Difference between revisions of "Axes"

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(Created page with "Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith classes. Axes come in many...")
 
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Axes can be used by [[Swordman]], [[Knight]], [[Crusader]], and [[Assassin]], but are generally used by [[Merchant]], [[Alchemist]], [[Blacksmith]] classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high [[Stats#ATK|ATK]], but have lower attack speed than swords or daggers. Many axes are sold by NPCs. All axes are also naturally unbreakable except in upgrade attempts.
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Axes can be used by [[Swordman]], [[Knight]], [[Crusader]], and [[Assassin]], but are generally used by [[Merchant]], [[Alchemist]], [[Blacksmith]] classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high [[Stats#ATK|ATK]] but have lower attack speeds than swords or daggers. Many axes are sold by NPCs. All axes are also naturally unbreakable except in upgrade attempts.
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'''Note:''' Some weapons have been changed to better balance the game due to the [[Random Options]] System. Those weapons are denoted with the carat symbol ( ^ ) and the changes are reflected in the chart below.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
!Size||Damage
 
!Size||Damage
 
|-
 
|-
|[[Small]]||50%
+
|[[Size|Small]]||50%
 
|-
 
|-
|[[Medium]]||75%
+
|[[Size|Medium]]||75%
 
|-
 
|-
|[[Large]]||100%
+
|[[Size|Large]]||100%
 
|}
 
|}
 
Note: S denotes [[Forging|forged]] by the [[Blacksmith]] ability [[Smith Axe]]. These versions have 0 slots but can have elemental or strong modifiers.
 
Note: S denotes [[Forging|forged]] by the [[Blacksmith]] ability [[Smith Axe]]. These versions have 0 slots but can have elemental or strong modifiers.
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|Orcish Axe ||0, 4 ||3 ||75 ||150 ||N/A
 
|Orcish Axe ||0, 4 ||3 ||75 ||150 ||N/A
 
|-
 
|-
|{{Item |id=1307 Windhawk}} ||0 ||2 ||115 ||150 ||[[ASPD]] +5%
+
|{{Item |id=1307 Windhawk}} ||0 ||2 ||115 ||150 ||[[Stats#ASPD|ASPD]] +5%
 
|-
 
|-
|{{Item |id=1311 Vecer Axe}} ||0 ||3 ||130 ||150 ||[[ATK]] +20 if user's base [[LUK]] is 91 or higher, [[Critical|Crit]] +5 if user's base [[DEX]] is 91 or higher,  +15% [[Mammonite]] damage if user's base [[LUK]] and [[DEX]] are 91 or higher
+
|{{Item |id=1311 Vecer Axe}} ||0 ||3 ||130 ||150 ||[[Stats#ATK|ATK]] +20 if user's base [[Stats#LUK|LUK]] is 91 or higher, [[Stats#Critical|Crit]] +5 if user's base [[Stats#DEX|DEX]] is 91 or higher,  +15% [[Mammonite]] damage if user's base [[Stats#LUK|LUK]] and [[Stats#DEX|DEX]] are 91 or higher
 
|-
 
|-
|{{Item |id=1305 Cleaver}} ||0 ||4 ||140 ||120 ||+5% dealt vs. [[Demi_Human|Demi-Human]], 30% chance to find {{item |id=517 Meat}} when killing [[Brute]]
+
|{{Item |id=1305 Cleaver}} ||0 ||4 ||140 ||120 ||+5% dealt vs. [[Demi-Human]], 30% chance to find {{item |id=517 Meat}} when killing [[Brute]]
 
|-
 
|-
|{{Item |id=1306 War Axe}} ||1 ||3 ||140 ||420 ||[[DEX]] +2, [[LUK]] +2
+
|{{Item |id=1306 War Axe}} ||1 ||3 ||140 ||420 ||[[Stats#DEX|DEX]] +2, [[Stats#LUK|LUK]] +2
 
|}
 
|}
  
 
== List, Two-Handed ==
 
== List, Two-Handed ==
Since these axes are two-handed, a shield cannot be worn at the same time. Only [[Swordman]] and [[Merchant]] based classes can weild these, but they are used primarily by the [[Blacksmith]] and [[Mastersmith]] class.
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Since these axes are two-handed, a shield cannot be worn simultaneously. Only [[Swordman]] and [[Merchant]] classes can wield these, but they are used primarily by the [[Blacksmith]] and [[Mastersmith]] class.
 
{| class="wikitable"
 
{| class="wikitable"
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
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|Hammer ||Smith, 2, 3 ||2 ||120 ||200 ||N/A
 
|Hammer ||Smith, 2, 3 ||2 ||120 ||200 ||N/A
 
|-
 
|-
|{{Item |id=1365 Sabbath}} ||0 ||4 ||120 ||230 ||[[Critical|CRIT]] +50 vs. [[Undead]], [[Coma]] by chance vs. [[Demon]]
+
|{{Item |id=1365 Sabbath}} ||0 ||4 ||120 ||230 ||[[Stats#Critical|CRIT]] +50 vs. [[Undead]], [[Status Effects#Coma|Coma]] by chance vs. [[Undead]]
 
|-
 
|-
|{{Item |id=1367 Slaughter}} ||0 ||4 ||120 ||250 ||Pierce [[Brute]] DEF, [[Coma]] by chance vs. [[Brute]]
+
|{{Item |id=1367 Slaughter}} ||0 ||4 ||120 ||250 ||Pierce [[Brute]] DEF, [[Status Effects#Coma|Coma]] by chance vs. [[Brute]]
 
|-
 
|-
 
|Buster ||Smith, 1, 2 ||3 ||155 ||220 ||N/A
 
|Buster ||Smith, 1, 2 ||3 ||155 ||220 ||N/A
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|{{Item |id=1368 Tomahawk}} ||0 ||4 ||165 ||250 ||Enables LvL 1 [[Tomahawk Throwing]]
 
|{{Item |id=1368 Tomahawk}} ||0 ||4 ||165 ||250 ||Enables LvL 1 [[Tomahawk Throwing]]
 
|-
 
|-
|{{Item |id=1363 Bloody Axe}} ||0 ||4 ||170 ||400 ||[[STR]] +10, Increases movement speed
+
|{{Item |id=1363 Bloody Axe}} ||0 ||4 ||170 ||400 ||[[Stats#STR|STR]] +10, Increases [[Movement speed]]
 
|-
 
|-
|{{Item |id=1376 Heart Breaker}} ||1 ||4 ||175 ||200 ||[[Critical|CRIT]] +20 and increased by upgrade level, [[ASPD]] +5%, LvL 3 [[Hammer Fall]] by chance when equipped by [[Mastersmith]] or [[Biochemist]]
+
|{{Item |id=1376 Heart Breaker}} ||1 ||4 ||175 ||200 ||[[Stats#Critical|CRIT]] +20 and increased by upgrade level, [[Stats#ASPD|ASPD]] +5%, LvL 3 [[Hammer Fall]] by chance when equipped by [[Mastersmith]] or [[Biochemist]]
 
|-
 
|-
 
|{{Item |id=1366 Light Epsilon}} ||0 ||4 ||180 ||230 ||+3% dealt vs. [[Demon]], Enables LvL 3 [[Heal]]
 
|{{Item |id=1366 Light Epsilon}} ||0 ||4 ||180 ||230 ||+3% dealt vs. [[Demon]], Enables LvL 3 [[Heal]]
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|Two-Handed Axe ||Smith, 1, 2 ||3 ||185 ||250 ||N/A
 
|Two-Handed Axe ||Smith, 1, 2 ||3 ||185 ||250 ||N/A
 
|-
 
|-
|{{Item |id= Great Axe}} ||0 ||4 ||187 ||180 ||[[Stun]] by chance, [[Mammonite]] pushes the target by 5 cells
+
|{{Item |id= Great Axe}} ||0 ||4 ||187 ||180 ||[[Status Effects#Stun|Stun]] by chance, [[Mammonite]] pushes the target by 5 cells
 
|-
 
|-
|{{Item |id=1375 Berdysz}} ||2 ||3 ||200 ||250 ||Resist +13% vs. [[Medium]], Resist +15% vs. [[Large]]
+
|{{Item |id=1375 Berdysz}} ||2 ||3 ||200 ||250 ||Resist +13% vs. [[Medium]], Resist +15% vs. [[Size|Large]]
 
|-
 
|-
|{{Item |id=1369 Guillotine}} ||0 ||4 ||215 ||300 ||[[Coma]] by chance vs. [[Demi Human|Demi-Human]], [[SP]] +2 each attack vs. [[Demi Human|Demi-Human]], [[SP]] +20 with each [[Demi Human|Demi-Human]] killed
+
|{{Item |id=1369 Guillotine}} ||0 ||4 ||215 ||300 ||[[Status Effects#Coma|Coma]] by chance vs. [[Demi-Human]], [[SP]] +2 each attack vs. [[Demi-Human]], [[SP]] +20 with each [[Demi-Human]] killed
 
|-
 
|-
|{{Item |id=1384 Veteran Axe}} ||2 ||3 ||250 ||300 ||LvL 3 [[Magnum Break]] by chance when casting [[Hammer Fall]], [[ATK]] +10 for every maxed forging skill
+
|{{Item |id=1384 Veteran Axe}} ||2 ||3 ||250 ||300 ||LvL 3 [[Magnum Break]] by chance when casting [[Hammer Fall]], [[Stats#ATK|ATK]] +10 for every maxed forging skill
 
|-
 
|-
|{{Item |id=1364 Giant Axe}} ||1 ||3 ||330 ||400 ||+15% [[High Speed Cart Ram]] damage, [[ATK]] +10 and [[ASPD]] +3% if user's base [[STR]] is 96 or higher
+
|{{Item |id=1364 Giant Axe}} ||1 ||3 ||330 ||400 ||+15% [[Cart Termination]] damage, [[Stats#ATK|ATK]] +10 and [[Stats#ASPD|ASPD]] +3% if user's base [[Stats#STR|STR]] is 96 or higher
 
|-
 
|-
|{{Item |id=1377 Hurricane Fury}} ||1 ||4 ||332 ||350 ||Resist +10% vs. [[Medium]] and increased by upgrade level, [[ASPD]] +2% for each upgrade, LvL ? [[Pulse Strike]] by chance
+
|{{Item |id=1377 Hurricane Fury}} ||1 ||4 ||332 ||350 ||Resist +10% vs. [[Size|Medium]] and increased by upgrade level, [[Stats#ASPD|ASPD]] +2% for each upgrade, LvL ? [[Pulse Strike]] by chance
 
|}
 
|}
  
 
{{Navbox Weapon}}
 
{{Navbox Weapon}}
{{Navbox Merchant|state=collapsed}}
 
{{Navbox Alchemist|state=collapsed}}
 
{{Navbox Blacksmith|state=collapsed}}
 

Latest revision as of 14:21, 24 February 2024

Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK but have lower attack speeds than swords or daggers. Many axes are sold by NPCs. All axes are also naturally unbreakable except in upgrade attempts.

Note: Some weapons have been changed to better balance the game due to the Random Options System. Those weapons are denoted with the carat symbol ( ^ ) and the changes are reflected in the chart below.

Size Damage
Small 50%
Medium 75%
Large 100%

Note: S denotes forged by the Blacksmith ability Smith Axe. These versions have 0 slots but can have elemental or strong modifiers.

List, One-Handed

Name Possible Slots Level Attack Weight Additonal Notes
Axe Smith, 3, 4 1 38 80 N/A
Orcish Axe 0, 4 3 75 150 N/A
Windhawk 0 2 115 150 ASPD +5%
Vecer Axe 0 3 130 150 ATK +20 if user's base LUK is 91 or higher, Crit +5 if user's base DEX is 91 or higher, +15% Mammonite damage if user's base LUK and DEX are 91 or higher
Cleaver 0 4 140 120 +5% dealt vs. Demi-Human, 30% chance to find Meat when killing Brute
War Axe 1 3 140 420 DEX +2, LUK +2

List, Two-Handed

Since these axes are two-handed, a shield cannot be worn simultaneously. Only Swordman and Merchant classes can wield these, but they are used primarily by the Blacksmith and Mastersmith class.

Name Possible Slots Level Attack Weight Additonal Notes
Hammer Smith, 2, 3 2 120 200 N/A
Sabbath 0 4 120 230 CRIT +50 vs. Undead, Coma by chance vs. Undead
Slaughter 0 4 120 250 Pierce Brute DEF, Coma by chance vs. Brute
Buster Smith, 1, 2 3 155 220 N/A
Tomahawk 0 4 165 250 Enables LvL 1 Tomahawk Throwing
Bloody Axe 0 4 170 400 STR +10, Increases Movement speed
Heart Breaker 1 4 175 200 CRIT +20 and increased by upgrade level, ASPD +5%, LvL 3 Hammer Fall by chance when equipped by Mastersmith or Biochemist
Light Epsilon 0 4 180 230 +3% dealt vs. Demon, Enables LvL 3 Heal
Two-Handed Axe Smith, 1, 2 3 185 250 N/A
Axe 0 4 187 180 Stun by chance, Mammonite pushes the target by 5 cells
Berdysz 2 3 200 250 Resist +13% vs. Medium, Resist +15% vs. Large
Guillotine 0 4 215 300 Coma by chance vs. Demi-Human, SP +2 each attack vs. Demi-Human, SP +20 with each Demi-Human killed
Veteran Axe 2 3 250 300 LvL 3 Magnum Break by chance when casting Hammer Fall, ATK +10 for every maxed forging skill
Giant Axe 1 3 330 400 +15% Cart Termination damage, ATK +10 and ASPD +3% if user's base STR is 96 or higher
Hurricane Fury 1 4 332 350 Resist +10% vs. Medium and increased by upgrade level, ASPD +2% for each upgrade, LvL ? Pulse Strike by chance
Weapons in Ragnarok Online
Weaponry Axes • Books • Bows • Daggers • Guns • Huuma Shuriken • Instruments • Katars • Knuckles • Maces • One Handed Swords • Rods • Spears • Two-Handed Swords • Whips
Ammunition Arrows • Bullets • Kunai • Shurikens