Difference between revisions of "Swordman"
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== Equipment == | == Equipment == | ||
− | Swordmen | + | Swordmen use a variety of weapons in RO, but only a few of them are ideal. Available equipment and weapons will change once the Swordman becomes a [[Knight]] or [[Crusader]]. |
− | *[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen | + | *[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen because [[Sword Mastery]] affects these weapons. However, [[Stats#ASPD|ASPD]] is lower than that of a dagger but does more damage on medium-sized monsters. (The ASPD increases to that of a dagger after becoming a [[Knight]] or [[Crusader]], however.) |
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Some daggers are good choices for weapons because [[Sword Mastery]] also applies to daggers. ASPD with daggers is higher as a Swordman but they do less damage to medium and large monsters compared to a one-handed sword. Daggers do 100% to small monsters though. | *[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Some daggers are good choices for weapons because [[Sword Mastery]] also applies to daggers. ASPD with daggers is higher as a Swordman but they do less damage to medium and large monsters compared to a one-handed sword. Daggers do 100% to small monsters though. | ||
− | *[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two-Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. | + | *[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two-Handed Sword. These are not the best choice for a beginning Swordman since the [[Stats#ASPD|ASPD]] is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. |
− | *[[Spears]]: i.e. Pike, Trident. Swordmen rarely use them unless to take advantage of their range to attack Greatest Generals from afar. However, one-handed spears are great for [[Knights]], while two-handed spears are best for [[Spear Quicken]] [[Crusaders]]. Two-handed spears can also be used on Knights to get high damage without the aid of a high-level Provoke, but shields cannot be worn simultaneously. | + | *[[Spears]]: i.e. Pike, Trident. Swordmen rarely use them unless to take advantage of their range to attack Greatest Generals from afar. However, one-handed spears are great for [[Knight|Knights]], while two-handed spears are best for [[Spear Quicken]] [[Crusader|Crusaders]]. Two-handed spears can also be used on [[Knight|Knights]] to get high damage without the aid of a high-level [[Provoke]], but shields cannot be worn simultaneously. |
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output. | *Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output. | ||
Revision as of 19:54, 13 October 2022
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Izlude | ||||
Number of Skills: | 10 | ||||
Total Skill Points: | 70 | ||||
Total Quest Skills: | 3 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+7 | +2 | +4 | +0 | +3 | +2 |
Contents
Overview
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.
Jobchange Guide
1. In Izlude, enter the Swordman Guild on the west side of town . Talk to the Swordman NPC in the center room behind the desk, then the guard to the west. This guard will transfer you to a new room. 2. Talk to the guard here to initiate the test. 3. First Map: A simple map. Just walk to the other side. If you fall you will be sent back to the beginning. 4. Second Map: This map involves two parallel bridges. Take your time and be careful not to fall off. You don't have to hold the mouse button down to walk. 5. Third Map: Similar to the first map except for the upper and lower levels. The lower level has a darker color than the upper level. Take your time and click carefully to get to the lower level. ~At the point where there is a gap in the top level, simply click on the lower level, and you will jump down. Then do the same to get back up. 6. After exiting the test maps, speak to the large Swordman in the main room to become a Swordman.
BuildsSee Knight Builds or Crusader Builds for build strategies. Stats
EquipmentSwordmen use a variety of weapons in RO, but only a few of them are ideal. Available equipment and weapons will change once the Swordman becomes a Knight or Crusader.
Class DataSkillsSee Knight Skills or Crusader Skills for second class skills.
Quest Skills
Job BonusesThe bonus to stats given for each job level are listen in the below table.
ASPD
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