Difference between revisions of "Episode A 4 0 Rock Ridge"
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There is no cooldown to this event so you're able to run it as often as you want to go hunting for treasures! | There is no cooldown to this event so you're able to run it as often as you want to go hunting for treasures! | ||
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Revision as of 02:09, 7 December 2024
Contents
- 1 Under Construction
- 2 Rock Ridge
- 3 Winter Event 2024
- 4 Acolyte and Priest Rework
- 5 Paradise Bounty Quests
- 6 Map Adjustments
- 7 Payon Cave F1 (pay_dun00)
- 8 Amatsu Dungeon F1 (ama_dun01)
- 9 Coal Mines F3 (mjo_dun03)
- 10 Spawn and Monster Changes
- 11 Mjolnir Field 11 (mjolnir_11)
- 12 Spawn and Monster Changes
- 13 Louyang Field (lou_fild01)
- 14 Spawn and Monster Changes
- 15 Einbroch Field 4 (ein_fild04)
- 16 Spawn and Monster Changes
- 17 Prontera Field 10 (prt_fild10)
- 18 Orc Dungeon F1 (orcsdun01)
- 18.1 Orc Zombie
- 18.2 Byalan Dungeon F2 (iz_dun01)
- 18.3 Spawn Changes
- 18.4 Vadon
- 18.5 Cornutus
- 18.6 Kukre
- 18.7 Marina
- 18.8 Byalan Dungeon F3 (iz_dun02)
- 18.9 Spawn Changes
- 18.10 Obeaune
- 18.11 Marse
- 18.12 Byalan Dungeon F4 (iz_dun03)
- 18.13 Marc
- 18.14 Phen
- 18.15 Swordfish
- 18.16 Hydra
- 18.17 Lasagna Field 1 (lasa_fild01)
- 18.18 Dragon's Nest F1 (lasa_dun01)
- 19 Other Map Adjustments
- 20 Night Watch Adjustments
- 21 General Adjustments
- 22 Bug Fixes
Under Construction
This patch is not yet live, please prefer to Patch A.3.7 for the latest update.
Rock Ridge
Getting to Rock Ridge
To begin these patch notes let's start with the title of the patch itself: Rock Ridge!
This is a new area you can traverse to from Alberta for a small fee. Unlike other locations, however you don't talk to a unique npc, you simply talk to the same npc that would take you to Sunken Ship.
Rock Ridge is part of a massive update that includes a lot of new features for the server that will give you plenty of reasons to come here and most importantly, revisit frequently. We won't have any spoilers here of what you can find in this new town and region, but there's a lot to explore and discover!
For newbies, the paradise quest line has been extended to direct you to Rock Ridge as part of our ongoing efforts to streamline and make getting into RO and learning the game easier and help make the early process of joining the server easier. You'll also find an interconnected tunnel that makes getting from Rock Ridge to your paradise bounty quests without having to know where to go since a lot of new players are not familiar with the world.
Again, no spoilers here, you'll have to discover the hidden mechanics, quests, and new things to interact with. We WILL be allowing players who have wiki edit access to put in guides as they are discovered, but only players will be adding these to the wiki once they are discovered. We will not be doing it ourselves.
Winter Event 2024
So after a break without our halloween event, we're not going to miss out on our Winter Event! Further, there are two new ways to get currency and a slew of new costumes as well. There are also some updates to bring back some costumes that were missing from our last events.
That said, we don't want you to miss out on the halloween costumes so we're including the halloween costumes with our winter event. You can exchange these as normal with Airi in our shiny new main office!
Let's get into the ways you can get currency this event!
Nightmare MVP Event
The Nightmare MVP event is a new automated even that will run every hour on the hour. the NPC can be found in the main office on the 2nd floor off to the eastern side near our new BSB merchant. (we'll talk about her down below).
Once the hour starts an announcement will tell players the event is about to begin in 10 minutes, just like with our Devil's Square event you can register and enter. Once inside you just have to wait it out for the monster to be spawned and as a team kill the mvp together!
These MVPs have massively increased HP and 50% more ATK than they normally have, and defense ignore does not work on them. (this means both defense pierce from items and skills like Spiral Pierce wont pierce defense, etc.)
You'll have 30 minutes in total to kill the MVP and if the server fails to kill the mvp, everyone who participated is given a compensation reward and warped out.
Upon success, you'll gain noticeably more of the compensation reward. In both cases, however, normal mvp items and rewards will not drop, and the only reward is the event currency which will be mailed to you through rodex after the event ends.
Treasure Hunter
We're bringing back an old classic event here from our initial sweets festival event in 2022. You can find the treasure hunter just below the tool dealer and above the main office in Prontera.
When you sign up for the event a treasure chest is spawned in one of towns in RO and you are told which town it is spawned in. You are not told any other hint besides this with the exception of Yuno due to its massive size (which tells you to only look outside).
This treasure chest can ONLY be opened by you, however, you can see other players chests! So if you want to help out fellow players when hunting on your own feel free to do so!
You'll have a limited time to find the chest, but if you get frustrated hopping on another character to spawn a new chest is perfectly acceptable.
There is no cooldown to this event so you're able to run it as often as you want to go hunting for treasures!
Silvervine and Bounty Quests
This is standard for all of our events, running bounty quests and dropping silvervine will give you event currency per normal to help you get all your costumes.
Costumes and Black Knitted Hat
The winter event brings back the exclusive Black Knitted Hat headgear. This headgear is pretty basic being slotted and only giving 50 hp and SP. But as long as the winter event persists, you'll get a chance to drop candy canes and candy and get massively increased healing from those! It also costs very little in event currency so you can pick it up right away early in the event so you can enjoy it!
Beyond that, there a slew of costumes to choose and too many to list here so instead here's the link to the pages for the Winter and Halloween event costumes which are both available during this event.
Acolyte and Priest Rework
So we're doing a class update here thats a bit smaller in scope than the upcoming Soul Ascetic rework. (for those of you wondering how we squeezed this in so easily). First, I'll give you the reasoning for why Acolyte is being targeted. There are 4 primary reasons:
1.) First Job party leveling is non-existent, and as we adjust maps with early game leveling together in mind, we wanted to make sure that Acolyte felt like a true support class. We'll also be updating all the other classes too like we did with merchant who can now be a proper dps in a party and provide aspd buffs to those who can wear appropriate weapons. As all the classes get done we hope to have a fully realized group of first classes that mesh well together and still feel good to play solo.
2.) Take an opportunity to both take pressure off hard needing a priest in a party, but also taking pressure off priests in parties themselves. By having more classes that can provide some level of real support, then the need for priest to do "everything" is less. Champions being able to do some stuff that was formerly exclusive to priest will help them join parties more, especially those MVP builds that can't really tank but want to join parties. They'll now be able to play a pseudo priest role in a pinch, although without the new abilities priest is getting, priest is not going to be replaced entirely. This is more about opening up the game. And yes, we're aware now that Super Novice can actually provide a true support role in parties, something we are also happy with the idea of. With 3 classes now that can provide support, it will be a bit easier to be inclusive and also get some pressure off priests when these other classes are visible.
