Difference between revisions of "Combo Finish"
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Line 5: | Line 5: | ||
| type = Offensive | | type = Offensive | ||
| levels = 5 (Selectable) | | levels = 5 (Selectable) | ||
− | | prereqs = [[Chain Combo]] Lv. 3 | + | | prereqs = ([[Monk]]) [[Chain Combo]] Lv. 3 |
| quest = | | quest = | ||
| spcost = | | spcost = |
Revision as of 03:23, 1 March 2023
Combo Finish | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
Cast Time: | None |
Cast Delay: | 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds |
Target: | Enemy (via Combo) |
Range: | Melee |
Prerequisites | |
(Monk) Chain Combo Lv. 3 |
Discription
Combo Finish (Alt: Raging Thrust) is a 2nd class offensive skill available as Monk and Champion. This is the third skill of the "combo skills" group. Performs a brutal, finishing strike at the current target. This skill can only be used immediately after Chain Combo, which can be followed up by Chain Crush Combo, Glacier Fist, or Asura Strike (only if Critical Explosion is active and 4 Spirit Spheres are available).
This Skill requires one Spirit Sphere to cast but does not cost Spirit Spheres.
Level | +ATK | SP Cost |
---|---|---|
1 | 300% | 3 |
2 | 360% | 4 |
3 | 420% | 5 |
4 | 480% | 6 |
5 | 540% | 7 |
Notes
- This skill was buffed from the original to make combo Monks more competitive.
- The user can target a different monster with this skill if he/she is quick enough to target another monster as if to make a normal attack and hit the hotkey during the delay time of Chain Combo.