Difference between revisions of "Knight"

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After completing these tests, the player will be transformed into a Knight. All this takes place inside the [[Prontera]] Chivalry ([[Prontera]] xx, yy).
 
After completing these tests, the player will be transformed into a Knight. All this takes place inside the [[Prontera]] Chivalry ([[Prontera]] xx, yy).
  
==Builds==
+
==Skills==  
{{Articles Needing Interwiki Links}}
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''See [[Swordman#Skills|Swordman]] Skills for first-class skills.''
===Hybrid===
 
*STR: 70-90
 
*AGI: 60-90
 
*VIT: 60-90
 
*INT: 1
 
*DEX: 40-50
 
*LUK: 1
 
  
Weapon: [[Element]]al or [[Card]]ed [[Spear]]s or [[Two Handed Sword]]s
+
{| class="wikitable sortable"
 
 
These knights try to get the best of both realms. By having a good chemistry of [[AGI]] and [[VIT]] depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight.
 
 
 
Ranking by efficiency, players tend to use AGI-VIT combination because of its higher [[ASPD]] which allows players to do [[Pierce]] chaining or if not solo with [[Twohand Quicken]] with a decent [[ASPD]]. This build was the best for pre-Transcendent patch Knight dueling.
 
 
 
 
 
===AGI Two-Hand Sword===
 
*STR: 90-100
 
*AGI: 80-99
 
*VIT: 10-30+
 
*INT: 1
 
*DEX: 40-60
 
*LUK: 1-10
 
 
 
Weapons: [[Element]]al [[Two Handed Sword]]s or [[Card]]ed [[Two Handed Sword]]s
 
 
 
[[AGI]] Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high [[ASPD]] and [[flee]], but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most [[VIT]] Knights. Their main method of attack is [[Twohand Quicken]], which increases [[ASPD]] by 30%. When faced with multiple foes, they break out [[Bowling Bash]]. Finally, [[Counter Attack]] allows for a higher critical chance against evasive or fortified foes.
 
 
 
===VIT===
 
*STR: 80+
 
*AGI: 1-20+
 
*VIT: 90-100
 
*INT: 1-12
 
*DEX: 40
 
*LUK: 1
 
 
 
Weapon: [[Element]]al or [[Card]]ed One or Two-Handed [[Spear]]s
 
 
 
[[VIT]] Knights are good tanks in Ragnarok Online. They have the highest health and good defense rate, and unlike agility Knights, they usually use shields for added defense and [[Spear]] type weaponry. Levels mostly by mobbing, utilizing their tanking ability.
 
 
 
===SVD===
 
*STR: 100+
 
*AGI: 40
 
*VIT: 80
 
*INT: 1-30
 
*DEX: 45-60
 
*LUK: 1
 
 
 
Weapon: [[Element]]al or [[Card]]ed One or Two-Handed [[Spear]]s
 
 
 
SVD Knights ([[STR]]/[[VIT]]/[[DEX]]) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent [[VIT]], allowing them to excel at [[MvP]]ing or [[PvP]] in comparison.
 
 
 
The typical SVD knight will level primarily on Large sized monsters utilizing pierce or they will make use of [[Bowling Bash]] or [[Brandish Spear]] for mobbing.
 
 
 
Strength should be 100 at a minimum, most knights typically get around 120. This allows knights to be able to gain 1-hit-KO against High Orcs and possibly Minorous. At later levels, these knights will typically go to Thor's volcano and use [[pierce]] against Kasas.
 
 
 
Intelligence is a variable stat, and general consensus seems to be that at least 12 points in it is necessary. If the player is able to gain 1-hit-KOs while using an Earth Deleter Card, no intelligence may be needed.
 
 
 
Agility is not for defence and should only be gotten for the purpose of using [[Pierce]] at a faster rate.
 