3.) There are other ways to take pressure off priest as well though, and thats by directly making them smoother to play. Obviously with a lot of priest skills shifting into the Acolyte tree, priest will need proper replacements. The direction we decided to go was to shift priest into the better of the support styles. If you liked acolyte's support style as a first job, you'll become a priest and become even better at it. Priests will be more of the same but with area of effect capabilities for their party allowing them to better apply buffs to their entire party easily and quickly. Much as we've seen with the Canto and Clementia additions. So things like Kyrie will now have Status Recovery will have AOE options, and some useless fat like Slow Poison is now cut entirely in favor of a new AOE cleansing skill. And before you ask, no there is still not an AOE assumptio. It's not happening. Give up on that dream.
4.) Lastly make priest's skill tree feel satisfying is a big goal of the update. It may seem counter-intuitive to do this by removing a lot of the more powerful skills and shift them to acolyte, but by replacing them with even more powerful and easy to use skills we think they will feel good about their tree. We're also reducing a lot of the skill fast by reducing skill points across the board in both trees, and adding in some new skills that fill some much needed voids we've identified for priest. Also taking the opportunity to make clunky skills not clunky, like BSS Sacramenti.
Acolyte Adjustments
Skill | Changes |
---|---|
Increase AGI |
|
Blessing |
|
Warp Portal |
|
Heal |
|
Kyrie Eleison |
|
Angelus |
|
Increase SP Recovery |
|
Status Recovery |
|
Resurrection |
|
Decrease AGI |
|
Holy Light |
|
Super Novice Adjustments
All Acolyte adjustments also affect Super Novice, this means they also get all the new skills added to their tree in addition to the reworked Acolyte skills.
Priest Adjustments
Skill | Changes |
---|---|
Praefatio |
|
Canto Candidus and Clementia |
|
Slow Poison |
|
Duple Light |
|
Demon Bane |
|
Kyrie Eleison and Assumptio |
|
Clearance |
|
BSS Sacramenti |
|
Religio |
|
Suffragium |
|
Holy Light |
* 300% MATK ratio as Acolyte/Monk/Champion. * 625% MATK ratio as Priest/High Priest (same as linked Holy Light before).
|
Judex |
|
Turn Undead |
|
Meditation |
|
Mana Recharge (Spiritual Thrift) |
|
Magnus Exorcismus |
|
Paradise Bounty Quests
Akin to renewal style, we will be implementing new bounty quests that hold your hand and tell you where to level if you aren't sure where to go after getting your paradise gear. The paradise quest continues after getting your weapon, and now after meeting all the NPCs in Rock Ridge that are part of the paradise group you can take your suggested bounty quests and have an easy path to leveling.
Note that these bounty quests will overall be "inefficient" compared to optimally leveling as an established player. But as a new player who needs to learn the game from the ground up, these are designed to not only help you get your feet wet, but ensure that you are getting the kind of drops/raw zeny that you need early to help get into the game immediately.
These bounties will not reward bonus EXP like in renewal, however. They will instead reward you with the currency for the Paradise Group which are Rock Ridge Coins. These can be exchanged for various weapons, as well as a rock ridge gear set as well. This gear set and the weapons can be enchanted up to 2 times but do not roll random options. (consider this our experiment with something more akin to the Temporal Boots system but toned down in scope)
There are basically now leveling ranges that are set and each bounty is tailored to make sure you end up roughly around the level range of the next bounty. You won't have to complete them more once for first job leveling.
And note that we only have first job leveling up to 65 right now for these, and only one option for each type of job/class. You can choose to crossover if you wish or ignore this entirely of course. Again, this is no way mandatory and we expect established players will largely ignore this system overall.
Below you'll see the bounties for each range and the intended type of class to level there.
Rock Ridge Bounty Quests
Level Range | Map | Intended Class |
---|---|---|
20-40 | Mjolnir Field 11 | Archer, Gunslinger |
20-40 | Rachel Field 8 | Mage |
20-40 | Byalan Dungeon F2 | Swordsman, Merchant |
20-40 | Payon Cave F1 | FS Acolyte, Archer |
40-50 | Lasagna Field 1 | All |
40-50 | Prontera Field 10 | Mage |
40-50 | Byalan Dungeon F3 | Swordsman, Merchant |
40-50 | Louyang Field | Archer, Gunslinger |
50-65 | Lasagna Dungeon F1 | Melee Classes |
50-65 | Orc Dungeon F1 | Mage |
50-65 | Einbroch Field 4 | Archer, Gunslinger |
50-65 | Coal Mines F3 | FS Acolyte, Duos |
50-65 | Byalan Dungeon F4 | All, Small Parties |
Map Adjustments
A lot of adjustments coming here, but these will need a bit of a preface to explain. The early leveling experience on Alfheim was bolstered with the addition of Lasagna, but over time its become very clear that Lasagna has in many ways been a detriment long term even though its mostly a net positive. Relative to its difficulty, its incredibly efficient to the point people can often stay at Dragon's Nest until Base Level 80. Which is not something we really want to see. That said, we do still want Lasagna to feel good early on if you aren't sure where to go and need a safe reliable place to get EXP.
We also want to make sure you have a reason to explore the world and try other locations or other mobs, or maybe take on more of a challenge for a better reward. Given that Lasagna is kinda near the cap of what we want leveling speed to be, it only means we should probably shave off some of Lasagna's top end and start to buff other areas so the more challenging areas are the directions to go instead of Lasagna.
Note that we expect a lot of the new buffed locations to be as good as pre patch Lasagna or in some cases even better. We're also considering that with some of the locations that might be better, we might as see more people party together at lower levels even if its only duo since taking them on solo might be a bit rough without consumables, but with an acolyte there to heal you or more homies to beat up the mob faster, it will be more efficient.
Obviously we can't do this all in one patch so in the short term this means a bit of a reduction in first job leveling speed for anyone who doesn't go to the newly buffed locations, but its a necessary thing for the long term in our eyes.
We're also aware that a big reason why people stay at Dragon's Nest until level 80 is that there is no middleground safer location post level 60-65 for people as the jump in difficulty and challenge spikes a little bit too high still. Louyang was a step in the right direction but for a newbie with only paradise gears, you are kinda out of options right now so we'll be looking at that as well.
NOTE: The numbers in parentheses [i.e (1.0)] is the EXP to HP ratio.
Payon Cave F1 (pay_dun00)
So slight overhaul here. Aiming for this map to be mostly for heal bomber acolytes but its still doable by other classes, mostly aimed at archers though due to the greatly increased flee of the mobs in the floor. Familiars have been a bit juicier to kill, but are also no longer aggressive so as to not mess with the Thief job change. They hit a lot harder, still have the same move speed, but give a lot more exp and drop more goodies.
The Ribbon drop from Familiars has also been added to the list of items you can enchant at Rock Ridge as well so if you happen to get one while farming down there you can enchant it instead of your Bull Hat if you so wish to go that route. The hope is that this provides value as bridge gears you may drop coincidentally along the way in your journey.
Ultimately, this should be mostly for heal bombing, but it was also designed with archers/gunslingers in mind as an early duo with the an acolyte if two people wish to go that route. Archers should be able to help provide a boost to a FS acolyte by killing the familiars that would usually go ignored.
Spawn and Monster Changes
Skeleton
Stats
Stat | Before | After |
---|---|---|
Level | 10 | 21 |
Movement Speed | Normal | Slowed down by ~50% |
Attack Range | 39-47 | 87-97 |
DEX | 12 | 42 |
INT | 0 | 10 |
AGI | 5 | 50 |
HP | 234 | 1,034 |
Base EXP | 54 (0.23) | 1,239 (1.2) |
Job EXP | 42 (0.18) | 987 (0.95) |
DEF | 10 | 20 |
MDEF | 10 | 20 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Skel Bone | 34.09% | 100% |
Skull Ring (New Effect: Increases Heal Damage on Undead by 5%) | 1.49% | 4.90% |
Orange | Not Dropped | 40.96% |
Blue Herb | Not Dropped | 35.86% |
Free Ticket for Kafra Transportation | Not Dropped | 11.89% |
Newbie Blue Gemstone | Not Dropped | 9.61% |
Rough Elunium | Not Dropped | 4.90% |
Red Herb | 14.45% | Removed |
Jellopy | 70.11% | Removed |
Phracon | 0.97% | Removed |
Zombie
Stats
Stat | Before | After |
---|---|---|
Level | 15 | 25 |
Attack Range | 67-79 | 89-99 |
DEX | 15 | 40 |
INT | 0 | 10 |
AGI | 8 | 48 |
HP | 534 | 1,034 |
Base EXP | 150 (0.28) | 1,242 (1.2) |
Job EXP | 99 (0.18) | 984 (0.95) |
DEF | 0 | 18 |
MDEF | 10 | 20 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Horrendous Mouth | 2.48% | 100% |
Orange | Not Dropped | 40.96% |
Opal | 3.45% | 4.90% |
Newbie Blue Gemstone | Not Dropped | 9.61% |
Rough Oridecon | Not Dropped | 4.90% |
White Herb | Not Dropped | 40.96% |
Newbie Inn Voucher | Not Dropped | 1.24% |
Cursed Ruby | 0.25% | 4.90% |
Sticky Mucus | 10.87% | Removed |
Familiar
Stats
Stat | Before | After |
---|---|---|
Level | 8 | 18 |
HP | 155 | 1,355 |
Attack Range | 20-28 | 108-128 |
Base EXP | 84 (0.54) | 1,761 |
Job EXP | 45 (0.29) | 1,491 |
AGI | 12 | 42 |
DEX | 28 | 38 |
AI Type | Aggressive | Passive |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Tooth of Bat | 98.15% | 100% |
Can of Anchovies | Not Dropped | 30.43% |
Ribbon[1] | Dropped | Can now be enchanted at Rock Ridge |
Novice Fly Wing | Not Dropped | 40.96% |
Grape | 4.90% | 40.96% |
Blue Herb | Not Dropped | 30.43% |
Opal | Not Dropped | 4.90% |
Concentration Potion | 2.48% | 4.90% |
Red Herb | 48.96% | Removed |
Fly Wing | 9.89% | Removed |
Falchion | 0.25% | Removed |
Amatsu Dungeon F1 (ama_dun01)
Very basic changes here, mostly to the Miyabi Dolls, Firelock Soldiers are pretty much by default spot on for an ideal mob so they are nearly identical to classic with only an increase in EXP mostly and some very minor adjustments to their stats otherwise. Instead we've focused on buffing the drops on this map to make them in line with the other first job paradise leveling maps. This map is intended for FS Acolyte heal bombing (Level 40-50) for Firelock soldiers, but new players will also be encouraged to try their luck with the Miyabi Dolls with their reduced MDEF/increased shadow element by using Holy Light. We also wanted to make Miyabi Dolls actually worthy killing on the map so we are hoping to see Amatsu F1 as a duo map for Acolyte + anyone else really since the Miyabi Dolls obviously cannot be heal bombed, but they'll taken down more efficiently with two then just one acolyte slowly holy lighting them down solo. We've also upped the firelock soldiers so its a bit easier to find them as you walk around.
Spawn and Monster Changes
Monster | Spawn Before | Spawn After |
---|---|---|
Firelock Soldier | 45 | 65 |
Firelock Soldier
Stats
Stat | Before | After |
---|---|---|
Level | 47 | 40 |
Base EXP | 3,879 (1.00) | 5,007 (1.3) |
Job EXP | 3,009 (0.78) | 3,852 (1.0) |
AGI | 35 | 25 |
DEF | 10 | 15 |
MDEF | 10 | 15 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Skel-Bone | Not Dropped | 100% |
Can of Anchovies | Not Dropped | 40.95% |
White Herb | Not Dropped | 40.95% |
Orange | Not Dropped | 40.95% |
Free Ticket for Kafra Transport | Not Dropped | 11.89% |
Pearl | Not Dropped | 4.90% |
Old Blue Box | Not Dropped | 1.49% |
Apple of Archer | 0.05% | 0.15% |
Iron | 51.20% | Removed |
Yellow Herb | 2.48% | Removed |
Yam | 9.89% | Removed |
Panacea | 0.25% | Removed |
Cyclone[2] | 0.25% | Removed |
Miyabi Doll
Stats
Stat | Before | After |
---|---|---|
Level | 33 | 43 |
Element | Shadow 1 | Shadow 3 |
HP | 6,300 | 4,300 |
Attack Range | 250-305 | 130-150 |
Base EXP | 2,385 (0.38) | 5,160 (1.2) |
Job EXP | 1,359 (0.21) | 4,086 (0.95) |
AGI | 52 | 25 |
DEX | 62 | 22 |
DEF | 1 | 13 |
MDEF | 20 | 10 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Glossy Hair | 97.79% | 100% |
Orange | Not Dropped | 40.95% |
Can of Anchovies | Not Dropped | 40.95% |
Rough Elunium | 4.95% | 4.95% |
Professional Cooking Kit | 1.25% | Removed |
Hakujin | 0.25% | Removed |
Mandolin | 0.10% | Removed |
Coal Mines F3 (mjo_dun03)
The final location for the Acolyte first job leveling path for FS builds is Coal Mines F3. Like with Miyabi Dolls, the Mysts have been adjusted to be more killable with Holy Light and slowed down so they are properly kiteable as well as made non-aggressive so theres some similarities to Amatsu Dungeon F1.
Skeleton Workers are by and large the same mobs, but with some stat adjustments, bulkier, and some new skills on chase to provide some level of threat that keeps you on your toes. Overall this should be where you finish your first job leveling. We've also adjusted The Gas Mask and the Safety Helm drops to be more appealing as a random drop for newbies who may have little to nothing as a new player. (adjustments below in general adjustments section).
