Fire Pillar
Fire Pillar | |
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Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 75 |
Cast Time: | (3.3 - (Skill level*.3)) seconds |
Cast Delay: | 1 second |
Target: | Ground |
Property: | Fire |
Catalyst: | Blue Gemstone (Level 6+ only) |
Prerequisites | |
(Mage) Fire Wall Lv. 1 |
Description
Target a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. Fire Pillars only damage the caster's enemies. If nothing collides with the Fire Pillar, it will cancel after the skill's duration. The main use of this skill is that it ignores MDEF. One Wizard can summon a maximum of 5 Fire Pillars at a time.
Damage Formula : (SkLV+2) x {50 + (MATK / 5)}
Each blow of the fire pillar will deal damage of 50 + (MATK / 5).
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Hits | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
SP Cost | 75 | |||||||||
Cast Time | 3 Sec. | 2.7 Sec. | 2.4 Sec. | 2.1 Sec. | 1.8 Sec. | 1.5 Sec. | 1.2 Sec. | .9 Sec. | .6 Sec. | .3 Sec. |
Notes on Fire Pillar
Cannot be cast on the ground where something is on it (any occupied cell). i.e. Cannot cast Fire Pillar on top of people, obstacles (Ice Wall/Magnetic Earth), or monsters.
Knockback
There exists a bug where if someone is knocked back into multiple Fire Pillars, the opponent will not get hit by all the pillars.
Example: W - Wizard, O - Opponent, FP - Fire Pillar X - Tiles
Say you Jupitel Thunder 2 (JT4) or higher someone in this situation: W-O-FP-FP-FP-FP-X-X-X
They won't get hit by all Fire Pillars, and will only take damage from the 1st one
Say you JT1 someone in the same situation as above: they will take damage from all 4 Fire Pillars
Say you Magnum Break someone in the same situation as above: they will take damage from 3 Fire Pillars
This test implies that if you do a Knockback of more than the Fire Pillar amount, they will only take damage from the 1st Fire Pillar and ignore the rest even though the Fire Pillars themselves will vanish as if it was used.
Wizard & High Wizard | |
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2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |