Difference between revisions of "Taekwon"

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! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 
|-
 
|-
| {{Skill List|skill=Running}}
+
| {{Skill List|skill=Sprint}}
 
|| Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 [[Strength]] || 10
 
|| Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 [[Strength]] || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List |skill=Peaceful Rest}}  
+
| {{Skill List |skill=Peaceful Break}}  
 
|| Recover [[HP]] quickly when sitting next to another sitting Taekwon kid, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. || 10
 
|| Recover [[HP]] quickly when sitting next to another sitting Taekwon kid, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
| {{Skill List|skill=Enjoyable Rest}}
+
| {{Skill List|skill=Happy Break}}
 
|| Recover [[SP]] quickly when sitting next to another sitting Taekwon kid, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. Passively adds a high chance of [[Earth_Spike|Earth Spike]] [[Scroll]]s not being destroyed when used. || 10
 
|| Recover [[SP]] quickly when sitting next to another sitting Taekwon kid, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. Passively adds a high chance of [[Earth_Spike|Earth Spike]] [[Scroll]]s not being destroyed when used. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
| {{Skill List|skill=Fighting Chant}}
+
| {{Skill List|skill=Kihop}}
 
|| Adds up to 10% to your attack power per person in your party and on the same map as you. || 5
 
|| Adds up to 10% to your attack power per person in your party and on the same map as you. || 5
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
| {{Skill List|skill=High Jump}}
+
| {{Skill List|skill=Leap}}
 
|| Jump over cells, including impassable ones. || 5
 
|| Jump over cells, including impassable ones. || 5
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive

Revision as of 18:20, 4 March 2023

Taekwon
Taekwon.png
Job Base: Novice
Job Type: Extended
Changes At: Payon
Number of Skills: 17
Total Skill Points: 88
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +0 +0 +6 +0


Overview

TaeKwon Kids are practitioners of the art of Taekwon-Do. They forego the use of weapons and instead specialize in various kicks. Their equipment is limited to equips that all jobs except novices use. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them). Taekwons, Star Gladiator, and Soul Linker share a unique level-up angel that provides level 10 Blessing and Increase AGI for 10 minutes with each base level.

Jobchange Guide

See TaeKwon Kid Job Change Guide for information.

Skills

See Star Gladiator Skills or Soul Linker Skills for second class skills.

Stances

Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such.

Skill Description Levels Type
Prepare Whirlwind Kick.png Prepare Whirlwind Kick
15% chance to activate on hitting a target. 1 Supportive
Prepare Axe Kick.png Prepare Axe Kick
15% chance to activate on hitting a target. 1 Supportive
Prepare Round Kick.png Prepare Round Kick
15% chance to activate on hitting a target. 1 Supportive
Prepare Counter Kick.png Prepare Counter Kick
20% chance to activate on hitting a target. 1 Supportive
Tumbling.png Break Fall
20% chance to dodge ranged magic and AoE attacks. If in Spurt status, also 20% chance to dodge melee attacks. Enables to use Flying kick as a counter. Usable by Soul linkers. 1 Supportive

Kicks

Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Tumbling does not have to be toggled to use Flying Kick.

Skill Description Levels Type
Whirlwind Kick.png Whirlwind Kick
5*5 AoE kick, up to 300% damage. 7 Offensive
Axe Kick.png Axe Kick
Stuns target, up to 300% damage. 7 Offensive
Round Kick.png Round Kick
Up to 400% damage to the target, pushes back and stuns enemies surrounding it. 7 Offensive
Counter Kick.png Counter Kick
Up to 400% damage, never misses. 7 Offensive
Flying Kick.png Flying Side Kick
Up to 100% base damage, increases if activated after Break Fall or while Running. Instantly moves the user to target. Dispels Soul Linker spirit on target. 7 Offensive

Skills

Skill Description Levels Type
Sprint.png Sprint
Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 Strength 10 Active
Peaceful Break.png Peaceful Break
Recover HP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. 10 Passive
Happy Break.png Happy Break
Recover SP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. Passively adds a high chance of Earth Spike Scrolls not being destroyed when used. 10 Passive
Kihop.png Kihop
Adds up to 10% to your attack power per person in your party and on the same map as you. 5 Passive
Leap.png Leap
Jump over cells, including impassable ones. 5 Supportive
Taekwon Mission.png TaeKwon Mission
Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by Soul linkers or Taekwon masters. 1 Active
Mild Wind.png Warm Wind
Change the element of your weapon to anything but poison and neutral for a duration. 7 Active

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6
STR 1 2 3 4 5 6
AGI 20 21 22 23 24 25
VIT            
INT            
DEX 10 11 12 13 14 15
LUK            

Happiness

Happiness is a special status achievable by Taekwon-class characters sitting beside each other and using the /doridori emote. It has no intrinsic bonuses, but entering it can wipe a Star Gladiator's Solar, Lunar, and Stellar designations. Also, the skill Enjoyable Rest gives a high chance of Earth Spike scrolls not being consumed when used.

External Links

Taekwon
Skills Counter Kick • Prepare Counter Kick • Flying Kick • Happy Break • Axe Kick • Prepare Axe Kick • Kihop • Leap • Mild Wind • Peaceful Break • Round Kick • Prepare Round Kick • Sprint • TaeKwon Mission • Whirlwind Kick • Prepare Whirlwind Kick • Tumbling
Quests Taekwon Job Change Guide
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch