 1,017: Line 1,067:
  
 
== Race Drain SP Cards ==
 
== Race Drain SP Cards ==
The following weapon cards gives you 5 SP when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.   
+
The following weapon cards give 5 SP when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.   
  
{| class="prettytable" style="text-align: center;"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! Race
 
! Race

Latest revision as of 14:08, 20 March 2024

This is a reference of cards which can be grouped according to their effects.

Autocast Cards

See Autocast for cards that enable the player to automatically cast a skill under certain circumstances.

Status Defensive Cards

The following cards grant immunity or reduction to Status Effects.

Status Effects Immunity Cards Resistance Cards
Bleeding Ungoliant Card Wootan Fighter Card
Blind Deviruchi Card Martin Card
Chaos Evil Snake Lord Card, Giearth Card Wootan Shooter Card
Curse Evil Snake Lord Card N/A
Frozen Evil Druid Card, Marc Card, Detardeus Card Megalodon Card
Poison N/A Ghoul Card
Silence Marduk Card Stainer Card
Sleep Nightmare Card Coco Card, Gemini-S58 Card [1]
Stone Medusa Card, Evil Druid Card Munak Card (15%), Argos Card, Gemini-S58 Card [1]
Stun Orc Hero Card Stalactic Golem Card, Gemini-S58 Card [2]

Elemental Damage Reduction Cards

The following garment cards reduce received damage based on the attack's element.

Element Card Prefix or Suffix
Neutral Orc Baby Card (10%)[1] Extra-High Level
Noxious Card (10%) Anti-Sniping
Frozen Gargoyle Card (10%) Frozen Guard
Harpy Card (15%) Vicious
Pot Dofle Card (15%) Aquarius
Flame Ghost Card (15%) Fire Magic
Dancing Marionette Card (15%) Madness
Malicious Baby Ghost Card (15%) Wrath
Arc Elder Card (15%) Sterile
Raydric Card (20%) Immune
Deviling Card (50%)[2] Deviant
Fire Jakk Card (30%) Flameguard
Flame Ghost Card (10%) Fire Magic
Contaminated Raydric Archer Card (20%)[3] Depraved
Water Marse Card (30%) Genie's
Pot Dofle Card (10%) Aquarius
Contaminated Raydric Archer Card (20%)[3] Depraved
Wind Dustiness Card (30%) of Warmth
Contaminated Raydric Archer Card (20%)[3] Depraved
Earth Hode Card (30%) Glorious
Contaminated Raydric Archer Card (20%)[3] Depraved
Holy Contaminated Raydric Archer Card (20%)[3] Depraved
Shadow Isis Card (30%) Divine
Dancing Marionette Card (10%) Madness
Contaminated Raydric Archer Card (20%)[3] Depraved
Undead Orc Zombie Card (30%) Angelic
Contaminated Raydric Archer Card (20%)[3] Depraved
Ghost Marionette Card (30%) of Ghost
Malicious Baby Ghost Card (10%) Wrath
Contaminated Raydric Archer Card (20%)[3] Depraved
Poison Myst Card (30%) Innoxious
Contaminated Raydric Archer Card (20%)[3] Depraved
  • [1] Reduces Neutral damage by an additional 5% if compounded to a garment, which is refined to +9 or higher.
  • [2] Deviling Card also increase damage from elements other than Neutral by 50%.
  • [3] Contaminated Raydric Archer Card also increases damage from Neutral element by 10%.

Racial Damage Reduction Cards

The following shield cards reduce received damage by 30% based on the Race of the enemy.

Generally, when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is required for the shield slot, these cards are the main priority.

Race Card Prefix or Suffix
Demi-Human Thara Frog Card Cranial
Brute Orc Warrior Card Brutal
Insect Bigfoot Card of Gargantua
Formless Penomena Card Frame-Guard
Demon Khalitzburg Card from Hell
Undead Teddy Bear Card of Requiem
Fish Rafflesia Card Homer's
Plant Soldier Andre Card of Cadi
Dragon Sky Petite Card of Dragoon
Angel Anubis Card Satanic
  • These cards reduce both physical and magical damage, even for attacks that ignore DEF and MDEF.
  • Thara Frog Card (prefix: cranial) carded shield is generally the card brought to PvP or WoE environments.
  • Alice Card reduces damage received from Boss monsters by 40% but also increases damage received from other monsters by 40%.
  • Mi Gao Card reduces damage received from fort guardians by 50% during War of Emperium sieges.
  • Soldier Andre Card is currently unavailable.

Shield Size Damage Reduction Cards

The following shield cards reduce received damage by 25% based on the size of the enemy. They are a useful substitute for racial damage reduction cards in areas where most or all enemies are the same sizes.

Size Card Prefix or Suffix
Small Mysteltainn Card Anti-small
Medium Ogretooth Card Anti-medium
Large Executioner Card Anti-large
  • These cards reduce both physical and magical damage, even for attacks that ignore DEF and MDEF.
  • Each of these cards adds 1 DEF.
  • Hodremlin Card reduces all damage by 15% as a size-based reduction.
  • Scout Basilisk Card reduces small by x, medium by x, large by X
  • Combat Basilik Card
  • Charge Basilisk Card

EXP Increase Cards by Race

The following cards grant the user 10% more EXP. However, the tradeoff is that the user will also take 20% more damage from monsters of that race. All of these cards are used in Footgear and are often called EXP Shoes.

Race Card Prefix
Demi Human Am Mut Card Assassinator's
Brute Mini Demon Card Poacher's
Insect Skeleton General Card Insect Collector's
Formless Iron Fist Card Veteran Hunter's
Demon Ancient Worm Card Witch Doctor's
Undead Zombie Prisoner Card Undead Killer's
Fish Gullinbursti Card Fisherman's
Plant Gajomart Card Havoc Bringer's
Dragon Explosion Card Dragon Slayer's
Angel Christmas Cookie Card Fallen Angel's
  • The Iron Fist Card is very scarce as the monster has no normal spawns (however, it can be summoned from Dead Branches or Polymorphs via Hylozoist Card or the dagger Azoth). The card is also available from Old Card Albums.

Garment Elemental Damage Increase Cards

These cards will provide +5 ATK, increase CRIT rate by 15 to a specific race, provides 10% increased damage to a certain Element, and are placed in Garments.

Element Race Card Prefix or Suffix
Earth Brute / Plant Magmaring Card Scorching
Water Fish Roween Card Breeze

Critical Weapon Cards by Race

The following cards will add 10% more damage to your critical attacks and 7 critical rate against a certain race, placed in weapon slots. These cards are useful for characters oriented to critical attacks.

Race Card Prefix or Suffix
Demi Human Assaulter Card Killing
Brute Cruiser Card Poaching
Insect Bloody Murderer Card Man-Eater's
Formless Goblin Steamrider Card of Fatal Flame
Demon Panzer Goblin Card Fatally Evil
Undead Goblin Archer Card Piercing
Fish Rotar Zairo Card of Fatal Pisces
Plant Kobold Archer Card Deadly Plant's
Dragon Dullahan Card Fatal Serpentine
Angel None N/A

Weapons Cards by Race

The following weapon cards increase inflicted physical damage by 20% based on the race of the enemy.

Race Card Prefix
Demi Human Hydra Card Bloody
Brute Goblin Card Clamorous
Insect Caramel Card Insecticide
Formless Pecopeco Egg Card Beholder
Demon Strouf Card Decussate
Undead Brutal Murderer Divine
Fish Flora Card Fisher
Plant Scorpion Card Chemical
Dragon Earth Petite Card Dragoon
Angel None N/A
  • Due to no card being available against the angel race, it is required to use an appropriate card or items against the element; generally, angels are holy. Size cards also work.
  • Aditionally, Abysmal Knight Card (prefix: liberation) adds 25% damage with physical attacks towards boss monsters.

Weapon Cards by Element

These cards add 20% damage to physical attacks against the element it targets. The cards that work against the four basic elements (fire, water, wind, earth) are less powerful than simply changing the element of the weapon (using blacksmith-forged weapons, for example), but can be stacked with elemental converters or a Sage's endows. Players are generally neutral unless their armor changes it.

Element Card Prefix or Suffix
Fire Vadon Card Flammable
Water Drainliar Card Saharic
Wind Mandragora Card Windy
Earth Kaho Card Underneath
Holy Orc Skeleton Card Damned
Shadow Santa Poring Card Hallowed
Poison Anacondaq Card Envenom
Ghost Mao Guai Card of Exorcism
Undead Grote Card Something Something

Weapon Cards by Size

The following weapon cards increase physical damage by 15% based on the enemy's size.

Size Card Prefix
Small Desert Wolf Card Gigantic
Medium Skeleton Worker Card Boned
Large Minorous Card Titan

Weapon Cards by Status Effect

Status Card Prefix
Poison Zenorc Card (4%) Venomer's
Snake Card Untouchable
Stun Skeleton Card (2%) Keen
Savage Babe Card Stun
Silence Metaller Card Silence
Blind Familiar Card Blink
Sleep Plankton Card Drowsy
Freeze Marina Card Ice
Curse Magnolia Card Cursing
Bleeding Breeze Card Bleeding
Chaos Requiem Card Chaos
  • Unless otherwise stated, these cards have a 5% base chance of inflicting their respective status effect.
  • Several cards also add 5 or 10 ATK.

