Difference between revisions of "Skid Trap"

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(Created page with "{{Skill Info | class = Hunter | class2 = Mercenary | class3 = | type = Active | levels = 5 | prereqs = None | quest = | spcost = 10 | hpcost = | time = None | delay = Stats#...")
 
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| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
| delay = [[Stats#ASPD|ASPD]] Based
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| delay = ASPD
| duration = (360 - (Skill Level*60)) seconds
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| duration = (360 - (Skill Level x 60)) seconds
 
| target = Ground
 
| target = Ground
| range = Melee
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| range = 3
 
| area =
 
| area =
| knock = (5 + (Skill Level*1))  
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| knock = (5 + (Skill Level x 1))  
 
| element =
 
| element =
 
| status =
 
| status =
| catalyst = 1 Trap
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| catalyst = 1 {{Item|id=1065 Trap}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
 
}}
 
}}
 
== Description ==
 
== Description ==
Set a trap that will cause an enemy to slide in a certain direction once it is triggered. The distance that the target slides is determined by the skill level.  
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'''Skid Trap''' is a 2nd class active skill available as [[Hunter]] and [[Sniper]]. It sets a trap that will cause an enemy to slide in a certain direction once it is triggered. The distance that the target slides is determined by the skill level.  
  
 
{| class="wikitable"
 
{| class="wikitable"
!Level || 1 || 2 || 3 || 4 ||
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!Skill Level || Trap Duration || Sliding range
 +
|-
 +
!1
 +
|300 sec || 6 cells
 +
|-
 +
!2
 +
|240 sec || 7 cells
 
|-
 
|-
|Sliding Range (cells) || 6 || 7 || 8 || 9 || 10 
+
!3
 +
|180 sec || 8 cells
 
|-
 
|-
|Duration (seconds) || 300 || 240 || 180 || 120 || 60 
+
!4
 +
|120 sec || 9 cells
 +
|-
 +
!5
 +
|60 sec || 10 cells
 
|}
 
|}
  
 
{{Navbox Hunter}}
 
{{Navbox Hunter}}

Latest revision as of 19:51, 18 May 2024


Skid Trap.png Skid Trap
Skid Trap Info.gif
Type: Active Skill
Levels: 5
SP Cost: 10
Cast Time: None
Cast Delay: ASPD
Duration: (360 - (Skill Level x 60)) seconds
Target: Ground
Range: 3 cells
Knock Back: (5 + (Skill Level x 1)) cells
Catalyst: 1 Trap
Prerequisites
None

Description

Skid Trap is a 2nd class active skill available as Hunter and Sniper. It sets a trap that will cause an enemy to slide in a certain direction once it is triggered. The distance that the target slides is determined by the skill level.

Skill Level Trap Duration Sliding range
1 300 sec 6 cells
2 240 sec 7 cells
3 180 sec 8 cells
4 120 sec 9 cells
5 60 sec 10 cells
Hunter & Sniper
2nd Class
Skills
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box
Transcendent
Skills
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker
Quests Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough
Weapons Bow