Difference between revisions of "Sandman"
		
		
		
		
		
		
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|  (Created page with "{{Skill Info | class = Hunter | class2 = | class3 = | type = Active | levels = 5 | prereqs = (Hunter) Flasher Lv. 1 | quest = | spcost = 12 | hpcost = | time = None |...") | m | ||
| Line 10: | Line 10: | ||
| | hpcost = | | hpcost = | ||
| | time = None | | time = None | ||
| − | | delay =  | + | | delay = ASPD | 
| − | | duration = (180-Skill Level | + | | duration = (180 - Skill Level x 30) seconds | 
| | target = Ground | | target = Ground | ||
| − | | range =  | + | | range = 3 | 
| | area = 5x5 | | area = 5x5 | ||
| | knock = | | knock = | ||
| | element = | | element = | ||
| | status = [[Status Effects#Sleep|Sleep]] | | status = [[Status Effects#Sleep|Sleep]] | ||
| − | | catalyst = 1 Trap | + | | catalyst = 1 {{Item|id=1065 Trap}} | 
| | cf_name = | | cf_name = | ||
| | cf_value = | | cf_value = | ||
| Line 24: | Line 24: | ||
| }} | }} | ||
| == Description == | == Description == | ||
| − | + | '''Sandman''' is a 2nd class active skill available as [[Hunter]] and [[Sniper]]. It sets a trap that may inflict the [[Status Effects#Sleep|Sleep]] status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on [[Boss Protocol|Boss]] monsters.   | |
| {| class="wikitable" | {| class="wikitable" | ||
| − | !Skill Level || Trap Duration || Sleep Chance  | + | !Skill Level || Trap Duration || Sleep Chance | 
| |-   | |-   | ||
| − | + | !1 | |
| + | |150 sec || 50% | ||
| |-   | |-   | ||
| − | + | !2 | |
| + | |120 sec || 60% | ||
| |- | |- | ||
| − | + | !3 | |
| + | |90 sec || 70% | ||
| |- | |- | ||
| − | + | !4 | |
| + | |60 sec || 80% | ||
| |- | |- | ||
| − | + | !5 | |
| + | |30 sec || 90% | ||
| |} | |} | ||
| {{Navbox Hunter}} | {{Navbox Hunter}} | ||
Latest revision as of 19:42, 18 May 2024
|  Sandman | |
|---|---|
|   | |
| Type: | Active Skill | 
| Levels: | 5 | 
| SP Cost: | 12 | 
| Cast Time: | None | 
| Cast Delay: | ASPD | 
| Duration: | (180 - Skill Level x 30) seconds | 
| Target: | Ground | 
| Range: | 3 cells | 
| Area of Effect: | 5x5 | 
| Status: | Sleep | 
| Catalyst: | 1 Trap | 
| Status Icon: |   | 
| Prerequisites | |
| (Hunter) Flasher Lv. 1 | |
Description
Sandman is a 2nd class active skill available as Hunter and Sniper. It sets a trap that may inflict the Sleep status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on Boss monsters.
| Skill Level | Trap Duration | Sleep Chance | 
|---|---|---|
| 1 | 150 sec | 50% | 
| 2 | 120 sec | 60% | 
| 3 | 90 sec | 70% | 
| 4 | 60 sec | 80% | 
| 5 | 30 sec | 90% | 
| Hunter & Sniper | |
|---|---|
| 2nd Class Skills | Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box | 
| Transcendent Skills | Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker | 
| Quests | Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough | 
| Weapons | Bow | 