Armor Cards by Status Effect

Status Effect Card Effect Addition
Bleeding Killer Mantis Card -
Skogul Card Autocast on both wearer and attacker when receiving damage
Blind Grizzly Card Chance increases if Bigfoot Card is also equipped
Kraben Card -
Chaos Creamy Fear Card -
Karakasa Card Chance increases if the wearer has 77 or higher base STR
Red Novus Card Autocast on both wearer and attacker when receiving damage
Curse Nightmare Terror Card Chance increases if Nightmare Card is also equipped
Wraith Dead Card -
Frozen Hatii Card Chance increases if Baby Hatii Card is also equipped
Sasquatch Card -
Poison Chimera Card Chance increases if wearer is Assassin class
Giant Spider Card -
Venomous Card Autocast on both wearer and attacker when receiving damage
Silence Brilight Card -
Disguise Card Chance increases if the wearer has 77 or higher base VIT
Sleep Demon Pungus Card -
Skel Prisoner Card Chance increases if Skeleton Card is also equipped
Stone Curse Dark Frame Card -
Pest Card Chance increases if the wearer has 77 or higher base INT
Status_Effects#Stun#Stun Majorous Card -
Rybio Card Chance increases if the wearer has 77 or higher base DEX

Weapon Card Combinations

The best possible card combinations for a certain weapon is the combination most specifically targeted at the monster it is designed for. Since all monsters have a size, element, and race, a weapon combining aspects targeted for each property of the monster will have the most effect. For example, a Double Fisher Double Saharic Mace. Fisher (Flora Card) does 20% more damage to fish, and saharic (Drainliar Card) does 20% more to water element. In all the weapon does 140% x 140%, or 196%, damage to a monster with both water and fish properties. A quad fisher or quad saharic would only do 180% damage. Adding a third card for size would potentially further strengthen the weapon, at the cost of universal use.

Abysmal Knight Card is an exception to this rule because it adds 25% more damage, higher than Hydra Card and its friends. Therefore one of the best card combination for MVP is 4 Abysmal Knight Card. The total is 100% more damage, which means your attacks will do 200% damage.

Such weapons are best aimed at certain monsters that a player intends to hunt. Stronger card combinations result in reduced global use. Also, since lower level weapons have more slots than higher ones, for card combinations it is generally more useful to have more slots (and thus more cards) than the increased ATK of higher level weapons.

"High Upgrade Level" Cards

These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type. Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.

Card Stat Increased Boost at +9/+10 Equipment Prefix Equipment Type
Apocalypse +2 VIT +800 Max HP Prime Armor
Carat +2 INT +150 Max SP Maestro Headgears
Firelock Soldier +2 STR +10% Max HP and Max SP Superior Footgear
Freezer Max HP + 300 Bash damage + 10% Sword-Master's Footgear
Nine Tail +2 AGI +20 Flee De Luxe Garments
Orc Baby +10 Flee
10% Neutral tolerance
Additional +5 Flee
Additional 5% Neutral tolerance
Extra High Level Garments
Sting +2 DEF +5 MDEF Supreme Shield

"Low Upgrade Level" Cards

These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level below 5.

Card Stat Increased Boost less than +5 Equipment Equipment Type
Blue Acidus +40 Max SP Additional +40 Max SP,
+5% SP Recovery
Headgears
Gold Acidus +4% Max SP,
+4% Max HP
Additional +4% Max SP,
+4% Max HP,
+5% SP Recovery
Footgear
Kavach Icarus +10 Flee Additional +10 Flee,
+1 Perfect Dodge
Garment

Elemental Armor Cards

The following cards will endow your armor with a certain element and thus your character. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks. Only the character's property changes; attacks do not gain an element. They all go into Armor.

Note that the elements are all level 1.

Element (level 1) Card Prefix or Suffix
Holy Angeling Holy
Ghost Ghostring Ghost
Poison Argiope Poisoning
Undead Evil Druid Deadly
Fire Pasana of Ifrit
Water Swordfish Aqua
Wind Dokebi of Zephyrus
Earth Sandman of Gnome
Shadow Bathory Evil

Stat Switching Cards

The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. All of these cards go into Armor.

Note that the compared stat only calculates the base points; bonuses from job levels, buffs, or other equipment does not apply.

