Difference between revisions of "Bard"

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== Overview ==
 
== Overview ==
  
[[Image:Bard.jpg|thumb]]
+
[[Image:Bard.jpeg|thumb]]
  
 
After a life of plucking their bows, many [[Archer]]s feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.
 
After a life of plucking their bows, many [[Archer]]s feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.
 
The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to [[Pang Voice|instill fear]] in the hearts of his enemies and inspire his comrades to victory with songs of [[Song of Lutie|eternal youth]] and [[Impressive Riff|glorious charges]]. Where their female counterparts, the [[Dancer]], are more bent on disruption, Bards specialize in support, which makes them central in all defensive strategies during the [[WoE|War of Emperium]].
 
 
Bards or [[Dancer|Dancers]] require a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of [[Priest]] buffs, and require careful strategy and positioning, but playing as an [[Archer]] should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good damage, one of their main advantages over [[Hunter|Hunters]] is their immense SP pool which allows them to continually use [[Double Strafe]] instead of normal attacks, ensuring consistent damage output and staying power.
 
 
In general, there are 2 types of skills for both [[Dancer|Dancers]] and Bards; solo skills and ensembles, which require a partner of the opposite gender who also learned the skill.
 
 
Bards can use [[Instruments]], [[Daggers]], and [[Bows]], whereas [[Dancer|Dancers]] use [[Whips]] instead of [[Instruments]].
 
 
* When armed with an [[Instrument]]:
 
** Bow skills ([[Double Strafe]], [[Arrow Shower]], [[Arrow Repel]]) cannot be used
 
** [[:Category: Performance Skills|Performance Skills]], as well as [[Amp]] and [[Encore]] are available
 
** Instrument skills ([[Melody Strike]]) can be used
 
 
[[Unbarring Octave]] and [[Pang Voice]] are usable regardless of weapons.
 
  
 
== Job Change Guide ==
 
== Job Change Guide ==
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Once these have been completed, the applicant will be made a bard by the Roaming Bard.
 
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
  
== Tactics ==
 
  
'''Dagger switching / Dagger Amping'''
+
== Dagger Swapping ==
  
A popular technique used among Bards to stop a song. By switching to a dagger while performing a song, the song is immediately interrupted.  While this has the same effect as [[Amp]], switching weapons can be done at any time, whereas [[Amp]] requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a [[Bow]], changing to a [[Dagger]] has the advantage of keeping the Bard's shield equipped. Do note though, that switching to a dagger will unequip any Arrows. This does not occur when switching to a Bow.
+
A necessary technique among Bards is to stop a song by switching to a dagger when performing. When done this way, songs immediately end.  While this has the same effect as [[Amp]], switching weapons can be done at any time, whereas [[Amp]] requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a [[Bow]], changing to a [[Dagger]] has the advantage of keeping a shield equipped. Do note, though, that switching to a dagger will unequip any [[Arrows|arrows]]. This does not occur when switching to a Bow.
  
 
'''Flashing'''  
 
'''Flashing'''  
 +
A tactic used to make full use of the Bard. The Bard casts a song for an instant, then the dagger or bow switches to a damage or status-dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.
  
A tactic used to make full use of the Bard. The Bard casts a song for an instant, then dagger or bow switches to a damage or status dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.
+
Song flashing can be confusing, however, if a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds the effect will only last for one more second instead of an additional 20 seconds (for a total of 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to track without external timers or resources, so sometimes Bards permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by dropping the song and replaying the song for a couple of seconds each time and then replaying it when about 20 seconds or more since the last time the song was played.
 
 
Song flashing is somewhat complicated and can be confusing however. If a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds, the effect will only last for one more second, instead of an additional 20 seconds (to total 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers / resources, so sometimes Bards just permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by feel and play the song for a couple seconds each time, and replay it when it feels about 20 seconds or more since the last time the song was played.
 
 
 
== Equipment ==
 
 
 
=== Eden Group Equipments Quests ===
 
 
 
:''Main article: [[Eden Group Equipments Quests]]''
 
 
 
Eden Group Equipment is free and a great place to start for gear to use. The Bow is a good weapon and generally a good choice for a Bard due to the high ATK. A Bard does require an instrument to play songs, but any regular instrument will work for this.
 
 
 
=== General Equipment Recommendations ===
 
 
 
:''Main article: [[Equipment]]''
 
 
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
 
=== Third Class Compatible Equipment ===
 
 
 
:''Main article: [[Maestro#Equipment|Maestro Equipment]]''
 
 
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
 
 
=== Weapons ===
 
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
 
 
There are 3 types of weapons that bards can use. [[Dagger]]s, [[Bow]]s and [[Instrument]]s. Daggers serve a limited usefulness, a common Knife is usually carried for its use in the dagger-stopping method to cancel songs. Instruments are needed to perform the songs and duets that the bard class can do. Bows are used for killing / leveling purposes.
 