 
 
===AGI-Spear===
 
*STR: 100-110
 
*AGI: 70+
 
*VIT: 40+
 
*INT: 1
 
*DEX: 40+
 
*LUK: 1
 
 
 
Weapons: [[Element]]al or [[Card]]ed [[Spear]]s
 
 
 
Another type of [[AGI]] Knights are those who use [[Spear]] type weapons. Using high [[AGI]] to decrease the [[ASPD]] delay of [[Pierce]], [[AGI]] Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is [[Pierce]] chaining with [[Aspersio]] in Chivalry against Raydrics to Abysmal Knights.
 
 
 
The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid [[Pierce]] and sometimes [[AoE]]s before the enemy can do harm to you. For that reason, [[AGI]] Spear Knights often have more [[STR]] than [[AGI]].
 
 
 
===AGI-Crit===
 
*STR: 70-80+
 
*AGI: 70-90+
 
*VIT: 1-30
 
*INT: 1
 
*DEX: 1-20
 
*LUK: 30+
 
 
 
Weapon: [[Card]]ed [[Two Handed Sword]]s, {{item |id=1164 Muramasa}}
 
 
 
The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an [[Assassin]], and will have significantly less flee.
 
 
 
With the advent of [[Soul Linker]]s, this build is much more viable, as even higher [[ASPD]] can now be attained with a sword and shield.
 
 
 
 
 
===Muramasa===
 
*LUK: BaseLv + 1
 
*''Remaining stats are left to the reader's discretion.''
 
 
This is a special build that relies on the usage of the weapon called {{item |id=1164 Muramasa}}. Because the Muramasa [[Status Effects#Curse | curses]] the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated.
 
 
 
The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge.
 
 
 
== Equipment ==
 
 
 
Most Knights have different sets of gear for special purposes, regardless of what their build is. Items from these sets are interchangeable, while some are very situational. For example, a {{item |id=1228 Combat Knife}} may prove to be more useful than a {{item |id=1223 Fortune Sword}} in a map rich with [[Demi Human]] monsters, but not against any other race of monsters. These are merely '''suggestions''' and '''examples'''; the reader should know what exactly best fits them. It also focuses on armor equipment, '''not''' just weapons. '''Note''': this guide is outdated in some areas as a lot of ingame content has changed, it's a year old, don't quote Rav on it. The guide was also intended for Knights not yet transcended to [[Lord Knight]]s, hence the lack of Valkyrie Armor and some other weapons. The role of a Knight in WoE used to be more supportive, few ever [[Provoke]]s (or have in the history of Ragnarok Online) and it wouldn't make much of a difference now anyway (aside from everyone having Evil Druid carded armor). Armor switching is also becoming increasing useless. Ultimately, most Knights and [[Lord Knight]]s brute force their way through PvP/WoE, and it is unlikely there will be a complete detailed guide about either class: so play however. Just don't be stupid and miss out on [[Spear Stab]].
 
 
 
 
 
 
 
===Tanking/Pure Defensive===
 
All Knights once shared the same goal of obtaining over 80 [[DEF]]. While this is no longer as desirable for [[PvP and WoE | WoE/PvP]] with the addition of many defense-ignoring skills or items such as the [[Ice Pick]], it is still a successful set up for PvM. These armors reduce damage received, which is helpful for ''tanking'' [[MvP]]s or mobbing.
 
 
 
*Notes
 
**In short, use armor with the highest base [[DEF]] and a '''high upgrade'''. +10 would reduce the most damage, but +7s can suffice. Also use equipment that provides considerable [[Perfect Dodge]].
 
**Using armor with high '''base''' [[DEF]] is important: a +6 Cap (4 base [[DEF]]) and a +4 Helm (6 base [[DEF]]) may appear to have the same overall armor [[DEF]] (10). However, each upgrade only adds +2/3 defense. The Cap, in truth, supplies 8 [[DEF]] while the Helm delivers 8.67
 
**Sometimes the highest base [[DEF]] gear is too limited to over-upgrade. Move onto the second best.
 
 
 
*Top headgear:
 
**{{item |id=2228 Helm}} (6 [[DEF]])
 
**{{item |id=5017 Bone Helm}} (7 [[DEF]])
 
 
 