Spawn and Monster Changes
Monster | Spawn Before | Spawn After |
---|---|---|
Myst | 35 | 50 |
Cramp | 3 | 0 |
Skeleton Worker (1169)
Stats
Stat | Before | After |
---|---|---|
Level | 30 | 50 |
Movement Speed | Normal | About 25% Faster |
Element | Undead 1 | Undead 3 |
HP | 2,872 | 9,872 |
Attack Range | 242-288 | 342-388 |
Base EXP | 1,197 (0.41) | 11,847 (1.2) |
Job EXP | 720 (0.25) | 7,971 (0.8) |
DEF | 0 | 25 |
MDEF | 0 | 25 |
DEX | 42 | 27 |
Additional Behavior | None | Casts Quagmire Level 1 at a moderately low chance and long cast time on chase state after being attacked |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Lantern | 98.15% | 100% |
Coal | 9.61% | 83.19% |
Orange | Not Dropped | 40.95% |
Can of Anchovies | Not Dropped | 40.95% |
Newbie Blue Gemstone | Not Dropped | 14.13% |
Rough Elunium | 4.42% | 4.96% |
Safety Helmet | 0.05% | 0.15% (item adjusted, see below) |
Iron | 28.77% | Removed |
Iron Ore | 16.12% | Removed |
Myst (1151)
Stats
Stat | Before | After |
---|---|---|
Level | 38 | 52 |
HP | 3,745 | 9,745 |
Base EXP | 4,173 (1.1) | 11,694 (1.2) |
Job EXP | 2,064 (0.55) | 8,283 (0.85) |
Attack Range | 365-445 | 355-395 |
Movement Speed | Normal | About 50% Slower (same speed as Skeleton Worker) |
DEF | 0 | 20 |
MDEF | 40 | 20 |
AGI | 38 | 20 |
DEX | 53 | 23 |
Element | Poison 1 | Shadow 3 |
AI Type | Aggressive | Passive |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Poisonous Gas | Not Dropped | 100% |
Can of Anchovies | Not Dropped | 40.95% |
Grape | 1.74% | 40.95% |
Newbie Blue Gemstone | Not Dropped | 14.13% |
Rough Oridecon | 3.21% | 4.90% |
Anodyne | 1% | 1.98% |
Gas Mask | 0.10% | 0.15% (item adjusted, see below) |
Rough Elunium | 4.42% | Removed |
Trunk | 26.34% | Removed |
Mjolnir Field 11 (mjolnir_11)
Mostly adjustments to drops and Mandragoras, Evening out the Mandragora/Flora spawns on this map and making this the level 20-40 Archer Leveling range for the new Rock Ridge Bounty Quests.
Spawn and Monster Changes
Monster | Spawn Before | Spawn After |
---|---|---|
Mandragora | 50 | 60 |
Male Thief Bug | 30 | 0 |
Argiope | 10 | 0 |
Flora
Stats
Stat | Before | After |
---|---|---|
HP | 2,092 | 1,092 |
Base EXP | 1,071 (0.52) | 1,254 (1.15) |
Job EXP | 726 (0.66) | 1,092 (1.0) |
VIT | 35 | 15 |
AGI | 26 | 16 |
INT | 5 | 35 |
LUK | 80 | 1 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Aloe Leaflet | 2.5% | 83.19% |
Sunflower | 1.24% | Removed |
Singing Flower | 0.10% | Removed |
Witherless Rose | 0.05% | 0.50% |
Fire Ammunition Supply Box (New Item) | Not Dropped | 1.24% (When used, prompts selection between Flare Bullet Case or Fire Arrow Quiver) |
Rough Oridecon | Not Dropped | 4.90% |
Mandragora
Stats
Stat | Before | After |
---|---|---|
Level | 12 | 22 |
HP | 405 | 1,005 |
Base EXP | 135 (0.33) | 1,107 (1.1) |
Job EXP | 96 (0.23) | 1,005 (1.0) |
Attack Range | 26-35 | 86-95 |
DEF | 0 | 10 |
AGI | 12 | 20 |
VIT | 24 | 14 |
INT | 0 | 25 |
LUK | 15 | 1 |
Element | Earth 3 | Earth 1 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Soft Blade of Grass | Not Dropped | 100% |
Rough Elunium | Not Dropped | 4.90% |
Fire Ammunition Supply Box | Not Dropped | 1.24% |
Green Live | 2.49% | 4.90% |
Gaia Whip | 0.10% | Removed |
Shoot | 4.42% | Removed |
Spear[4] | 0.25% | Removed |
Green Herb | 9.89% | Removed |
Louyang Field (lou_fild01)
Mi Gaos getting an adjustment to make them better suited for the level 40-50 range. currently you can already do this, but they're a bit bulky and are honestly more of a 50-65 mob in the new system by default so we're toning them down since we have another map planned for the initial 50-65 range for Archer/Gunslinger classes. They will overall give less total experience, but be less bulky so they are faster to take down, and with more of them spawned it should overall be a net buff since the ratios for them have also been increased.
They've been sped up slightly so you'll maybe have to kite a little sometimes, however engaging them at max range should result in rarely having to do this. But we're using the increased speed to make them somewhat more of an engagement over the start mandragora/flora and get ranged classes moving around as they ease into higher levels.
Spawn and Monster Changes
Monster | Spawn Before | Spawn After | Notes |
---|---|---|---|
Mantis | 30 | 3 | Now completely random rather than set zones. |
Mi Gao | 30 | 50 | Now completely random rather than set zones; also instant respawn. |
Mi Gao
Stats
Stat | Before | After |
---|---|---|
Level | 51 | 41 |
DEX | 69 | 79 |
INT | 12 | 22 |
HP | 8,230 | 5,230 |
Base EXP | 8,859 (1.07) | 6,540 (1.25) |
Job EXP | 6,773 (0.82) | 4,707 (0.9) |
DEF | 30 | 20 |
MDEF | 12 | 22 |
Movement Speed | Normal | Roughly 30% Faster |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Dry Sand | 94.32% | 100% |
Mud Lump | 72.93% | 83.19% |
Fire Ammunition Supply Box | Not Dropped | 1.98% |
Rough Oridecon | Not Dropped | 9.61% |
Free Ticket for Kafra Transportation | Not Dropped | 11.89% |
Fruit Mix | Not Dropped | 1% |
Newbie Inn Voucher | Not Dropped | 1.49% |
Orange | Not Dropped | 40.95% |
Great Nature | 9.89% | Removed |
Einbroch Field 4 (ein_fild04)
Geographers have forever been the slog of archers and mages. For mages in particular they're pretty boring and the heal can be a nuisance. So we're leaning into these more for ranged physical classes as the intended spot. One of our other goals is to make Geographers less "boring" by keeping you on your toes with the Geographer able to cast heaven's drive on you even if you are out of its basic attack range. Additionally they are no longer aggressive so unless you choose to engage them they won't mess with you.
Overall they should feel mostly the same with just a mild amount of engagement to make them not a bore. And of course, bulkier to make them efficient for your time at this level range as an archer/gunslinger archtype.
Spawn and Monster Changes
Geographer
Stats
Stat | Before | After |
---|---|---|
HP | 8,071 | 10,071 |
Base EXP | 8,145 (1.00) | 12,084 (1.2) |
Job EXP | 6,000 (0.6) | 9,063 (0.9) |
AI Type | Aggressive | Passive |
Minimum Skill Range | None | 14 |
Additional Behavior | None | Casts Heaven's Drive on its target when attacked. |
Heal Cooldown | 5 seconds | 10 seconds |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Orange | Not Dropped | 40.95% |
Fire Ammunition Supply Box | Not Dropped | 1.98% |
Newbie Inn Voucher | Not Dropped | 1.98% |
Sunflower | 1.49% | 0.10% |
Level 5 Heal Scroll | 5% | 9.61% |
Fancy Flower | 2.5% | 0.10% |
Rachel Field 8 (ra_fild08)
Pretty basic changes here, more cute rocks, no more drosera trolls, and better drops over all. This is mostly as an addition to the new Rock Ridge bounty quests for paradise newbies. Mages will be encouraged to come here first instead of necessarily going Byalan to provide different options.
Spawn Changes
Monster | Spawn Before | Spawn After |
---|---|---|
Drosera | 20 | 0 |
Stapo | 100 | 200 |
Stapo
Stats
Stat | Before | After |
---|---|---|
Move Speed | Normal | Slowed down by 67% |
Element | Earth 2 | Earth 3 |
HP | 666 | 1,066 |
Base EXP | 996 (1.5) | 1,599 (1.5) |
Job EXP | 663 (1.0) | 1,065 (1.0) |
INT | 11 | 1 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Large Jellopy | 4.90% | 67.23% |
Orange | Not Dropped | 40.95% |
Emerald | Not Dropped | 4.90% |
Rough Elunium | Not Dropped | 4.90% |
Box of Drowsiness | Not Dropped | 1.49% |
Honey Herbal Tea | Not Dropped | 1% |
Newbie Blue Gemstone | Not Dropped | 9.61% |
Wizard Hat | Not Dropped | 0.15% |
Jellopy | 51.34% | Removed |
Jubilee | 16.42% | Removed |
Apple | 9.89% | Removed |
Green Live | 4.42% | Removed |
Seismic Fist | 0.25% | Removed |
Prontera Field 10 (prt_fild10)
Another simple change, next step along the path as an option for mage leveling. With your classic firewall + bolt combo here you'll be able to take care of these pesky boars easily. Adding in some more Savages but making sure not to add too many as the need for fire wall necessitates room to position. But we don't want players to struggle too hard to finding the boars.
Spawn Changes
Monster | Spawn Before | Spawn After |
---|---|---|
Savage | 70 | 100 |
Savage
Stats
Stat | Before | After |
---|---|---|
HP | 2,092 | 6,092 |
Defense | 10 | 25 |
Move Speed | Normal | Slowed down by about 40% |
Base EXP | 1,563 (0.75) | 6,702 (1.1) |
Job EXP | 744 (0.35) | 6,093 (1.0) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Grape | 14.13% | 40.95% |
Royal Jelly | 0.10% | 3.94% |
Rough Elunium | 3.45% | 4.90% |
Blue Herb | Not Dropped | 10.53% |
Mage Hat | Not Dropped | 0.15% |
New Blue Gemstone | Not Dropped | 14.13% |
Orc Dungeon F1 (orcsdun01)
Smaller adjustments here. This is meant to be the mage option for 50-60 range since mages can't really do Dragon's Nest and let's be real...Geographers are not fun in the slightest. Letting mages get in the mobbing fun by embracing a classic leveling location adjusted to be on par when mobbed with other maps in its range. Drops and EXP appear lower on paper, but when you factor in how easy it is to mob in orcs dungeon this will more than make up for it. they are still quite slow and you will still easily be able to kite just without those pesky bats in your face now. I wanted to make the map entirely about positioning and kiting with fireball leveling here, but in order to justify buffing the mobs they had to be strengthed up a little bit so they hit about 50% harder and theyre higher level to compensate. It might not be enough but overall should be a chill mobbing map so that when mages finish their first job leveling experience, they will have got their feet wet with fire wall + bolting and mobbing so they will have an idea of whether they want to become a wizard or professor. As for a class like Ninja, we suspect it will be much the same only with their aoe skills instead.
Spawn Changes
Monster | Spawn Before | Spawn After | Notes |
---|---|---|---|
Steel Chonchon | 10 | 0 | |
Familiar | 15 | 0 | |
Drainliar | 5 | 0 | |
Orc Skeleton | 10 | 0 | |
Orc Zombie | 80 | 80 | Respawns all reduced to 10 seconds instead of various respawns |
Orc Zombie
Stats
Stat | Before | After |
---|---|---|
HP | 1,568 | 1,803 |
Defense | 5 | 20 |
Base EXP | 588 (0.37) | 1,623 (0.90) |
Job EXP | 360 (0.23) | 1,299 (0.72) |
Attack Range | 151-184 | 251-284 |
Base Level | 24 | 54 (increases hit and flee requirements by 30) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Sticky Mucus | 10.87% | Removed |
Orc Claw | 98.15% | 100% |
Orange | Not Dropped | 7.28% |
Can of Anchovies | Not Dropped | 7.28% |
Rough Oridecon | Not Dropped | 1% |
Rough Elunium | Not Dropped | 1% |
1carat Diamond | Not Dropped | 0.6% |
Morroc Fruit Wine | Not Dropped | 0.35% |
Byalan Dungeon F2 (iz_dun01)
Goal of map is to give a good location to level right out of the gate upon becoming first job similar to Lasagna Fields but with a bit less wasted EXP since the HP pools are a bit smaller here. EXP ratios are actually better since the mobs hit slightly harder, and have a bit more resistances in some ways. We've upped their resistances on some mobs in some ways to make sure its not literally 0, but thats just to justify the higher ratios than Lasagna Fields.
