Difference between revisions of "Call Spirits"
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| time = 1 second (Uninterruptible) | | time = 1 second (Uninterruptible) | ||
| delay = None | | delay = None | ||
− | | duration = 10 | + | | duration = 10 minutes |
| target = Self | | target = Self | ||
Latest revision as of 21:24, 15 May 2024
Call Spirits | |
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Type: | Supportive Skill |
Levels: | 5 (Fixed) |
SP Cost: | 8 |
Cast Time: | 1 second (Uninterruptible) |
Cast Delay: | None |
Duration: | 10 minutes |
Target: | Self |
Prerequisites | |
(Monk) Iron Hand Lv. 2 |
Description
Call Spirits (Alt: Summon Spirit Sphere) is a 2nd class offensive skill available as Monk and Champion which grants the ability to summon Spirit Spheres that orbit the player. Each Spirit Sphere adds +3 damage that ignores enemy defense and flee.
Skill Level | Limit of Spirit Spheres Summoned |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
Notes
- This skill is required to activate many of the Monk skills, as many require Spirit Spheres to perform.
- The damage gained from Spirit Spheres is affected by cards but not by elements. Also, the player will always hit for at least 3*(Number of Spirit Spheres summoned on them).
- Spirit Spheres can be transferred by the use of the skill Ki Translation.
- The Greatest General Card gives players Spirit Spheres by chance when attacking.
Monk & Champion | |
---|---|
2nd Class Skills |
Ki Explosion • Dodge (Skill) • Critical Explosion • Asura Strike • Iron Hand • Steel Body • Investigate • Chain Combo • Combo Finish • Triple Attack • Blade Stop • Body Relocation • Ki Translation • Spirits Recovery • Absorb Spirits • Call Spirits (Spirit Sphere) • Finger Offensive |
Transcendent Skills |
Chain Crush Combo • Glacier Fist • Raging Palm Strike • Zen |
Quests | Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough |
Weapons | Mace • Knuckle |