Card Increased Stat Compared Stat Suffix
Venatu Card LUK AGI of Luck Switching
Egnigem Cenia Card (non-MVP) STR INT of Power Switching
Ancient Mimic Card AGI LUK of Agility Switching
Dame of Sentinel Card DEX VIT of Dexterity Switching
Mistress of Shelter Card INT STR of Intelligence Switching
Obsidian Card VIT DEX of Vital Switching

Food-Dropping Cards

The following accessory cards cause level 3 food items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.

Food Card Required Race of Monster Prefix or Suffix
Tentacle Cheese Gratin (AGI) Anopheles Card Insect of Value
Fried Sweet Potato (LUK) Baroness of Retribution Card Angel Snack
Bomber Steak (STR) Gremlin Card Brute Health
Honey Herbal Tea (INT) Dragon Egg Card Dragon Drink
Fruit Mix (DEX) Grove Card Formless Sweet
Clam Soup (VIT) Armeyer Dinze Card Fish Stamina

Box-Dropping Cards

The following accessory cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.

Box Card Box Effect Required Race of Monster Prefix or Suffix
Box of Drowsiness Sleeper Card Increases MATK by 20 for 60 seconds Fish of Siesta
Box of Resentment Raydric Archer Card Increases ATK by 20 for 60 seconds Demon of the Spooky Night
Box of Gloom Cloud Hermit Card Uses level 1 Improve Concentration Plant Dark Sky
Box of Storms Stem Worm Card Endows the user's weapon with the water property for 3 minutes Brute Monsoon
Box of Sunlight Jing Guai Card Enables hidden enemies to be seen for 30 seconds Angel of Dawn
Box of Thunder Gargoyle Card Increases the user's movement speed for 20 seconds Insect of Serenity
Box of Panting Orc Archer Card Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds Demi Human Desirable
Giggling Box Wraith Card Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds Undead of Last Laugh

Added Stats for Upgrade Cards

The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.

Note that a similar card for DEX is unavailable.

Stat (+1 for each upgrade) Card Base Reduction Prefix or Suffix Equipment Type
STR Seyren Windsor Card -6 STR of Lost Power Headgear
VIT Dimik Card -5 VIT Weakening Armor
INT Despero of Thanatos Card -6 INT Stupidity Shield
LUK Green Maiden Card -6 LUK Cursed Garment
AGI Odium of Thanatos Card -5 AGI of Slowness Footgear

Magic Skill Buff Cards

The following cards work as buffs for various Mage, Wizard, and High Wizard skills. These cards are all for weapons and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 SP will be consumed.

Card Skills Buffed Damage Increase Prefix or Suffix
Death Word Card Napalm Beat,
Soul Strike,
Napalm Vulcan
5% Soul
Hill Wind Card Thunderstorm,
Jupitel Thunder,
Lord of Vermilion
5% Sylph
Laurell Weinder Card Frost Nova,
Storm Gust
3% Undine
Pitman Card Earth Spike,
Heaven's Drive
5% Gnome
Red Ferus Card Fire Pillar,
Meteor Storm
5% Salamander

Magic Resist Cards

The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix of magic resist.

Card Effect Prefix or Suffix Equipment Type
Gibbet Card +5 MDEF of Magical Immunity Headgear
Goat Card +5 MDEF, +2 DEF Spell-Proof Armor
Arclouze Card +3 MDEF, +2 DEF Magic-Proof Shield
Kapha Card +8 MDEF Magically Shielded Garment
Megalith Card +7 MDEF of Mystical Resistance Footgear

Race Drain SP Cards

The following weapon cards give 5 SP when the monster of the specified race dies with a physical attack. The cards also drain 5 SP from you if the weapon is unequipped.

Race Card Prefix or Suffix
Demi Human Phendark Card Soul Gain
Brute Nereid Card of Beast Soul Eater
Insect Gig Card of Insect Soul Eater
Formless Tri Joint Card Power Draining
Demon Diabolic Card of Demon Soul Eater
Undead Zombie Master Card of Undead Soul Eater
Fish Beetle King Card of Marine Soul Eater
Plant Caterpillar Card of Plant Soul Eater
Dragon Driller Card of Dragon Soul Eater
Angel False Angel Card of Angel Soul Eater
Items in Ragnarok Online
Equipment Armor • Headgear • Weapons (Weapon Materials) • Garments • Footgear • Accessories • Equipment Sets • Skill Equipment
Cards Card Reference • Card Sets
Item Mixing Juice Ingredients • Potion Ingredients • Dye Ingredients • Tame Ingredients • Headgear Ingredients (Headgear Quests) • Pet Equipment • Counteragent and Mixture Quest
Quest Items • Healing Items • Autocast