Sandman
		
		
		
		
		
		
		Jump to navigation
		Jump to search
		
 
		
		
		
		
		
		
		
	
|  Sandman | |
|---|---|
|   | |
| Type: | Active Skill | 
| Levels: | 5 | 
| SP Cost: | 12 | 
| Cast Time: | None | 
| Cast Delay: | ASPD | 
| Duration: | (180 - Skill Level x 30) seconds | 
| Target: | Ground | 
| Range: | 3 cells | 
| Area of Effect: | 5x5 | 
| Status: | Sleep | 
| Catalyst: | 1 Trap | 
| Status Icon: |   | 
| Prerequisites | |
| (Hunter) Flasher Lv. 1 | |
Description
Sandman is a 2nd class active skill available as Hunter and Sniper. It sets a trap that may inflict the Sleep status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on Boss monsters.
| Skill Level | Trap Duration | Sleep Chance | 
|---|---|---|
| 1 | 150 sec | 50% | 
| 2 | 120 sec | 60% | 
| 3 | 90 sec | 70% | 
| 4 | 60 sec | 80% | 
| 5 | 30 sec | 90% | 
| Hunter & Sniper | |
|---|---|
| 2nd Class Skills | Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box | 
| Transcendent Skills | Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker | 
| Quests | Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough | 
| Weapons | Bow | 
