Absorb Spirits
Absorb Spirits | |
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Type: | Supportive Skill |
Levels: | 1 |
SP Cost: | 5 |
Cast Time: | 2 seconds |
Cast Delay: | None |
Target: | Enemy/Self |
Prerequisites | |
(Monk) Call Spirits Lv. 5 |
Description
Absorb Spirits (Alt: Spiritual Sphere Absorption)) is a 2nd class offensive skill available as Monk and Champion. When cast on a monster, there is a 10% chance the user will regain SP equal to twice the monster's level. When targeted on a player (in a PvP environment) or the caster, all Spirit Spheres of the targeted player will be "absorbed." The caster will regain 7 SP per Spirit Sphere absorbed, and the targeted player will lose all of their Spirit Spheres. This skill will fail if the targetted player does not have any Spirit Spheres. Otherwise, when cast on players, the success rate is 100%.
Information
If a player loses their Spirit Spheres after they begin casting a skill, it will be succeed even if Spirit Spheres were required. For example, a Monk that has his or her Spirit Spheres absorbed in mid-cast of Asura Strike will still successfully cast (unless interrupted or the targeted player evades it). If the Spirit Spheres are removed before a Monk begins a skill that requires them, they will need to resummon them.
Monk & Champion | |
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2nd Class Skills |
Ki Explosion • Dodge (Skill) • Critical Explosion • Asura Strike • Iron Hand • Steel Body • Investigate • Chain Combo • Combo Finish • Triple Attack • Blade Stop • Body Relocation • Ki Translation • Spirits Recovery • Absorb Spirits • Call Spirits (Spirit Sphere) • Finger Offensive |
Transcendent Skills |
Chain Crush Combo • Glacier Fist • Raging Palm Strike • Zen |
Quests | Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough |
Weapons | Mace • Knuckle |