Difference between revisions of "Absorb Spirits"

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== Description ==
 
== Description ==
'''Absorb Spirits''' (Alt: ''Spiritual Sphere Absorption'')) is a 2<sup>nd</sup> class offensive skill available as [[Monk]] and [[Champion]]. When cast on a monster, there is a 10% chance the user will regain [[SP]] equal to twice the monster's level. When targeted on a player (in a [[PvP]] environment) or the caster, all Spirit Spheres of the targeted player will be "absorbed." The caster will regain 7 SP per Spirit Sphere absorbed, and the targeted player will lose all of their Spirit Spheres. This skill will fail if the targetted player does not have any Spirit Spheres. Otherwise, when cast on players, the success rate is 100%.  
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'''Absorb Spirits''' (Alt: ''Spiritual Sphere Absorption'')) is a 2nd class supportive skill available as [[Monk]] and [[Champion]]. When cast on a monster, there is a 10% chance the user will regain [[SP]] equal to twice the monster's level. When targeted on a player (in a [[PvP]] environment) or the caster, all Spirit Spheres of the targeted player will be "absorbed." The caster will regain 7 SP per Spirit Sphere absorbed, and the targeted player will lose all of their Spirit Spheres. This skill will fail if the targetted player does not have any Spirit Spheres. When cast on players, the success rate is 100%.  
  
== Information ==
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== Notes ==
If a player loses their Spirit Spheres after they begin casting a skill, it will be succeed even if Spirit Spheres were required. For example, a Monk that has his or her Spirit Spheres absorbed in mid-cast of [[Asura Strike]] will still successfully cast (unless interrupted or the targeted player evades it). If the Spirit Spheres are removed before a Monk begins a skill that requires them, they will need to resummon them.
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* If a player loses their Spirit Spheres after they begin casting a skill, it will still succeed even if Spirit Spheres were required. For example, a Monk that has their Spirit Spheres absorbed in mid-cast of [[Asura Strike]] will still successfully cast (unless interrupted or the targeted player evades it). If the Spirit Spheres are removed before a Monk begins a skill that requires them, they will need to resummon them.
  
 
{{Navbox Monk}}
 
{{Navbox Monk}}

Latest revision as of 21:22, 15 May 2024


Absorb Spirits.png Absorb Spirits
Absorb Spirits Info.gif
Type: Supportive Skill
Levels: 1
SP Cost: 5
Cast Time: 2 seconds
Cast Delay: None
Target: Enemy/Self
Prerequisites
(Monk) Call Spirits Lv. 5

Description

Absorb Spirits (Alt: Spiritual Sphere Absorption)) is a 2nd class supportive skill available as Monk and Champion. When cast on a monster, there is a 10% chance the user will regain SP equal to twice the monster's level. When targeted on a player (in a PvP environment) or the caster, all Spirit Spheres of the targeted player will be "absorbed." The caster will regain 7 SP per Spirit Sphere absorbed, and the targeted player will lose all of their Spirit Spheres. This skill will fail if the targetted player does not have any Spirit Spheres. When cast on players, the success rate is 100%.

Notes

  • If a player loses their Spirit Spheres after they begin casting a skill, it will still succeed even if Spirit Spheres were required. For example, a Monk that has their Spirit Spheres absorbed in mid-cast of Asura Strike will still successfully cast (unless interrupted or the targeted player evades it). If the Spirit Spheres are removed before a Monk begins a skill that requires them, they will need to resummon them.
Monk & Champion
2nd Class
Skills
Ki Explosion • Dodge (Skill) • Critical Explosion • Asura Strike • Iron Hand • Steel Body • Investigate • Chain Combo • Combo Finish • Triple Attack • Blade Stop • Body Relocation • Ki Translation • Spirits Recovery • Absorb Spirits • Call Spirits (Spirit Sphere) • Finger Offensive
Transcendent
Skills
Chain Crush Combo • Glacier Fist • Raging Palm Strike • Zen
Quests Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough
Weapons Mace • Knuckle