 
 
== Class Data ==
 
Note: The skills listed are the international version, but in-game the Korean names are used.  [http://guide.ragnarok.co.kr/jobbarskill.asp Korean website].
 
  
 
=== Skills ===
 
=== Skills ===
''See [[Archer#Skills|Archer Skills]] for first class skills.''
+
''See [[Archer#Skills|Archer Skills]] for first-class skills.''
 +
Note: There are various names for Bard songs and [[Dancer]] dances. The Wiki Lists the International Version for simplicity's sake.
  
 
====Solo Skills====
 
====Solo Skills====
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|-  
 
|-  
 
| {{Skill List|skill=Amp}}
 
| {{Skill List|skill=Amp}}
|| Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes. Can be used in conjunction with Encore. || 1
+
|| Cancels active [[:Category:Performance Skills|Performance Skills]] the caster is performing. || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
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|-
 
|-
 
| {{Skill List|skill=Impressive Riff}}
 
| {{Skill List|skill=Impressive Riff}}
|| Increases [[Stats#ASPD|ASPD]] of party members in the 31x31 area of effect. || 10
+
|| Increases [[Stats#ASPD|ASPD]] of party members in the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Magic Strings}}
 
| {{Skill List|skill=Magic Strings}}
|| Reduces [[Stats#Cast Time|Cast Time]] and [[Stats#Cast Delay|Cast Delay]] of skills used by party members inside the 31x31 area of effect. || 10
+
|| Reduces [[Stats#Cast Time|Cast Time]] and [[Stats#Cast Delay|Cast Delay]] of skills used by party members inside the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Melody Strike}}
 
| {{Skill List|skill=Melody Strike}}
|| Use an [[Insutrments|instrument-class]] weapon to do ranged damage to a single target. || 5
+
|| Use an [[Instruments|instrument class]] weapon to do ranged damage to a single target. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Music Lessons}}
 
| {{Skill List|skill=Music Lessons}}
|| Increases damage and [[Stats#ASPD|ASPD]] with Instruments. Increases Movement Speed while singing. Also increases maximum [[SP]]. || 10
+
|| Increases mastery damage with Instruments, increases Movement Speed while singing, and increases the effect of certain [[:Category:Performance Skills|Performance Skills]]. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Perfect Tablature}}
 
| {{Skill List|skill=Perfect Tablature}}
|| Raises [[Stats#Flee|Flee]] Rate and [[Stats#Perfect Dodge|Perfect Dodge]] of party members in the 31x31 area of effect. || 10
+
|| Increases [[Stats#Flee|Flee]] Rate and [[Stats#Perfect Dodge|Perfect Dodge]] of party members in the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Song of Lutie}}
 
| {{Skill List|skill=Song of Lutie}}
|| Increases the [[Max HP]] and incoming recovery rate of party members in the area of effect. || 10
+
|| Increases [[Max HP]] and recovers [[HP]] of party members in the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
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| style="color:red;" | ✘
 
| style="color:red;" | ✘
 
|}
 
|}
 
== External Links ==
 
 
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
 
* [http://ro.doddlercon.com/calc/calcx.html General Stat Calculator]
 
  
 
{{Navbox Bard}}
 
{{Navbox Bard}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 23:05, 7 March 2024

Bard
Bard.png
Job Base: Archer
Job Type: 2-2
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +9 +4


Overview

Bard.jpeg

After a life of plucking their bows, many Archers feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.

Job Change Guide

See Bard Job Change Guide for detailed information.

In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:

Once these have been completed, the applicant will be made a bard by the Roaming Bard.


Dagger Swapping

A necessary technique among Bards is to stop a song by switching to a dagger when performing. When done this way, songs immediately end. While this has the same effect as Amp, switching weapons can be done at any time, whereas Amp requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a Bow, changing to a Dagger has the advantage of keeping a shield equipped. Do note, though, that switching to a dagger will unequip any arrows. This does not occur when switching to a Bow.

Flashing A tactic used to make full use of the Bard. The Bard casts a song for an instant, then the dagger or bow switches to a damage or status-dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.

Song flashing can be confusing, however, if a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds the effect will only last for one more second instead of an additional 20 seconds (for a total of 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to track without external timers or resources, so sometimes Bards permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by dropping the song and replaying the song for a couple of seconds each time and then replaying it when about 20 seconds or more since the last time the song was played.