*Middle headgear:
 
**{{item |id=5014 Fin Helm}} (2 [[DEF]])
 
 
 
**Lower headgear:
 
**{{item |id=2266 Iron Cain}} (1 [[DEF]])
 
 
 
*Body armor:
 
**{{item |id=2317 Full Plate (1)}} (10 [[DEF]])
 
**{{item |id=2315 Chainmail (1)}} (8 [[DEF]])
 
**Cards: MvPs usually break body armor; {{item |id=4061 Cornutus card}} prevent this and add 1 [[DEF]]. Select monsters use elemental skills that require elemental armor for resistance. Against {{monster |id=1272 Dark Lord}}, a {{item |id=4099 Pasana carded}} armor would reduce its painful [[Meteor Storm]] to 25% of the original damage. For general tanking, {{item |id=4031 Peco Peco}} and sometimes {{item |id=4042 Steel Chonchon}} cards are still employed.
 
 
 
*Garment:
 
**{{item |id=2506 Manteau (1)}} (4 [[DEF]])
 
**{{item |id=2514 Pauldron (1)}} (5 [[DEF]])
 
**Cards: {{item |id=4133 Raydric card}} reduces [[Neutral]] damage by 20%. Frequently the best garment card to choose for this purpose.
 
 
 
*Shield:
 
**{{item |id=2106 Shield (1)}} (6 [[DEF]])
 
**Cards: Racial cards (-30% damage from respective race). Some races lack this kind of card, such as [[Undead]]. In this case, size cards (-25% from respective size, i.e. {{item |id=4207 Mysteltainn}} -25% from small & 1 [[DEF]]) can be used. {{item |id=4126 Medusa carded}} shields are preferred against {{monster |id=4144 Osiris}}, to counter its [[Stone Curse]].
 
 
*Footgear:
 
**{{item |id=2406 Boots (1)}} (4 [[DEF]])
 
**{{item |id=2412 Greaves (1)}} (5 [[DEF]])
 
**Cards: Upgrade under +9 - {{item |id=4107 Verit}} (+8% [[HP]]/[[SP]]), {{item |id=4097 Matyr}} (+10% [[HP]], [[AGI]] +1). Upgrade +9 or more - {{item |id=4160 Firelock Soldier}} (+10% [[HP]]/[[SP]], [[STR]] +2).
 
 
 
*Accessories:
 
**{{item |id=2615 Safety Ring}} (3 [[DEF]], 3 [[MDEF]])
 
**{{item |id=4051 Yoyo carded}} ([[Perfect Dodge]] +5, [[AGI]] +1), preferably in {{item |id=2626 Slotted Rosaries}} (3 [[MDEF]], [[LUK]] +1)
 
 
*Weapons:
 
**Anything that adds [[Perfect Dodge]] or reduces damage.
 
**{{item |id=1223 Fortune Sword}} ([[Perfect Dodge]] +20, [[LUK]] +5)
 
**{{item |id=1228 Combat Knife}} (-10% damage from [[Demi Human]]s)
 
 
 
=== Leveling/+Damage&EXP ===
 
 
 
Leveling equipment is the most diverse – nearly anything can be worn. All defensive gear can be replaced with low [[DEF]] stat-increasing gear to level faster at the cost of becoming exceptionally vulnerable to monster attacks. Conversely, a financially lacking player might not do so, to reduce Potion consumption. These are some ideas for gear that will contribute to damage output or increased EXP gain if used properly. They will not enable its user to level faster if they die more than it is worth, or are not able to "take on" as many monsters.
 
 
 
*Notes
 
**Any gear that amplifies: [[SP]], [[ATK]], [[STR]], [[AGI]], [[CRIT]] or [[DEX]] will hopefully increase damage output.
 
**Achieving [[STR | strength]] bonuses always take priority over reaching higher [[ASPD]].
 
**When leveling with [[Brandish Spear]] or [[Bowling Bash]], +[[AGI]] or [[CRIT]] gear is nearly useless.
 
 
 
*Top headgear:
 
**Slotted {{item |id=5147 Baseball Cap}}, {{item |id=2227 Cap}}, {{item |id=2229 Helm}}, etc with cards: {{item |id=4010 Willow}} ([[SP]] +80) / {{item |id=4288 Carat}} ([[SP]] +150 if over +8) / {{item |id=4122 Deviruchi}} ([[STR]] +1) / {{item |id=4127 Nightmare}} ([[AGI]] +1) / {{item |id=4296 Cramp}} ([[STR]] +3 if worn with {{item |id=4028 Tarou}} Card)
 
**Anything that increases [[SP]] or adds stats that benefit DPM: {{item |id=5081 Crown of Mistress}} ([[SP]] +100, [[INT]] +2), {{item |id=2274 Ghost Bandana}} ([[AGI]] +2), {{item |id=5070 Hot-blooded Headband}} ([[STR]] +2)
 
 
 
*Middle headgear:
 
**Slotted {{item |id=2202 Sunglasses}}/{{item |id=2204 Glasses}} with cards suggested for the top headgear, save {{item |id=4288 Carat card}}
 
**{{item |id=5068 Evil Wing Ears}} ([[STR]] +1)
 
 
 
*Body armor:
 
**Elemental cards previously mentioned take priority if an elemental attack is too powerful. Otherwise, cards: {{item |id=4008 Picky}} ([[ATK]] +10, [[STR]] +1), {{item |id=4016 Thief Bug}} ([[AGI]] +1), {{item |id=4003 Pupa}} ([[HP]] +700)
 
 
 
*Garment:
 
**{{item |id=4129 Bapho Jr card}} ([[AGI]] +3, [[CRIT]] +1)
 
 
 
*Shield:
 
**If handling one, racial/size cards. Two handed weapons generally have more [[ATK]], but shields are a nice way of compensating for lack of [[DEF]].
 
 
 
*Footgear:
 
**+10% EXP gained and +20% increased damage cards (i.e. {{item |id=4245 Am Mut}}; 10% more EXP is gained for every [[Demi Human]] monster killed, but each [[Demi Human]] monster deals 20% more damage)
 
**Cards: {{item |id=4050 Male Thiefbug}} ([[AGI]] +2), {{item |id=4160 Firelock Soldier}} ([[HP]]/[[SP]] +10%- if footgear is upgraded to +9 or higher, [[STR]] +2), {{item |id=4100 Sohee}} ([[SP]] +15%, [[SP]] recovery +3%)
 
 
 
*Accessories:
 
**If meleeing, {{item |id=4091 Kobold cards}} ([[CRIT]] +4, [[STR]] +1) preferably in {{item |id=2605 Brooches (1)}} or {{item |id=2621 Rings (1)}} if level 90+
 
**{{item |id=4079 Mantis cards}} ([[STR]] +3), preferably in {{item |id=2621 Rings (1)}} for an easy [[STR]] +8
 
**{{item |id=2644 The Sign}} ([[ATK]] +5%)
 
 
 
=== MvP (Killing)===
 
Killing [[MvP]]s with intent to be the [[MvP]]er is different from tanking them, although a lot of the same gear can be carried over. Receiving damage from MvPs rewards tank damage points, so taking as much damage as possible may be ideal. If this is too risky, do not substitute any [[DEF | defense]] gear for '''damage''' gear, besides Safety Rings for Muscle Rings or {{item |id=2644 | The Sign}}. Remember to always use {{item |id=4061 Immortal}}/correct elemental armor when needed.
 
 
 
The weapons used should be very specific to what is being killed. Putting aside {{item |id=4140 Abysmal Knight cards}}, the best carded weapons are achieved by combing race, element, and size cards. Race and element cards add +20% damage to a specific race, while size cards add +15% damage to a specific sized monster and +5 [[ATK]]. If [[MvP]]ing with [[Pierce]], use a +10 four slotted "2:1:1" Pike. The numbers in "2:1:1" indicate it either has:
 
 
 
 
 
*two race cards, one element card, one size card
 
*or two element cards, one race card, one size card
 
 
 
 
 
If a race card is unavailable, use 3 element cards and 1 size card or 2 element cards and 2 size cards (3:1 or 2:2). Likewise if an element card is unavailable. If both race and element do not exist, a quadruple size weapon can be considered. The same method can be used with Katanas, if [[MvP]]ing with [[Bowling Bash]], although they require high [[STR]] to out damage two slotted Two Handed Swords. Sabers only have three slots max, so a 2:1 or 1:1:1 must be made.
 
 
 
 
 
*2:1 - 2x element & 1x race or 2x race & 1x element
 
*1:1:1 - 1x element 1x race 1x size
 
 
 
 
 
Other weapons to consider: [[Ice Pick]], {{item |id=1462 Tridents}}, {{item |id=1415 Brocca}}
 
 
 
=== PvP ===
 
[[PvP]] demands excessive armor switching to combat statuses and elements. Defensive gear is useful against most [[Enchant Deadly Poison]] [[Sonic Blow | Sonic Blows]], and [[Double Strafe | Double Strafing]], but otherwise reduction gear prevails. A moderate amount of [[MDEF]] is good, but it is often overrated: 80 [[MDEF]] makes Knights susceptible to too much, and isn't needed when little damage is taken with half the [[MDEF]] and elemental armors.
 
 
 
*Notes
 
**[[STR]] gear can be used. The extra damage taken from slapping on [[STR]] gear is as overrated as 80 [[MDEF]] is.
 
**Don't forget to bring items like Green Potions to cure the [[silence]] status, or Holy Water to cure [[curse]].
 
**Endow Scrolls and {{item |id=12020 Cursed Water}} are also accommodating.
 
 
 
*Top headgear:
 
**{{item |id=2289 Poo Poo Hat}} (-10% from [[Demi Human]]s, 0 [[DEF]] - no additional damage taken from [[Ice Pick]]s)
 
**{{item |id=5058 Drooping Cat}} (15 [[MDEF]], curse resistance +30% - should not be necessary)
 
 
 
*Middle headgear:
 
**Cards: {{item |id=4010 Willow}} ([[SP]] +80), {{item |id=4127 Nightmare ([[AGI]] +1 but also grants immunity to the [[Sleep]] status which can be devastating), {{item |id=4112 Marduk}} (grants immunity to the [[Silence]] status – only to be switched on if Green Potion supply is being threatened)
 
 
 
*Body armor:
 
**Elemental armors, if used properly, can reduce more damage than any other piece of equipment in [[PvP]]. It is suggested that they are kept in separate types of armor for quick equipping. Key elements: [[Poison]] ({{item |id=4144 Argiope card}}), [[Undead]] ({{item |id=4141 Evil Druid card}} - also stops [[Stone Curse]] and [[Frozen]]), [[Wind]] ({{item |id=4098 Dokebi card}}), [[Shadow]] ({{item |id=4119 Bathory card}}), [[Ghost]] ({{item |id=4047 Ghostring card}}), [[Fire]] ({{item |id=4099 Pasana card}}).
 
**{{item |id=4105 Unfrozen}} {{item |id=2322 Silk Robe (1)}} (+5% resistance to [[Water]] attacks, can no longer be frozen & 10 [[MDEF]])
 
 
 
*Garment:
 
**{{item |id=2508 Ragamuffin}} (10 [[MDEF]])
 
**Cards: -30% from element cards (i.e. {{item |id=4056 Dustiness}}), {{item |id=4133 Raydric}}, {{item |id=4088 Frilldora}}
 
 
*Shield:
 
**{{item |id=4058 Cranial}} {{item |id=4107 Mirror Shield (1)}} (-30% from [[Demi Human]]s & 4 [[DEF]], 5 [[MDEF]])
 
** Cranial Valkyrie Shield
 
 
 
*Footgear:
 
**{{item |id=2407 Crystal Pumps}} (10 [[MDEF]], [[LUK]] +5 – a lot of [[HP]] is lost using these instead of carded footgear)
 
