Sandman
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Sandman | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 12 |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | (180 - Skill Level x 30) seconds |
Target: | Ground |
Range: | 3 cells |
Area of Effect: | 5x5 |
Status: | Sleep |
Catalyst: | 1 Trap |
Status Icon: | |
Prerequisites | |
(Hunter) Flasher Lv. 1 |
Description
Sandman is a 2nd class active skill available as Hunter and Sniper. It sets a trap that may inflict the Sleep status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on Boss monsters.
Skill Level | Trap Duration | Sleep Chance |
---|---|---|
1 | 150 sec | 50% |
2 | 120 sec | 60% |
3 | 90 sec | 70% |
4 | 60 sec | 80% |
5 | 30 sec | 90% |
Hunter & Sniper | |
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2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
Quests | Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough |
Weapons | Bow |