Difference between revisions of "Bard"
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== Overview == | == Overview == | ||
− | [[Image:Bard. | + | [[Image:Bard.jpeg|thumb]] |
After a life of plucking their bows, many [[Archer]]s feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. | After a life of plucking their bows, many [[Archer]]s feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. | ||
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== Job Change Guide == | == Job Change Guide == | ||
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Once these have been completed, the applicant will be made a bard by the Roaming Bard. | Once these have been completed, the applicant will be made a bard by the Roaming Bard. | ||
− | |||
− | + | == Dagger Swapping == | |
− | A | + | A necessary technique among Bards is to stop a song by switching to a dagger when performing. When done this way, songs immediately end. While this has the same effect as [[Amp]], switching weapons can be done at any time, whereas [[Amp]] requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a [[Bow]], changing to a [[Dagger]] has the advantage of keeping a shield equipped. Do note, though, that switching to a dagger will unequip any [[Arrows|arrows]]. This does not occur when switching to a Bow. |
'''Flashing''' | '''Flashing''' | ||
− | |||
A tactic used to make full use of the Bard. The Bard casts a song for an instant, then the dagger or bow switches to a damage or status-dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up. | A tactic used to make full use of the Bard. The Bard casts a song for an instant, then the dagger or bow switches to a damage or status-dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up. | ||
− | Song flashing | + | Song flashing can be confusing, however, if a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds the effect will only last for one more second instead of an additional 20 seconds (for a total of 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to track without external timers or resources, so sometimes Bards permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by dropping the song and replaying the song for a couple of seconds each time and then replaying it when about 20 seconds or more since the last time the song was played. |
+ | == Class Data == | ||
=== Skills === | === Skills === | ||
''See [[Archer#Skills|Archer Skills]] for first-class skills.'' | ''See [[Archer#Skills|Archer Skills]] for first-class skills.'' | ||
− | Note: There are | + | Note: There are various names for Bard songs and [[Dancer]] dances. The Wiki Lists the International Version for simplicity's sake. |
+ | |||
====Solo Skills==== | ====Solo Skills==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 70: | Line 55: | ||
|- | |- | ||
| {{Skill List|skill=Amp}} | | {{Skill List|skill=Amp}} | ||
− | || | + | || Cancels active [[:Category:Performance Skills|Performance Skills]] the caster is performing. || 1 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List|skill=Encore}} | | {{Skill List|skill=Encore}} | ||
− | || Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1 | + | || Recast the last [[:Category:Performance Skills|Performance Skill]] that was cast at half of the [[SP]] cost. || 1 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List|skill=Impressive Riff}} | | {{Skill List|skill=Impressive Riff}} | ||
− | || Increases [[ | + | || Increases [[ASPD]] of party members in the 7x7 area of effect. || 10 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List|skill=Magic Strings}} | | {{Skill List|skill=Magic Strings}} | ||
− | || Reduces [[Stats#Cast Time|Cast Time]] and [[Stats#Cast Delay|Cast Delay]] of skills used by party members inside the | + | || Reduces [[Stats#Cast Time|Cast Time]] and [[Stats#Cast Delay|Cast Delay]] of skills used by party members inside the 7x7 area of effect. || 10 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List|skill=Melody Strike}} | | {{Skill List|skill=Melody Strike}} | ||
− | || Use an [[ | + | || Use an [[Instruments|instrument class]] weapon to do ranged damage to a single target. || 5 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List|skill=Music Lessons}} | | {{Skill List|skill=Music Lessons}} | ||
− | || Increases | + | || Increases [[ATK#MasteryATK|mastery]] damage with [[Instruments]], increases Movement Speed while singing, and increases the effect of certain [[:Category:Performance Skills|Performance Skills]]. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
| {{Skill List|skill=Perfect Tablature}} | | {{Skill List|skill=Perfect Tablature}} | ||
− | || | + | || Increases [[FLEE]] and [[Perfect Dodge]] of party members in the 7x7 area of effect. || 10 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List|skill=Song of Lutie}} | | {{Skill List|skill=Song of Lutie}} | ||
− | || Increases | + | || Increases [[Max HP]] and recovers [[HP]] of party members in the 7x7 area of effect. || 10 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List|skill=Unbarring Octave}} | | {{Skill List|skill=Unbarring Octave}} | ||
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|- | |- | ||
| {{Skill List|skill=Unchained Serenade}} | | {{Skill List|skill=Unchained Serenade}} | ||
− | || Deals Neutral property magic damage to all enemies within 9x9 cells around the user. || 5 | + | || Deals [[Neutral]] property magic damage to all enemies within 9x9 cells around the user. || 5 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|} | |} | ||
==== Ensemble Skills ==== | ==== Ensemble Skills ==== | ||
− | Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of | + | Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble Skill is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoustic Rhythm Lv.3). Supportive Ensemble Skills only affect players that are in the same party as the Bard and Dancer. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 118: | Line 103: | ||
|- | |- | ||
| {{Skill List|skill=Acoustic Rhythm}} | | {{Skill List|skill=Acoustic Rhythm}} | ||
− | || Increases resistance against | + | || Increases resistance against all elements except for [[Neutral]] and all Status Effects of party members within the area. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List|skill=Battle Theme}} | | {{Skill List|skill=Battle Theme}} | ||
− | || | + | || Increases [[ATK]] and [[DEF]] of party members within the area. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List|skill=Classical Pluck}} | | {{Skill List|skill=Classical Pluck}} | ||
− | || Casts | + | || Casts an area around the caster that will disable all skills. || 1 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List|skill=Down Tempo}} | | {{Skill List|skill=Down Tempo}} | ||
− | || | + | || Set the [[DEF#Soft DEF|soft DEF]] of enemies in the area to 0. || 1 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List|skill=Harmonic Lick}} | | {{Skill List|skill=Harmonic Lick}} | ||
− | || | + | || Increases [[ATK]] of party members wielding level 4 [[weapons]] within the area. || 5 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
| {{Skill List|skill=Lullaby}} | | {{Skill List|skill=Lullaby}} | ||
− | || Sing a dreamy song to put enemies in | + | || Sing a dreamy song to put enemies in the area to [[Status Effects#Sleep|sleep]]. || 1 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List|skill=Mental Sensing}} | | {{Skill List|skill=Mental Sensing}} | ||
− | || Increases the [[EXP]] earned from monsters killed in the affected | + | || Increases the [[EXP]] earned from monsters killed in the affected area. || 5 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List|skill=Power Cord}} | | {{Skill List|skill=Power Cord}} | ||
− | || Cast | + | || Cast an area around the casters that nullifies item costs for most skills. || 1 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|} | |} | ||
Latest revision as of 09:15, 19 May 2024
Job Base: | Archer | ||||
Job Type: | 2-2 | ||||
Changes At: | Comodo | ||||
Number of Skills: | 18 | ||||
Total Skill Points: | 91 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +9 | +4 |
Contents
Overview
After a life of plucking their bows, many Archers feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.
Job Change Guide
See Bard Job Change Guide for detailed information.
In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:
- Item Collection
- Making friends with Mr. Snowman in Lutie
- Singing Test
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
Dagger Swapping
A necessary technique among Bards is to stop a song by switching to a dagger when performing. When done this way, songs immediately end. While this has the same effect as Amp, switching weapons can be done at any time, whereas Amp requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a Bow, changing to a Dagger has the advantage of keeping a shield equipped. Do note, though, that switching to a dagger will unequip any arrows. This does not occur when switching to a Bow.
Flashing A tactic used to make full use of the Bard. The Bard casts a song for an instant, then the dagger or bow switches to a damage or status-dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.
Song flashing can be confusing, however, if a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds the effect will only last for one more second instead of an additional 20 seconds (for a total of 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to track without external timers or resources, so sometimes Bards permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by dropping the song and replaying the song for a couple of seconds each time and then replaying it when about 20 seconds or more since the last time the song was played.
Class Data
Skills
See Archer Skills for first-class skills. Note: There are various names for Bard songs and Dancer dances. The Wiki Lists the International Version for simplicity's sake.
