Difference between revisions of "Call Spirits"

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(Created page with "{{Skill Info | class = Monk | class2 = | class3 = | type = Supportive | levels = 5 (Fixed) | prereqs = (Monk) Iron Hand Lv. 2 | spcost = 8 | time = 1 second (Uninterru...")
 
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| time = 1 second (Uninterruptible)
 
| time = 1 second (Uninterruptible)
 
| delay = None
 
| delay = None
| duration = 10 Minutes
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| duration = 10 minutes
 
| target = Self
 
| target = Self
  
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== Description ==
 
== Description ==
'''Call Spirits''' (Alt: ''Summon Spirit Sphere'') is a 2<sup>nd</sup> class offensive skill available as [[Monk]] and [[Champion]] which grants the ability to summon [[Spirit Sphere|Spirit Spheres]] that orbit the player. Each [[Spirit Sphere]] adds +3 [[Stats#ATK|ATK]] that ignores enemy [[Stats#DEF|defense]] and [[Stats#Flee|flee]].
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'''Call Spirits''' (Alt: ''Summon Spirit Sphere'') is a 2nd class offensive skill available as [[Monk]] and [[Champion]] which grants the ability to summon [[Spirit Sphere|Spirit Spheres]] that orbit the player. Each [[Spirit Sphere]] adds +3 damage that ignores enemy [[Stats#DEF|defense]] and [[Stats#Flee|flee]].
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Level !! Limit of Spirit Spheres Summoned
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! Skill Level !! Limit of Spirit Spheres Summoned
 
|-
 
|-
| 1 || 1  
+
!1
 +
|1  
 
|-
 
|-
| 2 || 2
+
!2
 +
|2
 
|-
 
|-
| 3 || 3
+
!3
 +
|3
 
|-  
 
|-  
  |4 || 4
+
!4
 +
|4
 
|-
 
|-
  |5 || 5
+
!5
 +
|5
 
|}
 
|}
  
== Information ==
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== Notes ==
 
* This skill is required to activate many of the [[Monk]] skills, as many require [[Spirit Sphere|Spirit Spheres]] to perform.
 
* This skill is required to activate many of the [[Monk]] skills, as many require [[Spirit Sphere|Spirit Spheres]] to perform.
* The [[Stats#ATK|ATK]] gained from [[Spirit Sphere|Spirit Spheres]] is affected by cards but not by elements. Also, the player will always hit for at least 3*(Number of [[Spirit Sphere|Spirit Spheres]] summoned on them)
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* The damage gained from [[Spirit Sphere|Spirit Spheres]] is affected by cards but not by elements. Also, the player will always hit for at least 3*(Number of [[Spirit Sphere|Spirit Spheres]] summoned on them).
 
* [[Spirit Sphere|Spirit Spheres]] can be transferred by the use of the skill [[Ki Translation]].
 
* [[Spirit Sphere|Spirit Spheres]] can be transferred by the use of the skill [[Ki Translation]].
 
* The {{item |id=4283 Greatest General Card}} gives players [[Spirit Sphere|Spirit Spheres]] by chance when attacking.
 
* The {{item |id=4283 Greatest General Card}} gives players [[Spirit Sphere|Spirit Spheres]] by chance when attacking.
  
 
{{Navbox Monk}}
 
{{Navbox Monk}}

Latest revision as of 21:24, 15 May 2024


Call Spirits.png Call Spirits
Call Spirits Info.gif
Type: Supportive Skill
Levels: 5 (Fixed)
SP Cost: 8
Cast Time: 1 second (Uninterruptible)
Cast Delay: None
Duration: 10 minutes
Target: Self
Prerequisites
(Monk) Iron Hand Lv. 2

Description

Call Spirits (Alt: Summon Spirit Sphere) is a 2nd class offensive skill available as Monk and Champion which grants the ability to summon Spirit Spheres that orbit the player. Each Spirit Sphere adds +3 damage that ignores enemy defense and flee.

Skill Level Limit of Spirit Spheres Summoned
1 1
2 2
3 3
4 4
5 5

Notes

Monk & Champion
2nd Class
Skills
Ki Explosion • Dodge (Skill) • Critical Explosion • Asura Strike • Iron Hand • Steel Body • Investigate • Chain Combo • Combo Finish • Triple Attack • Blade Stop • Body Relocation • Ki Translation • Spirits Recovery • Absorb Spirits • Call Spirits (Spirit Sphere) • Finger Offensive
Transcendent
Skills
Chain Crush Combo • Glacier Fist • Raging Palm Strike • Zen
Quests Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough
Weapons Mace • Knuckle