Difference between revisions of "Freezing Trap"

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(Created page with "{{Skill Info | class = Hunter | class2 = Mercenary | class3 = | type = Offensive | levels = 5 (Selectable) | prereqs = (Hunter) Flasher Lv. 1 | quest = | spcost = 10...")
 
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| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
| delay = [[Stats#ASPD|ASPD]] Based
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| delay = ASPD
| duration = (180-(Skill Level*30)) seconds
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| duration = (180- (Skill Level x 30)) seconds
 
| target = Ground
 
| target = Ground
| range = Melee
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| range = 3
| area =  
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| area = 3x3
 
| knock =
 
| knock =
| element =
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| element = Water
 
| status = [[Status Effects#Frozen|Frozen]]
 
| status = [[Status Effects#Frozen|Frozen]]
| catalyst = 1 Trap
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| catalyst = 1 {{Item|id=1065 Trap}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
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}}
 
}}
 
== Description ==
 
== Description ==
Damage and possibly [[Status Effects#Frozen|freeze]] an enemy when triggered. The chance of freezing an enemy is affected by its [[Stats#MDEF|MDEF]]. [[Boss Protocol|Boss]] monsters cannot be frozen by this skill.  
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'''Freezing Trap''' is a 2nd class offensive skill available as [[Hunter]] and [[Sniper]]. It sets a trap that will explode, causing [[Water]] property damage to enemies within a 3x3 cell area and possibly [[Frozen|freezing]] them. The chance of freezing an enemy is 100% but is reduced by their [[Stats#MDEF|MDEF]]. [[Boss Protocol|Boss]] monsters cannot be frozen by this skill.  
  
{| class="wikitable"
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{|class="wikitable"
!Level || 1 || 2 || 3 || 4 || 5 
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!Skill Level!!Trap duration!!Freeze duration
 
|-
 
|-
|Trap Duration (seconds) || 150 || 120 || 90 || 60 || 30 
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!1
 +
|150 sec || 3 sec
 
|-
 
|-
|Freeze Duration (seconds) || 3 || 6 || 9 || 12 || 15
+
!2
 +
|120 sec || 6 sec
 +
|-
 +
!3
 +
|90 sec || 9 sec
 +
|-
 +
!4
 +
|60 sec || 12 sec
 +
|-
 +
!5
 +
|30 sec || 15 sec
 
|}
 
|}
 +
 +
=== Formula ===
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<pre style="width: 28%">Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35</pre>
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 +
== Notes ==
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* Damage ignores [[FLEE]] and [[DEF]].
  
 
{{Navbox Hunter}}
 
{{Navbox Hunter}}

Latest revision as of 19:22, 18 May 2024


Freezing Trap.png Freezing Trap
Freezing Trap Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 10
Cast Time: None
Cast Delay: ASPD
Duration: (180- (Skill Level x 30)) seconds
Target: Ground
Range: 3 cells
Area of Effect: 3x3
Property: Water
Status: Frozen
Catalyst: 1 Trap
Status Icon: I Frozen.png
Prerequisites
(Hunter) Flasher Lv. 1

Description

Freezing Trap is a 2nd class offensive skill available as Hunter and Sniper. It sets a trap that will explode, causing Water property damage to enemies within a 3x3 cell area and possibly freezing them. The chance of freezing an enemy is 100% but is reduced by their MDEF. Boss monsters cannot be frozen by this skill.

Skill Level Trap duration Freeze duration
1 150 sec 3 sec
2 120 sec 6 sec
3 90 sec 9 sec
4 60 sec 12 sec
5 30 sec 15 sec

Formula

Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35

Notes

Hunter & Sniper
2nd Class
Skills
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box
Transcendent
Skills
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker
Quests Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough
Weapons Bow