**Cards: {{item |id=4107 Verit}} (+8% [[HP]]/[[SP]]), {{item |id=4097 Matyr}} (+10% [[HP]], [[AGI]] +1), {{item |id=4160 Firelock Soldier}} (+10% [[HP]]/[[SP]], [[STR]] +2)
 
 
 
*Accessories:
 
**{{item |id=2608 Unslotted Rosaries}} (5 [[MDEF]] each)
 
**Cards: {{item |id=4252 Alligator}} (5% less damage from ranged and targeted magic attacks each) preferably in {{item |id=2626 Slotted Rosaries}} (3 [[MDEF]]) if level 90+, {{item |id=4103 Horong}} (enables use of [[Sight]]), {{item |id=4044 Smokie}} (enables use of level 1 [[Hide]])
 
 
*Weapons
 
**{{item |id=4043 Hydra}} & {{item |id=4092 Skeleton Worker}} carded weapons, [[Ice Pick]], etc.
 
**Status inflicting weapons (i.e. quadruple {{item |id=4017 stun}}, quadruple {{item |id=4076 curse}})
 
 
 
===WoE===
 
Most of the PvP gear can be transferred to WoE. Skills and ranged attacks don’t do as much damage however, so not as much gear is mandatory. The most vital are:
 
 
 
*Unfrozen Armor
 
*Cranial Shield
 
*Status Weapons
 
 
 
As a normal Knight, do not focus primarily on killing people - [[STR]] gear is not needed. Spamming [[Provoke]] on enemy wizards or stat using people to aid guild members or allies is more beneficial.
 
 
 
Against the Emperium, [[Ice Pick]]s are the best weapon available, coupled with {{item |id=12020 Cursed Water}}. Evil Druid armor is helpful at the Emperium to negate [[Aspersio]] from enemy [[Priest]]s, although another {{item |id=12020 Cursed Water}} can simply be consumed or weapon switched to remove the [[Holy]] property.
 
 
 
 
 
==Class Data==
 
===Skills===
 
''See [[Swordsman#Skills|Swordman]] Skills for first class skills.''
 
 
 
{| class="wikitablec sortable"
 
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
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|-
 
|-
 
| {{Skill List|skill=Brandish Spear}}
 
| {{Skill List|skill=Brandish Spear}}
|| Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster. || 10
+
|| Attacks enemies in an area around the caster. Damage for each enemy increases the closer they are to the caster. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Cavalier Mastery}}
 
| {{Skill List|skill=Cavalier Mastery}}
|| At maximum level removes the 50% [[ASPD]] penalty when riding a [[Peco Peco Ride|PecoPeco]].  || 5
+
|| At maximum level removes the 50% [[Stats#ASPD|ASPD]] penalty when riding a [[Peco Peco Ride|Peco Peco]].  || 5
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
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|-
 
|-
 
| {{Skill List|skill=Peco Peco Ride}}
 
| {{Skill List|skill=Peco Peco Ride}}
|| Enables [[Knight]]s or [[Crusader]]s to ride a Peco Peco.|| 1
+
|| Enables [[Knight|Knights]] or [[Crusader|Crusaders]] to ride a Peco Peco.|| 1
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Pierce}}
 
| {{Skill List|skill=Pierce}}
|| Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. || 10
+
|| Strikes a single target for a number of hits based on the target's size. Requires a [[Spear]] class weapon. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Spear Boomerang}}
 
| {{Skill List|skill=Spear Boomerang}}
|| Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). || 5
+
|| Must be wielding a [[Spear]] weapon. Throws the equipped spear at a single target (the spear does not require retrieval). || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Spear Mastery}}
 
| {{Skill List|skill=Spear Mastery}}
|| Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. || 10
+
|| Increases [[ATK#MasteryATK|mastery]] damage done with [[Spear]]s by {{gr|4|40}} or {{gr|5|50}} if the player is riding a Peco Peco. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Spear Stab}}
 
| {{Skill List|skill=Spear Stab}}
|| Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells.  || 10
+
|| Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Twohand Quicken}}
 
| {{Skill List|skill=Twohand Quicken}}
|| Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill's duration.  || 10  
+
|| Temporarily increase [[Stats#ASPD|Attack Speed]] by 30% when a [[Two Handed Sword]] is equipped for the skill's duration.  || 10  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|}
 
|}
  
 
===Quest Skills===
 
===Quest Skills===
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 
|-  
 
|-  
 
| {{Skill List|skill=Charge Attack}}
 
| {{Skill List|skill=Charge Attack}}
|| Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. || 1
+
|| Rush a target, dealing more damage depending on how far away you are from it. || 1
 
|style="background:#ffcccc"| Offensive || 40 || [[Knight_Skill_Quest#Charge_Attack_Quest|Charge Attack Quest]]
 
|style="background:#ffcccc"| Offensive || 40 || [[Knight_Skill_Quest#Charge_Attack_Quest|Charge Attack Quest]]
 
|}
 
|}
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''[[Knight Spirit]] enables use of''
 
''[[Knight Spirit]] enables use of''
  
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 
|-  
 
|-  
 
| {{Skill List|skill=One-Hand Quicken}}
 
| {{Skill List|skill=One-Hand Quicken}}
|| Temporarily increase ASPD by 30% when wielding One-Handed Swords. || 1
+
|| Temporarily increase [[Stats#ASPD|ASPD]] by 30% when using a [[One Handed Sword]]. || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|}
 
|}
  
===Job Bonuses===
+
==Job Bonuses==
  
 
The Levels in which one receives a certain bonus
 
The Levels in which one receives a certain bonus
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!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10
 
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===ASPD===
 
{{expert}}
 
 
==External Links==
 
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 08:57, 13 July 2024

Knight
Knight.png
Job Base: Swordman
Job Type: 2-1
Changes At: Prontera Chivalry
Number of Skills: 10
Total Skill Points: 76
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +2 +10 +0 +6 +4


Overview

Knight.jpg


The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Jobchange Guide

See Knight Job Change Guide for detailed information.

Changing into a Knight from a Swordman requires the player to complete a number of tasks:

  • Item Collection
  • A Written Test
  • Battle Test
  • Word Association Quiz
  • A test of self control
  • Personality Quiz

After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry (Prontera xx, yy).

Skills

See Swordman Skills for first-class skills.

Skill Description Levels Type
Bowling Bash.png Bowling Bash
Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. 10 Offensive
Brandish Spear.png Brandish Spear
Attacks enemies in an area around the caster. Damage for each enemy increases the closer they are to the caster. 10 Offensive
Cavalier Mastery.png Cavalier Mastery
At maximum level removes the 50% ASPD penalty when riding a Peco Peco. 5 Passive
Counter Attack.png Counter Attack
Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active
Peco Peco Ride.png Peco Peco Ride
Enables Knights or Crusaders to ride a Peco Peco. 1 Passive
Pierce.png Pierce
Strikes a single target for a number of hits based on the target's size. Requires a Spear class weapon. 10 Offensive
Spear Boomerang.png Spear Boomerang
Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 Offensive
Spear Mastery.png Spear Mastery
Increases mastery damage done with Spears by 4~40 or 5~50 if the player is riding a Peco Peco. 10 Passive
Spear Stab.png Spear Stab
Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. 10 Offensive
Twohand Quicken.png Twohand Quicken
Temporarily increase Attack Speed by 30% when a Two Handed Sword is equipped for the skill's duration. 10 Supportive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Charge Attack.png Charge Attack
Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest

Soul Link

Knight Spirit enables use of

Skill Description Levels Type
One-Hand Quicken.png One-Hand Quicken
Temporarily increase ASPD by 30% when using a One Handed Sword. 1 Supportive

Job Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 4 10 15 21 27 33 46 47    
AGI 13 38                
VIT 1 3 8 12 17 18 23 29 36 43
INT                    
DEX 5 20 31 40 48 49        
LUK 5 20 28 37            


Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Swords • Spears • Two-Handed Swords
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch