Crimson Weapons

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For those of you familiar with renewal, Crimson Weapons are weapons that get stronger the more you refine them. They've been adjusted here as our refines stop at +10 so their cap is softer, but the idea is very similar. Unlike in renewal, where they come with slots on them, they will be entirely unslotted and instead the refines will also dictate your damage bonus to all enemies making them great general options. Remember, since they are generalist options they will not be as strong as best in slot weapons, especially those best in slot weapons that have near perfect rolls. But a BiS weapon that has the "right" rolls (read: 2nd/3rd options are right rolls but maybe lower to mid values for their range) then these weapons will all be pretty close (about 15-25% less damage overall).

Crimson Weapons also do not roll the normal table of random options that most weapons do and have their own table. In this table you'll see they have the ability to roll a random element, they can be indestructible, they have defensive options, and more. We ultimately decided to include some normal types of options like Attack Speed and Hit, but these are also different from the normal values you'd see in the table. For more information on that look below.

You can get these from monsters in Old Glast Heim or craft them at Aiko inside the location near the bottom right of Old Glast Heim ogh_in28840.

Blacksmithaiko.png

Crimson Weapon Random Options

As mentioned before Crimson Weapons have their own random options table that is different from the normal table. This is mostly utility/defensive based, but we did throw in a few standard ones so players have something to fall back on. Note that there is no % damage options and no raw attack, stats, or magic attack options, and that's intended. These are balanced around their base damage at +10 with the bonuses you get from refining them. Without any % damage options at all they are already close to best in slot! This means you should feel good regardless of what you have, but there are utility based options for those looking to get more out of the weapons or make something unique.

Similarly to the crafted weapons from Niflheim Dungeon or Nightmare Clock Tower, these weapons can also have their options rerolled. This costs 100 Coagulated Spell per reroll.

1st Option 2nd Option
Weapon Element: Water Small Size Resist +1~10%
Weapon Element: Earth Medium Size Resist +1~10%
Weapon Element: Fire Large Size Resist +1~10%
Weapon Element: Wind Boss Monster Resist +1~5%
Weapon Element: Holy Attack Speed +1~5%
Weapon Element: Shadow SP Consumption -1~10%
Max HP +150~350 Flee +1~10
Max SP +20~50 Hit +10~30
Defense +1~2 Indestructible Weapon
Magic Defense+1~3

Crimson Weapon Refines and Boxes

Crimson Weapons also have one more special mechanic compared to normal weapons, they come with refines! When you first craft a Crimson Weapon it will come with a random refine from 1 to 10. Obviously higher refines and getting +9 or +10 will be considerably more rare, but it is not mythically rare either! It's intended that we'll see these be a rare, but realistic to obtain sometimes giving some excitement to drops/crafting. Once the weapon exists however, you cannot "reroll" refines like you do their options.

Speaking of drops, Crimson Weapon Boxes are a container item like Old Purple Box that contains a random Crimson Weapon. So in addition to the normal crafting for solo players, people who choose to party at Old Glast Heim will get random Crimson Weapons while they party at the maps. These weapons you get from the random containers will also roll random refines. So it will be significantly easier to get lucky with a high refine randomly from parties, than it will solo.

crimsondrop.gif

However, the crafting costs and expectations of solo players relatively speaking are reasonable and much lower, but you'll still have to stock up on your HD Oridecon to refine if you don't get lucky initially (which is more likely than not).

Crimson Weapon List

Below the list of currently available Crimson Weapons, as well as the crafting requirements can be seen. Each item requires 5,000,000 zeny in addition to the crafting requirements.

Crimson Dagger
CrimsonDagger.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Dagger
ATK: 60
Weight: 55
Weapon Level: 3
Level Requirement: 50
Jobs: Swordsman, Mage, Archer, Merchant, and Thief Classes
1000 x Coagulated Spells
5 x Scalpel [3]
5 x Tooth Blade [1]
5 x Kitchen Knife
Crimson Bow
CrimsonBow.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Bow
ATK: 60
Weight: 150
Weapon Level: 3
Level Requirement: 50
Jobs: Archer and Rogue Classes
1000 x Coagulated Spells
5 x Hunter Bow [1]
5 x Orc Archer Bow
5 x Nepenthes Bow [1]
Crimson Katar
CrimsonKatar.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Katar
ATK: 70
Weight: 150
Weapon Level: 3
Level Requirement: 50
Jobs: Assassin Classes
1000 x Coagulated Spells
5 x Jamadhar [1]
5 x Unholy Touch
5 x Drill Katar [1]
Crimson Bible
CrimsonBible.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 7% Physical Damage to all enemies
Class: Book
ATK: 70
Weight: 55
Weapon Level: 3
Level Requirement: 50
Jobs: Star Gladiator
1000 x Coagulated Spells
5 x Girl's Diary [1]
5 x Principles of Magic [2]
1 x Legacy of Dragon
Crimson Huuma Shuriken
CrimsonHuuma.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Huuma Shuriken
ATK: 70
Weight: 100
Weapon Level: 3
Level Requirement: 50
Jobs: Ninja
1000 x Coagulated Spells
5 x Huuma Wing Shuriken
5 x Huuma Calm Mind [2]
Crimson Mace
CrimsonMace.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Mace
ATK: 70
Weight: 80
Weapon Level: 3
Level Requirement: 50
Jobs: Novice, Merchant, Swordsman, and Acolyte Classes
1000 x Coagulated Spells
5 x Stunner [2]
5 x Sword Mace [1]
5 x Morning Star [2]
Crimson Knuckle
CrimsonKnuckle.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
+Imperial Glove:
ASPD +3%
Increase the damage of Triple Attack, Chain Combo, Combo Finish and Chain Crush Combo by 10%
Class: Knuckle
ATK: 70
Weight: 55
Weapon Level: 3
Level Requirement: 50
Jobs: Monk Classes
1000 x Coagulated Spells
5 x Finger [2]
5 x Horn of Hillslion [3]
5 x Claw [2]
Crimson Revolver
CrimsonRevolver.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Revolver
ATK: 70
Weight: 180
Weapon Level: 3
Level Requirement: 50
Jobs: Gunslinger
1000 x Coagulated Spells
5 x Garrison [2]
5 x Wasteland's Outlaw [2]
5 x Gold Lux
Crimson Shotgun
CrimsonShotgun.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Shotgun
ATK: 150
Weight: 180
Weapon Level: 3
Level Requirement: 50
Jobs: Gunslinger
1000 x Coagulated Spells
5 x Gatekeeper
5 x Thunder P [2]
5 x Gate Keeper-DD
Crimson Launcher
CrimsonLauncher.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 5% Physical Damage to all enemies
Class: Grenade Launcher
ATK: 180
Weight: 180
Weapon Level: 3
Level Requirement: 50
Jobs: Gunslinger
1000 x Coagulated Spells
10 x Destroyer [1]
Crimson Rifle
CrimsonRifle.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Rifle
ATK: 70
Weight: 150
Weapon Level: 3
Level Requirement: 50
Jobs: Gunslinger
1000 x Coagulated Spells
5 x Jungle Carbine [1]
5 x Cyclone [2]
5 x Lever Action Rifle [2]
Crimson Gatling Gun
CrimsonGatling.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 5% Physical Damage to all enemies
Class: Gatling Gun
ATK: 40
Weight: 250
Weapon Level: 3
Level Requirement: 50
Jobs: Gunslinger
1000 x Coagulated Spells
5 x Butcher [2]
5 x Drifter [1]
Crimson Wire
CrimsonWire.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Whip
ATK: 80
Weight: 80
Weapon Level: 3
Level Requirement: 50
Jobs: Dancer Classes
1000 x Coagulated Spells
5 x Skipping Rope
5 x Stem of Nepenthes [2]
5 x Lariat Whip
Crimson Violin
CrimsonViolin.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: Musical Instrument
ATK: 80
Weight: 150
Weapon Level: 3
Level Requirement: 50
Jobs: Bard Classes
1000 x Coagulated Spells
5 x Harp of Nepenthes [2]
5 x Lute [3]
5 x Loner's Guitar
Crimson Staff
CrimsonStaff.png
MATK +15%
INT +4
DEX +4
For each refine:
Deal 1% Magic Damage to all enemies
Pierce 2% MDEF of all enemies
Class: One-Handed Staff
ATK: 80
Weight: 50
Weapon Level: 3
Level Requirement: 50
Jobs: Mage Classes, Soul Linker, and Priest
1000 x Coagulated Spells
5 x Mental Stick [1]
5 x Mighty Staff
5 x Release of Wish
Crimson Saber
CrimsonSaber.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: One-Handed Sword
ATK: 70
Weight: 100
Weapon Level: 3
Level Requirement: 50
Jobs: Swordsman, Merchant, Thief, and Super Novice Classes
1000 x Coagulated Spells
5 x Platinum Shotel [1]
5 x Saber [3]
5 x Flamberge [2]
Crimson Two-Handed Sword
CrimsonTwoHandedSword.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 7% Physical Damage to all enemies
Class: Two-Handed Sword
ATK: 90
Weight: 100
Weapon Level: 3
Level Requirement: 50
Jobs: Swordsman Classes
1000 x Coagulated Spells
5 x Claymore [2]
5 x Katzbalger
5 x Broad Sword [2]
Crimson Spear
CrimsonSpear.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 6% Physical Damage to all enemies
Class: One-Handed Spear
ATK: 70
Weight: 100
Weapon Level: 3
Level Requirement: 50
Jobs: Swordsman Classes
1000 x Coagulated Spells
5 x Battle Hook [1]
5 x Trident [3]
5 x Battle Fork [4]
Crimson Axe
CrimsonAxe.png
Gains bonus ATK based on the weapon's refine rate squared
For each refine:
Gain 5% Physical Damage to all enemies
Gain 1% Long Range Physical Damage
For every two refines:
Pierce 1% DEF of all enemies
Class: One-Handed Axe
ATK: 70
Weight: 100
Weapon Level: 3
Level Requirement: 50
Jobs: Merchant Classes and Super Novice
1000 x Coagulated Spells
5 x Berdysz [2]
5 x Two-Handed Axe [2]
5 x Buster [2]