Spawn Changes
Monster | Spawn Before | Spawn After |
---|---|---|
Planktons | 10 | 0 |
Kukre | 50 | 30 |
Marina | 15 | 50 |
Hydra | 30 | 0 |
Vadon | 60 | 90 |
Cornutus | 15 | 20 (now all instant respawn) |
Vadon
Stats
Stat | Before | After |
---|---|---|
Magic Defense | 0 | 9 |
EXP | 405 (0.4) | 1,017 (1.0) |
Job EXP | 255 (0.25) | 864 (0.85) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Rough Elunium | 1.98% | 4.90% |
Garlet | 3.21% | Removed |
Crystal Mirror | Not Dropped | 3.94% |
Elemental Converter (Water) | Not Dropped | 1% |
Solid Shell | 4.90% | 83.19% |
Blue Gemstone | 9.89% | Removed |
Newbie Blue Gemstone | Not Dropped | 9.61% |
Crystal Blue | 2.48% | Removed |
Cornutus
Stats
Stat | Before | After |
---|---|---|
Magic Defense | 0 | 7 |
EXP | 720 (0.44) | 2,187 (1.35) |
Job EXP | 447 (0.27) | 1,539 (0.95) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Blue Gemstone | 9.89% | Removed |
Newbie Blue Gemstone | Not Dropped | 9.61% |
Crystal Blue | 2.48% | Removed |
Elemental Converter (Water) | Not Dropped | 1% |
Solid Shell | 40.95% | 83.19% |
Scell | 4.42% | Removed |
Conch | 98.15% | 100% |
Rough Elunium | 2.62% | 4.90% |
Kukre
Stats
Stat | Before | After |
---|---|---|
HP | 507 | 707 |
EXP | 134 (0.26) | 531 (0.75) |
Job EXP | 84 (0.16) | 495 (0.7) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Worm Peeling | 98.15% | 100% |
Garlet | 18.46% | 83.19% |
Crystal Blue | 2.48% | Removed |
Elemental Converter (Water) | Not Dropped | 0.50% |
Red Herb | 9.89% | Removed |
Insect Feeler | 5.12% | Removed |
Monster's Feed | 4.42% | Removed |
Can of Anchovies | Not Dropped | 22.62% |
Newbie Blue Gemstone | Not Dropped | 3.45% |
Marina
Stats
Stat | Before | After |
---|---|---|
Defense | 0 | 9 |
Magic Defense | 5 | 15 |
EXP | 654 (0.3) | 2,298 (1.1) |
Job EXP | 420 (0.2) | 1,776 (0.86) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Blue Gemstone | 9.89% | Removed |
Newbie Blue Gemstone | Not Dropped | 10.53% |
Crystal Blue | 2.48% | Removed |
Elemental Converter (Water) | Not Dropped | 1.24% |
Mystic Frozen | 0.25% | Removed |
Single Cell | 4.42% | Removed |
Sticky Mucus | 10.87% | Removed |
Crystal Mirror | Not Dropped | 4.42% |
Tentacle | Not Dropped | 100% |
Orange | Not Dropped | 50.16% |
Rough Elunium | Not Dropped | 5.86% |
Byalan Dungeon F3 (iz_dun02)
This should be your next natural stepping stone after choosing to level at Byalan Dungeon F2. We want it to be a viable option to simply progress through the dungeon along the way.
These mobs are noticeably a bit stronger than your Eggrings and Leaf Lunatics of the world so we gave them appropriate EXP given the new overhaul.
We also added in a ton of goodies for newbies since this is around the level range we want the drops to start feeling good. We also took the opportunity to make Marse a good place to farm grapes for those who so wish as established players and take advantage of our Galapago pet.
This floor could be used up until job 50, but we're anticipating players to go to the next step of their journey before then and transition to their next leveling spot.
Spawn Changes
Monster | Spawn Before | Spawn After |
---|---|---|
Merman | 1 | 0 |
Marse | 40 | 70 |
Obeaune | 40 | 60 |
Hydra | 40 | 0 |
Obeaune
Stats
Stat | Before | After |
---|---|---|
Defense | 0 | 15 |
Magic Defense | 40 | 25 |
DEX | 74 | 23 |
VIT | 31 | 1 |
Attack Range | 141-165 | 111-135 |
EXP | 1,932 (0.49) | 5,139 (1.3) |
Job EXP | 1,221 (0.31) | 3,954 (1.0) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Aquamarine | 4.42% | Removed |
Rough Oridecon | Not Dropped | 9.61% |
Free Ticket For Kafra Transportation | Not Dropped | 11.89% |
Fin | 12.5% | 100% |
Witherless Rose | 1.5% | 1.98% |
Mystic Frozen | 0.25% | Removed |
Can of Anchovies | Not Dropped | 40.95% |
Marse
Stats
Stat | Before | After |
---|---|---|
Defense | 0 | 15 |
Magic Defense | 5 | 12 |
Attack Range | 211-252 | 120-145 |
DEX | 52 | 25 |
VIT | 25 | 1 |
EXP | 1,758 (0.35) | 6,042 (1.2) |
Job EXP | 1,110 (0.22) | 5,034 (1.0) |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Grape | 14.13% | 40.95% |
Blue Gemstone | 9.89% | Removed |
Newbie Blue Gemstone | Not Dropped | 14.13% |
Aquamarine | 4.42% | Removed |
Mystic Frozen | 0.25% | Removed |
Can of Anchovies | Not Dropped | 40.95% |
Elemental Converter (Water) | Not Dropped | 1.98% |
Sapphire | Not Dropped | 4.90% |
Byalan Dungeon F4 (iz_dun03)
Mostly an exp and stat overhaul to make this map more doable for melee classes at the intended level range of 50-65. This map should be slightly more rewarding than the other maps since its intended to be done as a small group potentially due to us leaving in the density of the map. With all the new acolyte tools like Kyrie, Ressurrection, and Angelus, we suspect that Swordsman should be able to mob/tank small groups of mobs here potentially or at least a couple while the acolyte keeps them alive. We also suspect with status recovery being available as an acolyte that things like the stun attack will be less oppressive since you'll have an answer to those things now. Drops as with all the other maps are adjusted accordingly and this should fall in line. It is still soloable, so fret not if you do not want to opt in to the small party system we are implementing this patch. It's just we feel this is the map best pushed for small parties.
Marc
Stats
Stat | Before | After |
---|---|---|
Level | 36 | 56 |
HP | 6,900 | 9,900 |
Base EXP | 2,964 (0.42) | 12,375 (1.25) |
Job EXP | 1,875 (0.27) | 8,910 (0.9) |
DEF | 5 | 20 |
MDEF | 10 | 15 |
AGI | 36 | 10 |
DEX | 56 | 26 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Gill | 99.9% | 100% |
Fin | 40.95% | 83.19% |
White Herb | 30.43% | 40.95% |
Can of Anchovies | Not Dropped | 40.95% |
Blue Gemstone | 9.61% | 11.89% |
Rough Oridecon | 4.66% | 7.28% |
Aquamarine | 0.50% | 1.74% |
Mystic Frozen | 0.9% | 1% |
Phen
Stats
Stat | Before | After |
---|---|---|
Level | 26 | 56 |
HP | 3,347 | 9,347 |
Base EXP | 1,071 () | 12,150 (1.3) |
Job EXP | 678 () | 9,348 (1.0) |
Attack Range | 138-150 | 168-180 |
Defense | 0 | 18 |
AGI | 26 | 16 |
DEX | 88 | 28 |
LUK | 75 | 25 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Fish Tail | 98.15% | 100% |
Fin | 22.62% | 83.19% |
Can of Anchovies | Not Dropped | 40.95% |
Orange | Not Dropped | 40.95% |
Rough Oridecon | 4.66% | 7.28% |
Aquamarine | 0.25% | 1.74% |
Newbie Inn Voucher | Not Dropped | 1.49% |
Meat | 30.43% | Removed |
Sharp Scale | 9.89% | Removed |
Swordfish
Stats
Stat | Before | After |
---|---|---|
Level | 30 | 50 |
HP | 4,299 | 9,299 |
Base EXP | 3,753 (0.87) | 12,090 (1.3) |
Job EXP | 1,914 (0.44) | 9,300 (1.0) |
Defense | 5 | 15 |
AGI | 30 | 18 |
INT | 41 | 31 |
DEX | 62 | 32 |
Drops
Item | Drop Rate Before | Drop Rate After |
---|---|---|
Gill | 26.61% | 83.19% |
Can Of Anchovies | Not Dropped | 40.96% |
Grape | Not Dropped | 40.96% |
Rough Oridecon | 3.21% | Removed |
Rough Elunium | 2.48% | 7.28% |
Mystic Frozen | 0.5% | 1% |
Unicorn Horn | 0.10% | 0.15% (adjusted, see below) |
Hydra
AI Type Before | AI Type After |
---|---|
Aggressive | Passive |
Lasagna Field 1 (lasa_fild01)
Not much to say here, also improving the drops to match other leveling locations.
Eggring Stats
EXP: 6,063 (1.1) > 4,850 (0.875)
Job EXP: 3,858 (0.7) > 3,086 (0.556)
Eggring Drops
Jellopy: Removed
Stem: Removed
Sticky Mucus: Removed
Phracon: Removed
Fly Wing: Removed
Old Frying Pan: Added > 100%
Blue Herb: 4.42% > 9.61%
Orange: Added > 34.09%
Lemon_Dyestuffs: Added > 3.45%
Rough Elunium: Added > 4.42%
Elemental Converter(Wind): Added > 1%
Newbie Inn Voucher: Added > 1.49%
Leaf Lunatic
EXP: 2,916 (1.1) > 2,332 (0.9)
Job EXP: 2,313 (0.9) > 1,850 (0.72)
Leaf Lunatic Drops
Jellopy: Removed
Clover: Removed
Poison Spore: Removed
Empty Bottle: Removed
Fly Wing: Removed
Phracon: Removed
Aloe Leaflet: Added > 100%
Orange: Added > 26.61%
Blue Herb: Added > 8.68%
Rough Oridecon: Added > 3.45%
Darkgreen Dyestuffs: Added > 2.48%
Newbie Inn Voucher: Added > 1.49%
Four Leaf Clover: Added > 0.25%
Sweet Drops Stats
EXP: 2,190 (0.54) > 1,752 (0.44)
Job EXP: 5,304 (1.33) > 4,243 (1.06)
Sweet Drops...Drops
White Chocolate: 4.90% > 100%
Gift Box: 0.25% > 2.96%
Chocolate Strawberry: 4.90% > 18.46%
Fierce Cacao: 4.90% > 34.09%
Rough Oridecon: Added > 3.94%
Elemental Converter(Fire): Added > 1%
Hunter Wolf Stats
EXP: 2,442 (0.55) > 1,953 (0.44)
Job EXP: 5,901 (1.32) > 4,720 (1.06)
Hunter Wolf Drops
Emveretarcon: Removed
Animal Skin: Removed
Fly Wing: Removed
Orange: 22.62% > 26.61%
Rough Elunium: 1.49% > 3.94%
White Herb: Added > 14.13%
Well-Dried Bone: Added > 2.48%
Zargon: Added > 100%
Dragon's Nest F1 (lasa_dun01)
Besides nerfing the EXP were buffing the drops of these locations to be more newbie friendly/oriented so you aren't forced to go to one location but will still benefit loot wise. We want the main determiner of choice to be EXP not loot. Giving a little bit of raw zeny, some desireable drops albeit in a lower amount than other locations, and making sure anchovies are a plenty since sustain is one of the biggest problems for early game players.
Scout Basilisk Stats
EXP: 10,497 (1.1) > 8,397 (0.87)
Job EXP: 8,586 (0.9) > 6,868 (0.72)
Scout Basilisk Drops
Rough Oridecon: 1% > 4.90%
Rough Elunium: 1.74% > 4.90%
Dragon Canine: 65.13 > 100%
Can of Anchovies: Added > 40.95%
Elemental Converter(Water): Added > 1.98%
1carat Diamond: Added > 4.42
Trans Spore Stats
EXP: 10,245 (1.1) > 8,708 (0.93)
Job EXP: 8,379 (0.9) > 7,122 (0.76)
Trans Spore Drops
Spore Doll: 0.5% > 7.28%
Cluster of Poison Spores: Added > 20%
Blue Herb: Added > 22.62%
Rough Elunium: Added > 5.14%
Rough Oridecoon: Added > 5.14%
Can of Anchovies: Added > 40.95%
Elemental Converter(Water): Added > 2.23%
Soft Blade of Grass: Added > 100%
Poison Spore x 3: Removed
Emveretarcon: Removed
Red Herb: Removed
Fly Wing: Removed
Other Map Adjustments
1.) Sropho (iz_dun05) no longer casts defender.
2.) Pot Dofle (iz_dun05) magic defense reduced from 90 > 55.
Night Watch Adjustments
Doing some work to bring Desperado's extreme edge cases (those with Bragi active) down and bring its other cases up so you have more reason to use other guns and to make weapon swapping feel more viable.
1.) Night Watch's Hasty Fire in the Hole Ratio Increased from 175-875% ATK > 200-1000% ATK
2.) Night Watch's Basic Grenade Ratio increased from 160-300% ATK > 180-400% ATK
3.) Gunslinger's Desperado now deals 65% less damage while under the effects of Poem of Bragi. This reduction is removed if you are under the effects of full stack intensive aim (the active, not the passive) for Desperado specifically.
4.) Gunslinger's Desperado no longer hits over non-snipeable walls. (this is technically not a bug, but we saw it as unhealthy given how reliable Desperado is now)
5.) Gunslinger's Spread Shot ATK ratio reduced from 100% + 25% per rank (350% at max rank) to 100% + 10% per rank (200% at max rank).
6.) Gunslinger's Spread Shot ATK now has a critical chance ratio that increases the entire damage of the skill by 0.5% per point in critical chance. This is capped at 100 critical strike chance.
-Numbers are funky and formula is weird, but in game this is pretty sizeable buff to the skill. It ends up competitive with a skill like sharpshoot and in some cases can probably surpass it if super optimized.
7.) Gunslinger's Spread Shot now has a 2 second after cast delay. (this is not a cooldown, it is reduced by Poem of Bragi and ACD gears.)
Intensive Aim
Intensive Aim isn't being used much outside of stacking it up for the damage buff and then sitting on it. Which really goes against the intended design. While a few people did try out the weapon swapping mechanic and found it fun, the general feedback was despite it feeling mechanically fun, it simply wasn't worth it to swap weapons, let alone all 5.
With that knowledge in hand and time to think about it, we're going to be going really heavy handed with some buffs to Intensive Aim, both generally swapping, some individual buff mechanics for mastery consumption, and of course the full stack effects themselves. We really want the full stack effects to feel like you're going super saiyan and unleashing your full potential.
We also want swapping to not have to necessarily happen quite as quickly as it is now. By extending the duration of the weapon swap buff global buffs, we'll properly allow people to breathe between swaps instead of feeling like they are purely swapping for the sake of it. We hope this change will lean more into the combo planning that was in the original design.
1.) Damage increase when consuming a mastery increased from 25% > 50%
2.) Damage and ACD buffs when consuming a mastery now last for 2 casts instead of only on the skill that consumes the mastery. NOTE: This does not apply to the individual effects for the masteries, only the global effects.
3.) Tracking's AOE when used with Shotgun mastery is increased to 5x5 up from 3x3. (splash of 2 cells instead of 1)
4.) Spread Shot now counts for a stack of intensive aim when consuming a mastery. (no effects are added to it however.)
5.) Hasty Fire's full stack intensive aim buff now lasts 8 seconds instead of 5.
6.) Mission Bombard's full stack intensive aim cast now gains 80% cooldown reduction on the skill instead of 50%
7.) Mass Spiral's full stack intensive aim cast's defense reduction on the target lasts 6 seconds instead of 3 and now also applies in a 7x7 AOE around the target. (the damage is not AOE, only the defense reduction)
8.) Tracking's full stack intensive aim cast onw deals triple damage to normal monsters instead of double to normal monsters. (it already deals triple damage to boss/mvp types)
9.) Tracking's full stack intensive aim cast now gains 90% damage reduction during the cast up from 75%. The cast is also now uninterruptible.
10.) Rapid Fire's full stack intensive aim buff now lasts 8 seconds instead of 5.
11.) Gatling Berserk's full stack intensive aim buff now grants an additional 10% Attack Speed on top of the normal 10% attack speed it already gives.
12.) Desperado's full stack Intensive Aim buff now reduces the SP cost by 80% instead of 50%
13.) Desperado's full stack intensive aim buff now also applies Assumptio while the buff is active. NOTE: this does not override existing assumptio or stack with it in any way.
14.) Rapid Shower's full stack intensive aim buff now grants 90% after cast delay and also reduces the SP cost by 80% for 8 seconds.
15.) Full Buster's full stack intensive aim buff now deals 3x3 area of effect in addition to its current effects.
16.) Full Buster's full stack intensive aim buff duration increased from 5 to 8 seconds and its SP cost reduction is increased from 50% > 80%.
17.) Rapid Fire now does 5x5 splash around its target instead of 3x3 when cast with Grenade Launcher mastery.
18.) Rapid Shower now slows the enemy by 90% for 5 seconds upon hitting with them Grenade Launcher mastery. (up from 75% for 2 seconds)
19.) Full Buster now has a 100% chance to stun enemies instead of 50% when cast with Grenade Launcher mastery.
20.) Rapid Shower now pierces 50% of defense when cast with Rifle mastery instead of 25%.
21.) Full Buster now pierces 50% of defense when cast with Rifle mastery instead of 25%.
22.) Rapid Shower knocks back the enemy 6 cells when cast with Shotgun mastery instead of 3.
23.) Tracking's fixed cast time is reduced by 50% instead of 25% when cast with Revolver mastery.
Changes in Image Format
General Adjustments
1.) Kyrie Eleison effects no longer interrupt movement. (similar to what we did with effects like Gloria)
2.) Repentance weapon now proc for Adrenaline Rush increased from 1.5% > 4.5% (still requires combo with Odin's Blessing)
3.) Most Niflheim Dungeon F1 Mobs no longer cast their AOE on chase. Nif F2 mobs that got AOEs added on chase during the A3 update have had their aoes on chase removed.
4.) Priest Spirit and Blacksmith Spirit skills now state that they do literally nothing.
5.) Continental Messenger's no longer automatically talk to you when you walk within 3 cells of them. Their quest remains otherwise unchanged.
6.) Each paradise gear piece now grant 4 soft defense each.
7.) The Test Dummies in Prontera can now properly check if a monster is MVP flagged for purposes of MVP specific bonuses. (like the new Judex skill)
8.) OGH Abbey's Little Demons now have an attack range of 4 allowing them to be further back from their master mob. This should make them easier to click on.
9.) Paradise Quest Line updated to include a few extra steps and give some new items that will make starting out easier.
10.) Wand[0] updated to give the Mage player Level 3 Firebolt, Coldbolt, and Lightning Bolt. This item is also given to you automatically upon becoming a Mage now. Sell price reduced to 1.
11.) Ancient Mummies in Isis/Osiris map in Pyramids removed.
12.) Turtle Dungeon, Amatsu, Ayothaya, Gonyrun, Louyang, Lasagna, Brasilis, Moscovia, and Sunken Ship all normalized to have a 100 zeny fee in Alberta.
13.) Mistress MVP Instance no longer requires Fancy Flower.
13.) Corrupt Cruiser Card's auto cast of gloria proc chance changed from 1% chance for level 1 > 3.5% chance for level 3.
14.) Skull Ring[0] now grants 1% undead race damage reduction just like the slotted version, and it also grants 10% increased heal damage to undead monsters.
15.) Skull Ring[1] now also grants 10% increased heal damage to undead monsters.
16.) Waste Stove's Iron and Iron Ore drops increased to 100%
17.) Safety Helmet[0] now grants 1 VIT, 200 HP, and 5% increased healing received. Can be enchanted at Rock Ridge.
18.) Gas Mask now grants 100% Poison Resist instead of 30%.
19.) Unicorn Horn now grants 50 SP, 3% SP cost reduction, 5 hit, 5% damage reduction to fish monsters, and can be enchanted at Rock Ridge.
20.) Individual Loot added to all the newly adjusted maps at a cap of 6 per party. All other maps that were previously capped at 4, have now been increased to 6 for their caps as well.
21.) OGH Cas 1 party requirement for double coag drops reduced from 7 > 6.
22.) Warden Kades no longer dispells on chase.
23.) Nif F1 Mob's Rough Shadowdecon/Rough Zelunium drops increased to 100% drop rate.
24.) Lovely Feeling (Mid) can now be exchanged for Lovely Feeling (Lower) for free in the main office with Airi in the slot position exchange section.
25.) Amatsu Dungeon Entrance NPC no longer checks if you've done the quest or requires the Feudal Permit. The Quest can still be done if one wishes but it is no longer necessary.
Bug Fixes
1.) Safety Whip properly reduces 100% of Severe Rainstorm's Cast Time when the weapon is +7.
2.) AP is no longer removed upon changing maps.
3.) Fixed an issue related to MVP respawn timers.
4.) Slotted Monocle's item combo with memory book and pocket watch now properly functions.
5.) King Schmidt's NPC pressure will no longer target random people outside of its primary target.
6.) FAR, Windwalk, and Platinum Altar now persist through logging out.
7.) Storages now work properly within WOE SE Castles.
8.) Night Watch's Job EXP bar now properly shows up.
9.) OCA/MCA pools updated to include Magma 3 and Einbech 3 cards.
10.) Card Captor Sakura updated to include Einbech Mines 3 cards.
11.) King Schmidt's spells no longer hit his summons.
12.) King Schmidt no longer erroneously double casts his spells sometimes.
13.) King Schmidt's Floral Flare Road cast now has a proper ground indicator when its being cast.
14.) Fixed some bugs with Infinite Concentration, Infinite Awakening, and Infinite Berserk potions to where they properly mimic their non infinite equivalents.
15.) Dynite properly weights 0.
16.) Random Options or Enchants that set an element on a weapon (like crimson weapons) no longer override ammo anymore unless the ammo is considered neutral.
17.) Time Keeper set from Nightmare Clock Tower now properly requires Level 50 as its description states.
18.) Reverberation can now properly only be used with Whips/Musical Instruments.
19.) Fixed an issue where Himmelmez would occasionally spam her dialogue multiple times after being defeated. Also fixed an issue where she would sometimes give multiple amounts of her exp.