Crimson Weapons
For those of you familiar with renewal, Crimson Weapons are weapons that get stronger the more you refine them. They've been adjusted here as our refines stop at +10 so their cap is softer, but the idea is very similar. Unlike in renewal, where they come with slots on them, they will be entirely unslotted and instead the refines will also dictate your damage bonus to all enemies making them great general options. Remember, since they are generalist options they will not be as strong as best in slot weapons, especially those best in slot weapons that have near perfect rolls. But a BiS weapon that has the "right" rolls (read: 2nd/3rd options are right rolls but maybe lower to mid values for their range) then these weapons will all be pretty close (about 15-25% less damage overall).
Crimson Weapons also do not roll the normal table of random options that most weapons do and have their own table. In this table you'll see they have the ability to roll a random element, they can be indestructible, they have defensive options, and more. We ultimately decided to include some normal types of options like Attack Speed and Hit, but these are also different from the normal values you'd see in the table. For more information on that look below.
You can get these from monsters in Old Glast Heim or craft them at Aiko inside the location near the bottom right of Old Glast Heim .
Crimson Weapon Random Options
As mentioned before Crimson Weapons have their own random options table that is different from the normal table. This is mostly utility/defensive based, but we did throw in a few standard ones so players have something to fall back on. Note that there is no % damage options and no raw attack, stats, or magic attack options, and that's intended. These are balanced around their base damage at +10 with the bonuses you get from refining them. Without any % damage options at all they are already close to best in slot! This means you should feel good regardless of what you have, but there are utility based options for those looking to get more out of the weapons or make something unique.
Similarly to the crafted weapons from Niflheim Dungeon or Nightmare Clock Tower, these weapons can also have their options rerolled. This costs 100 Coagulated Spell per reroll.
1st Option | 2nd Option |
---|---|
Weapon Element: Water | Small Size Resist +1~10% |
Weapon Element: Earth | Medium Size Resist +1~10% |
Weapon Element: Fire | Large Size Resist +1~10% |
Weapon Element: Wind | Boss Monster Resist +1~5% |
Weapon Element: Holy | Attack Speed +1~5% |
Weapon Element: Shadow | SP Consumption -1~10% |
Max HP +150~350 | Flee +1~10 |
Max SP +20~50 | Hit +10~30 |
Defense +1~2 | Indestructible Weapon |
Magic Defense+1~3 |
Crimson Weapon Refines and Boxes
Crimson Weapons also have one more special mechanic compared to normal weapons, they come with refines! When you first craft a Crimson Weapon it will come with a random refine from 1 to 10. Obviously higher refines and getting +9 or +10 will be considerably more rare, but it is not mythically rare either! It's intended that we'll see these be a rare, but realistic to obtain sometimes giving some excitement to drops/crafting. Once the weapon exists however, you cannot "reroll" refines like you do their options.
Speaking of drops, Crimson Weapon Boxes are a container item like Old Purple Box that contains a random Crimson Weapon. So in addition to the normal crafting for solo players, people who choose to party at Old Glast Heim will get random Crimson Weapons while they party at the maps. These weapons you get from the random containers will also roll random refines. So it will be significantly easier to get lucky with a high refine randomly from parties, than it will solo.
However, the crafting costs and expectations of solo players relatively speaking are reasonable and much lower, but you'll still have to stock up on your HD Oridecon to refine if you don't get lucky initially (which is more likely than not).
Crimson Weapon List
Below the list of currently available Crimson Weapons, as well as the crafting requirements can be seen. Each item requires 5,000,000 zeny in addition to the crafting requirements.
Crimson Dagger |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Dagger ATK: 60 Weight: 55 Weapon Level: 3 Level Requirement: 50 Jobs: Swordsman, Mage, Archer, Merchant, and Thief Classes |
1000 x Coagulated Spells 5 x Scalpel [3] 5 x Tooth Blade [1] 5 x Kitchen Knife |
Crimson Bow |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Bow ATK: 60 Weight: 150 Weapon Level: 3 Level Requirement: 50 Jobs: Archer and Rogue Classes |
1000 x Coagulated Spells 5 x Hunter Bow [1] 5 x Orc Archer Bow 5 x Nepenthes Bow [1] |
Crimson Katar |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Katar ATK: 70 Weight: 150 Weapon Level: 3 Level Requirement: 50 Jobs: Assassin Classes |
1000 x Coagulated Spells 5 x Jamadhar [1] 5 x Unholy Touch 5 x Drill Katar [1] |
Crimson Bible |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 7% Physical Damage to all enemies Class: Book ATK: 70 Weight: 55 Weapon Level: 3 Level Requirement: 50 Jobs: Star Gladiator |
1000 x Coagulated Spells 5 x Girl's Diary [1] 5 x Principles of Magic [2] 1 x Legacy of Dragon |
Crimson Huuma Shuriken |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Huuma Shuriken ATK: 70 Weight: 100 Weapon Level: 3 Level Requirement: 50 Jobs: Ninja |
1000 x Coagulated Spells 5 x Huuma Wing Shuriken 5 x Huuma Calm Mind [2] |
Crimson Mace |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Mace ATK: 70 Weight: 80 Weapon Level: 3 Level Requirement: 50 Jobs: Novice, Merchant, Swordsman, and Acolyte Classes |
1000 x Coagulated Spells 5 x Stunner [2] 5 x Sword Mace [1] 5 x Morning Star [2] |
Crimson Knuckle |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies +Imperial Glove: ASPD +3% Increase the damage of Triple Attack, Chain Combo, Combo Finish and Chain Crush Combo by 10% Class: Knuckle ATK: 70 Weight: 55 Weapon Level: 3 Level Requirement: 50 Jobs: Monk Classes |
1000 x Coagulated Spells 5 x Finger [2] 5 x Horn of Hillslion [3] 5 x Claw [2] |
Crimson Revolver |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Revolver ATK: 70 Weight: 180 Weapon Level: 3 Level Requirement: 50 Jobs: Gunslinger |
1000 x Coagulated Spells 5 x Garrison [2] 5 x Wasteland's Outlaw [2] 5 x Gold Lux |
Crimson Shotgun |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Shotgun ATK: 150 Weight: 180 Weapon Level: 3 Level Requirement: 50 Jobs: Gunslinger |
1000 x Coagulated Spells 5 x Gatekeeper 5 x Thunder P [2] 5 x Gate Keeper-DD |
Crimson Launcher |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 5% Physical Damage to all enemies Class: Grenade Launcher ATK: 180 Weight: 180 Weapon Level: 3 Level Requirement: 50 Jobs: Gunslinger |
1000 x Coagulated Spells 10 x Destroyer [1] |
Crimson Rifle |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Rifle ATK: 70 Weight: 150 Weapon Level: 3 Level Requirement: 50 Jobs: Gunslinger |
1000 x Coagulated Spells 5 x Jungle Carbine [1] 5 x Cyclone [2] 5 x Lever Action Rifle [2] |
Crimson Gatling Gun |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 5% Physical Damage to all enemies Class: Gatling Gun ATK: 40 Weight: 250 Weapon Level: 3 Level Requirement: 50 Jobs: Gunslinger |
1000 x Coagulated Spells 5 x Butcher [2] 5 x Drifter [1] |
Crimson Wire |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Whip ATK: 80 Weight: 80 Weapon Level: 3 Level Requirement: 50 Jobs: Dancer Classes |
1000 x Coagulated Spells 5 x Skipping Rope 5 x Stem of Nepenthes [2] 5 x Lariat Whip |
Crimson Violin |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: Musical Instrument ATK: 80 Weight: 150 Weapon Level: 3 Level Requirement: 50 Jobs: Bard Classes |
1000 x Coagulated Spells 5 x Harp of Nepenthes [2] 5 x Lute [3] 5 x Loner's Guitar |
Crimson Staff |
MATK +15% INT +4 DEX +4 For each refine: Deal 1% Magic Damage to all enemies Pierce 2% MDEF of all enemies Class: One-Handed Staff ATK: 80 Weight: 50 Weapon Level: 3 Level Requirement: 50 Jobs: Mage Classes, Soul Linker, and Priest |
1000 x Coagulated Spells 5 x Mental Stick [1] 5 x Mighty Staff 5 x Release of Wish |
Crimson Saber |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: One-Handed Sword ATK: 70 Weight: 100 Weapon Level: 3 Level Requirement: 50 Jobs: Swordsman, Merchant, Thief, and Super Novice Classes |
1000 x Coagulated Spells 5 x Platinum Shotel [1] 5 x Saber [3] 5 x Flamberge [2] |
Crimson Two-Handed Sword |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 7% Physical Damage to all enemies Class: Two-Handed Sword ATK: 90 Weight: 100 Weapon Level: 3 Level Requirement: 50 Jobs: Swordsman Classes |
1000 x Coagulated Spells 5 x Claymore [2] 5 x Katzbalger 5 x Broad Sword [2] |
Crimson Spear |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 6% Physical Damage to all enemies Class: One-Handed Spear ATK: 70 Weight: 100 Weapon Level: 3 Level Requirement: 50 Jobs: Swordsman Classes |
1000 x Coagulated Spells 5 x Battle Hook [1] 5 x Trident [3] 5 x Battle Fork [4] |
Crimson Axe |
Gains bonus ATK based on the weapon's refine rate squared For each refine: Gain 5% Physical Damage to all enemies Gain 1% Long Range Physical Damage For every two refines: Pierce 1% DEF of all enemies Class: One-Handed Axe ATK: 70 Weight: 100 Weapon Level: 3 Level Requirement: 50 Jobs: Merchant Classes and Super Novice |
1000 x Coagulated Spells 5 x Berdysz [2] 5 x Two-Handed Axe [2] 5 x Buster [2] |