Solo Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Cancels active Performance Skills the caster is performing. | 1 | Active | ||
|
Recast the last Performance Skill that was cast at half of the SP cost. | 1 | Active | ||
|
Increases ASPD of party members in the 7x7 area of effect. | 10 | Supportive | ||
|
Reduces Cast Time and Cast Delay of skills used by party members inside the 7x7 area of effect. | 10 | Supportive | ||
|
Use an instrument class weapon to do ranged damage to a single target. | 5 | Offensive | ||
|
Increases mastery damage with Instruments, increases Movement Speed while singing, and increases the effect of certain Performance Skills. | 10 | Passive | ||
|
Increases FLEE and Perfect Dodge of party members in the 7x7 area of effect. | 10 | Supportive | ||
|
Increases Max HP and recovers HP of party members in the 7x7 area of effect. | 10 | Supportive | ||
|
Freeze monsters and party members within the caster's view by chance. | 5 | Active | ||
|
Deals Neutral property magic damage to all enemies within 9x9 cells around the user. | 5 | Offensive |
Ensemble Skills
Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble Skill is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoustic Rhythm Lv.3). Supportive Ensemble Skills only affect players that are in the same party as the Bard and Dancer.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Increases resistance against all elements except for Neutral and all Status Effects of party members within the area. | 5 | Supportive | ||
|
Increases ATK and DEF of party members within the area. | 5 | Supportive | ||
|
Casts an area around the caster that will disable all skills. | 1 | Active | ||
|
Set the soft DEF of enemies in the area to 0. | 1 | Active | ||
|
Increases ATK of party members wielding level 4 weapons within the area. | 5 | Supportive | ||
|
Sing a dreamy song to put enemies in the area to sleep. | 1 | Active | ||
|
Increases the EXP earned from monsters killed in the affected area. | 5 | Active | ||
|
Cast an area around the casters that nullifies item costs for most skills. | 1 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
The Bard screams out at a single target, attempting to inflict Chaos status effect. | 1 | Active | 40 | Pang Voice Quest |
Soul Link
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
(If level 10 Impressive Riff is learned) Decrease the attack and movement speed of all enemies within the 9x9 area of effect. | 10 | Active | ||
|
(If level 10 Magic Strings is learned) Improves CRIT rate and critical damage of party members within the 31x31 area of effect. | 10 | Active | ||
|
(If level 10 Perfect Tablature is learned) Improves HIT of party members within the 31x31 area of effect. | 10 | Active | ||
|
(If level 10 Song of Lutie is learned) Increase max SP and reduce the SP cost of party members within the 31x31 area of effect. | 10 | Active |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
---|---|---|---|---|---|---|---|---|
STR | 3 | 28 | ||||||
AGI | 2 | 10 | 11 | 24 | 30 | 35 | 48 | |
VIT | 17 | 33 | 43 | |||||
INT | 5 | 13 | 21 | 40 | 47 | |||
DEX | 7 | 15 | 16 | 19 | 32 | 38 | 46 | 50 |
LUK | 6 | 9 | 20 | 41 |
ASPD
ASPD Potion | Usable | ||
---|---|---|---|
|
✔ | ||
|
✘ | ||
|
✘ |
Bard & Clown | ||
---|---|---|
2nd Class Skills |
Solo Skills | Amp • Encore • Impressive Riff (Slow Grace) • Magic Strings (Lady Luck) • Melody Strike • Music Lessons • Pang Voice • Perfect Tablature (Focus Ballet) • Song of Lutie (Gypsy's Kiss) • Unbarring Octave • Unchained Serenade |
Ensemble Skills | Acoustic Rhythm • Battle Theme • Classical Pluck • Down Tempo • Harmonic Lick • Lullaby • Mental Sensing • Power Cord | |
Transcendent Skills |
Solo Skills | Arrow Vulcan • Marionette Control • Tarot Card of Fate • Skillful Professional Musician • Wand of Hermode • Reverberation • Severe Rainstorm |
Ensemble Skills | Moonlit Water Mill | |
Quests | Bard Job Change Guide • Bard Skill Quest • Rebirth Walkthrough | |
Weapons | Bow • Instrument |
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice • High Novice • Super Novice |
First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |
Transcendent Expanded Class | Night Watch |