Taekwon
|
|
Job Base: |
Novice
|
Job Type: |
Extended
|
Changes At: |
Payon
|
Number of Skills: |
17
|
Total Skill Points: |
88
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+6 |
+6 |
+0 |
+0 |
+6 |
+0
|
Overview
TaeKwon Kids are practitioners of the art of Taekwon-Do. They forego the use of weapons and instead specialize in various kicks. Their equipment is limited to equips that all jobs except novices use. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them). Taekwons, Star Gladiator, and Soul Linker share a unique level-up angel that provides level 10 Blessing and Increase AGI for 10 minutes with each base level.
Jobchange Guide
See TaeKwon Kid Job Change Guide for information.
Skills
See TaeKwon Master Skills or Soul Linker Skills for second class skills.
Stances
Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such.
Skill |
Description |
Levels |
Type
|
|
15% chance to activate on hitting a target. |
1
|
Supportive
|
|
15% chance to activate on hitting a target. |
1
|
Supportive
|
|
15% chance to activate on hitting a target. |
1
|
Supportive
|
|
20% chance to activate on hitting a target. |
1
|
Supportive
|
|
20% chance to dodge ranged magic and AoE attacks. If in Spurt status, also 20% chance to dodge melee attacks. Enables to use Flying kick as a counter. Usable by Soul linkers. |
1
|
Supportive
|
Kicks
Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Tumbling does not have to be toggled to use Flying Kick.
Skill |
Description |
Levels |
Type
|
|
5*5 AoE kick, up to 300% damage. |
7
|
Offensive
|
|
Stuns target, up to 300% damage. |
7
|
Offensive
|
|
Up to 400% damage to the target, pushes back and stuns enemies surrounding it. |
7
|
Offensive
|
|
Up to 400% damage, never misses. |
7
|
Offensive
|
|
Up to 100% base damage, increases if activated after Break Fall or while Running. Instantly moves the user to target. Dispels Soul Linker spirit on target. |
7
|
Offensive
|
Skills
Skill |
Description |
Levels |
Type
|
|
Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 Strength |
10
|
Active
|
|
Recover HP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. |
10
|
Passive
|
|
Recover SP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. Passively adds a high chance of Earth Spike Scrolls not being destroyed when used. |
10
|
Passive
|
|
Adds up to 10% to your attack power per person in your party and on the same map as you. |
5
|
Passive
|
|
Jump over cells, including impassable ones. |
5
|
Supportive
|
|
Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by Soul linkers or Taekwon masters. |
1
|
Active
|
|
Change the element of your weapon to anything but poison and neutral for a duration. |
7
|
Active
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6
|
STR
|
1 |
2 |
3 |
4 |
5 |
6
|
AGI
|
20 |
21 |
22 |
23 |
24 |
25
|
VIT
|
|
|
|
|
|
|
INT
|
|
|
|
|
|
|
DEX
|
10 |
11 |
12 |
13 |
14 |
15
|
LUK
|
|
|
|
|
|
|
Happiness
Happiness is a special status achievable by Taekwon-class characters sitting beside each other and using the /doridori emote. It has no intrinsic bonuses, but entering it can wipe a Star Gladiator's Solar, Lunar, and Stellar designations. Also, the skill Enjoyable Rest gives a high chance of Earth Spike scrolls not being consumed when used.
External Links