Skills

See Archer Skills for first-class skills. Note: There are various names for Bard songs and Dancer dances. The Wiki Lists the International Version for simplicity's sake.

Solo Skills

Skill Description Levels Type
Amp.png Amp
Cancels active Performance Skills the caster is performing. 1 Active
Encore.png Encore
Recast the last Performance Skill that was cast at half of the SP cost. 1 Active
Impressive Riff.png Impressive Riff
Increases ASPD of party members in the 7x7 area of effect. 10 Active
Magic Strings.png Magic Strings
Reduces Cast Time and Cast Delay of skills used by party members inside the 7x7 area of effect. 10 Active
Melody Strike.png Melody Strike
Use an instrument class weapon to do ranged damage to a single target. 5 Offensive
Music Lessons.png Music Lessons
Increases mastery damage with Instruments, increases Movement Speed while singing, and increases the effect of certain Performance Skills. 10 Passive
Perfect Tablature.png Perfect Tablature
Increases Flee Rate and Perfect Dodge of party members in the 7x7 area of effect. 10 Active
Song of Lutie.png Song of Lutie
Increases Max HP and recovers HP of party members in the 7x7 area of effect. 10 Active
Unbarring Octave.png Unbarring Octave
Freeze monsters and party members within the caster's view by chance. 5 Active
Unchained Serenade.png Unchained Serenade
Deals Neutral property magic damage to all enemies within 9x9 cells around the user. 5 Offensive

Ensemble Skills

Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoustic Rhythm Lv.3)

Skill Description Levels Type
Acoustic Rhythm.png Acoustic Rhythm
Increases resistance against some Elements (Fire, Wind, Water, and Earth) and some Status Effects of party members within the 31x31 area of influence. 5 Active
Battle Theme.png Battle Theme
Party members within this skill's 31x31 area will have increased ATK and DEF for the skill's duration. 5 Active
Classical Pluck.png Classical Pluck
Casts a 9x9 area around the caster that will inflict confusion and disables all skills. 1 Active
Down Tempo.png Down Tempo
Performs an ensemble that will reduce the defense of enemies within 9x9 cells around the user to 0. 1 Active
Harmonic Lick.png Harmonic Lick
Performs an ensemble that grants random buffs to the user and nearby party members within 31x31 cells around the user. 5 Supportive
Lullaby.png Lullaby
Sing a dreamy song to put enemies in a 9x9 area to sleep. 1 Active
Mental Sensing.png Mental Sensing
Increases the EXP earned from monsters killed in the affected 31x31 area. 5 Active
Power Cord.png Power Cord
Cast a 31x31 cell area around the casters that nullifies item costs for most skills. 1 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Pang Voice.png Pang Voice
The Bard screams out at a single target, attempting to inflict Chaos status effect. 1 Active 40 Pang Voice Quest

Soul Link

See Bard and Dancer Spirits.

Skill Description Levels Type
Slow Grace.png Slow Grace
(If level 10 Impressive Riff is learned) Decrease the attack and movement speed of all enemies within the 9x9 area of effect. 10 Active
Lady Luck.png Lady Luck
(If level 10 Magic Strings is learned) Improves CRIT rate and critical damage of party members within the 31x31 area of effect. 10 Active
Focus Ballet.png Focus Ballet
(If level 10 Perfect Tablature is learned) Improves HIT of party members within the 31x31 area of effect. 10 Active
Gypsy's Kiss.png Gypsy's Kiss
(If level 10 Song of Lutie is learned) Increase max SP and reduce the SP cost of party members within the 31x31 area of effect. 10 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 7 15 16 19 32 38 46 50
LUK 6 9 20 41

ASPD

ASPD Potion Usable
645.png Concentration
656.png Awakening
657.png Berserk
Bard & Clown
2nd Class
Skills
Solo Skills Amp • Encore • Impressive Riff (Slow Grace) • Magic Strings (Lady Luck) • Melody Strike • Music Lessons • Pang Voice • Perfect Tablature (Focus Ballet) • Song of Lutie (Gypsy's Kiss) • Unbarring Octave • Unchained Serenade
Ensemble Skills Acoustic Rhythm • Battle Theme • Classical Pluck • Down Tempo • Harmonic Lick • Lullaby • Mental Sensing • Power Cord
Transcendent
Skills
Solo Skills Arrow Vulcan • Marionette Control • Tarot Card of Fate • Skillful Professional Musician • Wand of Hermode • Reverberation • Severe Rainstorm
Ensemble Skills Moonlit Water Mill
Quests Bard Job Change Guide • Bard Skill Quest • Rebirth Walkthrough
Weapons Bow • Instrument
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker