Difference between revisions of "Swordman"
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| {{Skill List|skill=Bash}} | | {{Skill List|skill=Bash}} | ||
− | || | + | || A melee attack with additional accuracy that inflicts up to 400% damage to a single target. Has a chance of [[Status Effects#stun|stunning]] the target if [[Fatal Blow]] is learned. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List|skill=Endure}} | | {{Skill List|skill=Endure}} | ||
− | || Disables Fliching Status for up to 7 Hits and up to 37 seconds | + | || Disables Fliching Status for up to 7 Hits and up to 37 seconds and grants 10 bonus [[Stats#MDEF|MDEF]]. || 10 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
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| {{Skill List|skill=Increase HP Recovery}} | | {{Skill List|skill=Increase HP Recovery}} | ||
− | || Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]] | + | || Increases HP recovery while not moving. Also increases the efficiency of healing items and [[Alchemist|Alchemist's]] [[Aid Potion]]. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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| {{Skill List|skill=Magnum Break}} | | {{Skill List|skill=Magnum Break}} | ||
− | || Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[ | + | || Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[Fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List|skill=Provoke}} | | {{Skill List|skill=Provoke}} | ||
− | || Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10 | + | || Increase a target's [[Stats#ATK|attack]] by up to 32% and decrease its [[Stats#DEF|defense]] by up to 55%. || 10 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
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===Job Bonuses=== | ===Job Bonuses=== | ||
− | The bonus to stats | + | The bonus to stats for each job level are listed below |
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{|class="wikitable" | {|class="wikitable" | ||
|+'''Job Bonus''' | |+'''Job Bonus''' | ||
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{{Navbox Swordman}} | {{Navbox Swordman}} | ||
{{Navbox Classes}} | {{Navbox Classes}} |
Revision as of 04:50, 17 February 2023
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Izlude | ||||
Number of Skills: | 10 | ||||
Total Skill Points: | 70 | ||||
Total Quest Skills: | 3 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+7 | +2 | +4 | +0 | +3 | +2 |
Contents
Overview
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.
Jobchange Guide
1. In Izlude, enter the Swordman Guild on the west side of town . Talk to the Swordman NPC in the center room behind the desk, then the guard to the west. This guard will transfer you to a new room. 2. Talk to the guard here to initiate the test. 3. First Map: A simple map. Just walk to the other side. If you fall you will be sent back to the beginning. 4. Second Map: This map involves two parallel bridges. Take your time and be careful not to fall off. You don't have to hold the mouse button down to walk. 5. Third Map: Similar to the first map except for the upper and lower levels. The lower level has a darker color than the upper level. Take your time and click carefully to get to the lower level. ~At the point where there is a gap in the top level, simply click on the lower level, and you will jump down. Then do the same to get back up. 6. After exiting the test maps, speak to the large Swordman in the main room to become a Swordman.
BuildsSee Knight Builds or Crusader Builds for build strategies. Stats
EquipmentSwordmen use a variety of weapons in RO, but only a few of them are ideal. Available equipment and weapons will change once the Swordman becomes a Knight or Crusader.
Class DataSkillsSee Knight Skills or Crusader Skills for second class skills.
Quest Skills
Job BonusesThe bonus to stats for each job level are listed below .
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