Difference between revisions of "Turn Undead"
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| duration = | | duration = | ||
| target = Enemy | | target = Enemy | ||
− | | range = | + | | range = 5 |
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| area = | | area = | ||
| knock = | | knock = | ||
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| cf_value = | | cf_value = | ||
}} | }} | ||
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== Description == | == Description == | ||
− | + | '''Turn Undead''' is a 2nd class offensive skill available as [[Priest]] and [[High Priest]]. It has a chance to deal [[Holy]] damage equal to the target's current HP. It can only be used on [[Undead#Element|Undead]] element monsters. It can be used on [[Boss Protocol|boss]] monsters, but it will only deal damage through the "fail" calculation. | |
− | {| class="wikitable" | + | {|class="wikitable" |
+ | !Skill Level !! Base Success Chance | ||
+ | |- | ||
+ | !1 | ||
+ | |2% | ||
+ | |- | ||
+ | !2 | ||
+ | |4% | ||
+ | |- | ||
+ | !3 | ||
+ | |6% | ||
+ | |- | ||
+ | !4 | ||
+ | |8% | ||
+ | |- | ||
+ | !5 | ||
+ | |10% | ||
+ | |- | ||
+ | !6 | ||
+ | |12% | ||
+ | |- | ||
+ | !7 | ||
+ | |14% | ||
+ | |- | ||
+ | !8 | ||
+ | |16% | ||
+ | |- | ||
+ | !9 | ||
+ | |18% | ||
|- | |- | ||
− | ! | + | !10 |
− | | | + | |20% |
− | |||
− | |||
|} | |} | ||
The following increase success chance: | The following increase success chance: | ||
− | *Each | + | *Each [[Base Level]]: +0.1% |
− | *Each point of INT: +0.1% | + | *Each point of [[INT]]: +0.1% |
− | *Each point of LUK: +0.1% | + | *Each point of [[LUK]]: +0.1% |
*+0-20% depending on the percentage of the monster's HP remaining | *+0-20% depending on the percentage of the monster's HP remaining | ||
The success rate is capped at 70%. | The success rate is capped at 70%. | ||
− | == Formula == | + | === Formula === |
− | + | <pre style="width: 53%">Chance to kill (%) = [(20 x Skill Level) + LUK + INT + Base Level + 200 - (200 x TargetHP ÷ TargetMaxHP)] ÷ 10</pre> | |
− | + | <pre style="width: 53%">Damage done on fail = Base Level + INT + (Skill Level x 10)</pre> | |
+ | |||
+ | == Obtainable via == | ||
+ | {| class="wikitable" | ||
+ | !Granted by || Skill Level | ||
|- | |- | ||
− | | | + | |{{Item List|id=1528|item=Grand Cross}} |
+ | |3 | ||
|} | |} | ||
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{{Navbox Priest}} | {{Navbox Priest}} |
Latest revision as of 17:42, 18 May 2024
Turn Undead | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (fixed) |
SP Cost: | 20 |
Cast Time: | 1 second |
Cast Delay: | 3 seconds |
Target: | Enemy |
Range: | 5 cells |
Property: | Holy |
Prerequisites | |
(Priest) Lex Divina Lv. 3, Resurrection Lv. 1 |
Description
Turn Undead is a 2nd class offensive skill available as Priest and High Priest. It has a chance to deal Holy damage equal to the target's current HP. It can only be used on Undead element monsters. It can be used on boss monsters, but it will only deal damage through the "fail" calculation.
Skill Level | Base Success Chance |
---|---|
1 | 2% |
2 | 4% |
3 | 6% |
4 | 8% |
5 | 10% |
6 | 12% |
7 | 14% |
8 | 16% |
9 | 18% |
10 | 20% |
The following increase success chance:
- Each Base Level: +0.1%
- Each point of INT: +0.1%
- Each point of LUK: +0.1%
- +0-20% depending on the percentage of the monster's HP remaining
The success rate is capped at 70%.
Formula
Chance to kill (%) = [(20 x Skill Level) + LUK + INT + Base Level + 200 - (200 x TargetHP ÷ TargetMaxHP)] ÷ 10
Damage done on fail = Base Level + INT + (Skill Level x 10)
Obtainable via
Granted by | Skill Level | ||
---|---|---|---|
|
3 |
Priest & High Priest | |
---|---|
2nd Class Skills |
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead |
Transcendent Skills |
Assumptio • Basilica • Canto Candidus • Clementia • Mana Recharge • Meditatio |
Quests | Priest Job Change Guide • Priest Skill Quest • Rebirth Walkthrough |
Weapons | Book • Knuckle • Mace • Rod |